// Copyright 2023 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "Common/CommonTypes.h" class GLContext; namespace OGL { enum GlslVersion { Glsl130, Glsl140, Glsl150, Glsl330, Glsl400, // and above Glsl430, GlslEs300, // GLES 3.0 GlslEs310, // GLES 3.1 GlslEs320, // GLES 3.2 }; enum class EsTexbufType { TexbufNone, TexbufCore, TexbufOes, TexbufExt }; enum class EsFbFetchType { FbFetchNone, FbFetchExt, FbFetchArm, }; // ogl-only config, so not in VideoConfig.h struct VideoConfig { bool bIsES; bool bSupportsGLPinnedMemory; bool bSupportsGLSync; bool bSupportsGLBaseVertex; bool bSupportsGLBufferStorage; bool bSupportsMSAA; GlslVersion eSupportedGLSLVersion; bool bSupportViewportFloat; bool bSupportsAEP; bool bSupportsDebug; bool bSupportsCopySubImage; u8 SupportedESPointSize; EsTexbufType SupportedESTextureBuffer; bool bSupportsTextureStorage; bool bSupports2DTextureStorageMultisample; bool bSupports3DTextureStorageMultisample; bool bSupportsConservativeDepth; bool bSupportsImageLoadStore; bool bSupportsAniso; bool bSupportsBitfield; bool bSupportsTextureSubImage; EsFbFetchType SupportedFramebufferFetch; bool bSupportsShaderThreadShuffleNV; const char* gl_vendor; const char* gl_renderer; const char* gl_version; s32 max_samples; }; void InitDriverInfo(); bool PopulateConfig(GLContext* main_gl_context); extern VideoConfig g_ogl_config; } // namespace OGL