// Copyright 2015 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include "ShaderCache.h" namespace DX12 { class ShaderConstantsManager final { public: static void Init(); static void Shutdown(); static bool LoadAndSetGeometryShaderConstants(); static bool LoadAndSetPixelShaderConstants(); static bool LoadAndSetVertexShaderConstants(); }; }