// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include #include #include "Volume.h" #include "VolumeCreator.h" #if defined(HAVE_WX) && HAVE_WX #include #endif class PointerWrap; class GameListItem : NonCopyable { public: GameListItem(const std::string& _rFileName); ~GameListItem(); bool IsValid() const {return m_Valid;} const std::string& GetFileName() const {return m_FileName;} std::string GetBannerName(int index) const; std::string GetVolumeName(int index) const; std::string GetName(int index) const; std::string GetCompany() const; std::string GetDescription(int index = 0) const; int GetRevision() const { return m_Revision; } const std::string& GetUniqueID() const {return m_UniqueID;} const std::string GetWiiFSPath() const; DiscIO::IVolume::ECountry GetCountry() const {return m_Country;} int GetPlatform() const {return m_Platform;} const std::string& GetIssues() const { return m_issues; } int GetEmuState() const { return m_emu_state; } bool IsCompressed() const {return m_BlobCompressed;} u64 GetFileSize() const {return m_FileSize;} u64 GetVolumeSize() const {return m_VolumeSize;} bool IsDiscTwo() const {return m_IsDiscTwo;} #if defined(HAVE_WX) && HAVE_WX const wxBitmap& GetBitmap() const {return m_Bitmap;} #endif void DoState(PointerWrap &p); enum { GAMECUBE_DISC = 0, WII_DISC, WII_WAD, NUMBER_OF_PLATFORMS }; private: std::string m_FileName; // TODO: eliminate this and overwrite with names from banner when available? std::vector m_volume_names; // Stuff from banner std::string m_company; std::vector m_names; std::vector m_descriptions; std::string m_UniqueID; std::string m_issues; int m_emu_state; u64 m_FileSize; u64 m_VolumeSize; DiscIO::IVolume::ECountry m_Country; int m_Platform; int m_Revision; #if defined(HAVE_WX) && HAVE_WX wxBitmap m_Bitmap; #endif bool m_Valid; bool m_BlobCompressed; std::vector m_pImage; int m_ImageWidth, m_ImageHeight; bool m_IsDiscTwo; bool LoadFromCache(); void SaveToCache(); std::string CreateCacheFilename(); };