// Copyright 2014 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include #include #include #include #include #include #include #include #include "Core/ActionReplay.h" #include "Core/ConfigManager.h" #include "DolphinWX/ISOProperties.h" #include "DolphinWX/WxUtils.h" #include "DolphinWX/Cheats/CreateCodeDialog.h" // Fired when an ActionReplay code is created. wxDEFINE_EVENT(UPDATE_CHEAT_LIST_EVENT, wxCommandEvent); CreateCodeDialog::CreateCodeDialog(wxWindow* const parent, const u32 address, const std::vector& _arCodes) : wxDialog(parent, wxID_ANY, _("Create AR Code")) , m_code_address(address) , arCodes(_arCodes) { wxStaticText* const label_name = new wxStaticText(this, wxID_ANY, _("Name: ")); m_textctrl_name = new wxTextCtrl(this, wxID_ANY, wxEmptyString, wxDefaultPosition, wxSize(256, -1)); wxStaticText* const label_code = new wxStaticText(this, wxID_ANY, _("Code: ")); m_textctrl_code = new wxTextCtrl(this, wxID_ANY, wxString::Format("0x%08x", address)); m_textctrl_code->Disable(); wxStaticText* const label_value = new wxStaticText(this, wxID_ANY, _("Value: ")); m_textctrl_value = new wxTextCtrl(this, wxID_ANY, "0"); m_checkbox_use_hex = new wxCheckBox(this, wxID_ANY, _("Use Hex")); m_checkbox_use_hex->SetValue(true); wxBoxSizer* const sizer_value_label = new wxBoxSizer(wxHORIZONTAL); sizer_value_label->Add(label_value, 0, wxRIGHT, 5); sizer_value_label->Add(m_checkbox_use_hex); // main sizer wxBoxSizer* const sizer_main = new wxBoxSizer(wxVERTICAL); sizer_main->Add(label_name, 0, wxALL, 5); sizer_main->Add(m_textctrl_name, 0, wxALL, 5); sizer_main->Add(label_code, 0, wxALL, 5); sizer_main->Add(m_textctrl_code, 0, wxALL, 5); sizer_main->Add(sizer_value_label, 0, wxALL, 5); sizer_main->Add(m_textctrl_value, 0, wxALL, 5); sizer_main->Add(CreateButtonSizer(wxOK | wxCANCEL | wxNO_DEFAULT), 0, wxALL, 5); Bind(wxEVT_BUTTON, &CreateCodeDialog::PressOK, this, wxID_OK); Bind(wxEVT_BUTTON, &CreateCodeDialog::PressCancel, this, wxID_CANCEL); Bind(wxEVT_CLOSE_WINDOW, &CreateCodeDialog::OnEvent_Close, this); SetSizerAndFit(sizer_main); SetFocus(); } void CreateCodeDialog::PressOK(wxCommandEvent& ev) { const wxString code_name = m_textctrl_name->GetValue(); if (code_name.empty()) { WxUtils::ShowErrorDialog(_("You must enter a name.")); return; } long code_value; int base = m_checkbox_use_hex->IsChecked() ? 16 : 10; if (!m_textctrl_value->GetValue().ToLong(&code_value, base)) { WxUtils::ShowErrorDialog(_("Invalid value.")); return; } //wxString full_code = textctrl_code->GetValue(); //full_code += ' '; //full_code += wxString::Format("0x%08x", code_value); // create the new code ActionReplay::ARCode new_cheat; new_cheat.active = false; new_cheat.name = WxStrToStr(code_name); const ActionReplay::AREntry new_entry(m_code_address, code_value); new_cheat.ops.push_back(new_entry); // pretty hacky - add the code to the gameini { CISOProperties isoprops(SConfig::GetInstance().m_LastFilename, this); // add the code to the isoproperties arcode list arCodes.push_back(new_cheat); // save the gameini isoprops.SaveGameConfig(); isoprops.ActionReplayList_Load(); // loads the new arcodes //ActionReplay::UpdateActiveList(); } // Propagate back to the parent frame to update the cheat list. GetEventHandler()->AddPendingEvent(wxCommandEvent(UPDATE_CHEAT_LIST_EVENT)); Close(); } void CreateCodeDialog::PressCancel(wxCommandEvent& ev) { Close(); } void CreateCodeDialog::OnEvent_Close(wxCloseEvent& ev) { Destroy(); }