// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include // wxWidgets #include #include #include #include #include #include #include #include #ifdef __APPLE__ #include #endif #include "CDUtils.h" #include "Debugger/CodeWindow.h" #include "LogWindow.h" #include "LogConfigWindow.h" #include "TASInputDlg.h" #include "Movie.h" #if defined(HAVE_X11) && HAVE_X11 #include "X11Utils.h" #endif // A shortcut to access the bitmaps #define wxGetBitmapFromMemory(name) _wxGetBitmapFromMemory(name, sizeof(name)) static inline wxBitmap _wxGetBitmapFromMemory(const unsigned char* data, int length) { wxMemoryInputStream is(data, length); return(wxBitmap(wxImage(is, wxBITMAP_TYPE_ANY, -1), -1)); } // Class declarations class CGameListCtrl; class GameListItem; class CLogWindow; class FifoPlayerDlg; class NetPlaySetupDiag; class wxCheatsWindow; // The CPanel class to receive MSWWindowProc messages from the video backend. class CPanel : public wxPanel { public: CPanel( wxWindow* parent, wxWindowID id = wxID_ANY ); private: DECLARE_EVENT_TABLE(); #ifdef _WIN32 // Receive WndProc messages WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam); #endif }; class CRenderFrame : public wxFrame { public: CRenderFrame(wxFrame* parent, wxWindowID id = wxID_ANY, const wxString& title = wxT("Dolphin"), const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxDEFAULT_FRAME_STYLE | wxNO_FULL_REPAINT_ON_RESIZE); private: void OnDropFiles(wxDropFilesEvent& event); #ifdef _WIN32 // Receive WndProc messages WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam); #endif }; class CFrame : public CRenderFrame { public: CFrame(wxFrame* parent, wxWindowID id = wxID_ANY, const wxString& title = wxT("Dolphin"), const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, bool _UseDebugger = false, bool _BatchMode = false, bool ShowLogWindow = false, long style = wxDEFAULT_FRAME_STYLE | wxNO_FULL_REPAINT_ON_RESIZE); virtual ~CFrame(); void* GetRenderHandle() { #ifdef _WIN32 return (void *)m_RenderParent->GetHandle(); #elif defined(HAVE_X11) && HAVE_X11 return (void *)X11Utils::XWindowFromHandle(m_RenderParent->GetHandle()); #else return m_RenderParent; #endif } // These have to be public CCodeWindow* g_pCodeWindow; NetPlaySetupDiag* g_NetPlaySetupDiag; wxCheatsWindow* g_CheatsWindow; TASInputDlg* g_TASInputDlg[4]; void InitBitmaps(); void DoPause(); void DoStop(); void DoRecordingSave(); void UpdateGUI(); void UpdateGameList(); void ToggleLogWindow(bool bShow); void ToggleLogConfigWindow(bool bShow); void PostEvent(wxCommandEvent& event); void StatusBarMessage(const char * Text, ...); void ClearStatusBar(); void GetRenderWindowSize(int& x, int& y, int& width, int& height); void OnRenderWindowSizeRequest(int width, int height); void BootGame(const std::string& filename); void OnRenderParentClose(wxCloseEvent& event); void OnRenderParentMove(wxMoveEvent& event); bool RendererHasFocus(); void DoFullscreen(bool bF); void ToggleDisplayMode (bool bFullscreen); void UpdateWiiMenuChoice(wxMenuItem *WiiMenuItem=NULL); static void ConnectWiimote(int wm_idx, bool connect); const CGameListCtrl *GetGameListCtrl() const; #ifdef __WXGTK__ Common::Event panic_event; bool bPanicResult; std::recursive_mutex keystate_lock; #endif #if defined(HAVE_XRANDR) && HAVE_XRANDR X11Utils::XRRConfiguration *m_XRRConfig; #endif // AUI wxAuiManager *m_Mgr; wxAuiToolBar *m_ToolBar, *m_ToolBarDebug, *m_ToolBarAui; bool bFloatWindow[IDM_CODEWINDOW - IDM_LOGWINDOW + 1]; // Perspectives (Should find a way to make all of this private) void DoAddPage(wxWindow *Win, int i, bool Float); void DoRemovePage(wxWindow *, bool bHide = true); struct SPerspectives { std::string Name; wxString Perspective; std::vector Width, Height; }; std::vector Perspectives; u32 ActivePerspective; private: CGameListCtrl* m_GameListCtrl; wxPanel* m_Panel; CRenderFrame* m_RenderFrame; wxPanel* m_RenderParent; CLogWindow* m_LogWindow; LogConfigWindow* m_LogConfigWindow; FifoPlayerDlg* m_FifoPlayerDlg; bool UseDebugger; bool m_bBatchMode; bool m_bEdit; bool m_bTabSplit; bool m_bNoDocking; bool m_bGameLoading; std::vector drives; enum EToolbar { Toolbar_FileOpen, Toolbar_Refresh, Toolbar_Browse, Toolbar_Play, Toolbar_Stop, Toolbar_Pause, Toolbar_Screenshot, Toolbar_FullScreen, Toolbar_ConfigMain, Toolbar_ConfigGFX, Toolbar_ConfigDSP, Toolbar_ConfigPAD, Toolbar_Wiimote, EToolbar_Max }; wxBitmap m_Bitmaps[EToolbar_Max]; wxBitmap m_BitmapsMenu[EToolbar_Max]; void PopulateToolbar(wxAuiToolBar* toolBar); void PopulateToolbarAui(wxAuiToolBar* toolBar); void RecreateToolbar(); void CreateMenu(); // Utility wxString GetMenuLabel(int Id); wxWindow * GetNotebookPageFromId(wxWindowID Id); wxAuiNotebook * GetNotebookFromId(u32 NBId); int GetNotebookCount(); wxAuiNotebook *CreateEmptyNotebook(); // Perspectives void AddRemoveBlankPage(); void OnNotebookPageClose(wxAuiNotebookEvent& event); void OnAllowNotebookDnD(wxAuiNotebookEvent& event); void OnNotebookPageChanged(wxAuiNotebookEvent& event); void OnFloatWindow(wxCommandEvent& event); void ToggleFloatWindow(int Id); void OnTab(wxAuiNotebookEvent& event); int GetNotebookAffiliation(wxWindowID Id); void ClosePages(); void CloseAllNotebooks(); void ShowResizePane(); void TogglePane(); void SetPaneSize(); void ResetToolbarStyle(); void TogglePaneStyle(bool On, int EventId); void ToggleNotebookStyle(bool On, long Style); // Float window void DoUnfloatPage(int Id); void OnFloatingPageClosed(wxCloseEvent& event); void OnFloatingPageSize(wxSizeEvent& event); void DoFloatNotebookPage(wxWindowID Id); wxFrame * CreateParentFrame(wxWindowID Id = wxID_ANY, const wxString& title = wxT(""), wxWindow * = NULL); wxString AuiFullscreen, AuiCurrent; void AddPane(); void UpdateCurrentPerspective(); void SaveIniPerspectives(); void LoadIniPerspectives(); void OnPaneClose(wxAuiManagerEvent& evt); void ReloadPanes(); void DoLoadPerspective(); void OnDropDownToolbarSelect(wxCommandEvent& event); void OnDropDownSettingsToolbar(wxAuiToolBarEvent& event); void OnDropDownToolbarItem(wxAuiToolBarEvent& event); void OnSelectPerspective(wxCommandEvent& event); #ifdef _WIN32 // Override window proc for tricks like screensaver disabling WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam); #endif // Event functions void OnQuit(wxCommandEvent& event); void OnHelp(wxCommandEvent& event); void OnToolBar(wxCommandEvent& event); void OnAuiToolBar(wxAuiToolBarEvent& event); void OnOpen(wxCommandEvent& event); // File menu void DoOpen(bool Boot); void OnRefresh(wxCommandEvent& event); void OnBrowse(wxCommandEvent& event); void OnBootDrive(wxCommandEvent& event); void OnPlay(wxCommandEvent& event); // Emulation void OnStop(wxCommandEvent& event); void OnReset(wxCommandEvent& event); void OnRecord(wxCommandEvent& event); void OnPlayRecording(wxCommandEvent& event); void OnRecordExport(wxCommandEvent& event); void OnRecordReadOnly(wxCommandEvent& event); void OnTASInput(wxCommandEvent& event); void OnTogglePauseMovie(wxCommandEvent& event); void OnShowLag(wxCommandEvent& event); void OnChangeDisc(wxCommandEvent& event); void OnScreenshot(wxCommandEvent& event); void OnActive(wxActivateEvent& event); void OnClose(wxCloseEvent &event); void OnLoadState(wxCommandEvent& event); void OnSaveState(wxCommandEvent& event); void OnLoadStateFromFile(wxCommandEvent& event); void OnSaveStateToFile(wxCommandEvent& event); void OnLoadLastState(wxCommandEvent& event); void OnSaveFirstState(wxCommandEvent& event); void OnUndoLoadState(wxCommandEvent& event); void OnUndoSaveState(wxCommandEvent& event); void OnFrameSkip(wxCommandEvent& event); void OnFrameStep(wxCommandEvent& event); void OnConfigMain(wxCommandEvent& event); // Options void OnConfigGFX(wxCommandEvent& event); void OnConfigDSP(wxCommandEvent& event); void OnConfigPAD(wxCommandEvent& event); void OnConfigWiimote(wxCommandEvent& event); void OnConfigHotkey(wxCommandEvent& event); void OnToggleFullscreen(wxCommandEvent& event); void OnToggleDualCore(wxCommandEvent& event); void OnToggleSkipIdle(wxCommandEvent& event); void OnToggleThrottle(wxCommandEvent& event); void OnManagerResize(wxAuiManagerEvent& event); void OnMove(wxMoveEvent& event); void OnResize(wxSizeEvent& event); void OnToggleToolbar(wxCommandEvent& event); void DoToggleToolbar(bool); void OnToggleStatusbar(wxCommandEvent& event); void OnToggleWindow(wxCommandEvent& event); void OnKeyDown(wxKeyEvent& event); // Keyboard void OnKeyUp(wxKeyEvent& event); void OnMouse(wxMouseEvent& event); // Mouse void OnHostMessage(wxCommandEvent& event); void OnMemcard(wxCommandEvent& event); // Misc void OnImportSave(wxCommandEvent& event); void OnExportAllSaves(wxCommandEvent& event); void OnNetPlay(wxCommandEvent& event); void OnShow_CheatsWindow(wxCommandEvent& event); void OnLoadWiiMenu(wxCommandEvent& event); void OnInstallWAD(wxCommandEvent& event); void OnFifoPlayer(wxCommandEvent& event); void OnConnectWiimote(wxCommandEvent& event); void GameListChanged(wxCommandEvent& event); void OnGameListCtrl_ItemActivated(wxListEvent& event); void OnRenderParentResize(wxSizeEvent& event); bool RendererIsFullscreen(); void StartGame(const std::string& filename); // Event table DECLARE_EVENT_TABLE(); }; int GetCmdForHotkey(unsigned int key); void OnAfterLoadCallback(); // For TASInputDlg void TASManipFunction(SPADStatus *PadStatus, int controllerID); bool TASInputHasFocus();