// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. // http://developer.nvidia.com/object/General_FAQ.html#t6 !!!!! #include "Common.h" #include "ChunkFile.h" #include "CoreTiming.h" #include "ConfigManager.h" #include "HW/MMIO.h" #include "HW/ProcessorInterface.h" #include "SWPixelEngine.h" #include "SWCommandProcessor.h" namespace SWPixelEngine { enum { INT_CAUSE_PE_TOKEN = 0x200, // GP Token INT_CAUSE_PE_FINISH = 0x400, // GP Finished }; // STATE_TO_SAVE PEReg pereg; static bool g_bSignalTokenInterrupt; static bool g_bSignalFinishInterrupt; static int et_SetTokenOnMainThread; static int et_SetFinishOnMainThread; void DoState(PointerWrap &p) { p.DoPOD(pereg); p.Do(g_bSignalTokenInterrupt); p.Do(g_bSignalFinishInterrupt); p.Do(et_SetTokenOnMainThread); p.Do(et_SetFinishOnMainThread); } void UpdateInterrupts(); void SetToken_OnMainThread(u64 userdata, int cyclesLate); void SetFinish_OnMainThread(u64 userdata, int cyclesLate); void Init() { memset(&pereg, 0, sizeof(pereg)); et_SetTokenOnMainThread = false; g_bSignalFinishInterrupt = false; et_SetTokenOnMainThread = CoreTiming::RegisterEvent("SetToken", SetToken_OnMainThread); et_SetFinishOnMainThread = CoreTiming::RegisterEvent("SetFinish", SetFinish_OnMainThread); } void RegisterMMIO(MMIO::Mapping* mmio, u32 base) { // Directly map reads and writes to the pereg structure. for (size_t i = 0; i < sizeof (pereg) / sizeof (u16); ++i) { u16* ptr = (u16*)&pereg + i; mmio->Register(base | (i * 2), MMIO::DirectRead(ptr), MMIO::DirectWrite(ptr) ); } // The control register has some more complex logic to perform on writes. mmio->RegisterWrite(base | PE_CTRL_REGISTER, MMIO::ComplexWrite([](u32, u16 val) { UPECtrlReg tmpCtrl(val); if (tmpCtrl.PEToken) g_bSignalTokenInterrupt = false; if (tmpCtrl.PEFinish) g_bSignalFinishInterrupt = false; pereg.ctrl.PETokenEnable = tmpCtrl.PETokenEnable; pereg.ctrl.PEFinishEnable = tmpCtrl.PEFinishEnable; pereg.ctrl.PEToken = 0; // this flag is write only pereg.ctrl.PEFinish = 0; // this flag is write only UpdateInterrupts(); }) ); } bool AllowIdleSkipping() { return !SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread || (!pereg.ctrl.PETokenEnable && !pereg.ctrl.PEFinishEnable); } void UpdateInterrupts() { // check if there is a token-interrupt if (g_bSignalTokenInterrupt & pereg.ctrl.PETokenEnable) ProcessorInterface::SetInterrupt(INT_CAUSE_PE_TOKEN, true); else ProcessorInterface::SetInterrupt(INT_CAUSE_PE_TOKEN, false); // check if there is a finish-interrupt if (g_bSignalFinishInterrupt & pereg.ctrl.PEFinishEnable) ProcessorInterface::SetInterrupt(INT_CAUSE_PE_FINISH, true); else ProcessorInterface::SetInterrupt(INT_CAUSE_PE_FINISH, false); } // Called only if BPMEM_PE_TOKEN_INT_ID is ack by GP void SetToken_OnMainThread(u64 userdata, int cyclesLate) { g_bSignalTokenInterrupt = true; INFO_LOG(PIXELENGINE, "VIDEO Backend raises INT_CAUSE_PE_TOKEN (btw, token: %04x)", pereg.token); UpdateInterrupts(); } void SetFinish_OnMainThread(u64 userdata, int cyclesLate) { g_bSignalFinishInterrupt = true; UpdateInterrupts(); } // SetToken // THIS IS EXECUTED FROM VIDEO THREAD void SetToken(const u16 _token, const int _bSetTokenAcknowledge) { pereg.token = _token; if (_bSetTokenAcknowledge) // set token INT { CoreTiming::ScheduleEvent_Threadsafe(0, et_SetTokenOnMainThread, _token | (_bSetTokenAcknowledge << 16)); } } // SetFinish // THIS IS EXECUTED FROM VIDEO THREAD void SetFinish() { CoreTiming::ScheduleEvent_Threadsafe(0, et_SetFinishOnMainThread, 0); INFO_LOG(PIXELENGINE, "VIDEO Set Finish"); } } // end of namespace SWPixelEngine