// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "Common.h" #include "FileUtil.h" #include "D3DBase.h" #include "D3DShader.h" #include "D3DUtil.h" #include "Statistics.h" #include "Profiler.h" #include "FBManager.h" #include "VertexManager.h" #include "OpcodeDecoding.h" #include "IndexGenerator.h" #include "VertexShaderManager.h" #include "VertexShaderCache.h" #include "PixelShaderManager.h" #include "PixelShaderCache.h" #include "NativeVertexFormat.h" #include "NativeVertexWriter.h" #include "TextureCache.h" #include "BPStructs.h" #include "XFStructs.h" #include "Globals.h" #include using std::string; using namespace D3D; extern NativeVertexFormat* g_nativeVertexFmt; namespace VertexManager { #define MAXVBUFFERSIZE 0x50000 #define MAXIBUFFERSIZE 0xFFFF // TODO: find sensible values for these two #define NUM_VERTEXBUFFERS 6 #define NUM_INDEXBUFFERS 4 int lastPrimitive; u8* LocalVBuffer = NULL; u16* TIBuffer = NULL; u16* LIBuffer = NULL; u16* PIBuffer = NULL; bool Flushed=false; ID3D11Buffer* indexbuffers[NUM_INDEXBUFFERS] = {NULL}; ID3D11Buffer* vertexbuffers[NUM_VERTEXBUFFERS] = {NULL}; ID3D11Buffer* lineindexbuffer = NULL; ID3D11Buffer* pointindexbuffer = NULL; inline ID3D11Buffer* GetSuitableIndexBuffer(const unsigned int minsize) { for (unsigned int k = 0;k < NUM_INDEXBUFFERS-1;k++) if (minsize > 2*(unsigned int)MAXIBUFFERSIZE>>(k+1)) return indexbuffers[k]; return indexbuffers[NUM_INDEXBUFFERS-1]; } inline ID3D11Buffer* GetSuitableVertexBuffer(const unsigned int minsize) { for (unsigned int k = 0;k < NUM_VERTEXBUFFERS-1;++k) if (minsize > (unsigned int)MAXVBUFFERSIZE>>(k+1)) return vertexbuffers[k]; return vertexbuffers[NUM_VERTEXBUFFERS-1]; } void CreateDeviceObjects() { D3D11_BUFFER_DESC bufdesc; HRESULT hr; for (unsigned int k = 0;k < NUM_INDEXBUFFERS;++k) { bufdesc = CD3D11_BUFFER_DESC(2*MAXIBUFFERSIZE >> k, D3D11_BIND_INDEX_BUFFER, D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE); hr = D3D::device->CreateBuffer(&bufdesc, NULL, &indexbuffers[k]); if (FAILED(hr)) PanicAlert("Failed to create index buffer, %s %d\n", __FILE__, __LINE__); D3D::SetDebugObjectName((ID3D11DeviceChild*)indexbuffers[k], "an index buffer of VertexManager"); } bufdesc = CD3D11_BUFFER_DESC(2*MAXIBUFFERSIZE, D3D11_BIND_INDEX_BUFFER, D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE); hr = D3D::device->CreateBuffer(&bufdesc, NULL, &lineindexbuffer); if (FAILED(hr)) PanicAlert("Failed to create index buffer, %s %d\n", __FILE__, __LINE__); D3D::SetDebugObjectName((ID3D11DeviceChild*)lineindexbuffer, "line index buffer of VertexManager"); hr = D3D::device->CreateBuffer(&bufdesc, NULL, &pointindexbuffer); if (FAILED(hr)) PanicAlert("Failed to create index buffer, %s %d\n", __FILE__, __LINE__); D3D::SetDebugObjectName((ID3D11DeviceChild*)pointindexbuffer, "point index buffer of VertexManager"); for (unsigned int k = 0;k < NUM_VERTEXBUFFERS;++k) { bufdesc = CD3D11_BUFFER_DESC(MAXVBUFFERSIZE >> k, D3D11_BIND_VERTEX_BUFFER, D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE); hr = D3D::device->CreateBuffer(&bufdesc, NULL, &vertexbuffers[k]); if (FAILED(hr)) PanicAlert("Failed to create vertex buffer, %s %d\n", __FILE__, __LINE__); D3D::SetDebugObjectName((ID3D11DeviceChild*)vertexbuffers[k], "a vertex buffer of VertexManager"); } } void DestroyDeviceObjects() { SAFE_RELEASE(lineindexbuffer); SAFE_RELEASE(pointindexbuffer); for (unsigned int k = 0;k < NUM_INDEXBUFFERS;++k) SAFE_RELEASE(indexbuffers[k]); for (unsigned int k = 0;k < NUM_VERTEXBUFFERS;++k) SAFE_RELEASE(vertexbuffers[k]); } bool Init() { LocalVBuffer = new u8[MAXVBUFFERSIZE]; TIBuffer = new u16[MAXIBUFFERSIZE]; LIBuffer = new u16[MAXIBUFFERSIZE]; PIBuffer = new u16[MAXIBUFFERSIZE]; s_pCurBufferPointer = LocalVBuffer; Flushed=false; CreateDeviceObjects(); IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer); return true; } void ResetBuffer() { s_pCurBufferPointer = LocalVBuffer; } void Shutdown() { DestroyDeviceObjects(); SAFE_DELETE_ARRAY(LocalVBuffer); SAFE_DELETE_ARRAY(TIBuffer); SAFE_DELETE_ARRAY(LIBuffer); SAFE_DELETE_ARRAY(PIBuffer); ResetBuffer(); } void AddIndices(int _primitive, int _numVertices) { switch (_primitive) { case GX_DRAW_QUADS: IndexGenerator::AddQuads(_numVertices); break; case GX_DRAW_TRIANGLES: IndexGenerator::AddList(_numVertices); break; case GX_DRAW_TRIANGLE_STRIP: IndexGenerator::AddStrip(_numVertices); break; case GX_DRAW_TRIANGLE_FAN: IndexGenerator::AddFan(_numVertices); break; case GX_DRAW_LINE_STRIP: IndexGenerator::AddLineStrip(_numVertices); break; case GX_DRAW_LINES: IndexGenerator::AddLineList(_numVertices); break; case GX_DRAW_POINTS: IndexGenerator::AddPoints(_numVertices); break; } } int GetRemainingSize() { return MAXVBUFFERSIZE - (int)(s_pCurBufferPointer - LocalVBuffer); } int GetRemainingVertices(int primitive) { switch (primitive) { case GX_DRAW_QUADS: case GX_DRAW_TRIANGLES: case GX_DRAW_TRIANGLE_STRIP: case GX_DRAW_TRIANGLE_FAN: return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen())/3; case GX_DRAW_LINE_STRIP: case GX_DRAW_LINES: return (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen())/2; case GX_DRAW_POINTS: return (MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen()); default: return 0; } } void AddVertices(int _primitive, int _numVertices) { if (_numVertices <= 0) return; switch (_primitive) { case GX_DRAW_QUADS: case GX_DRAW_TRIANGLES: case GX_DRAW_TRIANGLE_STRIP: case GX_DRAW_TRIANGLE_FAN: if (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen() < 3 * _numVertices) Flush(); break; case GX_DRAW_LINE_STRIP: case GX_DRAW_LINES: if (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen() < 2 * _numVertices) Flush(); break; case GX_DRAW_POINTS: if (MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen() < _numVertices) Flush(); break; default: return; } if (Flushed) { IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer); Flushed=false; } lastPrimitive = _primitive; ADDSTAT(stats.thisFrame.numPrims, _numVertices); INCSTAT(stats.thisFrame.numPrimitiveJoins); AddIndices(_primitive, _numVertices); } inline void Draw(unsigned int stride, bool alphapass) { D3D11_MAPPED_SUBRESOURCE map; ID3D11Buffer* vertexbuffer = GetSuitableVertexBuffer(IndexGenerator::GetNumVerts() * stride); if (!alphapass) { context->Map(vertexbuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map); memcpy(map.pData, LocalVBuffer, IndexGenerator::GetNumVerts() * stride); context->Unmap(vertexbuffer, 0); } UINT bufoffset = 0; UINT bufstride = (UINT)stride; if (!alphapass) gfxstate->ApplyState(); else gfxstate->AlphaPass(); if (IndexGenerator::GetNumTriangles() > 0) { ID3D11Buffer* indexbuffer = GetSuitableIndexBuffer(2*3*IndexGenerator::GetNumTriangles()); if (!alphapass) { D3D::context->Map(indexbuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map); memcpy(map.pData, TIBuffer, 2*3*IndexGenerator::GetNumTriangles()); D3D::context->Unmap(indexbuffer, 0); } D3D::context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); D3D::context->IASetVertexBuffers(0, 1, &vertexbuffer, &bufstride, &bufoffset); D3D::context->IASetIndexBuffer(indexbuffer, DXGI_FORMAT_R16_UINT, 0); D3D::context->DrawIndexed(3*IndexGenerator::GetNumTriangles(), 0, 0); INCSTAT(stats.thisFrame.numIndexedDrawCalls); } if (IndexGenerator::GetNumLines() > 0) { if (!alphapass) { D3D::context->Map(lineindexbuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map); memcpy(map.pData, LIBuffer, 2*2*IndexGenerator::GetNumLines()); D3D::context->Unmap(lineindexbuffer, 0); } D3D::context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_LINELIST); D3D::context->IASetVertexBuffers(0, 1, &vertexbuffer, &bufstride, &bufoffset); D3D::context->IASetIndexBuffer(lineindexbuffer, DXGI_FORMAT_R16_UINT, 0); D3D::context->DrawIndexed(2*IndexGenerator::GetNumLines(), 0, 0); INCSTAT(stats.thisFrame.numIndexedDrawCalls); } if (IndexGenerator::GetNumPoints() > 0) { if (!alphapass) { D3D::context->Map(pointindexbuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map); memcpy(map.pData, PIBuffer, 2*IndexGenerator::GetNumPoints()); D3D::context->Unmap(pointindexbuffer, 0); } D3D::context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_POINTLIST); D3D::context->IASetVertexBuffers(0, 1, &vertexbuffer, &bufstride, &bufoffset); D3D::context->IASetIndexBuffer(pointindexbuffer, DXGI_FORMAT_R16_UINT, 0); D3D::context->DrawIndexed(IndexGenerator::GetNumPoints(), 0, 0); INCSTAT(stats.thisFrame.numIndexedDrawCalls); } } void Flush() { if (LocalVBuffer == s_pCurBufferPointer) return; if (Flushed) return; Flushed=true; DVSTARTPROFILE(); u32 usedtextures = 0; for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i) { if (bpmem.tevorders[i/2].getEnable(i & 1)) usedtextures |= 1 << bpmem.tevorders[i/2].getTexMap(i & 1); } if (bpmem.genMode.numindstages > 0) for (unsigned int i = 0; i < bpmem.genMode.numtevstages + 1; ++i) if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages) usedtextures |= 1 << bpmem.tevindref.getTexMap(bpmem.tevind[i].bt); for (unsigned int i = 0; i < 8; i++) { if (usedtextures & (1 << i)) { Renderer::SetSamplerState(i & 3, i >> 2); FourTexUnits &tex = bpmem.tex[i >> 2]; TextureCache::TCacheEntry* tentry = TextureCache::Load(i, (tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5, tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1, tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9, tex.texTlut[i&3].tlut_format, (tex.texMode0[i&3].min_filter & 3) && (tex.texMode0[i&3].min_filter != 8) && g_ActiveConfig.bUseNativeMips, (tex.texMode1[i&3].max_lod >> 4)); if (tentry) { PixelShaderManager::SetTexDims(i, tentry->w, tentry->h, 0, 0); if (tentry->scaleX != 1.0f || tentry->scaleY != 1.0f) PixelShaderManager::SetCustomTexScale(i, tentry->scaleX, tentry->scaleY); } else { ERROR_LOG(VIDEO, "error loading texture"); } } } PixelShaderManager::SetTexturesUsed(0); VertexShaderManager::SetConstants(); PixelShaderManager::SetConstants(); if (!PixelShaderCache::SetShader(false)) goto shader_fail; if (!VertexShaderCache::SetShader(g_nativeVertexFmt->m_components)) goto shader_fail; unsigned int stride = g_nativeVertexFmt->GetVertexStride(); g_nativeVertexFmt->SetupVertexPointers(); Draw(stride, false); if (bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate) { DWORD write = 0; if (!PixelShaderCache::SetShader(true)) goto shader_fail; // update alpha only Draw(stride, true); } shader_fail: ResetBuffer(); gfxstate->ResetShaderResources(); } } // namespace