<?xml version="1.0" encoding="utf-8"?> <Project> <Import Project="..\..\Source\VSProps\Base.Macros.props" /> <Import Project="$(VSPropsDir)Base.Targets.props" /> <PropertyGroup Label="Globals"> <ProjectGuid>{F6EA7144-8D64-4EBB-A13E-76DFBD911EAE}</ProjectGuid> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <Import Project="$(VSPropsDir)Configuration.StaticLibrary.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings" /> <ImportGroup Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(VSPropsDir)Base.props" /> <Import Project="$(VSPropsDir)ClDisableAllWarnings.props" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <ItemDefinitionGroup> <ClCompile> <!--For config files added by Dolphin--> <AdditionalIncludeDirectories>.;zlib-ng;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>ZLIB_COMPAT;WITH_GZFILEOP;NO_FSEEKO;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions Condition="'$(Platform)'=='x64'">X86_FEATURES;X86_AVX2;X86_AVX2_ADLER32;X86_AVX_CHUNKSET;X86_AVX512;X86_AVX512_ADLER32;X86_MASK_INTRIN;X86_AVX512VNNI;X86_AVX512VNNI_ADLER32;X86_SSE41;X86_SSE42_CRC_HASH;X86_SSE42_ADLER32;X86_SSE42_CRC_INTRIN;X86_SSE2;X86_SSE2_CHUNKSET;X86_SSE2_SLIDEHASH;X86_SSSE3;X86_SSSE3_ADLER32;X86_PCLMULQDQ_CRC;X86_VPCLMULQDQ_CRC;%(PreprocessorDefinitions)</PreprocessorDefinitions> <!--zlib-ng currently doesn't have proper detection of CRC32 on win/arm64, so use ARM_NOCHECK_ACLE--> <PreprocessorDefinitions Condition="'$(Platform)'=='ARM64'">ARM_FEATURES;ARM_NOCHECK_ACLE;ARM_ACLE_CRC_HASH;ARM_NEON;ARM_NEON_ADLER32;ARM_NEON_CHUNKSET;ARM_NEON_SLIDEHASH;__ARM_NEON__;ARM_NEON_HASLD4;%(PreprocessorDefinitions)</PreprocessorDefinitions> </ClCompile> </ItemDefinitionGroup> <ItemGroup Condition="'$(Platform)'=='x64'"> <ClCompile Include="zlib-ng\arch\x86\adler32_avx2.c" /> <ClCompile Include="zlib-ng\arch\x86\adler32_avx512.c" /> <ClCompile Include="zlib-ng\arch\x86\adler32_avx512_vnni.c" /> <ClCompile Include="zlib-ng\arch\x86\adler32_sse42.c" /> <ClCompile Include="zlib-ng\arch\x86\adler32_ssse3.c" /> <ClCompile Include="zlib-ng\arch\x86\chunkset_avx.c" /> <ClCompile Include="zlib-ng\arch\x86\chunkset_sse2.c" /> <ClCompile Include="zlib-ng\arch\x86\chunkset_sse41.c" /> <ClCompile Include="zlib-ng\arch\x86\compare256_avx2.c" /> <ClCompile Include="zlib-ng\arch\x86\compare256_sse2.c" /> <ClCompile Include="zlib-ng\arch\x86\crc32_fold_pclmulqdq.c" /> <ClCompile Include="zlib-ng\arch\x86\crc32_fold_vpclmulqdq.c" /> <ClCompile Include="zlib-ng\arch\x86\insert_string_sse42.c" /> <ClCompile Include="zlib-ng\arch\x86\slide_hash_avx2.c" /> <ClCompile Include="zlib-ng\arch\x86\slide_hash_sse2.c" /> <ClCompile Include="zlib-ng\arch\x86\x86_features.c" /> </ItemGroup> <ItemGroup Condition="'$(Platform)'=='ARM64'"> <ClCompile Include="zlib-ng\arch\arm\adler32_neon.c" /> <ClCompile Include="zlib-ng\arch\arm\arm_features.c" /> <ClCompile Include="zlib-ng\arch\arm\chunkset_neon.c" /> <ClCompile Include="zlib-ng\arch\arm\compare256_neon.c" /> <ClCompile Include="zlib-ng\arch\arm\crc32_acle.c" /> <ClCompile Include="zlib-ng\arch\arm\insert_string_acle.c" /> <ClCompile Include="zlib-ng\arch\arm\slide_hash_neon.c" /> </ItemGroup> <ItemGroup> <ClCompile Include="zlib-ng\adler32.c" /> <ClCompile Include="zlib-ng\adler32_fold.c" /> <ClCompile Include="zlib-ng\chunkset.c" /> <ClCompile Include="zlib-ng\compare256.c" /> <ClCompile Include="zlib-ng\compress.c" /> <ClCompile Include="zlib-ng\cpu_features.c" /> <ClCompile Include="zlib-ng\crc32_braid.c" /> <ClCompile Include="zlib-ng\crc32_braid_comb.c" /> <ClCompile Include="zlib-ng\crc32_fold.c" /> <ClCompile Include="zlib-ng\deflate.c" /> <ClCompile Include="zlib-ng\deflate_fast.c" /> <ClCompile Include="zlib-ng\deflate_huff.c" /> <ClCompile Include="zlib-ng\deflate_medium.c" /> <ClCompile Include="zlib-ng\deflate_quick.c" /> <ClCompile Include="zlib-ng\deflate_rle.c" /> <ClCompile Include="zlib-ng\deflate_slow.c" /> <ClCompile Include="zlib-ng\deflate_stored.c" /> <ClCompile Include="zlib-ng\functable.c" /> <ClCompile Include="zlib-ng\gzlib.c" /> <ClCompile Include="zlib-ng\gzwrite.c" /> <ClCompile Include="zlib-ng\infback.c" /> <ClCompile Include="zlib-ng\inffast.c" /> <ClCompile Include="zlib-ng\inflate.c" /> <ClCompile Include="zlib-ng\inftrees.c" /> <ClCompile Include="zlib-ng\insert_string.c" /> <ClCompile Include="zlib-ng\insert_string_roll.c" /> <ClCompile Include="zlib-ng\slide_hash.c" /> <ClCompile Include="zlib-ng\trees.c" /> <ClCompile Include="zlib-ng\uncompr.c" /> <ClCompile Include="zlib-ng\zutil.c" /> </ItemGroup> <ItemGroup> <Text Include="zlib-ng\CMakeLists.txt" /> </ItemGroup> <ItemGroup Condition="'$(Platform)'=='x64'"> <ClInclude Include="zlib-ng\arch\x86\adler32_avx2_p.h" /> <ClInclude Include="zlib-ng\arch\x86\adler32_avx2_tpl.h" /> <ClInclude Include="zlib-ng\arch\x86\adler32_avx512_p.h" /> <ClInclude Include="zlib-ng\arch\x86\adler32_avx512_tpl.h" /> <ClInclude Include="zlib-ng\arch\x86\adler32_ssse3_p.h" /> <ClInclude Include="zlib-ng\arch\x86\crc32_fold_pclmulqdq_tpl.h" /> <ClInclude Include="zlib-ng\arch\x86\crc32_fold_vpclmulqdq_tpl.h" /> <ClInclude Include="zlib-ng\arch\x86\x86_features.h" /> </ItemGroup> <ItemGroup Condition="'$(Platform)'=='ARM64'"> <ClInclude Include="zlib-ng\arch\arm\arm_features.h" /> <ClInclude Include="zlib-ng\arch\arm\ctzl.h" /> </ItemGroup> <ItemGroup> <ClInclude Include="zlib-ng\adler32_fold.h" /> <ClInclude Include="zlib-ng\adler32_p.h" /> <ClInclude Include="zlib-ng\chunkset_tpl.h" /> <ClInclude Include="zlib-ng\cpu_features.h" /> <ClInclude Include="zlib-ng\crc32_braid_comb_p.h" /> <ClInclude Include="zlib-ng\crc32_braid_p.h" /> <ClInclude Include="zlib-ng\crc32_braid_tbl.h" /> <ClInclude Include="zlib-ng\crc32_fold.h" /> <ClInclude Include="zlib-ng\deflate.h" /> <ClInclude Include="zlib-ng\deflate_p.h" /> <ClInclude Include="zlib-ng\fallback_builtins.h" /> <ClInclude Include="zlib-ng\functable.h" /> <ClInclude Include="zlib-ng\gzguts.h" /> <ClInclude Include="zlib-ng\inffast.h" /> <ClInclude Include="zlib-ng\inffixed_tbl.h" /> <ClInclude Include="zlib-ng\inflate.h" /> <ClInclude Include="zlib-ng\inflate_p.h" /> <ClInclude Include="zlib-ng\inftrees.h" /> <ClInclude Include="zlib-ng\insert_string_tpl.h" /> <ClInclude Include="zlib-ng\match_tpl.h" /> <ClInclude Include="zlib-ng\trees.h" /> <ClInclude Include="zlib-ng\trees_emit.h" /> <ClInclude Include="zlib-ng\trees_tbl.h" /> <ClInclude Include="zlib-ng\zbuild.h" /> <ClInclude Include="zlib-ng\zendian.h" /> <ClInclude Include="zlib-ng\zutil.h" /> <ClInclude Include="zlib-ng\zutil_p.h" /> <!--Added by Dolphin (copied from cmake output)--> <ClInclude Include="zconf.h" /> <ClInclude Include="zlib_name_mangling.h" /> <ClInclude Include="zlib.h" /> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>