// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #ifdef _WIN32 #include #endif #include "Common.h" // This class lets you create a block of anonymous RAM, and then arbitrarily map views into it. // Multiple views can mirror the same section of the block, which makes it very convenient for emulating // memory mirrors. class MemArena { public: void GrabLowMemSpace(size_t size); void ReleaseSpace(); void *CreateView(s64 offset, size_t size, void *base = nullptr); void ReleaseView(void *view, size_t size); // This only finds 1 GB in 32-bit static u8 *Find4GBBase(); private: #ifdef _WIN32 HANDLE hMemoryMapping; #else int fd; #endif }; enum { MV_MIRROR_PREVIOUS = 1, MV_FAKE_VMEM = 2, MV_WII_ONLY = 4, }; struct MemoryView { u8 **out_ptr_low; u8 **out_ptr; u32 virtual_address; u32 size; u32 flags; }; // Uses a memory arena to set up an emulator-friendly memory map according to // a passed-in list of MemoryView structures. u8 *MemoryMap_Setup(const MemoryView *views, int num_views, u32 flags, MemArena *arena); void MemoryMap_Shutdown(const MemoryView *views, int num_views, u32 flags, MemArena *arena);