# Translation of dolphin-emu.pot to Norwegian Bokmaal # Copyright (C) 2003-2011 # This file is distributed under the same license as the dolphin-emu package. # Knut , 2011 # #, fuzzy msgid "" msgstr "" "Project-Id-Version: Dolphin Emu\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2011-01-09 13:55-0600\n" "PO-Revision-Date: 2011-01-07 21:48+0100\n" "Last-Translator: Knut \n" "Language-Team: \n" "Language: Norwegian Bokmaal\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit\n" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:494 msgid " (too many to display)" msgstr "(for mange for til å vises)" #: Source/Core/DolphinWX/Src/NetWindow.cpp:252 #: Source/Core/DolphinWX/Src/NetWindow.cpp:434 #: Source/Core/DolphinWX/Src/NetWindow.cpp:473 msgid " Game : " msgstr "Spill :" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:110 msgid " Graphics Configuration" msgstr "Konfigurér Grafikk" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1221 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1249 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1314 msgid "" " already exists.\n" "Do you wish to replace it?" msgstr "" " eksisterer allerede.\n" "Ønsker du å erstatte den?" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:528 msgid "! NOT" msgstr "!IKKE" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:197 #, c-format msgid "%1$sCopy%1$s" msgstr "%1$sKopier%1$s" #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:51 #, c-format msgid "%d %%" msgstr "%d %%" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:771 #, c-format msgid "%d Free Blocks; %d Free Dir Entries" msgstr "%d Ledige Blokker; %d Ledige Dir Entries" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:203 #, c-format msgid "%sDelete%s" msgstr "%sSlett%s" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:201 #, c-format msgid "%sExport GCI%s" msgstr "%sEksporter GCI%s" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:199 #, c-format msgid "%sImport GCI%s" msgstr "%sImporter GCI%s" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:527 msgid "&& AND" msgstr "&& OG" #: Source/Core/DolphinWX/Src/FrameTools.cpp:302 msgid "&About..." msgstr "&Om..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:113 msgid "&Boot from DVD Drive..." msgstr "&Start fra DVD-drive..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:239 msgid "&Breakpoints" msgstr "&Breakpoints" #: Source/Core/DolphinWX/Src/FrameTools.cpp:124 msgid "&Browse for ISOs..." msgstr "&Se etter ISO-filer..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:199 msgid "&Cheats Manager" msgstr "Jukse&kode Manager" #: Source/Core/DolphinWX/Src/FrameTools.cpp:184 msgid "&DSP Settings" msgstr "Innstillinger for &DSP" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:981 msgid "&Delete ISO..." msgstr "&Slett ISO..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:998 msgid "&Delete selected ISOs..." msgstr "&Slett valgte ISO-filer..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:177 msgid "&Emulation" msgstr "&Emulasjon" #: Source/Core/DolphinWX/Src/FrameTools.cpp:127 msgid "&File" msgstr "&Fil" #: Source/Core/DolphinWX/Src/FrameTools.cpp:142 msgid "&Frame Stepping" msgstr "&Bilde-etter-bilde Modus" #: Source/Core/DolphinWX/Src/FrameTools.cpp:315 msgid "&Fullscreen" msgstr "&Fullskjerm" #: Source/Core/DolphinWX/Src/FrameTools.cpp:185 msgid "&Gamecube Pad Settings" msgstr "Innstillinger for &GameCube-kontroll" #: Source/Core/DolphinWX/Src/FrameTools.cpp:183 msgid "&Graphics Settings" msgstr "&Kofigurér Grafikk" #: Source/Core/DolphinWX/Src/FrameTools.cpp:303 msgid "&Help" msgstr "&Hjelp" #: Source/Core/DolphinWX/Src/FrameTools.cpp:241 msgid "&JIT" msgstr "&JIT" #: Source/Core/DolphinWX/Src/FrameTools.cpp:155 msgid "&Load State" msgstr "&Last inn Save State" #: Source/Core/DolphinWX/Src/FrameTools.cpp:197 msgid "&Memcard Manager (GC)" msgstr "&Minnekort Manager (GC)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:240 msgid "&Memory" msgstr "&Minne" #: Source/Core/DolphinWX/Src/FrameTools.cpp:109 msgid "&Open..." msgstr "&Åpne..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:192 msgid "&Options" msgstr "&Innstillinger" #: Source/Core/DolphinWX/Src/FrameTools.cpp:319 msgid "&Pause" msgstr "&Pause" #: Source/Core/DolphinWX/Src/FrameTools.cpp:321 msgid "&Play" msgstr "&Spill" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:964 msgid "&Properties" msgstr "&Egenskaper" #: Source/Core/DolphinWX/Src/FrameTools.cpp:122 msgid "&Refresh List" msgstr "&Oppdater Liste" #: Source/Core/DolphinWX/Src/FrameTools.cpp:238 msgid "&Registers" msgstr "&Registre" #: Source/Core/DolphinWX/Src/FrameTools.cpp:133 msgid "&Reset" msgstr "&Restart" #: Source/Core/DolphinWX/Src/FrameTools.cpp:242 msgid "&Sound" msgstr "&Lyd" #: Source/Core/DolphinWX/Src/FrameTools.cpp:324 msgid "&Stop" msgstr "&Stopp" #: Source/Core/DolphinWX/Src/FrameTools.cpp:220 msgid "&Tools" msgstr "&Verktøy" #: Source/Core/DolphinWX/Src/FrameTools.cpp:243 msgid "&Video" msgstr "&Video" #: Source/Core/DolphinWX/Src/FrameTools.cpp:291 msgid "&View" msgstr "&Vis" #: Source/Core/DolphinWX/Src/FrameTools.cpp:186 msgid "&Wiimote Settings" msgstr "Innstillinger for Wii-kontroll" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:439 msgid "(off)" msgstr "(av)" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:220 msgid "3D Vision (Requires Fullscreen)" msgstr "&3D Vision (Krever Fullskjerm)" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:43 msgid "" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:226 msgid "" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183 msgid "" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:262 msgid "" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:85 msgid "" "ALERT:\n" "\n" "NetPlay will currently only work properly when using the following " "settings:\n" " - Dual Core [OFF]\n" " - Audio Throttle [OFF]\n" " - DSP-HLE with \"Null Audio\" or DSP-LLE\n" " - Manually set the exact number of controllers that will be used to " "[Standard Controller]\n" "\n" "All players should try to use the same Dolphin version and settings.\n" "Disable all memory cards or send them to all players before starting.\n" "Wiimote support has not been implemented.\n" "\n" "You must forward TCP port to host!!" msgstr "" "ADVARSEL:\n" "\n" "NetPlay vil kun fungere ordentlig under følgende innstillinger:\n" " - Dual Core [AV]\n" " - Audio Throttle [AV]\n" " - DSP-HLE med \"Null Audio\" eller DSP-LLE\n" " - Antall brukte kontrollere som brukes må manuelt settes til [Standard " "Controller]\n" "\n" "Alle spillere bør bruke samme versjon av Dolphin og de samme " "innstillingene.\n" "Enten skru av bruk av minnekort, eller sende nøyaktig kopi til alle " "spillere.\n" "Det er foreløpig ingen støtte for Wii-kontrollere.\n" "\n" "Du må fremme TCP-porten til verten!!" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:120 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:285 msgid "AR Codes" msgstr "" #: Source/Core/DolphinWX/Src/AboutDolphin.h:33 msgid "About Dolphin" msgstr "Om Dolphin" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24 msgid "Acceleration" msgstr "Aksellerasjon" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:342 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:293 msgid "Accurate Texture Cache" msgstr "Nøyaktig Tekstur-Cache" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210 msgid "Action" msgstr "Action" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:147 msgid "Adapter:" msgstr "Adapter:" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76 #: Source/Core/InputUICommon/Src/WXInputBase.cpp:73 msgid "Add" msgstr "Legg Til" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1218 msgid "Add ActionReplay Code" msgstr "Legg til Action Replay Kode" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1147 msgid "Add Patch" msgstr "Legg til Patch" #: Source/Core/DolphinWX/Src/FrameAui.cpp:467 msgid "Add new pane" msgstr "Legg til ny rute" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:698 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:411 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:433 msgid "Add..." msgstr "Legg til..." #: Source/Core/DolphinWX/Src/NetWindow.cpp:68 msgid "Address :" msgstr "Adresse :" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:780 msgid "Adjust the analog control pressure required to activate buttons." msgstr "Juster analogkontrolltrykket som kreves for å aktivere knapper" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:343 msgid "Advanced" msgstr "Avansert" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:423 msgid "Advanced Settings" msgstr "Avanserte Innstillinger" #: Source/Core/DolphinWX/Src/FrameTools.cpp:591 msgid "All GC/Wii files (elf, dol, gcm, iso, ciso, wad)" msgstr "Alle GC/Wii-filer (elf, dol, gcm, iso, ciso, wad)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:704 msgid "All GC/Wii images (gcm, iso, ciso, gcz)" msgstr "Alle GC/Wii-bildefiler (gcm, iso, ciso, wad)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1287 msgid "All Gamecube GCM files (gcm)" msgstr "Alle Gamecube GCM-filer (gcm)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1249 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1263 msgid "All Save States (sav, s##)" msgstr "Alle Save States (sav, s##)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1285 msgid "All Wii ISO files (iso)" msgstr "Alle Wii ISO-filer (iso)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1305 msgid "All compressed GC/Wii ISO files (gcz)" msgstr "Alle komprimerte GC/Wii-filer (gcz)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:60 msgid "All files (*.*)|*.*" msgstr "Alle filer (*.*)|*.*" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:77 msgid "" "Allows the CPU to read or write to the EFB (render buffer).\n" "This is needed for certain gameplay functionality (e.g. star pointer in " "Super Mario Galaxy) as well as for certain visual effects (e.g. Monster " "Hunter Tri),\n" "but enabling this option can also have a huge negative impact on performance " "if the game uses this functionality heavily." msgstr "" "Tillater CPU-en å lese og skrive til EFB (renderingsbufferen).\n" "Dette trengs for at enkelte funksjoner i spill skal fungere skikkelig (f." "eks. stjernesiktet i Super Mario Galaxy) i tillegg til noen spills visuelle " "effekter (F.eks. Monster Hunter Tri),\n" " men å aktivere dette alternativet kan også ha negativ innvirkning på " "ytelsen om spillet bruker funksjonen mye." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:313 msgid "Alternate RFI" msgstr "Alternativ RFI" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:187 msgid "Anisotropic Filtering:" msgstr "Anisotropisk Filtrering:" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:192 msgid "Anti-Aliasing:" msgstr "Kantutjevning:" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:708 msgid "Apploader:" msgstr "Applikasjonslaster:" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:127 msgid "Apply" msgstr "Bruk" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1107 msgid "" "Are you sure you want to delete these files?\n" "They will be gone forever!" msgstr "" "Er du sikker på at du vil slette disse filene?\n" "De vil være borte for alltid!" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1098 msgid "Are you sure you want to delete this file? It will be gone forever!" msgstr "" "Er du sikker på at du vil slette denne filen?\n" "Den vil være borte for alltid!" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:654 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:166 msgid "Aspect Ratio:" msgstr "Aspektforhold:" #: Source/Core/DolphinWX/Src/FrameAui.cpp:81 msgid "At least one pane must remain open." msgstr "Minst ett panel må stå åpent." #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:54 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:46 msgid "Audio Backend" msgstr "Audio Backend" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:213 msgid "Auto" msgstr "Automatisk" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:163 msgid "Auto [recommended]" msgstr "Automatisk [anbefalt]" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:27 msgid "Back" msgstr "Tilbake" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:633 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:254 msgid "Banner" msgstr "Banner" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:512 msgid "Banner Details" msgstr "Bannerdetaljer" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:478 msgid "Banner:" msgstr "Banner:" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:127 msgid "Basic" msgstr "Grunnleggende" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:413 msgid "Basic Settings" msgstr "Grunnleggende Innstillinger" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:353 msgid "Bleach Versus Crusade" msgstr "Bleach Versus Crusade" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:637 msgid "Blocks" msgstr "Blokker" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:246 msgid "Bottom" msgstr "Bunn" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:362 msgid "Broken" msgstr "Ødelagt" #: Source/Core/DolphinWX/Src/FrameTools.cpp:360 msgid "Browse" msgstr "Bla i" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:205 msgid "Browse for a directory to add" msgstr "Bla etter en mappe å legge til" #: Source/Core/DolphinWX/Src/FrameTools.cpp:360 msgid "Browse for an ISO directory..." msgstr "Bla etter en ISO-mappe..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1180 msgid "Browse for output directory" msgstr "Bla etter en utdatamappe" #: Source/Core/DolphinWX/Src/NetWindow.cpp:309 msgid "Buffer:" msgstr "Buffer:" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23 msgid "Buttons" msgstr "Knapper" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:425 msgid "CPU Emulator Engine" msgstr "CPU Emulator Motor" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:72 msgid "" "Calculates lighting of 3D graphics on a per-pixel basis rather than per " "vertex.\n" "This is the more accurate behavior but reduces performance." msgstr "" "Kalkuler lys for 3D grafikk på et per-pixel nivå istedenfor per hjørne.\n" "Dette er mer nøyaktig oppførsel, men reduserer ytelse." #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:103 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:569 #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:69 #: Source/Core/InputUICommon/Src/WXInputBase.cpp:41 msgid "Cancel" msgstr "Avbryt" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:49 msgid "Caps Lock" msgstr "Caps Lock" #: Source/Core/DolphinWX/Src/NetWindow.cpp:513 msgid "Change" msgstr "Endre" #: Source/Core/DolphinWX/Src/FrameTools.cpp:110 msgid "Change &Disc..." msgstr "Endre &Disk..." #: Source/Core/DolphinWX/Src/NetWindow.cpp:499 msgid "Change Game" msgstr "Endre Spill" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:380 msgid "" "Change the language of the user interface.\n" "Requires restart." msgstr "" "Endre språk for brukerinnstillinger.\n" "Krever omstart." #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:75 #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:77 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:62 msgid "Changing this will have no effect while the emulator is running!" msgstr "Å endre dette vil ikke ha noen effekt mens emulatoren kjører!" #: Source/Core/DolphinWX/Src/NetWindow.cpp:276 msgid "Chat" msgstr "Chat" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:57 msgid "Cheat Code" msgstr "Juksekode" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:123 msgid "Cheat Search" msgstr "Juksekodesøk" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:37 msgid "Cheats Manager" msgstr "Juksekode Manager" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:263 msgid "Chinese (Simplified)" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:707 msgid "Choose a DVD root directory:" msgstr "Velg en DVD-rotmappe" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:703 msgid "Choose a default ISO:" msgstr "Velg en standard ISO:" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1096 msgid "Choose a directory to add" msgstr "Velg en mappe å legge til" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:945 msgid "Choose a file to open" msgstr "Velg en fil å åpne" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:218 msgid "Choose a memory card:" msgstr "Velg et minnekort:" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:709 msgid "" "Choose file to use as apploader: (applies to discs constructed from " "directories only)" msgstr "" "Velg fil til å bruke som applikasjonslaster: (gjelder kun for disker laget " "fra mapper)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:744 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:783 msgid "Choose the folder to extract to" msgstr "Velg mappen å ekstraktere til" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:508 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:937 #: Source/Core/DolphinWX/Src/LogWindow.cpp:129 #: Source/Core/DolphinWX/Src/LuaWindow.cpp:114 #: Source/Core/InputUICommon/Src/WXInputBase.cpp:43 msgid "Clear" msgstr "Tøm" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:129 #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:237 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:274 #: Source/Core/DolphinWX/Src/LuaWindow.cpp:110 #: Source/Core/DolphinWX/Src/AboutDolphin.cpp:42 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:462 msgid "Close" msgstr "Lukk" #: Source/Core/DolphinWX/Src/FrameTools.cpp:181 msgid "Co&nfigure..." msgstr "Ko&nfigurér..." #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:78 msgid "Code Info" msgstr "Kodeinfo" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:553 msgid "Code: " msgstr "Kode:" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:134 msgid "Command" msgstr "Kommando" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:635 msgid "Comment" msgstr "Kommentar" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:476 msgid "Comment:" msgstr "Kommentar:" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:988 msgid "Compress ISO..." msgstr "Komprimér ISO..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1000 msgid "Compress selected ISOs..." msgstr "Komprimér valgte ISO-er..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1186 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1319 msgid "Compressing ISO" msgstr "Komprimerer ISO" #: Source/Core/DolphinWX/Src/FrameTools.cpp:367 msgid "Config" msgstr "Konfigurasjon" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:742 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:746 msgid "Config..." msgstr "Konfigurasjon..." #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:32 #: Source/Core/DolphinWX/Src/InputConfigDiag.h:135 #: Source/Core/DolphinWX/Src/InputConfigDiag.h:154 msgid "Configure" msgstr "Konfigurér" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:117 msgid "Configure Control" msgstr "Konfigurér Kontroller" #: Source/Core/DolphinWX/Src/NetWindow.cpp:287 #: Source/Core/DolphinWX/Src/NetWindow.cpp:535 msgid "Configure Pads" msgstr "Konfigurér Kontroller" #: Source/Core/DolphinWX/Src/FrameTools.cpp:367 msgid "Configure..." msgstr "Konfigurér..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1222 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1250 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1315 msgid "Confirm File Overwrite" msgstr "Bekreft Filoverskrivning" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:471 msgid "Confirm On Stop" msgstr "Bekreft På Stopp" #: Source/Core/DolphinWX/Src/NetWindow.cpp:61 #: Source/Core/DolphinWX/Src/NetWindow.cpp:81 msgid "Connect" msgstr "Koble Til" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:662 msgid "Connect USB Keyboard" msgstr "Koble tiL USB-tastatur" #: Source/Core/DolphinWX/Src/FrameTools.cpp:333 #, c-format msgid "Connect Wiimote %i" msgstr "Koble Til Wii-kontroll %i" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:195 msgid "Connect Wiimote 1" msgstr "Koble til Wii-kontroll 1" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196 msgid "Connect Wiimote 2" msgstr "Koble til Wii-kontroll 2" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197 msgid "Connect Wiimote 3" msgstr "Koble til Wii-kontroll 3" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:198 msgid "Connect Wiimote 4" msgstr "Koble til Wii-kontroll 4" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1215 msgid "Connected" msgstr "Tilkoblet" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:11 #, fuzzy, c-format msgid "Connected to %i Wiimotes" msgstr "Koblet til . Windows" #: Source/Core/DolphinWX/Src/Main.cpp:656 msgid "Connecting..." msgstr "Kobler til..." #: Source/Core/DolphinWX/Src/FrameAui.cpp:139 msgid "Console" msgstr "Konsoll" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:46 msgid "Control" msgstr "Kontroll" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:192 msgid "Convert to GCI" msgstr "Konverter til GCI" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:258 msgid "Copy" msgstr "Kopier" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:794 #, c-format msgid "Copy to Memcard %c" msgstr "Kopier til Minnekort %c" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:304 msgid "Core" msgstr "Kjerne" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:143 #, c-format msgid "Could not create %s" msgstr "Kunne ikke lage %s" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:491 msgid "Count:" msgstr "Antall:" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:454 msgid "Country:" msgstr "Land" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:174 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:545 msgid "Create AR Code" msgstr "Lag AR-kode" #: Source/Core/DolphinWX/Src/FrameAui.cpp:503 #: Source/Core/DolphinWX/Src/FrameAui.cpp:568 msgid "Create new perspective" msgstr "Lag nytt perspektiv" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:378 msgid "Created by KDE-Look.org" msgstr "Laget av KDE-Look.org" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:375 msgid "" "Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" msgstr "" "Laget av Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:376 msgid "Created by VistaIcons.com" msgstr "Laget av VistaIcons.com" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:377 msgid "Created by black_rider and published on ForumW.org > Web Developments" msgstr "Laget av black_rider og publisert på ForumW.org > Web Developments" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:18 msgid "Creator: " msgstr "Skaper:" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:425 msgid "Crop" msgstr "Krum" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:347 msgid "DList Cache" msgstr "DList Cache" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:744 #: Source/Core/DolphinWX/Src/FrameTools.cpp:369 msgid "DSP" msgstr "DSP" #: Source/Core/DolphinWX/Src/FrameTools.cpp:369 msgid "DSP settings" msgstr "Innstillinger for DSP" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:427 msgid "DSPLLE on thread" msgstr "DSPLLE på CPU-tråd" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:706 msgid "DVD Root:" msgstr "DVD-rot:" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:164 msgid "Data Size" msgstr "Datastørrelse" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:458 msgid "Date:" msgstr "Dato:" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:535 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:569 msgid "Datel MaxDrive/Pro files(*.sav)" msgstr "Datel MaxDrive/Pro-filer(*.sav)" #: Source/Core/DolphinWX/Src/LogWindow.cpp:79 msgid "Debug" msgstr "Debug" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:76 msgid "Decimal" msgstr "Desimal" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:986 msgid "Decompress ISO..." msgstr "Dekomprimér ISO..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1001 msgid "Decompress selected ISOs..." msgstr "Dekomprimér valgte ISO-filer..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1186 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1319 msgid "Decompressing ISO" msgstr "Dekomprimerer ISO" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:936 msgid "Default" msgstr "Standard" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:702 msgid "Default ISO:" msgstr "Standard ISO:" #: Source/Core/DolphinWX/Src/LogWindow.cpp:92 msgid "Default font" msgstr "Standard tekst-font" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:950 #: Source/Core/InputUICommon/Src/WXInputBase.cpp:32 msgid "Delete" msgstr "Slett" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:795 msgid "Delete Save" msgstr "Slett Lagrinsfil" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:506 msgid "Detect" msgstr "Finn automatisk" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:133 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:919 msgid "Device" msgstr "Innretning" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:529 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:660 msgid "Device Settings" msgstr "Innstillinger for device" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:357 msgid "Disable Dest. Alpha Pass" msgstr "Deaktiver Dest. Alpha Pass" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:356 msgid "Disable Fog" msgstr "Deaktiver tåke (fog)" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:354 msgid "Disable Lighting" msgstr "Deaktiver lyseffekter" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:355 msgid "Disable Textures" msgstr "Deaktiver teksturer" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:87 msgid "" "Disable fog. Improves performance but causes glitches in games which rely on " "proper fog emulation." msgstr "" "Deaktiverer tåke. Øker ytelsen, men skaper feil i spill som krever nøyaktig " "tåkeemulering." #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:85 msgid "" "Disable lighting. Improves performance but causes lighting to disappear in " "games which use it." msgstr "" "Deaktiverer lyseffekter. Øker ytelsen, men forårsaker at lys forsvinner i " "spill som krever dem." #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:86 msgid "" "Disable texturing.\n" "This is only useful for debugging purposes." msgstr "" "Deaktiverer teksturer.\n" "Dette er kun nyttig for debugging." #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:88 msgid "" "Disables an alpha-setting pass.\n" "Breaks certain effects but might help performance." msgstr "" "Deaktiverer alpha-setting pass.\n" "ødelegger enkelte effekter, men kan hjelpe på ytelsen." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:530 msgid "Disc" msgstr "Disk" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1215 msgid "Disconnected" msgstr "Frakoblet" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:405 msgid "Display" msgstr "Visning" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:343 msgid "Distance Alpha Pass" msgstr "Distance Alpha Pass" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:77 msgid "Divide" msgstr "Del" #: Source/Core/DolphinWX/Src/FrameTools.cpp:909 msgid "Do you want to stop the current emulation?" msgstr "Vil du stoppe pågående emulering?" #: Source/Core/DolphinWX/Src/FrameTools.cpp:790 msgid "Dolphin" msgstr "Dolphin" #: Source/Core/DolphinWX/Src/FrameTools.cpp:299 msgid "Dolphin &Web Site" msgstr "Dolphin &Hjemmeside" #: Source/Core/DolphinWX/Src/ConfigMain.h:36 msgid "Dolphin Configuration" msgstr "Konfigurér Dolphin" #: Source/Core/DolphinWX/Src/FrameTools.cpp:651 #: Source/Core/DolphinWX/Src/FrameTools.cpp:997 msgid "Dolphin TAS Movies (*.dtm)" msgstr "Dolphin TAS-Filmer (*.dtm)" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:68 msgid "Dolphin Wiimote Configuration" msgstr "Dolphin Wii-kontroll Konfigurasjon" #: Source/Core/DolphinWX/Src/FrameTools.cpp:300 msgid "Dolphin at &Google Code" msgstr "Dolphin på %Google Code" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:302 msgid "" "Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for " "files..." msgstr "" "Dolphin kunne ikke finne noen GC/Wii ISO-filer. Dobbeltklikk her for å se " "etter filer..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:306 msgid "" "Dolphin is currently set to hide all games. Doubleclick here to show all " "games..." msgstr "" "Dolphin er satt til å gjemme alle spill. Dobbeltklikk her for å vise alle " "spill..." #: Source/Core/InputUICommon/Src/WXInputBase.cpp:55 msgid "Down" msgstr "Ned" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:45 msgid "Download Codes (WiiRD Database)" msgstr "Last Ned Juksekoder (WiiRD Database)" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:413 msgid "Dump EFB Target" msgstr "Dump EFB Target" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:414 msgid "Dump Frames" msgstr "Skjermdumping" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:411 msgid "Dump Textures" msgstr "Dump teksturer" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:95 msgid "Dump game textures to User/Dump/Textures//" msgstr "Dump spillteksturer til User/Dump/Textures//" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:241 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:469 msgid "Dutch" msgstr "Nederlansk" #: Source/Core/DolphinWX/Src/FrameTools.cpp:126 msgid "E&xit" msgstr "&Avslutt" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:227 msgid "EFB" msgstr "EFB" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:371 msgid "EFB Copy Regions" msgstr "kopieringsregioner for EFB" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:213 msgid "EFB Scaled Copy" msgstr "EFB skalert kopi" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:152 msgid "EUROPE" msgstr "EUROPA" #: Source/Core/DolphinWX/Src/FrameTools.cpp:385 msgid "Edit" msgstr "Endre" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30 msgid "Edit ActionReplay Code" msgstr "Endre ActionReplay-kode" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:275 msgid "Edit Config" msgstr "Endre Konfigurasjon" #: Source/Core/DolphinWX/Src/PatchAddEdit.h:30 msgid "Edit Patch" msgstr "Endre Patch" #: Source/Core/DolphinWX/Src/FrameTools.cpp:385 msgid "Edit current perspective" msgstr "Endre nåværende perspektiv" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:410 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:432 msgid "Edit..." msgstr "Endre..." #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:248 msgid "Emulate format changes" msgstr "Emuler formatendringer" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:80 msgid "" "Emulate frame buffer copies directly to textures.\n" "This is not so accurate, but it's good enough for the way many games use " "framebuffer copies." msgstr "" "Emulér skjermbufferkopiering direkte til teksturer.\n" "Dette er ikke så nøyaktig, men det er bra nok for de mange spill som " "benytter skjermbufferkopier." #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 msgid "Emulated Wiimote" msgstr "Emulért Wii-kontroll" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:360 msgid "Emulation State: " msgstr "Emulasjonsstatus:" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:454 msgid "Emulator Display Settings" msgstr "Innstillinger for Emulasjonsvisning" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:261 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:296 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:380 msgid "Enable" msgstr "Aktiver" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:103 msgid "Enable AR Logging" msgstr "Aktiver AR-logging" #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:46 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:44 msgid "Enable Audio Throttle" msgstr "Aktiver Audio Throttle" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:309 msgid "Enable BAT" msgstr "Aktiver BAT" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:317 msgid "Enable Block Merging" msgstr "Aktiver Block Merging" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:340 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:247 msgid "Enable CPU Access" msgstr "Aktiver CPU Access" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:416 msgid "Enable Cheats" msgstr "Aktiver Juksekoder" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:339 msgid "Enable Copy to EFB" msgstr "Aktiver kopiering til EFB" #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:44 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:43 msgid "Enable DTK Music" msgstr "Aktiver DTK-musikk" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:427 msgid "Enable Display List Caching" msgstr "Aktiver Display List Caching" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:305 msgid "Enable Dual Core" msgstr "Aktiver Dobbelkjerne" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:414 msgid "Enable Dual Core (speedup)" msgstr "Aktiver Dobbelkjerne (for bedre ytelse)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:341 msgid "Enable EFB To Texture" msgstr "Aktiver EFB Til Tekstur" #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:42 msgid "Enable HLE Audio" msgstr "Aktiver HLE Audio" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:428 msgid "Enable Hotkeys" msgstr "Aktiver Snarveistaster" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:306 msgid "Enable Idle Skipping" msgstr "Aktiver Idle Skipping" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:415 msgid "Enable Idle Skipping (speedup)" msgstr "Aktiver idle Skipping (for bedre ytelse)" #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:45 msgid "Enable JIT Dynarec" msgstr "Aktiver JIT Dynarec" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:307 msgid "Enable MMU" msgstr "Aktiver MMU" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:426 msgid "Enable OpenCL" msgstr "Aktiver OpenCL" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:466 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:321 msgid "Enable Progressive Scan" msgstr "Aktiver Progressiv Skanning" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:652 msgid "Enable Screen Saver (burn-in reduction)" msgstr "Aktiver Skjermsparer (reduserer innbrenning i skjermen)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:322 msgid "Enable WideScreen" msgstr "Aktiver Widescreen" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:353 msgid "Enable Wireframe" msgstr "Aktiver WireFrame" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:267 msgid "Enable cache" msgstr "Aktiver cache" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:316 msgid "" "Enable fast disc access. Needed for a few games. (ON = Fast, OFF = " "Compatible)" msgstr "" "Aktiver rask disktilgang. Trengs for noen få spill. (PÅ = Raskt, AV = " "Kompitabelt)" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:808 msgid "Enable pages" msgstr "Aktiver sider" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:346 msgid "" "Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for " "ANY other game." msgstr "" "Aktiver dette for å bedre ytelsen i The Legend Of Zelda: Twillight Princess. " "Deaktiver for andre spill." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:310 msgid "" "Enables Block Address Translation (BAT); a function of the Memory Management " "Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = " "Fast)" msgstr "" "Tillater Block Adress Translation (BAT); en funksjon av Memory Management " "Unit (MMU). Nøyaktig for manskinvaren, men treg å emulere. (PÅ = " "Kompitabelt, AV = Raskt)" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:68 msgid "" "Enables anisotropic filtering.\n" "Enhances visual quality of textures that are at oblique viewing angles." msgstr "" "Tillater anisotropisk filtrering.\n" "Øker bildekvaliteten for teksturer med skjeve visningsvinkler." #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:61 msgid "" "Enables dynamic recompilation of DSP code.\n" "Changing this will have no effect while the emulator is running!" msgstr "" "Tillater dynamisk rekompilering av DSP kode.\n" "Endring av dette vil ikke ha noen effekt mens emulatoren kjører!" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:79 msgid "" "Enables emulation of Embedded Frame Buffer copies, if the game uses them.\n" "Games often need this for post-processing or other things, but if you can " "live without it, you can sometimes get a big speedup." msgstr "" "Tillater emulering av Embedded Frame Buffer-kopier, om spillet benytter " "dem.\n" "Spill trenger dette ofte for postprosessering eller andre ting, men du kan " "leve uten, og noen ganger oppleve kraftig økt utelse." #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:78 msgid "" "Enables reinterpreting the data inside the EFB when the pixel format " "changes.\n" "Some games depend on this function for certain effects, so enable it if " "you're having glitches.\n" "Depending on how the game uses this function, the speed hits caused by this " "option range from none to critical." msgstr "" "Tillater tolkning av dataen i EFB når pikselformatet endres.\n" "Noen spill trenger denne funksjonen for enkelte effekter, så aktiver denne " "hvis du har feil.\n" "Avhengig av hvordan spillet bruker denne funksjonen, kan ytelsespåvirkningen " "variere fra ingen til kritisk." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:308 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" "Tillater Memory Management Unit (MMU), som trengs for noen spill. (PÅ = " "Kompitabelt, AV = Raskt)" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:50 msgid "End" msgstr "Slutt" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:236 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:264 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:464 msgid "English" msgstr "Engelsk" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:182 msgid "Enhancements" msgstr "Forbedringer" #: Source/Core/DolphinWX/Src/FrameAui.cpp:567 msgid "Enter a name for the new perspective:" msgstr "Skriv inn et navn for det nye perspektivet:" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:198 #, c-format msgid "Entry %d/%d" msgstr "Entry %d/%d" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:85 #, c-format msgid "Entry 1/%d" msgstr "Entry 1/%d" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:205 msgid "Equal" msgstr "Erlik" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1102 #: Source/Core/DolphinWX/Src/LogWindow.cpp:76 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:143 msgid "Error" msgstr "Feil" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:30 msgid "Escape" msgstr "Escape" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:58 msgid "Execute" msgstr "Kjør" #: Source/Core/DolphinWX/Src/Main.cpp:158 msgid "Exit Dolphin with emulator" msgstr "Avslutt Dolphin" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:619 msgid "Export File" msgstr "Eksporter Fil" #: Source/Core/DolphinWX/Src/FrameTools.cpp:139 msgid "Export Recording..." msgstr "Eksporter Opptak..." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:797 msgid "Export Save" msgstr "Eksporter Lagringsfil" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:970 msgid "Export Wii save (Experimental)" msgstr "Eksporter Wii-lagringsfil (Eksperimentiell)" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:798 msgid "Export all saves" msgstr "Eksporter alle lagringsfiler" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:564 msgid "Export save as..." msgstr "Eksporter lagringsfil som..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:601 msgid "Extract All Files..." msgstr "Ekstrakter Alle Filer..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:603 msgid "Extract Apploader..." msgstr "Ekstrakter Applikasjonslaster..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:604 msgid "Extract DOL..." msgstr "Ekstrakter DOL..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:597 msgid "Extract Directory..." msgstr "Ekstrakter Mappe..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:599 msgid "Extract File..." msgstr "Ekstrakter Fil..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:595 msgid "Extract Partition..." msgstr "Ekstrakter Partisjon..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:704 #, c-format msgid "Extracting %s" msgstr "Ekstrakterer %s" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:688 msgid "Extracting All Files" msgstr "Ekstrakterer Alle Filer" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:688 msgid "Extracting Directory" msgstr "Ekstrakterer Mappe" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:690 msgid "Extracting..." msgstr "Ekstrakterer..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:155 msgid "FRANCE" msgstr "FRANKRIKE" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:460 msgid "FST Size:" msgstr "FST Størrelse:" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:312 msgid "Fast" msgstr "Raskt" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:312 msgid "Fast version of the MMU. Does not work for every game." msgstr "Rask versjon av MMU. Fungerer ikke for alle spill." #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:83 msgid "" "Faster variants look at fewer pixels and thus have more potential for " "errors.\n" "Slower variants look at more pixels and thus are safer." msgstr "" "Raskere variant som ser på færre piksler, men har større potensiell for " "feil.\n" "Tregere variant som ser på flere piksler, og er dermed mer nøyaktig." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:291 msgid "Filesystem" msgstr "Filsystem" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:638 msgid "First Block" msgstr "Første Blokk" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:804 msgid "Fix Checksums" msgstr "Fiks Checksummer" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:164 msgid "Force 16:9" msgstr "Tving 16:9" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:164 msgid "Force 4:3" msgstr "Tving 4:3" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:216 msgid "Force Bi/Trilinear Filtering" msgstr "Tving Bi/Trilineær Filtrering" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:338 msgid "Force Filtering" msgstr "Tving Filtrering" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:66 msgid "" "Force the game to output graphics for widescreen resolutions.\n" "Note that this might cause graphical glitches" msgstr "" "Tving spillet til å rendere grafikk for widescreen-oppløsninger.\n" "Merk at dette kan forårsake grafiske feil." #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:74 msgid "" "Forces bilinear texture filtering even if the game explicitly disabled it.\n" "Improves texture quality (especially when using a high internal resolution) " "but causes glitches in some games." msgstr "" "Tvinger bilineær teksturfiltrering, til og med om spillet bestemt har " "avslått det.\n" "Forbedrer teksturkvalitet (spesielt ved høyere intern oppløsning), men " "forårsaker feil i noen spill." #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:234 msgid "Fractional" msgstr "Desimal" #: Source/Core/DolphinWX/Src/FrameTools.cpp:145 msgid "Frame S&kipping" msgstr "Frame S&kipping" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:418 msgid "Framelimit :" msgstr "Framelimit :" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:415 msgid "Free Look" msgstr "Fri Utkikk" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:238 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:265 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:466 msgid "French" msgstr "Fransk" #: Source/Core/DolphinWX/Src/FrameTools.cpp:364 msgid "FullScr" msgstr "FullSkj" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:455 msgid "Fullscreen Display Resolution:" msgstr "Fullskjermvisningsoppløsning:" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:81 msgid "" "Fully emulate embedded frame buffer copies.\n" "This is more accurate than EFB Copy to Texture, and some games need this to " "work properly, but it can also be very slow." msgstr "" "Fullstendig emulér Embedded Frame Buffer-kopier.\n" "Dette er mer nøyaktig enn EFB-kopiering til tekstur, og noen spill krever " "dette for å fungere skikkelig, men det kan også skade ytelsen." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:541 msgid "GCI File(*.gci)" msgstr "GCI Fi(*.gci)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:370 msgid "GCPad" msgstr "GC-Kontroll" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:452 msgid "Game ID:" msgstr "Spill ID:" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:301 msgid "Game-Specific Settings" msgstr "Spill-spesifikke Innstillinger" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:281 msgid "GameConfig" msgstr "SpillKonfigurering" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:406 msgid "Gamecube" msgstr "Gamecube" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:949 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:219 msgid "Gamecube Memory Cards (*.raw,*.gcp)" msgstr "Gamecube-minnekort (*.raw,*.gcp)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:370 msgid "Gamecube Pad settings" msgstr "Innstillinger for GameCube-kontroll" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:122 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:287 msgid "Gecko Codes" msgstr "Gecko Juksekoder" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:404 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:122 msgid "General" msgstr "Generelt" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:237 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:266 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:465 msgid "German" msgstr "Tysk" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:740 #: Source/Core/DolphinWX/Src/FrameTools.cpp:368 msgid "Graphics" msgstr "Grafikk" #: Source/Core/DolphinWX/Src/FrameTools.cpp:368 msgid "Graphics settings" msgstr "Innstillinger for grafikk" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:206 msgid "Greater Than" msgstr "Større Enn" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:267 msgid "Hebrew" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:61 msgid "Help" msgstr "Hjelp" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:464 msgid "Hide Mouse Cursor" msgstr "Gjem Musepeker" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:365 msgid "" "Hide the cursor when it is over the rendering window\n" " and the rendering window has focus." msgstr "" "Gjem musepekeren når den er over renderingsvinduet\n" " og renderingsvinduet er i focus." #: Source/Core/InputUICommon/Src/WXInputBase.cpp:51 msgid "Home" msgstr "Hjem" #: Source/Core/DolphinWX/Src/NetWindow.cpp:63 #: Source/Core/DolphinWX/Src/NetWindow.cpp:113 msgid "Host" msgstr "Vert" #: Source/Core/DolphinWX/Src/HotkeyDlg.h:44 msgid "Hotkey Configuration" msgstr "Konfigurér Snarveier" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:485 #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206 msgid "Hotkeys" msgstr "Snarveistaster" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21 msgid "Hybrid Wiimote" msgstr "Hybrid Wii-kontroll" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:524 msgid "IPL Settings" msgstr "Innstillinger for IPL" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25 msgid "IR Pointer" msgstr "IR-peker" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:646 msgid "IR Sensitivity:" msgstr "IR-sensitivitet:" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:496 msgid "ISO Details" msgstr "ISO-detaljer" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:695 msgid "ISO Directories" msgstr "ISO-mapper" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:158 msgid "ITALY" msgstr "ITALIA" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:636 msgid "Icon" msgstr "Ikon" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:314 msgid "" "If a game hangs, works only in the Interpreter or Dolphin crashes, this " "option may fix the game." msgstr "" "Hvis et spill fryser til, fungerer kun i Interpreter-modus, eller Dolphin " "krasjer, kan dette alternativet muligens fikse spillet." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:355 msgid "" "If you set Framelimit higher than game full speed (NTSC:60, PAL:50),\n" "you also have to disable Audio Throttle in DSP to make it effective." msgstr "" "Hvis du setter Framelimit høyere enn spillets fulle hastighet (NTSC:60, " "PAL:50),\n" "må du også deaktivere Audio Throttle i DSP-innstillingene for å oppnå ønsket " "bildefrekvens." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:796 msgid "Import Save" msgstr "Importer Lagringsfil" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:364 msgid "In Game" msgstr "I Spillet" #: Source/Core/DolphinWX/Src/NetWindow.cpp:548 msgid "In-Game" msgstr "I Spillet" #: Source/Core/DolphinWX/Src/LogWindow.cpp:78 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:289 msgid "Info" msgstr "Info" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:362 msgid "Information" msgstr "Informasjon" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:502 msgid "Input" msgstr "Inndata" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:28 msgid "Input Source" msgstr "Kilde For Inndata" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:60 msgid "Insert" msgstr "Sett Inn" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:168 msgid "Insert Encrypted or Decrypted code here..." msgstr "Sett Inn Kryptert eller Dekryptert kode her..." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:661 msgid "Insert SD Card" msgstr "Sett In SD-kort" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:43 msgid "Insert name here.." msgstr "Sett inn navn here..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:212 msgid "Install Wii Menu" msgstr "Installer Wii Menu" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:990 msgid "Install to Wii Menu" msgstr "Installer til Wii Menu" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1139 msgid "Installing WAD to Wii Menu..." msgstr "Installer WAD til Wii Menu..." #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:234 msgid "Integral [recommended]" msgstr "Heltallig [anbefalt]" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:470 msgid "Interface Settings" msgstr "Innstillinger for kontrollpanel" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:218 msgid "Interpreter (VERY slow)" msgstr "Interpreter (VELDIG treg)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:363 msgid "Intro" msgstr "Intro" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:240 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:268 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:468 msgid "Italian" msgstr "Italiensk" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:169 msgid "JAPAN" msgstr "JAPAN" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:219 msgid "JIT Recompiler (recommended)" msgstr "JIT Rekompilerer (anbefalt)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:220 msgid "JITIL experimental recompiler" msgstr "JITIL eksperimentiell rekompilerer" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:255 msgid "Japanese" msgstr "Japansk" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:174 msgid "KOREA" msgstr "KOREA" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:82 msgid "" "Keeps track of textures based on looking at the actual pixels in the " "texture.\n" "Can cause slowdown, but some games need this option enabled to work properly." msgstr "" "Holder orden på teksturer basert på det faktiske antall piksler i " "teksturen.\n" "Kan skade ytelsen, men noen spill krever dette for å fungere skikkelig." #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213 msgid "Key" msgstr "Tast" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:258 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:269 msgid "Korean" msgstr "Koreansk" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:39 msgid "L Button" msgstr "L-Knappen" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:481 msgid "Language:" msgstr "Språk:" #: Source/Core/DolphinWX/Src/FrameTools.cpp:159 msgid "Last Overwritten State" msgstr "Siste Overskrevne Save State:" #: Source/Core/DolphinWX/Src/FrameTools.cpp:166 #: Source/Core/DolphinWX/Src/FrameTools.cpp:168 msgid "Last Saved State" msgstr "Siste Save State:" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:52 msgid "Left" msgstr "venstre" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:714 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "Venstreklikk for å oppdage inndata.\n" "Middelklikk for å tømme.\n" "Høyreklikk for flere alternativer." #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:719 msgid "" "Left/Right-click for more options.\n" "Middle-click to clear." msgstr "" "Venstre/Høyre-klikk for flere alternativer.\n" "Middelklikk for å tømme." #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:207 msgid "Less Than" msgstr "Minndre Enn" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:948 msgid "Load" msgstr "Last Inn" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:412 msgid "Load Hi-Res Textures" msgstr "Last inn Hi-Res-teksturer" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:212 msgid "Load Native Mipmaps" msgstr "Last Inn Opprinnelige Mipmaps" #: Source/Core/DolphinWX/Src/LuaWindow.cpp:111 msgid "Load Script..." msgstr "Last Inn Script..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:162 msgid "Load State..." msgstr "Last Inn Save State..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:208 #, c-format msgid "Load Wii System Menu (%d %c)" msgstr "Last Inn Wii System Menu (%d %c)" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:96 msgid "Load high-resolution textures from User/Load/Textures//" msgstr "Laster inn høyoppløsningsteksturer fra User/Load/Textures//" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:70 msgid "" "Loads native mipmaps instead of generating them.\n" "Loading native mipmaps is the more accurate behavior, but might also " "decrease performance (your mileage might vary though)." msgstr "Laster" #: Source/Core/DolphinWX/Src/Main.cpp:154 msgid "Loads the specified file (DOL, ELF, WAD, GCM, ISO)" msgstr "Laster den spesifiserte filen (DOL, ELF, WAD, GCM, ISO)" #: Source/Core/DolphinWX/Src/NetWindow.cpp:546 msgid "Local" msgstr "Lokal" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:426 msgid "Lock threads to cores" msgstr "Lås CPU-tråder til kjerner" #: Source/Core/DolphinWX/Src/LogWindow.h:57 msgid "Log" msgstr "Logg" #: Source/Core/DolphinWX/Src/Frame.cpp:419 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:124 msgid "Logging" msgstr "Logging" #: Source/Core/DolphinWX/Src/LuaWindow.cpp:61 msgid "Lua Script Console" msgstr "Lua Script-Konsoll" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:42 msgid "M Button" msgstr "M-knapp" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:311 msgid "MMU Speed Hack" msgstr "Yteleses-hack for MMU" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:534 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:568 msgid "MadCatz Gameshark files(*.gcs)" msgstr "MadCatz Gameshark-filer(*.gcs)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:456 msgid "Maker ID:" msgstr "Maker ID:" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:474 msgid "Maker:" msgstr "Skaper:" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:226 msgid "Memory Card" msgstr "Minnekort" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:47 msgid "Menu" msgstr "Meny" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:355 msgid "Metroid Other M" msgstr "Metroid Other M" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:420 msgid "Misc" msgstr "Diverse" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:651 msgid "Misc Settings" msgstr "Diverse Innstillinger" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:92 msgid "" "Modify textures to show the format they're using.\n" "This is only useful for debugging purposes." msgstr "" "Modifiser teksturer til å vise formatet de benytter.\n" "Dette er kun nyttig for debugging." #: Source/Core/DolphinWX/Src/LogWindow.cpp:93 msgid "Monospaced font" msgstr "Mono-mellomrom tekst-font" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:72 msgid "Multiply" msgstr "Multipliser" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:126 msgid "NP Add" msgstr "NP Legg Til" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:121 msgid "NP Begin" msgstr "NP Begynn" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:129 msgid "NP Decimal" msgstr "NP Desimal" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:123 msgid "NP Delete" msgstr "NP Slett" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:130 msgid "NP Divide" msgstr "NP Divider" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:117 msgid "NP Down" msgstr "NP Ned" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:120 msgid "NP End" msgstr "NP Slutt" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:108 msgid "NP Enter" msgstr "NP Enter" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:124 msgid "NP Equal" msgstr "NP Erlik" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:113 msgid "NP Home" msgstr "NP Home" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:122 msgid "NP Insert" msgstr "NP Insert" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:114 msgid "NP Left" msgstr "NP Venstre" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:125 msgid "NP Multiply" msgstr "NP Multipliser" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:119 msgid "NP Page Down" msgstr "NP Page Down" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:118 msgid "NP Page Up" msgstr "NP Page Up" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:116 msgid "NP Right" msgstr "NP Høyre" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:127 msgid "NP Separator" msgstr "NP Separatør" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:106 msgid "NP Space" msgstr "NP Mellomrom" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:128 msgid "NP Subtract" msgstr "NP Trekk Fra" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:107 msgid "NP Tab" msgstr "NP Tab" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:115 msgid "NP Up" msgstr "NP Opp" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:59 #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:60 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:450 msgid "Name:" msgstr "Navn:" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:77 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:278 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:550 #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:16 msgid "Name: " msgstr "Navn:" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:533 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:567 msgid "Native GCI files(*.gci)" msgstr "Maskinvare-innfødte GCI-filer(*.gci)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:196 msgid "New &Lua Console" msgstr "Ny &Lua-konsoll" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:149 msgid "New Scan" msgstr "Nytt Skann" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:207 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:806 msgid "Next Page" msgstr "Neste Side" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:153 msgid "Next Scan" msgstr "Neste Skann" #: Source/Core/DolphinWX/Src/NetWindow.cpp:47 msgid "Nickname :" msgstr "Brukernavn :" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:182 msgid "No Country (SDK)" msgstr "Intet Land (SDK)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:308 msgid "No ISOs or WADS found" msgstr "Ingen ISO-filer eller WAD-filer funnet" #: Source/Core/DolphinWX/Src/FrameAui.cpp:474 msgid "No docking" msgstr "Ingen dokking" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:350 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:20 #: Source/Core/DolphinWX/Src/NetWindow.cpp:554 msgid "None" msgstr "Ingen" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:307 msgid "Normal" msgstr "Normal" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:270 msgid "Norwegian Bokmaal" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:204 msgid "Not Equal" msgstr "Ikke Lik" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:361 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:913 msgid "Not Set" msgstr "Ikke Satt" #: Source/Core/DolphinWX/Src/Main.cpp:655 msgid "Not connected" msgstr "Ikke tilkoblet" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:260 msgid "Notes" msgstr "Notater" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:17 msgid "Notes: " msgstr "Notater:" #: Source/Core/DolphinWX/Src/FrameAui.cpp:82 #: Source/Core/DolphinWX/Src/FrameAui.cpp:85 #: Source/Core/DolphinWX/Src/FrameAui.cpp:540 #: Source/Core/DolphinWX/Src/FrameAui.cpp:581 #: Source/Core/DolphinWX/Src/FrameAui.cpp:589 #: Source/Core/DolphinWX/Src/LogWindow.cpp:75 msgid "Notice" msgstr "Merknad" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:102 msgid "Num Lock" msgstr "Num Lock" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:80 msgid "Number Of Codes: " msgstr "Antall koder:" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26 msgid "Nunchuk" msgstr "Nunchuk" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27 msgid "Nunchuk Acceleration" msgstr "Nunchuk Aksellerasjon" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:79 #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:35 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:37 msgid "OK" msgstr "OK" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:212 msgid "Off" msgstr "av" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:62 msgid "Offset:" msgstr "Offset:" #: Source/Core/DolphinWX/Src/FrameTools.cpp:358 msgid "Open" msgstr "Åpne" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:972 msgid "Open &containing folder" msgstr "Åpne &tilholdsmappe" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:969 msgid "Open Wii &save folder" msgstr "Åpne Wii &lagringsfil-mappe" #: Source/Core/DolphinWX/Src/FrameTools.cpp:358 msgid "Open file..." msgstr "Åpne fil..." #: Source/Core/DolphinWX/Src/Main.cpp:148 msgid "Opens the debugger" msgstr "Åpner debuggeren" #: Source/Core/DolphinWX/Src/Main.cpp:151 msgid "Opens the logger" msgstr "Åpner loggeren" #: Source/Core/DolphinWX/Src/LogWindow.cpp:124 msgid "Options" msgstr "Alternativer" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:502 msgid "Output" msgstr "Utdata" #: Source/Core/DolphinWX/Src/FrameTools.cpp:138 msgid "P&lay Recording..." msgstr "Spi&llopptak..." #: Source/Core/DolphinWX/Src/NetWindow.cpp:556 msgid "Pad " msgstr "Kontroll" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:105 msgid "Page Down" msgstr "Page Down" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:104 msgid "Page Up" msgstr "Page Up" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:47 msgid "Pair Up" msgstr "Pair Up" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:35 msgid "Paragraph" msgstr "Paragraf" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:205 #, c-format msgid "Partition %i" msgstr "Partisjon %i" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:283 msgid "Patches" msgstr "Patcher" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:408 msgid "Paths" msgstr "Mappestier" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1392 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1393 #: Source/Core/InputUICommon/Src/WXInputBase.cpp:48 msgid "Pause" msgstr "Pause" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:366 msgid "Perfect" msgstr "Perfekt" #: Source/Core/DolphinWX/Src/FrameAui.cpp:569 #, c-format msgid "Perspective %d" msgstr "Perspektiv %d" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:215 msgid "Pixel Depth" msgstr "Pikseldybde" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:214 msgid "Pixel Lighting" msgstr "Pikselbelysning" #: Source/Core/DolphinWX/Src/FrameTools.cpp:362 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1401 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1402 msgid "Play" msgstr "Spill" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192 msgid "Play/Pause" msgstr "Spill/Pause" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:365 msgid "Playable" msgstr "Spillbar" #: Source/Core/DolphinWX/Src/NetWindow.cpp:282 msgid "Players" msgstr "Spillere" #: Source/Core/DolphinWX/Src/FrameTools.cpp:910 msgid "Please confirm..." msgstr "Vennligst bekreft..." #: Source/Core/DolphinWX/Src/FrameAui.cpp:539 msgid "Please create a perspective before saving" msgstr "Vennlisght lag et persektiv før du lagrer" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:409 msgid "Plugins" msgstr "Programvareutvidelser" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:36 msgid "Plus-Minus" msgstr "Plus-Minus" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:271 #, fuzzy msgid "Polish" msgstr "Engelsk" #: Source/Core/DolphinWX/Src/NetWindow.cpp:74 #: Source/Core/DolphinWX/Src/NetWindow.cpp:106 msgid "Port :" msgstr "Port :" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:435 msgid "Post-Processing Shader:" msgstr "postprosesserings Shadere:" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:206 msgid "Prev Page" msgstr "Forrige Side" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:805 msgid "Previous Page" msgstr "Forrige Side" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:184 msgid "Previous Value" msgstr "Forrige Verdi" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:57 msgid "Print" msgstr "Print" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:915 msgid "Profile" msgstr "Profil" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:349 msgid "Projection Hack for: " msgstr "Projeksjons-Hack for:" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:369 msgid "Projection Stats" msgstr "Projeksjonsstatistikk" #: Source/Core/DolphinWX/Src/ISOProperties.h:47 msgid "Properties" msgstr "Egenskaper" #: Source/Core/DolphinWX/Src/FrameTools.cpp:290 msgid "Purge Cache" msgstr "Tøm Cache" #: Source/Core/DolphinWX/Src/NetWindow.cpp:137 #: Source/Core/DolphinWX/Src/NetWindow.cpp:297 msgid "Quit" msgstr "Avslutt" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:40 msgid "R Button" msgstr "R-knapp" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:265 msgid "RAM" msgstr "RAM" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:161 msgid "RUSSIA" msgstr "RUSSLAND" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:549 msgid "Range" msgstr "Rekkevidde" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:383 msgid "Real" msgstr "Ekte" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:43 msgid "Real Wiimote" msgstr "Ekte Wii-kontroll" #: Source/Core/DolphinWX/Src/Frame.cpp:175 msgid "Reconnect Wiimote Confirm" msgstr "Gjenntilkoble Wii-kontroll Bekreftelse" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:69 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics.\n" "This makes the rendered picture look less blocky but also heavily decreases " "performance." msgstr "" "Reduser mengden firkant-avgrensning forårsaket av rasteriseringen av 3D-" "grafikk.\n" "Dette får det renderte bildet til å se mindre blokkete ut, men reduserer " "også ytelsen." #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:927 #: Source/Core/DolphinWX/Src/FrameTools.cpp:359 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:40 msgid "Refresh" msgstr "Oppdater" #: Source/Core/DolphinWX/Src/FrameTools.cpp:359 msgid "Refresh game list" msgstr "Oppdater spilliste" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:77 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:699 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:412 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:434 msgid "Remove" msgstr "Fjern" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:84 msgid "" "Render the scene as a wireframe.\n" "This is only useful for debugging purposes." msgstr "" "Render scenen som en wireframe.\n" "Dette er kun nyttig for debugging." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:465 msgid "Render to Main Window" msgstr "Render til Hovedvindu." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:366 msgid "Render to main window." msgstr "Render til Hovedvindu." #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:348 msgid "Rendering" msgstr "Renderer" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:368 msgid "Required for using the Japanese ROM font." msgstr "Kreves for å bruke den japanske ROM-fonten." #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:939 msgid "Reset" msgstr "Restart" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:178 msgid "Results" msgstr "Resultater" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:29 msgid "Return" msgstr "Tilbake" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:54 msgid "Right" msgstr "Høyre" #: Source/Core/DolphinWX/Src/LuaWindow.cpp:112 msgid "Run" msgstr "Kjør" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:358 msgid "Run DSPLLE on a dedicated thread (not recommended)." msgstr "Kjør DSPLLE på en dedikert CPU-tråd (ikke anbefalt)." #: Source/Core/DolphinWX/Src/LuaWindow.cpp:163 msgid "Running script...\n" msgstr "Kjører script...\n" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:272 msgid "Russian" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:156 msgid "Sa&ve State" msgstr "Lagre Sa&ve State" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:301 msgid "Safe" msgstr "Sikker" #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:49 msgid "Sample Rate" msgstr "Prøveratio" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:949 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:995 #: Source/Core/DolphinWX/Src/FrameTools.cpp:384 msgid "Save" msgstr "Lagre" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:539 msgid "Save GCI as..." msgstr "Lagre GCI som..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:158 msgid "Save State..." msgstr "Lagre Save State..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:569 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:579 msgid "Save as..." msgstr "Lagre som..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1301 msgid "Save compressed GCM/ISO" msgstr "Lagre komprimert GCM/IDO" #: Source/Core/DolphinWX/Src/FrameTools.cpp:384 msgid "Save current perspective" msgstr "Lagre nåværende perspektiv" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1290 msgid "Save decompressed GCM/ISO" msgstr "Lagre dekomprimert GCM/ISO" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:240 msgid "Scale:" msgstr "Skala:" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:578 msgid "Scanning for ISOs" msgstr "Skanner etter ISO-filer" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:579 msgid "Scanning..." msgstr "Skanner..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:365 msgid "ScrShot" msgstr "SkjermDump" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:103 msgid "Scroll Lock" msgstr "Scroll Lock" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:215 msgid "Search Filter" msgstr "Søkefilter" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:697 msgid "Search Subfolders" msgstr "Søk i Undermapper" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:511 #: Source/Core/InputUICommon/Src/WXInputBase.cpp:56 msgid "Select" msgstr "Velg" #: Source/Core/DolphinWX/Src/FrameTools.cpp:649 #: Source/Core/DolphinWX/Src/FrameTools.cpp:995 msgid "Select The Recording File" msgstr "Velg Opptaksfil" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:64 msgid "" "Select a hardware adapter to use.\n" "When in doubt, use the first one" msgstr "" "Velg en maskinvareadapter å bruke.\n" "Om du er i tvil, benytt den første" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:528 msgid "Select a save file to import" msgstr "Velg en lagringsfil å importere" #: Source/Core/DolphinWX/Src/FrameAui.cpp:338 msgid "Select floating windows" msgstr "Velg flytvindu" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:361 msgid "Select resolution for fullscreen mode" msgstr "Velg oppløsning for fullskjermsmodus" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1196 msgid "" "Select the System Menu wad extracted from the update partition of a disc" msgstr "" "Velg en Wii System Menu WAD-fil ekstraktert fra en oppdateringpartisjon på " "en Wii-disk." #: Source/Core/DolphinWX/Src/FrameTools.cpp:589 msgid "Select the file to load" msgstr "Velg fil å laste" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1163 msgid "Select the save file" msgstr "Velg lagringsfil" #: Source/Core/DolphinWX/Src/LuaWindow.cpp:138 msgid "Select the script to load" msgstr "Velg et skript å laste" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1247 msgid "Select the state to load" msgstr "Velg en save state å laste" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1261 msgid "Select the state to save" msgstr "Velg en save state å lagre" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:65 msgid "" "Select what aspect ratio to use when rendering:\n" "Auto: Use the native aspect ratio (4:3)\n" "Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n" "Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n" "Stretch to window: Stretch the picture to the window size." msgstr "" "Velg hvilket bildeformat som skal benyttes under rendering:\n" "Automatisk: Benytt det egentlige bildeformat (4:3 eller 16:9)\n" "Tving 16:9: Strekk bildet til formatet 16:9.\n" "Tving 4:3: Strekk bildet til formatet 4:3.\n" "Strekk til vindu: Strekk bildet til vindusstørrelsen." #: Source/Core/DolphinWX/Src/LogWindow.cpp:94 msgid "Selected font" msgstr "Valgt font" #: Source/Core/DolphinWX/Src/NetWindow.cpp:269 msgid "Send" msgstr "Send" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:644 msgid "Sensor Bar Position:" msgstr "Sensor Bar Posisjon:" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:74 msgid "Separator" msgstr "Separatør" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:384 msgid "" "Serial Port 1 - This is the port which devices such as the net adapter use" msgstr "" "Serieport 1 - Dette er porten som innretninger slik som nettadapteren bruker" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:509 msgid "Set" msgstr "Sett" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:467 msgid "Set Console as NTSC-J" msgstr "Sett konsoll til NTSC-J" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:973 msgid "Set as &default ISO" msgstr "Sett som &standard ISO" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:807 #, c-format msgid "Set as default Memcard %c" msgstr "Sett som standard Minnekort %c" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:472 msgid "Short Name:" msgstr "Kort Navn:" #: Source/Core/DolphinWX/Src/FrameTools.cpp:229 msgid "Show &Console" msgstr "Vil &Konsoll" #: Source/Core/DolphinWX/Src/FrameTools.cpp:228 msgid "Show &Logwindow" msgstr "Vil &Loggvindu" #: Source/Core/DolphinWX/Src/FrameTools.cpp:225 msgid "Show &Statusbar" msgstr "Vil &Statusbar" #: Source/Core/DolphinWX/Src/FrameTools.cpp:223 msgid "Show &Toolbar" msgstr "Vis &Verktøylinje" #: Source/Core/DolphinWX/Src/FrameTools.cpp:288 msgid "Show Drives" msgstr "Vis DVD-stasjoner" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:367 msgid "Show FPS" msgstr "Vis Bildefrekvens (FPS)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:278 msgid "Show France" msgstr "Vis Frankrive" #: Source/Core/DolphinWX/Src/FrameTools.cpp:264 msgid "Show GameCube" msgstr "Vil GameCube" #: Source/Core/DolphinWX/Src/FrameTools.cpp:280 msgid "Show Italy" msgstr "Vis Italia" #: Source/Core/DolphinWX/Src/FrameTools.cpp:271 msgid "Show JAP" msgstr "Vis JAP" #: Source/Core/DolphinWX/Src/FrameTools.cpp:282 msgid "Show Korea" msgstr "Vis Korea" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:463 msgid "Show Language:" msgstr "Vis Språk" #: Source/Core/DolphinWX/Src/FrameTools.cpp:273 msgid "Show PAL" msgstr "Vis PAL" #: Source/Core/DolphinWX/Src/FrameTools.cpp:261 msgid "Show Platforms" msgstr "Vis Plattformer" #: Source/Core/DolphinWX/Src/FrameTools.cpp:270 msgid "Show Regions" msgstr "Vis Regioner" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:372 msgid "Show Shader Errors" msgstr "Vis Shader-feil" #: Source/Core/DolphinWX/Src/FrameTools.cpp:284 msgid "Show Taiwan" msgstr "Vis Taiwan" #: Source/Core/DolphinWX/Src/FrameTools.cpp:275 msgid "Show USA" msgstr "Vis USA" #: Source/Core/DolphinWX/Src/FrameTools.cpp:266 msgid "Show Wad" msgstr "Vis WAD" #: Source/Core/DolphinWX/Src/FrameTools.cpp:262 msgid "Show Wii" msgstr "Vis Wii" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:371 msgid "Show a confirmation box before stopping a game." msgstr "Vis en bekreftelsesboks før spill stoppes." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:372 msgid "" "Show a message box when a potentially serious error has occured.\n" "Disabling this may avoid annoying and non-fatal messages, but it may also " "mean that Dolphin\n" "suddenly crashes without any explanation at all." msgstr "" "Vis en meldingsboks når en potensielt alvorlig feil inntreffer.\n" "Ved å deaktivere denne, kan irriterende og ikke-kritiske meldinger unngås, " "men det kan også forårsake\n" "at Dolphin plutselig krasjer uten noen forklaring." #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:91 msgid "" "Show projection statistics.\n" "This is only useful for debugging purposes." msgstr "" "Vis projeksjonsstatistikker.\n" "Dette er kun nyttig for debugging." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:816 msgid "Show save banner" msgstr "Vis lagringsbanner." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:820 msgid "Show save blocks" msgstr "Vis lagringsblokker" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:818 msgid "Show save comment" msgstr "Vis lagringskommentar" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:819 msgid "Show save icon" msgstr "Vis lagringsikon" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:817 msgid "Show save title" msgstr "Vis lagringstittel" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:89 msgid "Show the number of frames rendered per second." msgstr "Vis antall bilder rendert per sekund." #: Source/Core/DolphinWX/Src/Main.cpp:144 msgid "Show this help message" msgstr "Vis denne hjelpe-melding" #: Source/Core/DolphinWX/Src/FrameTools.cpp:286 msgid "Show unknown" msgstr "Vis ukjent" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:90 msgid "" "Show various statistics.\n" "This is only useful for debugging purposes." msgstr "" "Vis diverse statistikker.\n" "Dette er kun nyttig for debugging." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:256 msgid "Simplified Chinese" msgstr "Simplifisert Kinesisk" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:262 msgid "Size" msgstr "Størrelse" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:354 msgid "Skies of Arcadia" msgstr "Skies of Arcadia" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:424 msgid "Skip GC BIOS" msgstr "Hopp over GC BIOS" #: Source/Core/DolphinWX/Src/FrameTools.cpp:174 #: Source/Core/DolphinWX/Src/FrameTools.cpp:175 msgid "Slot" msgstr "Slot" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:59 msgid "Snapshot" msgstr "Skjermdump" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:352 msgid "Sonic and the Black Knight" msgstr "Sonic and the Black Knight" #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:38 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:39 msgid "Sound Settings" msgstr "Innstillinger for lyd" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:31 msgid "Space" msgstr "Mellomrom" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:239 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:273 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:467 msgid "Spanish" msgstr "Spansk" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:76 msgid "" "Specifies the resolution used to render at. A high resolution will improve " "visual quality but is also quite heavy on performance and might cause " "glitches in certain games.\n" "Fractional: Uses your display resolution directly instead of the native " "resolution. The quality scales with your display/window size, as does the " "performance impact.\n" "Integral: This is like Fractional, but rounds up to an integer multiple of " "the native resolution. Should give a more accurate look but is usually " "slower.\n" "The other options are fixed resolutions for choosing a visual quality " "independent of your display size." msgstr "" "Spesifiser oppløsning å rendere på. En høy oppløsning vil øke " "bildekvaliteten, men krever også mer grafisk ytelse, og kan forårsake feil i " "enkelte spill.\n" "Desimalmodus: Bruker din skjermoppløsning direkte isteden for den " "opprinnelige oppløsningen. Kvaliteten skalerer med din skerm/vindus-" "størrelse, dette gjør også ytelseskravet.\n" "Helltallmodus: Skalerer som i desimalmodus, men runder opp til et heltallig " "forhold til opprinnelig oppløsning. Kan være mer nøyaktig, men tregere.\n" "De andre alternativene er forhåndsbestemte oppløsninger for å velge en " "visuell kvalitet uavhengig av din skjermoppløsning." #: Source/Core/DolphinWX/Src/Main.cpp:161 msgid "Specify a video plugin" msgstr "Spesifiser en programvareutvidelse for video" #: Source/Core/DolphinWX/Src/Main.cpp:165 msgid "Specify an audio plugin" msgstr "Spesifiser en programvareutvidelse for audio" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:315 msgid "Speed up Disc Transfer Rate" msgstr "Øk Diskoverføringshatighet" #: Source/Core/DolphinWX/Src/NetWindow.cpp:303 #: Source/Core/InputUICommon/Src/WXInputBase.cpp:38 msgid "Start" msgstr "Start" #: Source/Core/DolphinWX/Src/FrameTools.cpp:201 msgid "Start &NetPlay" msgstr "Start &NetPlay" #: Source/Core/DolphinWX/Src/FrameTools.cpp:137 msgid "Start Re&cording" msgstr "Begynn &Opptak" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:463 msgid "Start Renderer in Fullscreen" msgstr "Start rendereren i Fullskjerm" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:364 msgid "Start the rendering window in fullscreen mode." msgstr "Start renderingsvinduet i fullskermsmodus." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:263 msgid "State" msgstr "Save State" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193 #: Source/Core/DolphinWX/Src/FrameTools.cpp:363 #: Source/Core/DolphinWX/Src/LuaWindow.cpp:113 #: Source/Core/DolphinWX/Src/NetWindow.cpp:306 msgid "Stop" msgstr "Stopp" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:164 msgid "Stretch to Window" msgstr "Strekk til Vindu" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:75 msgid "Subtract" msgstr "trekk Fra" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:525 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:656 msgid "System Language:" msgstr "Systemspråk:" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:177 msgid "TAIWAN" msgstr "TAIWAN" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:28 msgid "Tab" msgstr "Tab" #: Source/Core/DolphinWX/Src/FrameAui.cpp:470 msgid "Tab split" msgstr "Tab splitting" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194 #: Source/Core/DolphinWX/Src/FrameTools.cpp:327 #: Source/Core/DolphinWX/Src/FrameTools.cpp:365 msgid "Take Screenshot" msgstr "Ta Skjermbilde" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:506 msgid "Test" msgstr "Test" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:263 msgid "Texture" msgstr "Tekstur" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:370 msgid "Texture Format" msgstr "Teksturformat" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1102 msgid "The chosen directory is already in the list" msgstr "Den valgte mappen finnes allerede i listen" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1220 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1248 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1314 msgid "The file " msgstr "Filen" #: Source/Core/DolphinWX/Src/FrameAui.cpp:588 msgid "The name can not be empty" msgstr "Navnet kan ikke være tomt" #: Source/Core/DolphinWX/Src/FrameAui.cpp:580 msgid "The name can not contain the character ','" msgstr "navnet kan ikke inneholde tegnet ','" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:475 msgid "Theme" msgstr "Tema" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:302 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" "Disse innstillingene overkjører Dolphins kjerneinnstillinger.\n" "Udeterminert betyr at spillet vil benytte Dolphins kjerneinnstillinger." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:388 msgid "This could cause slow down in Wii Menu and some games." msgstr "Dette kan føre til ytelsesreduksjon i Wii Menu og noen spill." #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:73 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:60 msgid "" "This is used to control game speed by sound throttle.\n" "Disabling this could cause abnormal game speed, such as too fast.\n" "But sometimes enabling this could cause constant noise.\n" "\n" "Keyboard Shortcut : Hold down to instantly disable Throttle." msgstr "" "Dette brukes for å kontrollere spillets bildefrekvens via Audio Throttle.\n" "Deaktivering av denne kan forårsake unormal bildefrekvens, kanskje for høy.\n" "Men å aktivere den kan noen ganger foråsake konstant bråk.\n" "\n" "Tastatursnarvei : Hold nede for å deaktivere Audio Throttle." #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:72 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:59 msgid "This is used to play music tracks, like BGM." msgstr "" "Dette formatet brukes for å spille musikkspor, som bakgrunnsmusikk (BGM)." #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:71 msgid "This is usually used to play voice and sound effects." msgstr "Dette formatet brukes vanligvis til å spille stemme- og lyd- effekter." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:354 msgid "" "This splits the Video and CPU threads, so they can be run on separate " "cores.\n" "Causes major speed improvements on PCs with more than one core,\n" "but can also cause occasional crashes/glitches." msgstr "" "Dette splitter opp Video- og CPU- trådene, så de kan kjære på separate " "kjerner.\n" "Øker ytelsen på datamaskiner med mer enn én kjerne,\n" "men kan også føre til feil/krasj." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:276 msgid "This will let you Manually Edit the INI config file" msgstr "Dette lar deg manuelt endre INI-konfigurasjonsfilen" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:634 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255 msgid "Title" msgstr "Tittel" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191 #: Source/Core/DolphinWX/Src/FrameTools.cpp:364 msgid "Toggle Fullscreen" msgstr "Vippe Mellom Vidu/Fullskjerm" #: Source/Core/DolphinWX/Src/LogWindow.cpp:127 msgid "Toggle all" msgstr "Vipp alle alternativer" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:247 msgid "Top" msgstr "Topp" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:257 msgid "Traditional Chinese" msgstr "Tradisjonell Kinesisk" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:71 msgid "Type" msgstr "Type" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:32 msgid "UDP Port:" msgstr "UDP Port:" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12 msgid "UDP Wiimote" msgstr "UDP Wii-kontroll" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:185 msgid "UNKNOWN" msgstr "UKJENT" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:164 msgid "USA" msgstr "USA" #: Source/Core/DolphinWX/Src/FrameTools.cpp:170 msgid "Undo Load State" msgstr "Angre Lasting av Save State" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:203 msgid "Unknown" msgstr "UKJENT" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:53 msgid "Up" msgstr "Opp" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:100 #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17 msgid "Update" msgstr "Oppdater" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:653 msgid "Use EuRGB60 Mode (PAL60)" msgstr "Bruk EuRGB60 Modus (PAL60)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:420 msgid "Use FPS For Limiting" msgstr "Bruk FPS (Bilder-per-sekund) for begrensning" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:560 msgid "Use Hex" msgstr "Bruk Hex" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:472 msgid "Use Panic Handlers" msgstr "Bruk Panikkhåndtering" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:344 msgid "Use XFB" msgstr "Bruk XFP" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:71 msgid "" "Uses the high-resolution render buffer for EFB copies instead of scaling " "them down to native resolution.\n" "Vastly improves visual quality in games which use EFB copies but might cause " "glitches in some games." msgstr "" "Bruker høyoppløsningsrenderbufferen for EGB-kopier istedenfor å skalere dem " "ned til opprinnelig oppløsning.\n" "Forbedrer den visuelle kvaliteten meget i spill som bruker EFB-koper, men " "kan skape feil i noen spill." #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:406 msgid "Utility" msgstr "Nytte" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:177 msgid "V-Sync" msgstr "Vertikal Synkronisering" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:197 msgid "Value" msgstr "Verdi:" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:73 msgid "Value:" msgstr "Verdi:" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:557 msgid "Value: " msgstr "Verdi:" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:368 msgid "Various Statistics" msgstr "Diverse Statistikker" #: Source/Core/DolphinWX/Src/LogWindow.cpp:82 msgid "Verbosity" msgstr "Verbøsitet" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:337 msgid "Video" msgstr "Video" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:382 msgid "Virtual" msgstr "Virtuell" #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:39 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:40 msgid "Volume" msgstr "Volum" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:67 msgid "" "Wait for vertical blanks.\n" "Reduces tearing but might also decrease performance" msgstr "" "Vent på vertikale blankfelt.\n" "Reduserer skermspjæring, men kan også redusere ytelsen" #: Source/Core/DolphinWX/Src/Frame.cpp:660 #: Source/Core/DolphinWX/Src/LogWindow.cpp:77 msgid "Warning" msgstr "Advarsel" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:106 msgid "" "When using EFB to RAM we very often need to decode RAM data to a VRAM " "texture, which is a very time-consuming task.\n" "With this option enabled, we'll skip decoding a texture if it didn't " "change.\n" "This results in a nice speedup, but possibly causes glitches.\n" "If you have any problems with this option enabled you should either try " "increasing the safety of the texture cache or disable this option.\n" "(NOTE: The safier the texture cache is adjusted the lower the speedup will " "be; accurate texture cache set to \"safe\" might actually be slower!)" msgstr "" "Når EFB til RAM benyttes, må RAM-data ofte de-kodes til en VRAM-tekstur, noe " "som er veldig tidskrevende.\n" "Med dette alternativet aktivert, vil de-kodingen hoppes over hvis en tekstur " "ikke ble endret.\n" "Resultatet er en økning i ytelse, men feil vil muligens oppstå.\n" "Hvis du har problemer med denne innstillingen aktivert, bør du enten prøve å " "øke nøyaktigheten til tekstur-cache-en, eller deaktivere alternativet.\n" "(MERK: Jo nøyaktigere tekstur-cache-en er innstilt på, jo lavere vil " "ytelsesøkningen bli; med tekstur-cache sett til \"sikker\" kan ytelsen bli " "dårligere!)" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:175 msgid "Widescreen Hack" msgstr "Widescreen Hack" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:407 msgid "Wii" msgstr "Wii" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:320 msgid "Wii Console" msgstr "Wii Konsoll" #: Source/Core/DolphinWX/Src/FrameTools.cpp:198 msgid "Wii Save Import" msgstr "Importer Wii-lagringsfil" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1165 msgid "Wii save files (*.bin)|*.bin" msgstr "Wii-lagringsfiler (*.bin)|*.bin" #: Source/Core/DolphinWX/Src/FrameTools.cpp:371 msgid "Wiimote" msgstr "Wii-kontroll" #: Source/Core/DolphinWX/Src/Frame.cpp:174 #, c-format msgid "" "Wiimote %i has been disconnected by system.\n" "Maybe this game doesn't support multi-wiimote,\n" "or maybe it is due to idle time out or other reason.\n" "Do you want to reconnect immediately?" msgstr "" "Wii-kontroll %i har blitt frakoblet av systemet.\n" "Kanskje spillet ikke støtter flere enn en Wii-kontroll,\n" "eller kanskje den timet ut av en annen grunn.\n" "Vil du koble til igjen øyeblikkelig?" #: Source/Core/DolphinWX/Src/Main.cpp:657 msgid "Wiimote Connected" msgstr "Wii-kontroll tilkoblet" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:648 msgid "Wiimote Motor" msgstr "Wii-kontrll Motor" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:643 msgid "Wiimote Settings" msgstr "Innstillinger for Wii-kontroll" #: Source/Core/DolphinWX/Src/FrameTools.cpp:371 msgid "Wiimote settings" msgstr "Innstillinger for Wii-kontroll" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:367 msgid "Will enable progressive scan option if supported by software." msgstr "Vil aktivere progressiv scan, om det støttes av programvaren." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:457 msgid "Window Size:" msgstr "Vindusstørrelse:" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:363 msgid "Window height for windowed mode" msgstr "Vindushøyde for vindusmodus" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:362 msgid "Window width for windowed mode" msgstr "Vinduslengde for vindusmodus" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:131 msgid "Windows Left" msgstr "Windows Venstre" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:133 msgid "Windows Menu" msgstr "Windows Meny" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:132 msgid "Windows Right" msgstr "Windows Høyre" #: Source/Core/DolphinWX/Src/LogWindow.cpp:103 msgid "Word Wrap" msgstr "Ordkrumning" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1140 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1187 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1320 msgid "Working..." msgstr "Arbeider..." #: Source/Core/DolphinWX/Src/LogWindow.cpp:107 msgid "Write to Console" msgstr "Skriv til Konsoll" #: Source/Core/DolphinWX/Src/LogWindow.cpp:105 msgid "Write to File" msgstr "Skriv til Fil" #: Source/Core/DolphinWX/Src/LogWindow.cpp:109 msgid "Write to Window ->" msgstr "Skriv til Vindu" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:377 msgid "XFB" msgstr "XFB" #: Source/Core/DolphinWX/Src/FrameAui.cpp:84 msgid "You can't close panes that have pages in them." msgstr "Du kan ikke lukke paneler som ikke har sider i seg." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:345 msgid "ZTP hack" msgstr "ZTP hack" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:351 msgid "Zelda Twilight Princess Bloom hack" msgstr "Zelda Twilight Princess Bloom-hack" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:454 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:479 msgid "[ waiting ]" msgstr "[venter]" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:529 msgid "^ ADD" msgstr "^ LEGG TIL" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:710 msgid "apploader (.img)" msgstr "applikasjonslaster (.img)" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:514 msgid "| OR" msgstr "| ELLER"