// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef _TEXTURECONVERSIONSHADER_H #define _TEXTURECONVERSIONSHADER_H #include "Common.h" #include "TextureDecoder.h" #include namespace TextureConversionShader { u16 GetBlockWidthInTexels(u32 format); u16 GetBlockHeightInTexels(u32 format); u16 GetEncodedSampleCount(u32 format); const char *GenerateEncodingShader(u32 format); void SetShaderParameters(u32 width, u32 height, u32 offsetX, u32 offsetY, float pixelStride, u32 format); } #endif