// Copyright 2019 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "InputCommon/DynamicInputTextureConfiguration.h" #include #include #include #include #include #include "Common/CommonPaths.h" #include "Common/File.h" #include "Common/FileUtil.h" #include "Common/Logging/Log.h" #include "Common/StringUtil.h" #include "Core/ConfigManager.h" #include "Core/Core.h" #include "InputCommon/ControllerEmu/ControllerEmu.h" #include "InputCommon/ImageOperations.h" #include "VideoCommon/RenderBase.h" namespace { std::string GetStreamAsString(std::ifstream& stream) { std::stringstream ss; ss << stream.rdbuf(); return ss.str(); } } // namespace namespace InputCommon { DynamicInputTextureConfiguration::DynamicInputTextureConfiguration(const std::string& json_file) { std::ifstream json_stream; File::OpenFStream(json_stream, json_file, std::ios_base::in); if (!json_stream.is_open()) { ERROR_LOG_FMT(VIDEO, "Failed to load dynamic input json file '{}'", json_file); m_valid = false; return; } picojson::value out; const auto error = picojson::parse(out, GetStreamAsString(json_stream)); if (!error.empty()) { ERROR_LOG_FMT(VIDEO, "Failed to load dynamic input json file '{}' due to parse error: {}", json_file, error); m_valid = false; return; } const picojson::value& output_textures_json = out.get("output_textures"); if (!output_textures_json.is()) { ERROR_LOG_FMT( VIDEO, "Failed to load dynamic input json file '{}' because 'output_textures' is missing or " "was not of type object", json_file); m_valid = false; return; } const picojson::value& preserve_aspect_ratio_json = out.get("preserve_aspect_ratio"); bool preserve_aspect_ratio = true; if (preserve_aspect_ratio_json.is()) { preserve_aspect_ratio = preserve_aspect_ratio_json.get(); } const picojson::value& generated_folder_name_json = out.get("generated_folder_name"); const std::string& game_id = SConfig::GetInstance().GetGameID(); std::string generated_folder_name = fmt::format("{}_Generated", game_id); if (generated_folder_name_json.is()) { generated_folder_name = generated_folder_name_json.get(); } const picojson::value& default_host_controls_json = out.get("default_host_controls"); picojson::object default_host_controls; if (default_host_controls_json.is()) { default_host_controls = default_host_controls_json.get(); } const auto output_textures = output_textures_json.get(); for (auto& [name, data] : output_textures) { DynamicInputTextureData texture_data; texture_data.m_hires_texture_name = name; // Required fields const picojson::value& image = data.get("image"); const picojson::value& emulated_controls = data.get("emulated_controls"); if (!image.is() || !emulated_controls.is()) { ERROR_LOG_FMT(VIDEO, "Failed to load dynamic input json file '{}' because required fields " "'image', or 'emulated_controls' are either " "missing or the incorrect type", json_file); m_valid = false; return; } texture_data.m_image_name = image.to_str(); texture_data.m_preserve_aspect_ratio = preserve_aspect_ratio; texture_data.m_generated_folder_name = generated_folder_name; SplitPath(json_file, &m_base_path, nullptr, nullptr); const std::string image_full_path = m_base_path + texture_data.m_image_name; if (!File::Exists(image_full_path)) { ERROR_LOG_FMT(VIDEO, "Failed to load dynamic input json file '{}' because the image '{}' " "could not be loaded", json_file, image_full_path); m_valid = false; return; } const auto& emulated_controls_json = emulated_controls.get(); for (auto& [emulated_controller_name, map] : emulated_controls_json) { if (!map.is()) { ERROR_LOG_FMT(VIDEO, "Failed to load dynamic input json file '{}' because 'emulated_controls' " "map key '{}' is incorrect type. Expected map ", json_file, emulated_controller_name); m_valid = false; return; } auto& key_to_regions = texture_data.m_emulated_controllers[emulated_controller_name]; for (auto& [emulated_control, regions_array] : map.get()) { if (!regions_array.is()) { ERROR_LOG_FMT( VIDEO, "Failed to load dynamic input json file '{}' because emulated controller '{}' " "key '{}' has incorrect value type. Expected array ", json_file, emulated_controller_name, emulated_control); m_valid = false; return; } std::vector region_rects; for (auto& region : regions_array.get()) { Rect r; if (!region.is()) { ERROR_LOG_FMT( VIDEO, "Failed to load dynamic input json file '{}' because emulated controller '{}' " "key '{}' has a region with the incorrect type. Expected array ", json_file, emulated_controller_name, emulated_control); m_valid = false; return; } auto region_offsets = region.get(); if (region_offsets.size() != 4) { ERROR_LOG_FMT( VIDEO, "Failed to load dynamic input json file '{}' because emulated controller '{}' " "key '{}' has a region that does not have 4 offsets (left, top, right, " "bottom).", json_file, emulated_controller_name, emulated_control); m_valid = false; return; } if (!std::all_of(region_offsets.begin(), region_offsets.end(), [](picojson::value val) { return val.is(); })) { ERROR_LOG_FMT( VIDEO, "Failed to load dynamic input json file '{}' because emulated controller '{}' " "key '{}' has a region that has the incorrect offset type.", json_file, emulated_controller_name, emulated_control); m_valid = false; return; } r.left = static_cast(region_offsets[0].get()); r.top = static_cast(region_offsets[1].get()); r.right = static_cast(region_offsets[2].get()); r.bottom = static_cast(region_offsets[3].get()); region_rects.push_back(r); } key_to_regions.insert_or_assign(emulated_control, std::move(region_rects)); } } // Default to the default controls but overwrite if the creator // has provided something specific picojson::object host_controls = default_host_controls; const picojson::value& host_controls_json = data.get("host_controls"); if (host_controls_json.is()) { host_controls = host_controls_json.get(); } if (host_controls.empty()) { ERROR_LOG_FMT(VIDEO, "Failed to load dynamic input json file '{}' because field " "'host_controls' is missing ", json_file); m_valid = false; return; } for (auto& [host_device, map] : host_controls) { if (!map.is()) { ERROR_LOG_FMT(VIDEO, "Failed to load dynamic input json file '{}' because 'host_controls' " "map key '{}' is incorrect type ", json_file, host_device); m_valid = false; return; } auto& host_control_to_imagename = texture_data.m_host_devices[host_device]; for (auto& [host_control, image_name] : map.get()) { host_control_to_imagename.insert_or_assign(host_control, image_name.to_str()); } } m_dynamic_input_textures.emplace_back(std::move(texture_data)); } } DynamicInputTextureConfiguration::~DynamicInputTextureConfiguration() = default; void DynamicInputTextureConfiguration::GenerateTextures(const IniFile::Section* sec, const std::string& controller_name) const { bool any_dirty = false; for (const auto& texture_data : m_dynamic_input_textures) { any_dirty |= GenerateTexture(sec, controller_name, texture_data); } if (!any_dirty) return; if (Core::GetState() == Core::State::Starting) return; if (!g_renderer) return; g_renderer->ForceReloadTextures(); } bool DynamicInputTextureConfiguration::GenerateTexture( const IniFile::Section* sec, const std::string& controller_name, const DynamicInputTextureData& texture_data) const { std::string device_name; if (!sec->Get("Device", &device_name)) { return false; } auto emulated_controls_iter = texture_data.m_emulated_controllers.find(controller_name); if (emulated_controls_iter == texture_data.m_emulated_controllers.end()) { return false; } bool device_found = true; auto host_devices_iter = texture_data.m_host_devices.find(device_name); if (host_devices_iter == texture_data.m_host_devices.end()) { // If we fail to find our exact device, // it's possible the creator doesn't care (single player game) // and has used a wildcard for any device host_devices_iter = texture_data.m_host_devices.find(""); if (host_devices_iter == texture_data.m_host_devices.end()) { device_found = false; } } // Two copies of the loaded texture // The first one is used as a fallback if a key or device isn't mapped // the second one is used as the final image to write to the textures directory const auto original_image = LoadImage(m_base_path + texture_data.m_image_name); auto image_to_write = original_image; bool dirty = false; for (auto& [emulated_key, rects] : emulated_controls_iter->second) { // TODO: Remove this line when we move to C++20 auto& rects_ref = rects; auto apply_original = [&] { for (const auto& rect : rects_ref) { CopyImageRegion(*original_image, *image_to_write, rect, rect); dirty = true; } }; if (!device_found) { // If we get here, that means the controller is set to a // device not exposed to the pack // We still apply the original image, in case the user // switched devices and wants to see the changes apply_original(); continue; } std::string host_key; sec->Get(emulated_key, &host_key); const auto input_image_iter = host_devices_iter->second.find(host_key); if (input_image_iter == host_devices_iter->second.end()) { apply_original(); } else { const auto host_key_image = LoadImage(m_base_path + input_image_iter->second); for (const auto& rect : rects) { InputCommon::ImagePixelData pixel_data; if (host_key_image->width == rect.GetWidth() && host_key_image->height == rect.GetHeight()) { pixel_data = *host_key_image; } else if (texture_data.m_preserve_aspect_ratio) { pixel_data = ResizeKeepAspectRatio(ResizeMode::Nearest, *host_key_image, rect.GetWidth(), rect.GetHeight(), Pixel{0, 0, 0, 0}); } else { pixel_data = Resize(ResizeMode::Nearest, *host_key_image, rect.GetWidth(), rect.GetHeight()); } CopyImageRegion(pixel_data, *image_to_write, Rect{0, 0, rect.GetWidth(), rect.GetHeight()}, rect); dirty = true; } } } if (dirty) { const std::string& game_id = SConfig::GetInstance().GetGameID(); const auto hi_res_folder = File::GetUserPath(D_HIRESTEXTURES_IDX) + texture_data.m_generated_folder_name; if (!File::IsDirectory(hi_res_folder)) { File::CreateDir(hi_res_folder); } WriteImage(hi_res_folder + DIR_SEP + texture_data.m_hires_texture_name, *image_to_write); const auto game_id_folder = hi_res_folder + DIR_SEP + "gameids"; if (!File::IsDirectory(game_id_folder)) { File::CreateDir(game_id_folder); } File::CreateEmptyFile(game_id_folder + DIR_SEP + game_id + ".txt"); return true; } return false; } } // namespace InputCommon