// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef _VIDEOCOMMON_H #define _VIDEOCOMMON_H #include "Common.h" #include "pluginspecs_video.h" #if defined(_MSC_VER) && !defined(__x86_64__) && !defined(_M_X64) void * memcpy_amd(void *dest, const void *src, size_t n); unsigned char memcmp_mmx(const void* src1, const void* src2, int cmpsize); #define memcpy_gc memcpy_amd #define memcmp_gc memcmp_mmx #else #define memcpy_gc memcpy #define memcmp_gc memcmp #endif // These are accurate (disregarding AA modes). enum { EFB_WIDTH = 640, EFB_HEIGHT = 528, }; enum { XFB_WIDTH = 640, XFB_HEIGHT = 480, // 574 can be used with tricks (multi pass render and dual xfb copies, etc). // TODO: figure out what to do with PAL }; // If this is enabled, bounding boxes will be computed for everything drawn. // This can theoretically have a big speed hit in some geom heavy games. Needs more work. // Helps some effects in Paper Mario (but they aren't quite right yet). // May help Super Mario Galaxy? // Do testing to figure out if the speed hit is bad? // #define BBOX_SUPPORT extern SVideoInitialize g_VideoInitialize; // (mb2) for XFB update hack. TODO: find a static better place extern volatile u32 g_XFBUpdateRequested; extern volatile bool g_EFBAccessRequested; ////////////////////////////////////////////////////////////////////////// inline u8 *Memory_GetPtr(u32 _uAddress) { return g_VideoInitialize.pGetMemoryPointer(_uAddress); } inline u8 Memory_Read_U8(u32 _uAddress) { return *(u8*)g_VideoInitialize.pGetMemoryPointer(_uAddress); } inline u16 Memory_Read_U16(u32 _uAddress) { return Common::swap16(*(u16*)g_VideoInitialize.pGetMemoryPointer(_uAddress)); } inline u32 Memory_Read_U32(u32 _uAddress) { return Common::swap32(*(u32*)g_VideoInitialize.pGetMemoryPointer(_uAddress)); } ////////////////////////////////////////////////////////////////////////// inline u8* Memory_Read_U8_Ptr(u32 _uAddress) { return (u8*)g_VideoInitialize.pGetMemoryPointer(_uAddress); } inline u16* Memory_Read_U16_Unswapped_Ptr(u32 _uAddress) { return (u16*)g_VideoInitialize.pGetMemoryPointer(_uAddress); } inline u32* Memory_Read_U32_Unswapped_Ptr(u32 _uAddress) { return (u32*)g_VideoInitialize.pGetMemoryPointer(_uAddress); } ////////////////////////////////////////////////////////////////////////// inline float Memory_Read_Float(u32 _uAddress) { union {u32 i; float f;} temp; temp.i = Memory_Read_U32(_uAddress); return temp.f; } struct TRectangle { int left; int top; int right; int bottom; int GetWidth() const { return right - left; } int GetHeight() const { return bottom - top; } void FlipYPosition(int y_height, TRectangle *dest) const { int offset = y_height - (bottom - top); dest->left = left; dest->top = top + offset; dest->right = right; dest->bottom = bottom + offset; } void FlipY(int y_height, TRectangle *dest) const { dest->left = left; dest->right = right; dest->bottom = y_height - bottom; dest->top = y_height - top; } void Scale(float factor_x, float factor_y, TRectangle *dest) const { dest->left = (int)(factor_x * left); dest->right = (int)(factor_x * right); dest->top = (int)(factor_y * top); dest->bottom = (int)(factor_y * bottom); } void Clamp(int x1, int y1, int x2, int y2) { if (left < x1) left = x1; if (right > x2) right = x2; if (top < y1) top = y1; if (bottom > y2) bottom = y2; } }; // Logging // ŻŻŻŻŻŻŻŻŻŻ void HandleGLError(); #ifdef _WIN32 #define PRIM_LOG(...) {DEBUG_LOG(VIDEO, __VA_ARGS__)} #else #define PRIM_LOG(...) {DEBUG_LOG(VIDEO, ##__VA_ARGS__)} #endif #define LOG_VTX() DEBUG_LOG(VIDEO, "vtx: %f %f %f, ", ((float*)VertexManager::s_pCurBufferPointer)[0], ((float*)VertexManager::s_pCurBufferPointer)[1], ((float*)VertexManager::s_pCurBufferPointer)[2]); #endif // _VIDEOCOMMON_H