void main() { float4 c0 = Sample(); float4 c1 = SampleOffset(int2(-1, 0)); float4 c2 = SampleOffset(int2( 0, -1)); float4 c3 = SampleOffset(int2( 1, 0)); float4 c4 = SampleOffset(int2( 0, 1)); float red = c0.r; float blue = c0.b; float green = c0.g; float red2 = (c1.r + c2.r + c3.r + c4.r) / 4.0; float blue2 = (c1.b + c2.b + c3.b + c4.b) / 4.0; float green2 = (c1.g + c2.g + c3.g + c4.g) / 4.0; if (red2 > 0.3) red = c0.r + c0.r / 2.0; else red = c0.r - c0.r / 2.0; if (green2 > 0.3) green = c0.g+ c0.g / 2.0; else green = c0.g - c0.g / 2.0; if (blue2 > 0.3) blue = c0.b+ c0.b / 2.0; else blue = c0.b - c0.b / 2.0; SetOutput(float4(red, green, blue, c0.a)); }