// Copyright 2015 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once namespace DX12 { class StaticShaderCache final { public: static void Init(); static void InvalidateMSAAShaders(); static void Shutdown(); // Pixel shaders static D3D12_SHADER_BYTECODE GetColorMatrixPixelShader(bool multisampled); static D3D12_SHADER_BYTECODE GetColorCopyPixelShader(bool multisampled); static D3D12_SHADER_BYTECODE GetDepthMatrixPixelShader(bool multisampled); static D3D12_SHADER_BYTECODE GetDepthResolveToColorPixelShader(); static D3D12_SHADER_BYTECODE GetClearPixelShader(); static D3D12_SHADER_BYTECODE GetAnaglyphPixelShader(); static D3D12_SHADER_BYTECODE GetReinterpRGBA6ToRGB8PixelShader(bool multisampled); static D3D12_SHADER_BYTECODE GetReinterpRGB8ToRGBA6PixelShader(bool multisampled); // Vertex shaders static D3D12_SHADER_BYTECODE GetSimpleVertexShader(); static D3D12_SHADER_BYTECODE GetClearVertexShader(); static D3D12_INPUT_LAYOUT_DESC GetSimpleVertexShaderInputLayout(); static D3D12_INPUT_LAYOUT_DESC GetClearVertexShaderInputLayout(); // Geometry shaders static D3D12_SHADER_BYTECODE GetClearGeometryShader(); static D3D12_SHADER_BYTECODE GetCopyGeometryShader(); }; }