// Copyright 2014 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include #include #include #include #include // NOLINT #include "Common/BitUtils.h" #include "Common/Common.h" #include "VideoCommon/CPMemory.h" #include "VideoCommon/DataReader.h" #include "VideoCommon/OpcodeDecoding.h" #include "VideoCommon/VertexLoaderBase.h" #include "VideoCommon/VertexLoaderManager.h" TEST(VertexLoaderUID, UniqueEnough) { std::unordered_set uids; TVtxDesc vtx_desc; memset(&vtx_desc, 0, sizeof(vtx_desc)); VAT vat; memset(&vat, 0, sizeof(vat)); uids.insert(VertexLoaderUID(vtx_desc, vat)); vtx_desc.SetLegacyHex(0xFEDCBA9876543210ull); EXPECT_EQ(uids.end(), uids.find(VertexLoaderUID(vtx_desc, vat))); uids.insert(VertexLoaderUID(vtx_desc, vat)); vat.g0.Hex = 0xFFFFFFFF; vat.g1.Hex = 0xFFFFFFFF; vat.g2.Hex = 0xFFFFFFFF; EXPECT_EQ(uids.end(), uids.find(VertexLoaderUID(vtx_desc, vat))); uids.insert(VertexLoaderUID(vtx_desc, vat)); } static u8 input_memory[16 * 1024 * 1024]; static u8 output_memory[16 * 1024 * 1024]; class VertexLoaderTest : public testing::Test { protected: void SetUp() override { memset(input_memory, 0, sizeof(input_memory)); memset(output_memory, 0xFF, sizeof(input_memory)); memset(&m_vtx_desc, 0, sizeof(m_vtx_desc)); memset(&m_vtx_attr, 0, sizeof(m_vtx_attr)); m_loader = nullptr; ResetPointers(); } void CreateAndCheckSizes(size_t input_size, size_t output_size) { m_loader = VertexLoaderBase::CreateVertexLoader(m_vtx_desc, m_vtx_attr); ASSERT_EQ((int)input_size, m_loader->m_VertexSize); ASSERT_EQ((int)output_size, m_loader->m_native_vtx_decl.stride); } template void Input(T val) { // Write swapped. m_src.Write(val); } void ExpectOut(float expected) { // Read unswapped. const float actual = m_dst.Read(); if (!actual || actual != actual) EXPECT_EQ(Common::BitCast(expected), Common::BitCast(actual)); else EXPECT_EQ(expected, actual); } void RunVertices(int count, int expected_count = -1) { if (expected_count == -1) expected_count = count; ResetPointers(); int actual_count = m_loader->RunVertices(m_src, m_dst, count); EXPECT_EQ(actual_count, expected_count); } void ResetPointers() { m_src = DataReader(input_memory, input_memory + sizeof(input_memory)); m_dst = DataReader(output_memory, output_memory + sizeof(output_memory)); } DataReader m_src; DataReader m_dst; TVtxDesc m_vtx_desc; VAT m_vtx_attr; std::unique_ptr m_loader; }; class VertexLoaderParamTest : public VertexLoaderTest, public ::testing::WithParamInterface< std::tuple> { }; INSTANTIATE_TEST_CASE_P( AllCombinations, VertexLoaderParamTest, ::testing::Combine( ::testing::Values(VertexComponentFormat::Direct, VertexComponentFormat::Index8, VertexComponentFormat::Index16), ::testing::Values(ComponentFormat::UByte, ComponentFormat::Byte, ComponentFormat::UShort, ComponentFormat::Short, ComponentFormat::Float), ::testing::Values(CoordComponentCount::XY, CoordComponentCount::XYZ), ::testing::Values(0, 1, 31) // frac )); TEST_P(VertexLoaderParamTest, PositionAll) { VertexComponentFormat addr; ComponentFormat format; CoordComponentCount elements; int frac; std::tie(addr, format, elements, frac) = GetParam(); this->m_vtx_desc.low.Position = addr; this->m_vtx_attr.g0.PosFormat = format; this->m_vtx_attr.g0.PosElements = elements; this->m_vtx_attr.g0.PosFrac = frac; this->m_vtx_attr.g0.ByteDequant = true; const u32 elem_size = GetElementSize(format); const u32 elem_count = elements == CoordComponentCount::XY ? 2 : 3; std::vector values = { std::numeric_limits::lowest(), std::numeric_limits::denorm_min(), std::numeric_limits::min(), std::numeric_limits::max(), std::numeric_limits::quiet_NaN(), std::numeric_limits::infinity(), -0x8000, -0x80, -1, -0, 0, 1, 123, 0x7F, 0xFF, 0x7FFF, 0xFFFF, 12345678, }; ASSERT_EQ(0u, values.size() % 2); ASSERT_EQ(0u, values.size() % 3); int count = (int)values.size() / elem_count; size_t input_size = elem_count * elem_size; if (IsIndexed(addr)) { input_size = addr == VertexComponentFormat::Index8 ? 1 : 2; for (int i = 0; i < count; i++) if (addr == VertexComponentFormat::Index8) Input(i); else Input(i); VertexLoaderManager::cached_arraybases[ARRAY_POSITION] = m_src.GetPointer(); g_main_cp_state.array_strides[ARRAY_POSITION] = elem_count * elem_size; } CreateAndCheckSizes(input_size, elem_count * sizeof(float)); for (float value : values) { switch (format) { case ComponentFormat::UByte: Input((u8)value); break; case ComponentFormat::Byte: Input((s8)value); break; case ComponentFormat::UShort: Input((u16)value); break; case ComponentFormat::Short: Input((s16)value); break; case ComponentFormat::Float: Input(value); break; } } RunVertices(count); float scale = 1.f / (1u << (format == ComponentFormat::Float ? 0 : frac)); for (auto iter = values.begin(); iter != values.end();) { float f, g; switch (format) { case ComponentFormat::UByte: f = (u8)*iter++; g = (u8)*iter++; break; case ComponentFormat::Byte: f = (s8)*iter++; g = (s8)*iter++; break; case ComponentFormat::UShort: f = (u16)*iter++; g = (u16)*iter++; break; case ComponentFormat::Short: f = (s16)*iter++; g = (s16)*iter++; break; case ComponentFormat::Float: f = *iter++; g = *iter++; break; default: FAIL() << "Unknown format"; } ExpectOut(f * scale); ExpectOut(g * scale); } } TEST_F(VertexLoaderTest, PositionIndex16FloatXY) { m_vtx_desc.low.Position = VertexComponentFormat::Index16; m_vtx_attr.g0.PosFormat = ComponentFormat::Float; CreateAndCheckSizes(sizeof(u16), 2 * sizeof(float)); Input(1); Input(0); VertexLoaderManager::cached_arraybases[ARRAY_POSITION] = m_src.GetPointer(); g_main_cp_state.array_strides[ARRAY_POSITION] = sizeof(float); // ;) Input(1.f); Input(2.f); Input(3.f); RunVertices(2); ExpectOut(2); ExpectOut(3); ExpectOut(1); ExpectOut(2); } class VertexLoaderSpeedTest : public VertexLoaderTest, public ::testing::WithParamInterface> { }; INSTANTIATE_TEST_CASE_P( FormatsAndElements, VertexLoaderSpeedTest, ::testing::Combine(::testing::Values(ComponentFormat::UByte, ComponentFormat::Byte, ComponentFormat::UShort, ComponentFormat::Short, ComponentFormat::Float), ::testing::Values(0, 1))); TEST_P(VertexLoaderSpeedTest, PositionDirectAll) { ComponentFormat format; int elements_i; std::tie(format, elements_i) = GetParam(); CoordComponentCount elements = static_cast(elements_i); fmt::print("format: {}, elements: {}\n", format, elements); const u32 elem_count = elements == CoordComponentCount::XY ? 2 : 3; m_vtx_desc.low.Position = VertexComponentFormat::Direct; m_vtx_attr.g0.PosFormat = format; m_vtx_attr.g0.PosElements = elements; const size_t elem_size = GetElementSize(format); CreateAndCheckSizes(elem_count * elem_size, elem_count * sizeof(float)); for (int i = 0; i < 1000; ++i) RunVertices(100000); } TEST_P(VertexLoaderSpeedTest, TexCoordSingleElement) { ComponentFormat format; int elements_i; std::tie(format, elements_i) = GetParam(); TexComponentCount elements = static_cast(elements_i); fmt::print("format: {}, elements: {}\n", format, elements); const u32 elem_count = elements == TexComponentCount::S ? 1 : 2; m_vtx_desc.low.Position = VertexComponentFormat::Direct; m_vtx_attr.g0.PosFormat = ComponentFormat::Byte; m_vtx_desc.high.Tex0Coord = VertexComponentFormat::Direct; m_vtx_attr.g0.Tex0CoordFormat = format; m_vtx_attr.g0.Tex0CoordElements = elements; const size_t elem_size = GetElementSize(format); CreateAndCheckSizes(2 * sizeof(s8) + elem_count * elem_size, 2 * sizeof(float) + elem_count * sizeof(float)); for (int i = 0; i < 1000; ++i) RunVertices(100000); } TEST_F(VertexLoaderTest, LargeFloatVertexSpeed) { // Enables most attributes in floating point indexed mode to test speed. m_vtx_desc.low.PosMatIdx = 1; m_vtx_desc.low.Tex0MatIdx = 1; m_vtx_desc.low.Tex1MatIdx = 1; m_vtx_desc.low.Tex2MatIdx = 1; m_vtx_desc.low.Tex3MatIdx = 1; m_vtx_desc.low.Tex4MatIdx = 1; m_vtx_desc.low.Tex5MatIdx = 1; m_vtx_desc.low.Tex6MatIdx = 1; m_vtx_desc.low.Tex7MatIdx = 1; m_vtx_desc.low.Position = VertexComponentFormat::Index16; m_vtx_desc.low.Normal = VertexComponentFormat::Index16; m_vtx_desc.low.Color0 = VertexComponentFormat::Index16; m_vtx_desc.low.Color1 = VertexComponentFormat::Index16; m_vtx_desc.high.Tex0Coord = VertexComponentFormat::Index16; m_vtx_desc.high.Tex1Coord = VertexComponentFormat::Index16; m_vtx_desc.high.Tex2Coord = VertexComponentFormat::Index16; m_vtx_desc.high.Tex3Coord = VertexComponentFormat::Index16; m_vtx_desc.high.Tex4Coord = VertexComponentFormat::Index16; m_vtx_desc.high.Tex5Coord = VertexComponentFormat::Index16; m_vtx_desc.high.Tex6Coord = VertexComponentFormat::Index16; m_vtx_desc.high.Tex7Coord = VertexComponentFormat::Index16; m_vtx_attr.g0.PosElements = CoordComponentCount::XYZ; m_vtx_attr.g0.PosFormat = ComponentFormat::Float; m_vtx_attr.g0.NormalElements = NormalComponentCount::NBT; m_vtx_attr.g0.NormalFormat = ComponentFormat::Float; m_vtx_attr.g0.Color0Elements = ColorComponentCount::RGBA; m_vtx_attr.g0.Color0Comp = ColorFormat::RGBA8888; m_vtx_attr.g0.Color1Elements = ColorComponentCount::RGBA; m_vtx_attr.g0.Color1Comp = ColorFormat::RGBA8888; m_vtx_attr.g0.Tex0CoordElements = TexComponentCount::ST; m_vtx_attr.g0.Tex0CoordFormat = ComponentFormat::Float; m_vtx_attr.g1.Tex1CoordElements = TexComponentCount::ST; m_vtx_attr.g1.Tex1CoordFormat = ComponentFormat::Float; m_vtx_attr.g1.Tex2CoordElements = TexComponentCount::ST; m_vtx_attr.g1.Tex2CoordFormat = ComponentFormat::Float; m_vtx_attr.g1.Tex3CoordElements = TexComponentCount::ST; m_vtx_attr.g1.Tex3CoordFormat = ComponentFormat::Float; m_vtx_attr.g1.Tex4CoordElements = TexComponentCount::ST; m_vtx_attr.g1.Tex4CoordFormat = ComponentFormat::Float; m_vtx_attr.g2.Tex5CoordElements = TexComponentCount::ST; m_vtx_attr.g2.Tex5CoordFormat = ComponentFormat::Float; m_vtx_attr.g2.Tex6CoordElements = TexComponentCount::ST; m_vtx_attr.g2.Tex6CoordFormat = ComponentFormat::Float; m_vtx_attr.g2.Tex7CoordElements = TexComponentCount::ST; m_vtx_attr.g2.Tex7CoordFormat = ComponentFormat::Float; CreateAndCheckSizes(33, 156); for (int i = 0; i < 12; i++) { VertexLoaderManager::cached_arraybases[i] = m_src.GetPointer(); g_main_cp_state.array_strides[i] = 129; } // This test is only done 100x in a row since it's ~20x slower using the // current vertex loader implementation. for (int i = 0; i < 100; ++i) RunVertices(100000); }