// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once // Top vertex loaders // Metroid Prime: P I16-flt N I16-s16 T0 I16-u16 T1 i16-flt #include #include #include "Common/Common.h" #include "Common/x64Emitter.h" #include "VideoCommon/CPMemory.h" #include "VideoCommon/DataReader.h" #include "VideoCommon/NativeVertexFormat.h" class VertexLoaderUID { u32 vid[5]; size_t hash; public: VertexLoaderUID() { } void InitFromCurrentState(int vtx_attr_group) { vid[0] = g_VtxDesc.Hex & 0xFFFFFFFF; vid[1] = g_VtxDesc.Hex >> 32; vid[2] = g_VtxAttr[vtx_attr_group].g0.Hex & ~VAT_0_FRACBITS; vid[3] = g_VtxAttr[vtx_attr_group].g1.Hex & ~VAT_1_FRACBITS; vid[4] = g_VtxAttr[vtx_attr_group].g2.Hex & ~VAT_2_FRACBITS; hash = CalculateHash(); } bool operator < (const VertexLoaderUID &other) const { // This is complex because of speed. if (vid[0] < other.vid[0]) return true; else if (vid[0] > other.vid[0]) return false; for (int i = 1; i < 5; ++i) { if (vid[i] < other.vid[i]) return true; else if (vid[i] > other.vid[i]) return false; } return false; } bool operator == (const VertexLoaderUID& rh) const { return hash == rh.hash && std::equal(vid, vid + sizeof(vid) / sizeof(vid[0]), rh.vid); } size_t GetHash() const { return hash; } private: size_t CalculateHash() { size_t h = -1; for (auto word : vid) { h = h * 137 + word; } return h; } }; // ARMTODO: This should be done in a better way #ifndef _M_GENERIC class VertexLoader : public Gen::XCodeBlock, NonCopyable #else class VertexLoader #endif { public: VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr); ~VertexLoader(); int GetVertexSize() const {return m_VertexSize;} void SetupRunVertices(int vtx_attr_group, int primitive, int const count); void RunVertices(int vtx_attr_group, int primitive, int count); // For debugging / profiling void AppendToString(std::string *dest) const; int GetNumLoadedVerts() const { return m_numLoadedVertices; } private: enum { NRM_ZERO = 0, NRM_ONE = 1, NRM_THREE = 3, }; int m_VertexSize; // number of bytes of a raw GC vertex. Computed by CompileVertexTranslator. // GC vertex format TVtxAttr m_VtxAttr; // VAT decoded into easy format TVtxDesc m_VtxDesc; // Not really used currently - or well it is, but could be easily avoided. // PC vertex format NativeVertexFormat *m_NativeFmt; int native_stride; // Pipeline. To be JIT compiled in the future. TPipelineFunction m_PipelineStages[64]; // TODO - figure out real max. it's lower. int m_numPipelineStages; const u8 *m_compiledCode; int m_numLoadedVertices; void SetVAT(u32 _group0, u32 _group1, u32 _group2); void CompileVertexTranslator(); void ConvertVertices(int count); void WriteCall(TPipelineFunction); #ifndef _M_GENERIC void WriteGetVariable(int bits, Gen::OpArg dest, void *address); void WriteSetVariable(int bits, void *address, Gen::OpArg dest); #endif };