# Translation of dolphin-emu.pot to LANGUAGE # Copyright (C) 2003-2013 # This file is distributed under the same license as the dolphin-emu package. # # Translators: # Garteal , 2013-2014 # MADCreations , 2011 # Marinus Schot , 2013 # Pierre Bourdon , 2014 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:151 msgid "" msgstr "" "Project-Id-Version: Dolphin Emulator\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2015-06-04 09:46+0000\n" "PO-Revision-Date: 2014-06-07 08:16+0000\n" "Last-Translator: Pierre Bourdon \n" "Language-Team: Dutch (http://www.transifex.com/projects/p/dolphin-emu/" "language/nl/)\n" "Language: nl\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: Source/Core/DolphinWX/AboutDolphin.cpp:56 msgid "" "\n" "Dolphin is a free and open-source GameCube and Wii emulator.\n" "\n" "This software should not be used to play games you do not legally own.\n" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:527 msgid " (internal IP)" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:269 msgid " (too many to display)" msgstr "(te veel om weer te geven)" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:106 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:416 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:454 msgid " Game : " msgstr " Spel :" #: Source/Core/DolphinWX/InputConfigDiag.cpp:588 msgid "! NOT" msgstr "! NIET" #: Source/Core/Core/HW/GCMemcard.cpp:31 #, c-format msgid "" "\"%s\" does not exist.\n" " Create a new 16MB Memcard?" msgstr "" "\"%s\" bestaat niet.\n" "Wilt u een nieuwe 16MB geheugenkaart aanmaken?" #: Source/Core/DiscIO/CompressedBlob.cpp:177 #, fuzzy, c-format msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt." msgstr "" "Het lukte niet om %s te comprimeren. Waarschijnlijk is de image corrupt." #: Source/Core/DiscIO/CompressedBlob.cpp:153 #, fuzzy, c-format msgid "\"%s\" is already compressed! Cannot compress it further." msgstr "%s is al gecomprimeerd! Kan niet nog meer comprimeren." #: Source/Core/Core/CoreParameter.cpp:178 #, c-format msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." msgstr "\"%s\" is een onjuist GCM/ISO bestand of het is geen GC/Wii ISO." #: Source/Core/DolphinWX/MemcardManager.cpp:201 #, c-format msgid "%1$sCopy%1$s" msgstr "%1$sKopieer%1$s" #: Source/Core/VideoBackends/D3D/main.cpp:116 #, c-format msgid "%d samples" msgstr "%d samples" #: Source/Core/VideoBackends/D3D/main.cpp:114 #, c-format msgid "%d samples (quality level %d)" msgstr "%d samples (kwaliteitsniveau %d)" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:66 #, c-format msgid "" "%s\n" "was not loaded because it has the same internal filename as previously " "loaded save\n" "%s" msgstr "" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:86 #, c-format msgid "" "%s\n" "was not loaded because it is an invalid gci.\n" " File size (%) does not match the size recorded in the header (%d)" msgstr "" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:77 #, c-format msgid "" "%s\n" "was not loaded because it is an invalid gci.\n" " Number of blocks claimed to be %d" msgstr "" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:116 #, c-format msgid "" "%s\n" "was not loaded because there are not enough free blocks on virtual memorycard" msgstr "" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:107 #, c-format msgid "" "%s\n" "was not loaded because there is less than 10%% free space on the memorycard\n" "Total Blocks: %d; Free Blocks: %d" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:422 #, c-format msgid "%s (Disc %i)" msgstr "" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:192 #: Source/Core/Core/HW/WiiSaveCrypted.cpp:371 #, c-format msgid "%s already exists, overwrite?" msgstr "%s bestaat al, wilt u het vervangen?" #: Source/Core/Core/HW/GCMemcard.cpp:56 #, c-format msgid "" "%s failed to load as a memorycard \n" " Card file size is invalid (0x%x bytes)" msgstr "" "%s kon niet worden geladen als een geheugenkaart\\n\n" "Bestandsgrootte op kaart is onjuist (0x%x bytes)" #: Source/Core/Core/HW/GCMemcard.cpp:71 #, c-format msgid "" "%s failed to load as a memorycard \n" " Card size is invalid (0x%x bytes)" msgstr "" "%s kon niet worden geladen als een geheugenkaart\\n\n" "Kaartgrootte is onjuist (0x%x bytes)" #: Source/Core/Core/HW/GCMemcard.cpp:51 #, c-format msgid "" "%s failed to load as a memorycard \n" "file is not large enough to be a valid memory card file (0x%x bytes)" msgstr "" "%s kon niet worden geladen als een geheugenkaart \\n\n" "Bestand is niet groot genoeg om een geldige geheugenkaart bestand te zijn (0x" "%x bytes)" #: Source/Core/Core/MemTools.cpp:103 #, c-format msgid "%s failed: kr=%x" msgstr "%s gefaald: kr=%x" #: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:219 #, c-format msgid "" "%s is not a directory, failed to move to *.original.\n" " Verify your write permissions or move the file outside of Dolphin" msgstr "" #: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:213 #, c-format msgid "%s was not a directory, moved to *.original" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:207 #, c-format msgid "%sDelete%s" msgstr "%sVerwijder%s" #: Source/Core/DolphinWX/MemcardManager.cpp:205 #, c-format msgid "%sExport GCI%s" msgstr "%sExporteer GCI%s" #: Source/Core/DolphinWX/MemcardManager.cpp:203 #, c-format msgid "%sImport GCI%s" msgstr "%sImporteer GCI%s" #: Source/Core/DolphinWX/MemcardManager.cpp:786 #, c-format msgid "%u Free Blocks; %u Free Dir Entries" msgstr "%u Vrije Blokken; %u Vrije Bestands Invoer" #: Source/Core/DolphinWX/InputConfigDiag.cpp:587 msgid "&& AND" msgstr "&& EN" #: Source/Core/DolphinWX/FrameTools.cpp:385 msgid "&About..." msgstr "&Over..." #: Source/Core/DolphinWX/FrameTools.cpp:231 #, fuzzy msgid "&Audio Settings" msgstr "Geluids Instellingen" #: Source/Core/DolphinWX/FrameTools.cpp:134 #, fuzzy msgid "&Boot from DVD Backup..." msgstr "&Start van DVD Drive..." #: Source/Core/DolphinWX/FrameTools.cpp:285 msgid "&Breakpoints" msgstr "&Breekpunten" #: Source/Core/DolphinWX/FrameTools.cpp:146 msgid "&Browse for ISOs..." msgstr "&Blader voor ISOs..." #: Source/Core/DolphinWX/FrameTools.cpp:247 #, fuzzy msgid "&Cheat Manager" msgstr "&Cheats Manager" #: Source/Core/DolphinWX/FrameTools.cpp:232 #, fuzzy msgid "&Controller Settings" msgstr "&Sneltoets Instellingen " #: Source/Core/DolphinWX/GameListCtrl.cpp:859 msgid "&Delete ISO..." msgstr "&Verwijder ISO..." #: Source/Core/DolphinWX/GameListCtrl.cpp:886 msgid "&Delete selected ISOs..." msgstr "&Verwijder geselecteerde ISOs..." #: Source/Core/DolphinWX/FrameTools.cpp:200 msgid "&Emulation" msgstr "&Emulatie" #: Source/Core/DolphinWX/FrameTools.cpp:149 msgid "&File" msgstr "&Bestand" #: Source/Core/DolphinWX/FrameTools.cpp:424 msgid "&Frame Advance" msgstr "&Frame Avanceren" #: Source/Core/DolphinWX/FrameTools.cpp:441 msgid "&Fullscreen" msgstr "&Volledig Scherm" #: Source/Core/DolphinWX/FrameTools.cpp:383 msgid "&GitHub Repository" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:230 msgid "&Graphics Settings" msgstr "&Grafische Instellingen " #: Source/Core/DolphinWX/FrameTools.cpp:386 msgid "&Help" msgstr "&Help" #: Source/Core/DolphinWX/FrameTools.cpp:234 msgid "&Hotkey Settings" msgstr "&Sneltoets Instellingen " #: Source/Core/DolphinWX/FrameTools.cpp:287 msgid "&JIT" msgstr "&JIT" #: Source/Core/DolphinWX/FrameTools.cpp:233 msgid "&Key Shortcuts" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:174 msgid "&Load State" msgstr "&Laad staat" #: Source/Core/DolphinWX/FrameTools.cpp:244 msgid "&Memcard Manager (GC)" msgstr "&Geheugenkaart Manager (GC) " #: Source/Core/DolphinWX/FrameTools.cpp:286 msgid "&Memory" msgstr "&Geheugen " #: Source/Core/DolphinWX/FrameTools.cpp:224 msgid "&Movie" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:402 msgid "&Open..." msgstr "&Open..." #: Source/Core/DolphinWX/FrameTools.cpp:240 msgid "&Options" msgstr "&Opties " #: Source/Core/DolphinWX/FrameTools.cpp:413 msgid "&Pause" msgstr "&Pauze" #: Source/Core/DolphinWX/FrameTools.cpp:415 msgid "&Play" msgstr "&Speel " #: Source/Core/DolphinWX/GameListCtrl.cpp:841 msgid "&Properties" msgstr "&Eigenschappen " #: Source/Core/DolphinWX/FrameTools.cpp:437 #, fuzzy msgid "&Read-Only Mode" msgstr "&Alleen-lezen modus" #: Source/Core/DolphinWX/FrameTools.cpp:408 msgid "&Refresh List" msgstr "&Lijst Vernieuwen " #: Source/Core/DolphinWX/FrameTools.cpp:283 msgid "&Registers" msgstr "&Registers" #: Source/Core/DolphinWX/FrameTools.cpp:421 msgid "&Reset" msgstr "&Reset" #: Source/Core/DolphinWX/FrameTools.cpp:288 msgid "&Sound" msgstr "&Geluid " #: Source/Core/DolphinWX/FrameTools.cpp:418 msgid "&Stop" msgstr "&Stop" #: Source/Core/DolphinWX/FrameTools.cpp:266 msgid "&Tools" msgstr "&Tools" #: Source/Core/DolphinWX/FrameTools.cpp:289 msgid "&Video" msgstr "&Video" #: Source/Core/DolphinWX/FrameTools.cpp:370 msgid "&View" msgstr "&Bekijk " #: Source/Core/DolphinWX/FrameTools.cpp:284 #, fuzzy msgid "&Watch" msgstr "Patches" #: Source/Core/DolphinWX/FrameTools.cpp:381 msgid "&Website" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:842 msgid "&Wiki" msgstr "&Wiki" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:55 msgid "(Error: Bad host)" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:59 #, fuzzy msgid "(Error: Disconnected)" msgstr "Niet verbonden" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:57 msgid "(Error: Dolphin too old)" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:61 msgid "(Error: Socket)" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:63 msgid "(Error: Timeout)" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:65 #, fuzzy msgid "(Error: Unknown)" msgstr "Onbekend" #: Source/Core/DolphinWX/AboutDolphin.cpp:51 msgid "" "(c) 2003-2015+ Dolphin Team. \"GameCube\" and \"Wii\" are trademarks of " "Nintendo. Dolphin is not affiliated with Nintendo in any way." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:724 msgid "(off)" msgstr "(uit) " #: Source/Core/DolphinWX/InputConfigDiag.cpp:589 msgid "+ ADD" msgstr "+ ADD" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:352 msgid "1.5x Native (960x792)" msgstr "1.5x Native (960x792)" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:43 msgid "16-bit" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:352 msgid "1x Native (640x528)" msgstr "1x Native (640x528)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:353 msgid "2.5x Native (1600x1320)" msgstr "2.5x Native (1600x1320)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:352 msgid "2x Native (1280x1056)" msgstr "2x Native (1280x1056)" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:43 msgid "32-bit" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:353 msgid "3x Native (1920x1584)" msgstr "3x Native (1920x1584)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:353 msgid "4x Native (2560x2112)" msgstr "4x Native (2560x2112)" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:43 msgid "8-bit" msgstr "" #: Source/Core/DolphinWX/PatchAddEdit.cpp:40 msgid "" msgstr " " #: Source/Core/DolphinWX/VideoConfigDiag.cpp:279 msgid "" msgstr " " #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:26 msgid "" msgstr "" #: Source/Core/DolphinWX/HotkeyDlg.cpp:170 msgid "" msgstr "" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:72 #, fuzzy msgid "" msgstr "Systeem Taal:" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:292 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:348 #, fuzzy msgid "A NetPlay window is already open!" msgstr "Er is al een NetPlay venster geopend!" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:130 #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:162 msgid "A game is not currently running." msgstr "Er staat geen spel aan." #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:320 #, fuzzy msgid "" "A supported Bluetooth device could not be found.\n" "You must manually connect your Wiimotes." msgstr "" "Er is geen ondersteunde bluetooth apparaat gevonden.\n" "Koppel je Wiimotes handmadig aan het systeem." #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:118 #, fuzzy msgid "" "ALERT:\n" "\n" "Netplay will only work with the following settings:\n" " - DSP Emulator Engine Must be the same on all computers!\n" " - DSP on Dedicated Thread [OFF]\n" " - Manually set the extensions for each Wiimote\n" "\n" "All players should use the same Dolphin version and settings.\n" "All memory cards must be identical between players or disabled.\n" "Wiimote support is probably terrible. Don't use it.\n" "\n" "If connecting directly host must have the chosen UDP port open/forwarded!\n" msgstr "" "ALERT:\n" "\n" "Netplay zal op dit moment alleen goed werken wanneer je de volgende " "instellingen gebruikt:\n" " - Dual Core [UIT]\n" " - DSP Emulator Engine moet hetzelfde zijn op alle computers!\n" " - DSP op toegeweide thread [UIT]\n" " - Framelimit NIET op [Audio]\n" " - De extensies van elke Wiimote handmatig instellen\n" "\n" "Alle spelers moeten dezelfde Dolphin versie en instellingen gebruiken.\n" "Schakel alle geheugenkaarten uit of stuur ze naar alle spelers voor het " "spelen.\n" "Wiimote ondersteuning is niet optimaal.\n" "\n" "Je moet de TCP poort forwarden voor het hosten!\n" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:49 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:34 msgid "AM-Baseboard" msgstr "AM-Baseboard" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:117 #: Source/Core/DolphinWX/ISOProperties.cpp:322 msgid "AR Codes" msgstr "AR Codes" #: Source/Core/DolphinWX/AboutDolphin.h:14 msgid "About Dolphin" msgstr "Over Dolphin" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:494 msgid "Accuracy:" msgstr "Accuratie:" #: Source/Core/DolphinWX/HotkeyDlg.cpp:313 msgid "Action" msgstr "Actie" #: Source/Core/Core/ARDecrypt.cpp:478 #, c-format msgid "" "Action Replay Code Decryption Error:\n" "Parity Check Failed\n" "\n" "Culprit Code:\n" "%s" msgstr "" "Action Replay Code Decodering Fout:\n" "Pariteitscontrole mislukt\n" "\n" "Verantwoordelijke code:\n" "%s" #: Source/Core/Core/ActionReplay.cpp:476 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" msgstr "" "Action Replay Fout: Verkeerde grootte (%08x : address = %08x) in Voeg Code " "Toe (%s)" #: Source/Core/Core/ActionReplay.cpp:564 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " "(%s)" msgstr "" "Action Replay Fout: Verkeerde grootte (%08x : adres = %08x) in Vul en Schuif " "(%s)" #: Source/Core/Core/ActionReplay.cpp:356 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " "Fill (%s)" msgstr "" "Action Replay Fout: Verkeerde grootte (%08x : adres = %08x) in Ram Schrijf " "En Vul (%s)" #: Source/Core/Core/ActionReplay.cpp:416 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Write To " "Pointer (%s)" msgstr "" "Action Replay Fout: Verkeerde grootte (%08x : adres = %08x) in Schrijf Naar " "Pointer (%s)" #: Source/Core/Core/ActionReplay.cpp:611 #, c-format msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" msgstr "Action Replay Fout: Verkeerde waarde (%08x) in Geheugen Kopie (%s)" #: Source/Core/Core/ActionReplay.cpp:491 #, c-format msgid "" "Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n" "Master codes are not needed. Do not use master codes." msgstr "" "Action Replay Fout: Master Code en Schrijf naar CCXXXXXX niet " "geimplementeerd (%s)\\n\n" "Master codes zijn niet nodig. Gebruik geen master codes." #: Source/Core/Core/ActionReplay.cpp:181 #, c-format msgid "Action Replay Error: invalid AR code line: %s" msgstr "Action Replay Fout: foutive AR code regel: %s" #: Source/Core/Core/ActionReplay.cpp:727 #, c-format msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" msgstr "Action Replay: Conditionele Code: Onjuiste Grootte %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:695 #, c-format msgid "Action Replay: Invalid Normal Code Type %08x (%s)" msgstr "Action Replay: Onjuiste Normal Code Type %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:751 #, c-format msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" msgstr "Action Replay: Normal Code %i: Onjuist subtype %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:647 #, c-format msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" msgstr "Action Replay: Normal Code 0: Onjuist Subtype %08x (%s)" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:181 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:203 msgid "Adapter Detected" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:160 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:205 msgid "Adapter Not Detected" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:263 msgid "Adapter:" msgstr "Adapter:" #: Source/Core/DolphinWX/WXInputBase.cpp:68 #: Source/Core/DolphinWX/PatchAddEdit.cpp:80 msgid "Add" msgstr "Voeg toe" #: Source/Core/DolphinWX/ISOProperties.cpp:1462 msgid "Add ActionReplay Code" msgstr "Voeg een ActionReplay Code toe" #: Source/Core/DolphinWX/ISOProperties.cpp:1382 msgid "Add Patch" msgstr "Voeg een Patch toe" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:38 #: Source/Core/DolphinWX/ISOProperties.cpp:434 #: Source/Core/DolphinWX/ISOProperties.cpp:455 msgid "Add..." msgstr "Voeg toe..." #: Source/Core/DolphinWX/InputConfigDiag.cpp:840 msgid "Adjust the analog control pressure required to activate buttons." msgstr "" "Stel de vereiste analoge control drukgevoeligheid in om de knop te activeren." #: Source/Core/DolphinWX/Config/ConfigMain.cpp:76 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:537 msgid "Advanced" msgstr "Geavanceerd" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:87 msgid "Advanced Settings" msgstr "Geavanceerde Instellingen" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:43 #: Source/Core/DolphinWX/FrameTools.cpp:692 msgid "All GC/Wii files (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)" msgstr "Alle GC/Wii bestanden (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1171 msgid "All GameCube GCM files (gcm)" msgstr "Alle GameCube GCM bestanden (gcm)" #: Source/Core/DolphinWX/FrameTools.cpp:1616 #: Source/Core/DolphinWX/FrameTools.cpp:1630 msgid "All Save States (sav, s##)" msgstr "Alle Save Staten (sav, s##)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1169 msgid "All Wii ISO files (iso)" msgstr "Alle Wii ISO Bestanden (iso)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1189 msgid "All compressed GC/Wii ISO files (gcz)" msgstr "Alle gecomprimeerde GC/Wii ISO-bestanden (GCZ)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:265 msgid "Analyze" msgstr "Analyseer" #: Source/Core/InputCommon/ControllerEmu.cpp:206 msgid "Angle" msgstr "Hoek" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:385 msgid "Anisotropic Filtering:" msgstr "Anisotropic Filtering:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:369 msgid "Anti-Aliasing:" msgstr "Anti-Aliasing:" #: Source/Core/DolphinWX/ISOProperties.cpp:481 #, fuzzy msgid "Apploader Date:" msgstr "Apploader :" #: Source/Core/DiscIO/VolumeDirectory.cpp:300 msgid "Apploader is the wrong size...is it really an apploader?" msgstr "Apploader heeft de verkeerde grootte.. is het wel echt een Apploader?" #: Source/Core/DiscIO/VolumeDirectory.cpp:294 msgid "Apploader unable to load from file" msgstr "Apploader kan het bestand niet laden" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:77 msgid "Apploader:" msgstr "Apploader :" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:124 msgid "Apply" msgstr "Toepassen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:141 msgid "" "Apply a post-processing effect after finishing a frame.\n" "\n" "If unsure, select (off)." msgstr "" "Pas een Post-Processing effect toe na het verwerken van een frame. \n" "\n" "In geval van twijfel selecteer (uit)." #: Source/Core/DolphinWX/InputConfigDiag.cpp:697 #, c-format msgid "Are you sure you want to delete \"%s\"?" msgstr "Weet je zeker dat je \"%s\"? wilt verwijderen?" #: Source/Core/DolphinWX/GameListCtrl.cpp:998 msgid "" "Are you sure you want to delete these files?\n" "They will be gone forever!" msgstr "" "Weet je zeker dat je dit bestand wilt verwijderen?\n" "Deze gegevens zijn niet terug te halen!" #: Source/Core/DolphinWX/GameListCtrl.cpp:989 msgid "Are you sure you want to delete this file? It will be gone forever!" msgstr "" "Weet je zeker dat je dit bestand wilt verwijderen? Deze gegevens zijn niet " "terug te halen!" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:364 #, fuzzy msgid "Are you trying to use the same file in both slots?" msgstr "" "Kan dat bestand niet als geheugenkaart gebruiken. \n" "Probeer je hetzelfde bestand in beide slots te gebruiken?" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:33 msgid "Arm JIT (experimental)" msgstr "Arm JIT (Experimenteel)" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:35 #, fuzzy msgid "Arm64 JIT (experimental)" msgstr "Arm JIT (Experimenteel)" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:65 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:296 msgid "Aspect Ratio:" msgstr "Beeldverhouding:" #: Source/Core/DolphinWX/FrameAui.cpp:75 msgid "At least one pane must remain open." msgstr "Er moet tenminste één paneel open blijven." #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:65 #, fuzzy msgid "" "Attempt to detect and skip wait-loops.\n" "If unsure, leave this checked." msgstr "" "Maak de scène als een wireframe.\n" "Dit is alleen handig voor debugging doeleinden.\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/DolphinWX/Config/ConfigMain.cpp:72 #: Source/Core/DolphinWX/FrameTools.cpp:567 msgid "Audio" msgstr "Geluid" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:66 msgid "Audio Backend:" msgstr "Geluid Backend:" #: Source/Core/DolphinWX/FrameTools.cpp:567 #, fuzzy msgid "Audio settings" msgstr "Wiimote instellingen" #: Source/Core/AudioCommon/AOSoundStream.cpp:27 msgid "AudioCommon: Error opening AO device.\n" msgstr "AudioCommon: Fout bij het openen van een AO toestel. \n" #: Source/Core/DolphinWX/ISOProperties.cpp:141 #, fuzzy msgid "Australia" msgstr "Italië" #: Source/Core/DolphinWX/AboutDolphin.cpp:61 msgid "Authors" msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:50 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:294 msgid "Auto" msgstr "Auto" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:351 msgid "Auto (Multiple of 640x528)" msgstr "Auto (Veelvoud van 640x528)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:351 msgid "Auto (Window Size)" msgstr "Automatisch (Venster Grootte)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:315 msgid "Auto adjust Window Size" msgstr "Venster grootte automatisch aanpassen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:100 msgid "" "Automatically adjusts the window size to your internal resolution.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Past de venster grootte automatisch aan aan je interne resolutie.\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/Core/HW/GCMemcardDirectory.cpp:530 msgid "BAT Incorrect, Dolphin will now exit" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:763 msgid "BP register " msgstr "BP register " #: Source/Core/DolphinWX/WXInputBase.cpp:19 msgid "Back" msgstr "Terug" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:71 msgid "Backend Settings" msgstr "Backend Instellingen" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:58 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:235 msgid "Backend:" msgstr "Geluids backend:" #: Source/Core/Core/HotkeyManager.cpp:228 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:246 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:299 #: Source/Core/Core/HW/GCPadEmu.cpp:85 msgid "Background Input" msgstr "Achtergrond invoer" #: Source/Core/InputCommon/ControllerEmu.cpp:188 msgid "Backward" msgstr "Terug" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:283 msgid "Balance Board" msgstr "Balance Board" #: Source/Core/DolphinWX/GameListCtrl.cpp:268 #: Source/Core/DolphinWX/MemcardManager.cpp:644 #: Source/Core/DolphinWX/FrameTools.cpp:355 msgid "Banner" msgstr "Banner" #: Source/Core/DolphinWX/ISOProperties.cpp:593 msgid "Banner Details" msgstr "Banner Details" #: Source/Core/DolphinWX/ISOProperties.cpp:549 msgid "Banner:" msgstr "Banner:" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:61 msgid "Bar" msgstr "Balk" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:322 msgid "Basic" msgstr "Basis" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:81 msgid "Basic Settings" msgstr "Basis Instellingen" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:26 msgid "Bass" msgstr "Bass" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:304 msgid "Battery" msgstr "" #: Source/Core/Core/HW/GCMemcard.cpp:147 msgid "Block Allocation Table checksum failed" msgstr "Block Allocation Table checksum is mislukt" #: Source/Core/DolphinWX/MemcardManager.cpp:648 msgid "Blocks" msgstr "Blokken" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:25 msgid "Blue" msgstr "Blauw" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28 msgid "Blue Left" msgstr "Blauw Links" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:29 msgid "Blue Right" msgstr "Blauw Rechts" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:594 #, fuzzy msgid "Borderless Fullscreen" msgstr "Volledig Scherm Inschakelen" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:338 msgid "Bottom" msgstr "Onder" #: Source/Core/DolphinWX/InputConfigDiag.cpp:250 #, c-format msgid "Bound Controls: %lu" msgstr "Gekoppelde controls: %lu" #: Source/Core/DolphinWX/AboutDolphin.cpp:52 #, c-format msgid "Branch: %s" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:381 msgid "Broken" msgstr "Defect" #: Source/Core/DolphinWX/FrameTools.cpp:558 msgid "Browse" msgstr "Zoek" #: Source/Core/DolphinWX/GameListCtrl.cpp:221 msgid "Browse for a directory to add" msgstr "Zoek een folder om toe te voegen" #: Source/Core/DolphinWX/FrameTools.cpp:558 msgid "Browse for an ISO directory..." msgstr "Zoek een ISO folder" #: Source/Core/DolphinWX/GameListCtrl.cpp:1058 msgid "Browse for output directory" msgstr "Zoek een uitvoer folder" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:194 msgid "Buffer:" msgstr "Buffer:" #: Source/Core/DolphinWX/TASInputDlg.cpp:122 #: Source/Core/DolphinWX/TASInputDlg.cpp:228 #: Source/Core/DolphinWX/TASInputDlg.cpp:328 #: Source/Core/Core/HW/GCPadEmu.cpp:61 msgid "Buttons" msgstr "Knoppen" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:83 msgid "Bypass XFB" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:337 msgid "" "Bypass the clearing of the data cache by the DCBZ instruction. Usually leave " "this option disabled." msgstr "" "Voorkomt het legen van de data cache door de DCBZ instructie. Laat deze " "optie meestal ongeactiveerd. " #: Source/Core/DolphinWX/TASInputDlg.cpp:312 msgid "C Stick" msgstr "C Stick" #: Source/Core/Core/HW/GCPadEmu.cpp:67 msgid "C-Stick" msgstr "C-Stick" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:774 #, fuzzy msgid "CP register " msgstr "BP register " #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:62 msgid "CPU Emulator Engine" msgstr "CPU Emulatie Motor" #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:52 #, fuzzy msgid "CPU Options" msgstr "Opties" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:134 msgid "" "Cache custom textures to system RAM on startup.\n" "This can require exponentially more RAM but fixes possible stuttering.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:111 #, fuzzy msgid "" "Calculates lighting of 3D objects per-pixel rather than per-vertex, " "smoothing out the appearance of lit polygons and making individual triangles " "less noticeable.\n" "Rarely causes slowdowns or graphical issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Bereken belichting van 3D graphics per-pixel, in plaats van per vertex.\n" "Verlaagt de emulatiesnelheid met een aantal procent (afhankelijk van je " "grafische kaart).\n" "Dit is meestal een veilige toevoeging, maar kan in sommige gevallen " "problemen opleveren.\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1876 #, fuzzy, c-format msgid "Can't find Wiimote by connection handle %02x" msgstr "Kan Wiimote met verbinding %02x niet vinden" #: Source/Core/Core/HW/DVDInterface.cpp:343 msgid "Can't read from DVD_Plugin - DVD-Interface: Fatal Error" msgstr "Kan niet lezen van DVD_Plugin - DVD-Interface: Fatale Error" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:126 #: Source/Core/DolphinWX/WXInputBase.cpp:33 msgid "Cancel" msgstr "Annuleer" #: Source/Core/Core/CoreTiming.cpp:131 msgid "Cannot unregister events with events pending" msgstr "Kan geen events afmelden als er events in afwachting zijn" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:314 #, fuzzy, c-format msgid "" "Cannot use that file as a memory card.\n" "%s\n" "is not a valid GameCube memory card file" msgstr "" "Kan dat bestand niet als geheugenkaart gebruiken.\\n\n" "%s\\n\n" "is geen geldig gamecube geheugenkaart bestand." #: Source/Core/DolphinWX/WXInputBase.cpp:44 msgid "Caps Lock" msgstr "Caps Lock" #: Source/Core/InputCommon/ControllerEmu.cpp:219 msgid "Center" msgstr "Middelpunt" #: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:21 msgid "Change" msgstr "Verander" #: Source/Core/DolphinWX/GameListCtrl.cpp:876 #, fuzzy msgid "Change &Disc" msgstr "Verander Schijf" #: Source/Core/DolphinWX/FrameTools.cpp:405 msgid "Change &Disc..." msgstr "Verander &Schijf" #: Source/Core/DolphinWX/HotkeyDlg.cpp:179 #: Source/Core/Core/HotkeyManager.cpp:14 msgid "Change Disc" msgstr "Verander Schijf" #: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:13 msgid "Change Game" msgstr "Spel veranderen" #: Source/Core/Core/Movie.cpp:1113 #, fuzzy, c-format msgid "Change the disc to %s" msgstr "Verander Schijf" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:117 msgid "" "Change the language of the user interface.\n" "Requires restart." msgstr "" "Verander de taal van de gebruikersinterface.\n" "Vereist een herstart." #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:49 #, fuzzy msgid "Changing this will have no effect while the emulator is running." msgstr "Het heeft geen effect als je dit veranderd wanneer de emulator draait!" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:132 msgid "Chat" msgstr "Chat" #: Source/Core/DolphinWX/ARCodeAddEdit.cpp:46 msgid "Cheat Code" msgstr "Cheat Code" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:167 #, fuzzy msgid "Cheat Manager" msgstr "Cheats Manager" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:120 msgid "Cheat Search" msgstr "Cheat Zoeken" #: Source/Core/DolphinWX/ISOProperties.cpp:721 msgid "Check Partition Integrity" msgstr "Controleer Partitie integriteit" #: Source/Core/DolphinWX/AboutDolphin.cpp:55 msgid "Check for updates: " msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:966 msgid "Checking integrity..." msgstr "Integriteit controleren..." #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:45 msgid "Choose a DVD root directory:" msgstr "Kies een DVD Station:" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:49 msgid "Choose a NAND root directory:" msgstr "Kies een NAND basismap:" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:42 msgid "Choose a default ISO:" msgstr "Kies een standaard ISO:" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:128 msgid "Choose a directory to add" msgstr "Kies een folder om toe te voegen" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:299 msgid "Choose a file to open" msgstr "Kies een bestand om te openen" #: Source/Core/DolphinWX/MemcardManager.cpp:222 msgid "Choose a memory card:" msgstr "Kies een geheugen kaart:" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:46 msgid "" "Choose file to use as apploader: (applies to discs constructed from " "directories only)" msgstr "" "Kies Bestand te gebruiken als apploader: (geldt voor disks die alleen mappen " "uit mappen zijn opgebouwd)" #: Source/Core/DolphinWX/ISOProperties.cpp:859 #: Source/Core/DolphinWX/ISOProperties.cpp:912 msgid "Choose the folder to extract to" msgstr "Kies de folder om naar uit te pakken" #: Source/Core/InputCommon/ControllerEmu.cpp:205 msgid "Circle Stick" msgstr "Cirkel Stick" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:56 msgid "Classic" msgstr "Klassiek" #: Source/Core/DolphinWX/WXInputBase.cpp:35 #: Source/Core/DolphinWX/InputConfigDiag.cpp:569 #: Source/Core/DolphinWX/InputConfigDiag.cpp:1005 #: Source/Core/DolphinWX/LogWindow.cpp:130 msgid "Clear" msgstr "Legen" #: Source/Core/Core/NetPlayServer.cpp:338 msgid "" "Client disconnect while game is running!! NetPlay is disabled. You must " "manually stop the game." msgstr "" "Client is uitgeschakeld terwijl het spel draait! NetPlay is uitgeschakeld. " "Je moet het spel handmatig stoppen." #: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:119 #: Source/Core/DolphinWX/ISOProperties.cpp:625 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:278 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:132 #: Source/Core/DolphinWX/MemcardManager.cpp:252 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:608 msgid "Close" msgstr "Sluit" #: Source/Core/DolphinWX/FrameTools.cpp:228 msgid "Co&nfigure..." msgstr "In&stellingen" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:75 msgid "Code Info" msgstr "Code Info" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:28 msgid "Code: " msgstr "Code: " #: Source/Core/DolphinWX/WXInputBase.cpp:40 msgid "Command" msgstr "Commando" #: Source/Core/DolphinWX/MemcardManager.cpp:646 msgid "Comment" msgstr "Reactie" #: Source/Core/DolphinWX/AboutDolphin.cpp:54 #, c-format msgid "Compiled: %s @ %s" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:867 msgid "Compress ISO..." msgstr "Comprimeer ISO ..." #: Source/Core/DolphinWX/GameListCtrl.cpp:888 msgid "Compress selected ISOs..." msgstr "Comprimeer geselecteerde ISO's ..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1067 #: Source/Core/DolphinWX/GameListCtrl.cpp:1206 msgid "Compressing ISO" msgstr "ISO wordt gecomprimeerd" #: Source/Core/DolphinWX/ISOProperties.cpp:487 msgid "Compute" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:1247 #: Source/Core/DolphinWX/ISOProperties.cpp:1260 msgid "Computing MD5 checksum" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:395 #: Source/Core/DolphinWX/FrameTools.cpp:565 msgid "Config" msgstr "Config" #: Source/Core/DolphinWX/InputConfigDiag.h:130 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:91 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:234 msgid "Configure" msgstr "Configureer" #: Source/Core/DolphinWX/InputConfigDiag.cpp:130 msgid "Configure Control" msgstr "Configureer Besturing" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:174 #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:14 msgid "Configure Pads" msgstr "Configureer Besturing Pads" #: Source/Core/DolphinWX/FrameTools.cpp:565 msgid "Configure..." msgstr "Configureer..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1101 #: Source/Core/DolphinWX/GameListCtrl.cpp:1129 #: Source/Core/DolphinWX/GameListCtrl.cpp:1199 msgid "Confirm File Overwrite" msgstr "Bevestig om bestand over te schrijven." #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:99 msgid "Confirm on Stop" msgstr "Bevestiging bij Stop" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:95 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:114 msgid "Connect" msgstr "Verbind" #: Source/Core/DolphinWX/HotkeyDlg.cpp:200 #: Source/Core/DolphinWX/FrameTools.cpp:458 #: Source/Core/Core/HotkeyManager.cpp:35 msgid "Connect Balance Board" msgstr "Verbind Balance Board" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:47 msgid "Connect USB Keyboard" msgstr "Verbind USB Toetsenbord" #: Source/Core/DolphinWX/FrameTools.cpp:454 #, c-format msgid "Connect Wiimote %i" msgstr "Verbind Wiimote %i" #: Source/Core/DolphinWX/HotkeyDlg.cpp:196 #: Source/Core/Core/HotkeyManager.cpp:31 msgid "Connect Wiimote 1" msgstr "Verbind Wiimote 1" #: Source/Core/DolphinWX/HotkeyDlg.cpp:197 #: Source/Core/Core/HotkeyManager.cpp:32 msgid "Connect Wiimote 2" msgstr "Verbind Wiimote 2" #: Source/Core/DolphinWX/HotkeyDlg.cpp:198 #: Source/Core/Core/HotkeyManager.cpp:33 msgid "Connect Wiimote 3" msgstr "Verbind Wiimote 3" #: Source/Core/DolphinWX/HotkeyDlg.cpp:199 #: Source/Core/Core/HotkeyManager.cpp:34 msgid "Connect Wiimote 4" msgstr "Verbind Wiimote 4" #: Source/Core/DolphinWX/FrameTools.cpp:258 #, fuzzy msgid "Connect Wiimotes" msgstr "Verbind Wiimote 1" #: Source/Core/DolphinWX/FrameTools.cpp:1578 #, fuzzy msgid "Connected" msgstr "Verbind" #: Source/Core/DolphinWX/Main.cpp:509 msgid "Connecting..." msgstr "Verbinden..." #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:323 msgid "Continuous Scanning" msgstr "Continu scannen" #: Source/Core/DolphinWX/WXInputBase.cpp:38 msgid "Control" msgstr "Bestuur" #: Source/Core/DolphinWX/FrameTools.cpp:568 #, fuzzy msgid "Controller settings" msgstr "Wiimote instellingen" #: Source/Core/DolphinWX/FrameTools.cpp:568 #, fuzzy msgid "Controllers" msgstr "Bestuur" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:145 msgid "" "Controls the distance of the convergence plane. This is the distance at " "which virtual objects will appear to be in front of the screen.\n" "A higher value creates stronger out-of-screen effects while a lower value is " "more comfortable." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:144 msgid "" "Controls the separation distance between the virtual cameras.\n" "A higher value creates a stronger feeling of depth while a lower value is " "more comfortable." msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:368 msgid "Convergence Minimum: " msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:449 msgid "Convergence:" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:194 msgid "Convert to GCI" msgstr "Omzetten naar GCI" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:154 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:547 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:553 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:570 msgid "Copy" msgstr "" #: Source/Core/Core/CoreParameter.cpp:365 msgid "Copy failed" msgstr "Kopiëren mislukt" #: Source/Core/DolphinWX/MemcardManager.cpp:811 #, c-format msgid "Copy to Memcard %c" msgstr "Kopieer naar MemKaart %c" #: Source/Core/DolphinWX/ISOProperties.cpp:391 msgid "Core" msgstr "Core" #: Source/Core/AudioCommon/AudioCommon.cpp:75 #, c-format msgid "Could not initialize backend %s." msgstr "Kon de %s backend niet initialiseren." #: Source/Core/Core/CoreParameter.cpp:173 #, c-format msgid "" "Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii " "backup. Please note that original GameCube and Wii discs cannot be read by " "most PC DVD drives." msgstr "" "Kon het bestnad \"%s\" niet lezen. Er is geen schijf in de drive, of het is " "geen GC/Wii backup.Meeste PC DVD drives kunnen geen originele GameCube en " "Wii schijven lezen!" #: Source/Core/Core/CoreParameter.cpp:279 #, c-format msgid "Could not recognize ISO file %s" msgstr "Kon ISO bestand %s niet herkennen." #: Source/Core/DolphinWX/ISOProperties.cpp:654 #, fuzzy, c-format msgid "Could not save %s." msgstr "Kon %s niet opslaan" #: Source/Core/Core/HW/GCMemcardRaw.cpp:109 #, c-format msgid "" "Could not write memory card file %s.\n" "\n" "Are you running Dolphin from a CD/DVD, or is the save file maybe write " "protected?\n" "\n" "Are you receiving this after moving the emulator directory?\n" "If so, then you may need to re-specify your memory card location in the " "options." msgstr "" "Kon niet naar geheugenkaart bestand %s schrijven. \n" "\n" "Draai je Dolphin vanaf een CD/DVD, of is het bestand misschien beveiligd " "tegen schrijven?\n" "\n" "Krijg je dit nadat je de emulator map hebt verplaatst?\n" "Zo ja, dan moet je je memory card locatie opnieuw aangeven in de " "configuratie." #: Source/Core/Core/NetPlayClient.cpp:89 msgid "Couldn't Create Client" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:100 #, fuzzy msgid "Couldn't create peer." msgstr "Kon %s niet opslaan" #: Source/Core/DolphinWX/ISOProperties.cpp:1199 msgid "Couldn't find open command for extension 'ini'!" msgstr "Kon geen open commando vinden voor extensie 'ini'!" #: Source/Core/Core/BootManager.cpp:252 msgid "" "Couldn't init the core.\n" "Check your configuration." msgstr "" "Kon de kern niet initialiseren.\n" "Controleer je instellingen." #: Source/Core/Common/TraversalClient.cpp:219 #, c-format msgid "Couldn't look up central server %s" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:53 msgid "Count:" msgstr "Tel:" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:265 #, fuzzy, c-format msgid "Count: %lu" msgstr "Tel:" #: Source/Core/DolphinWX/ISOProperties.cpp:475 msgid "Country:" msgstr "Land:" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:56 #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:21 msgid "Create AR Code" msgstr "Maak AR Code" #: Source/Core/DolphinWX/FrameAui.cpp:542 msgid "Create new perspective" msgstr "Maak een nieuwe perspective" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:31 msgid "Creator: " msgstr "Auteur:" #: Source/Core/Common/MsgHandler.cpp:56 msgid "Critical" msgstr "Kritiek" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:577 msgid "Crop" msgstr "Bijsnijden" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:140 msgid "" "Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Snijd de afbeelding bij van 4:3 naar 5:4 of van 16:9 naar 16:10.\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:52 msgid "Crossfade" msgstr "Crossfade" #: Source/Core/DolphinWX/FrameTools.cpp:705 #, c-format msgid "Current directory changed from %s to %s after wxFileSelector!" msgstr "Huidige map verandert van %s naar %s na wxFileSelector!" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:353 #, fuzzy msgid "Custom" msgstr "[Aangepast]" #: Source/Core/Core/HW/GCPadEmu.cpp:79 msgid "D-Pad" msgstr "D-Pad" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:36 msgid "DSP Emulator Engine" msgstr "DSP Emulator Motor" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:32 #: Source/Core/DolphinWX/ISOProperties.cpp:344 msgid "DSP HLE emulation (fast)" msgstr "DSP HLE emulatie (snel)" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:34 msgid "DSP LLE interpreter (slow)" msgstr "DSP LLE Interpreteer (Behoorlijk langzaam)" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:33 msgid "DSP LLE recompiler" msgstr "DSP LLE hercompileerder" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:74 msgid "DVD Root:" msgstr "DVD Station:" #: Source/Core/Core/HW/DVDInterface.cpp:335 msgid "DVDInterface tried to execute non-existing command" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:45 msgid "Dance Mat" msgstr "Dansmat" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:44 msgid "Data Size" msgstr "Data grootte" #: Source/Core/DolphinWX/MemcardManager.cpp:536 #: Source/Core/DolphinWX/MemcardManager.cpp:575 msgid "Datel MaxDrive/Pro files(*.sav)" msgstr "Datel MaxDrive/Pro bestanden(*.sav)" #: Source/Core/InputCommon/ControllerEmu.cpp:153 #: Source/Core/InputCommon/ControllerEmu.cpp:168 #: Source/Core/InputCommon/ControllerEmu.cpp:176 #: Source/Core/InputCommon/ControllerEmu.cpp:190 #: Source/Core/InputCommon/ControllerEmu.cpp:204 msgid "Dead Zone" msgstr "Dode Zone" #: Source/Core/DolphinWX/LogConfigWindow.cpp:46 msgid "Debug" msgstr "Debug" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:107 #, fuzzy msgid "Debug Only" msgstr "Debug" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:549 msgid "Debugging" msgstr "Fouthersteller" #: Source/Core/DolphinWX/WXInputBase.cpp:71 msgid "Decimal" msgstr "Decimaal" #: Source/Core/DolphinWX/GameListCtrl.cpp:864 msgid "Decompress ISO..." msgstr "Decomprimeer ISO..." #: Source/Core/DolphinWX/GameListCtrl.cpp:889 msgid "Decompress selected ISOs..." msgstr "Decomprimeer geselecteerde ISOs" #: Source/Core/DolphinWX/GameListCtrl.cpp:1067 #: Source/Core/DolphinWX/GameListCtrl.cpp:1206 msgid "Decompressing ISO" msgstr "Decomprimeer ISO" #: Source/Core/DolphinWX/HotkeyDlg.cpp:230 #: Source/Core/Core/HotkeyManager.cpp:65 msgid "Decrease Convergence" msgstr "" #: Source/Core/DolphinWX/HotkeyDlg.cpp:228 #: Source/Core/Core/HotkeyManager.cpp:63 #, fuzzy msgid "Decrease Depth" msgstr "Verlaag framelimit" #: Source/Core/DolphinWX/HotkeyDlg.cpp:214 #: Source/Core/Core/HotkeyManager.cpp:49 msgid "Decrease Frame limit" msgstr "Verlaag framelimit" #: Source/Core/DolphinWX/HotkeyDlg.cpp:207 #: Source/Core/Core/HotkeyManager.cpp:42 msgid "Decrease IR" msgstr "" #: Source/Core/DolphinWX/InputConfigDiag.cpp:1004 msgid "Default" msgstr "Standaard" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:71 msgid "Default ISO:" msgstr "Standaard ISO:" #: Source/Core/DolphinWX/LogWindow.cpp:100 msgid "Default font" msgstr "Standaard font" #: Source/Core/DolphinWX/WXInputBase.cpp:24 #: Source/Core/DolphinWX/InputConfigDiag.cpp:1018 msgid "Delete" msgstr "Verwijder" #: Source/Core/DolphinWX/MemcardManager.cpp:812 msgid "Delete Save" msgstr "Verwijder Save" #: Source/Core/VideoCommon/AVIDump.cpp:92 #, c-format msgid "Delete the existing file '%s'?" msgstr "Verwijder het bestaande bestand '%s'?" #: Source/Core/DolphinWX/ISOProperties.cpp:361 msgid "Depth Percentage: " msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:442 msgid "Depth:" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:701 msgid "Description" msgstr "Beschrijving" #: Source/Core/DolphinWX/ISOProperties.cpp:547 #, fuzzy msgid "Description:" msgstr "Beschrijving" #: Source/Core/DolphinWX/InputConfigDiag.cpp:567 msgid "Detect" msgstr "Detect" #: Source/Core/DolphinWX/ISOProperties.cpp:347 msgid "Deterministic dual core: " msgstr "" #: Source/Core/DolphinWX/InputConfigDiag.cpp:146 #: Source/Core/DolphinWX/InputConfigDiag.cpp:990 msgid "Device" msgstr "Apparaat" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:102 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:73 msgid "Device Settings" msgstr "Apparaat Instellingen" #: Source/Core/DolphinWX/InputConfigDiag.cpp:259 #, fuzzy msgid "Device not found" msgstr "Spel niet gevonden!" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:49 msgid "Dial" msgstr "Bellen" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:56 msgid "Dims the screen after five minutes of inactivity." msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:56 #, fuzzy msgid "Direct" msgstr "Direct3D" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:153 #, fuzzy msgid "Direct Connect" msgstr "Niet verbonden" #: Source/Core/Core/HW/GCMemcard.cpp:128 msgid "" "Directory checksum failed\n" " and Directory backup checksum failed" msgstr "" "Map checksum is mislukt\n" " en map backup checksum is mislukt" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:506 msgid "Disable" msgstr "Uitschakelen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:522 #, fuzzy msgid "Disable Bounding Box" msgstr "Activeer Bounding Box Berekeningen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:520 msgid "Disable Destination Alpha" msgstr "Disable Destination Alpha" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:419 msgid "Disable Fog" msgstr "Schakel Fog uit" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:129 msgid "" "Disable any XFB emulation.\n" "Speeds up emulation a lot but causes heavy glitches in many games which rely " "on them (especially homebrew applications).\n" "\n" "If unsure, leave this checked." msgstr "" "Schakel elke XFB emulatie uit.\n" "Versnelt emulatie enorm maar veroorzaakt heftige glitches in veel spellen " "die ervan afhankelijk zijn (vooral homebrew applicaties).\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:113 msgid "" "Disable the bounding box emulation.\n" "This may improve the GPU performance a lot, but some games will break.\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:123 #, fuzzy msgid "" "Disables emulation of a hardware feature called destination alpha, which is " "used in many games for various graphical effects.\n" "This has no performance impact on D3D and desktop OpenGL, but on OpenGL ES " "this is rendered in two passes, which has a minor but noticeable performance " "impact.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Sla de destination alpha pass over die in veel spellen voor verschillende " "grafische effecten gebruikt wordt.\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/DolphinWX/ISOProperties.cpp:615 msgid "Disc" msgstr "Schijf" #: Source/Core/DiscIO/DriveBlob.cpp:108 Source/Core/DiscIO/DriveBlob.cpp:127 msgid "Disc Read Error" msgstr "Schijf Lees Fout" #: Source/Core/DolphinWX/FrameTools.cpp:1578 #, fuzzy msgid "Disconnected" msgstr "Niet verbonden" #: Source/Core/Common/TraversalClient.cpp:225 #, fuzzy msgid "Disconnected from traversal server" msgstr "Verbinding met de server verloren!" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:326 msgid "Display" msgstr "Scherm" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:115 #, fuzzy msgid "" "Display messages over the emulation screen area.\n" "These messages include memory card writes, video backend and CPU " "information, and JIT cache clearing." msgstr "" "Geef berichten weer op het emulatiescherm.\\n\n" "Dit betreft berichten betreffende geheugenkaart schrijven, video " "instellingen, CPU informatie, en JIT cache verversing." #: Source/Core/DolphinWX/WXInputBase.cpp:72 msgid "Divide" msgstr "Verdelen" #: Source/Core/DolphinWX/FrameTools.cpp:1165 msgid "Do you want to stop the current emulation?" msgstr "Wil je de emulatie stoppen?" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:37 msgid "Dolby Pro Logic II decoder" msgstr "Dolby Pro Logic II decodering" #: Source/Core/DolphinWX/AboutDolphin.cpp:49 #: Source/Core/DolphinWX/FrameTools.cpp:1009 msgid "Dolphin" msgstr "Dolphin" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:36 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:213 #, c-format msgid "Dolphin %s Graphics Configuration" msgstr "Dolphin %s Grafische Configuratie" #: Source/Core/DolphinWX/Config/ConfigMain.h:20 msgid "Dolphin Configuration" msgstr "Dolphin Configuratie" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:55 #, fuzzy msgid "Dolphin Controller Configuration" msgstr "Dolphin Wiimote configuratie" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:425 msgid "Dolphin Emulated Wiimote Configuration" msgstr "Dolphin Geëmuleerde Wiimote configuratie" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:376 msgid "Dolphin FIFO" msgstr "Dolphin FIFO" #: Source/Core/DolphinWX/FrameTools.cpp:1367 #, fuzzy msgid "Dolphin Hotkeys" msgstr "Dolphin" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:90 #, fuzzy msgid "Dolphin NetPlay" msgstr "Dolphin" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:42 #, fuzzy msgid "Dolphin NetPlay Setup" msgstr "Dolphin &Web Site" #: Source/Core/DolphinWX/FrameTools.cpp:829 #: Source/Core/DolphinWX/FrameTools.cpp:1289 msgid "Dolphin TAS Movies (*.dtm)" msgstr "Dolphin TAS Film (*.dtm)" #: Source/Core/DolphinWX/GameListCtrl.cpp:328 #, fuzzy msgid "" "Dolphin could not find any GameCube/Wii ISOs or WADs. Double-click here to " "browse for files..." msgstr "" "Dolphin kan geen GC/Wii ISO's vinden. Dubbelklik om bestanden te zoeken..." #: Source/Core/DolphinWX/GameListCtrl.cpp:332 #, fuzzy msgid "" "Dolphin is currently set to hide all games. Double-click here to show all " "games..." msgstr "" "Dolphin is ingesteld om alle spellen te verbergen. Dubbelklik hier om alle " "spellen te weergeven..." #: Source/Core/Common/TraversalClient.cpp:222 msgid "Dolphin too old for traversal server" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1141 #: Source/Core/DolphinWX/GameListCtrl.cpp:1228 msgid "Dolphin was unable to complete the requested action." msgstr "Dolphin kan de verzochte actie niet uitvoeren." #: Source/Core/DolphinWX/WXInputBase.cpp:50 #: Source/Core/InputCommon/ControllerEmu.cpp:184 msgid "Down" msgstr "Omlaag" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:58 msgid "Download Codes (WiiRD Database)" msgstr "Download Codes (WiiRD Database)" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:286 #, c-format msgid "Downloaded %lu codes. (added %lu)" msgstr "%lu codes gedownload. (%lu toegevoegd)" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:118 #, fuzzy msgid "Drawn Object Range" msgstr "Object Bereik" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:174 msgid "Driver Not Detected" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:35 msgid "Drums" msgstr "Drums" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:27 msgid "Dummy" msgstr "Pop" #: Source/Core/DolphinWX/FrameTools.cpp:222 msgid "Dump Audio" msgstr "Dump Geluid" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:562 msgid "Dump EFB Target" msgstr "Dump EFB Doel" #: Source/Core/DolphinWX/FrameTools.cpp:220 msgid "Dump Frames" msgstr "Dump Frames" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:104 #, fuzzy msgid "Dump Objects" msgstr "Object" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:112 #, fuzzy msgid "Dump TEV Stages" msgstr "Dump EFB Doel" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:113 #, fuzzy msgid "Dump Texture Fetches" msgstr "Dump Textures" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:103 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:558 msgid "Dump Textures" msgstr "Dump Textures" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:132 #, fuzzy msgid "" "Dump decoded game textures to User/Dump/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Dump gedecodeerde spel textures naar User/Dump/Textures//\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:135 #, fuzzy msgid "" "Dump the contents of EFB copies to User/Dump/Textures/.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Dump de inhoud van de EFB kopiën naar User/Dump/Textures/\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:52 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:37 #: Source/Core/DolphinWX/ISOProperties.cpp:521 msgid "Dutch" msgstr "Nederlands" #: Source/Core/DolphinWX/FrameTools.cpp:148 msgid "E&xit" msgstr "Sl&uiten" #: Source/Core/Core/HW/BBA-TAP/TAP_Win32.cpp:209 #, c-format msgid "" "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " "version %d.%d -- If you recently upgraded your Dolphin distribution, a " "reboot is probably required at this point to get Windows to see the new " "driver." msgstr "" "FOUT: Deze versie van Dolphin vereist een TAP-Win32 driver van op zijn minst " "versie %d.%d -- Als je recentelijk Dolphin hebt geupgrade is het mogelijk " "dat je Windows moet herstarten om deze de driver te detecteren." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:137 msgid "Early Memory Updates" msgstr "Vroege Geheugen Updates" #: Source/Core/DolphinWX/ARCodeAddEdit.h:21 msgid "Edit ActionReplay Code" msgstr "Wijzig ActionReplay Code" #: Source/Core/DolphinWX/ISOProperties.cpp:309 msgid "Edit Config" msgstr "Wijzig Configuratie" #: Source/Core/DolphinWX/PatchAddEdit.h:25 msgid "Edit Patch" msgstr "Wijzig Patch" #: Source/Core/DolphinWX/ISOProperties.cpp:433 #: Source/Core/DolphinWX/ISOProperties.cpp:454 msgid "Edit..." msgstr "Wijzig..." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:48 msgid "Effect" msgstr "Effect" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:472 #, fuzzy msgid "Embedded Frame Buffer (EFB)" msgstr "Ingebedde Frame Buffer" #: Source/Core/Core/Core.cpp:209 msgid "Emu Thread already running" msgstr "Emu Thread draait al!" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:131 msgid "" "Emulate XFBs accurately.\n" "Slows down emulation a lot and prohibits high-resolution rendering but is " "necessary to emulate a number of games properly.\n" "\n" "If unsure, check virtual XFB emulation instead." msgstr "" "Emuleer XFBs nauwkeurig. \n" "Vertraagd de emulatie enorm en schakelt hoge resolutie rendering uit, maar " "is noodzakelijke om een aantal spellen goed te kunnen emuleren.\n" "\n" "In geval van twijfel selecteer virtuele XFB emulatie." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:130 msgid "" "Emulate XFBs using GPU texture objects.\n" "Fixes many games which don't work without XFB emulation while not being as " "slow as real XFB emulation. However, it may still fail for a lot of other " "games (especially homebrew applications).\n" "\n" "If unsure, leave this checked." msgstr "" "Emuleer XFBs met GPU texture objects. \n" "Lost problemen op met spel die niet zonder XFB emulatie werken zonder zo " "traag te zijn als echte XFB emulatie. Het kan echt nog steeds mislukken " "(voornamelijk homebrew applicaties).\n" "\n" "In geval van twijfel geselecteerd laten." #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:220 msgid "Emulated Wiimote" msgstr "Geëmuleerde Wiimote" #: Source/Core/DolphinWX/ISOProperties.cpp:379 msgid "Emulation State: " msgstr "Emulatie Staat:" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:100 msgid "Enable AR Logging" msgstr "Activeer AR Logging" #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:24 #, fuzzy msgid "Enable CPU Clock Override" msgstr "Activeer Block Merging" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:59 msgid "Enable Cheats" msgstr "Activeer Cheats" #: Source/Core/DolphinWX/ISOProperties.cpp:332 msgid "Enable Dual Core" msgstr "Activeer Dual Core" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:57 msgid "Enable Dual Core (speedup)" msgstr "Activeer Dual Core (verhoogt de snelheid)" #: Source/Core/DolphinWX/ISOProperties.cpp:338 #, fuzzy msgid "Enable FPRF" msgstr "Activeer" #: Source/Core/DolphinWX/ISOProperties.cpp:333 msgid "Enable Idle Skipping" msgstr "Activeer Idle Skipping" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:58 msgid "Enable Idle Skipping (speedup)" msgstr "Activeer Idle Skipping (verhoogt de snelheid)" #: Source/Core/DolphinWX/ISOProperties.cpp:334 msgid "Enable MMU" msgstr "Activeer MMU" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:581 msgid "Enable Progressive Scan" msgstr "Activeer Progressive Scan" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:42 msgid "Enable Screen Saver" msgstr "Activeer Schermbeveiliger" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:344 msgid "Enable Speaker Data" msgstr "Activeer Speaker Data" #: Source/Core/DolphinWX/ISOProperties.cpp:357 msgid "Enable WideScreen" msgstr "Activeer BreedBeeld" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:544 msgid "Enable Wireframe" msgstr "Activeer Wireframe" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:108 #, fuzzy msgid "" "Enable anisotropic filtering.\n" "Enhances visual quality of textures that are at oblique viewing angles.\n" "Might cause issues in a small number of games.\n" "On Direct3D, setting this above 1x will also have the same effect as " "enabling \"Force Texture Filtering\".\n" "\n" "If unsure, select 1x." msgstr "" "Schakel anisotropische filtering in.\n" "Verbetert de visuele kwaliteit van textures die op de schuine kijkhoek. \n" "Kan in enkele gevallen problemen opleveren met bepaalde spellen.\n" "\n" "In geval van twijfel selecteer 1x." #: Source/Core/DolphinWX/ISOProperties.cpp:343 #, fuzzy msgid "" "Enable fast disc access. This can cause crashes and other problems in some " "games. (ON = Fast, OFF = Compatible)" msgstr "" "Activeer snelle schijf toegang. Nodig voor een aantal spelletjes. (AAN = " "Snel, UIT = Compatibel)" #: Source/Core/DolphinWX/MemcardManager.cpp:825 msgid "Enable pages" msgstr "Activeer Pagina's" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:99 msgid "" "Enable this if you want the whole screen to be used for rendering.\n" "If this is disabled, a render window will be created instead.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Schakel dit in als je het hele scherm wil gebruiken voor rendering.\n" "Als dit uitgeschakeld is zal er een render venster worden aangemaakt.\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:103 msgid "" "Enable this if you want to use the main Dolphin window for rendering rather " "than a separate render window.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Schakel dit in als je het hoofdvenster van Dolphin wil gebruiken voor " "rendering, in plaats van een aparte render window.\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:52 #, fuzzy msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. Not available on OS " "X." msgstr "" "Activeert Dolby Pro Logic II emulatie met 5.1 surround. Niet beschikbaar met " "OSX" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:54 #, fuzzy msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL or Pulse " "backends only." msgstr "" "Activeert Dolby Pro Logic II emulatie met 5.1 surround. Alleen voor OpenAL " "backend." #: Source/Core/DolphinWX/ISOProperties.cpp:339 #, fuzzy msgid "" "Enables Floating Point Result Flag calculation, needed for a few games. (ON " "= Compatible, OFF = Fast)" msgstr "" "Schakel de Memory Management Unit in, die nodig is voor sommige games. (AAN " "= Compatibel, UIT = Snel)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:104 msgid "" "Enables progressive scan if supported by the emulated software.\n" "Most games don't care about this.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Schakelt progressive scan in als het ondersteund wordt door de geëmuleerde " "software. \n" "Meeste spellen geven hier niks om. \n" "\n" "In geval van twijfel leeg laten." #: Source/Core/DolphinWX/ISOProperties.cpp:335 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" "Schakel de Memory Management Unit in, die nodig is voor sommige games. (AAN " "= Compatibel, UIT = Snel)" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:66 msgid "Enables the use of Action Replay and Gecko cheats." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:137 msgid "" "Encode frame dumps using the FFV1 codec.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Encodeer frame dumps met de FFV1 codec. \n" "\n" "In geval van twijfel leeg laten." #: Source/Core/DolphinWX/WXInputBase.cpp:45 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:124 msgid "End" msgstr "Einde" #: Source/Core/Core/NetPlayServer.cpp:71 msgid "Enet Didn't Initialize" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:47 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:32 #: Source/Core/DolphinWX/ISOProperties.cpp:506 msgid "English" msgstr "Engels" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:343 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:421 msgid "Enhancements" msgstr "Verbeteringen" #: Source/Core/DolphinWX/FrameAui.cpp:541 msgid "Enter a name for the new perspective:" msgstr "Voeg een naam toe voor een nieuwe perspectief:" #: Source/Core/DolphinWX/PatchAddEdit.cpp:193 #, c-format msgid "Entry %d/%d" msgstr "Toegang %d/%d" #: Source/Core/DolphinWX/PatchAddEdit.cpp:92 #, c-format msgid "Entry 1/%d" msgstr "Toegang 1/%d" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:87 msgid "Equal" msgstr "Gelijk" #: Source/Core/DolphinWX/Main.cpp:344 Source/Core/DolphinWX/Main.cpp:351 #: Source/Core/DolphinWX/MemcardManager.cpp:566 #: Source/Core/DolphinWX/PatchAddEdit.cpp:229 #: Source/Core/DolphinWX/LogConfigWindow.cpp:43 #: Source/Core/DolphinWX/WxUtils.cpp:55 msgid "Error" msgstr "Error (Fout)" #: Source/Core/DolphinWX/Main.cpp:344 msgid "Error loading selected language. Falling back to system default." msgstr "" "Fout bij het laden van de geselecteerde taal. Dolphin zal terugvallen op de " "systeemtaal." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:388 msgid "Error saving file." msgstr "" #: Source/Core/Common/ChunkFile.h:289 #, c-format msgid "" "Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). " "Aborting savestate load..." msgstr "" "Fout: Na \\\"%s\\\", gevonden %d (0x%X) in plaats van bewaar punt %d (0x%X). " "Bewaarstaat laadactie wordt geannuleerd..." #: Source/Core/Core/HW/EXI_DeviceIPL.cpp:318 #, c-format msgid "" "Error: Trying to access %s fonts but they are not loaded. Games may not show " "fonts correctly, or crash." msgstr "" "Fout: Poging tot toegang krijgen van %s lettertypes maar deze zijn niet " "geladen. Spellen kunnen wellicht lettertypes niet juist afbeelden, of " "crashen." #: Source/Core/DolphinWX/WXInputBase.cpp:22 msgid "Escape" msgstr "Verlaten" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:30 msgid "Euphoria" msgstr "Euforie" #: Source/Core/DolphinWX/ISOProperties.cpp:144 msgid "Europe" msgstr "" #: Source/Core/Core/PowerPC/JitArm32/JitArm_BackPatch.cpp:193 #, fuzzy, c-format msgid "Exception handler - access below memory space. 0x%08x" msgstr "Exception handler - toegang onder geheugen ruimte. %08llx%08llx" #: Source/Core/DolphinWX/WXInputBase.cpp:53 msgid "Execute" msgstr "Uitvoeren" #: Source/Core/DolphinWX/HotkeyDlg.cpp:194 #: Source/Core/DolphinWX/FrameTools.cpp:447 #: Source/Core/Core/HotkeyManager.cpp:29 msgid "Exit" msgstr "Sluit" #: Source/Core/DolphinWX/FrameTools.cpp:246 msgid "Export All Wii Saves" msgstr "Exporteer alle Wii saves" #: Source/Core/DolphinWX/ISOProperties.cpp:734 msgid "Export File" msgstr "Exporteer Bestand" #: Source/Core/DolphinWX/HotkeyDlg.cpp:189 #: Source/Core/Core/HotkeyManager.cpp:24 msgid "Export Recording" msgstr "Exporteer Opname..." #: Source/Core/DolphinWX/FrameTools.cpp:434 msgid "Export Recording..." msgstr "Exporteer Opname..." #: Source/Core/DolphinWX/MemcardManager.cpp:814 msgid "Export Save" msgstr "Exporteer Save" #: Source/Core/DolphinWX/GameListCtrl.cpp:848 msgid "Export Wii save (Experimental)" msgstr "Exporteer Wii save (Experimenteel)" #: Source/Core/DolphinWX/MemcardManager.cpp:815 msgid "Export all saves" msgstr "Exporteer alle saves..." #: Source/Core/DolphinWX/MemcardManager.cpp:464 #: Source/Core/Core/HW/WiiSaveCrypted.cpp:58 msgid "Export failed" msgstr "Exporteren mislukt" #: Source/Core/DolphinWX/MemcardManager.cpp:570 msgid "Export save as..." msgstr "Exporteer save als..." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:278 msgid "Extension" msgstr "Extensie" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:504 #, fuzzy msgid "External Frame Buffer (XFB)" msgstr "Externe Frame Buffer" #: Source/Core/DolphinWX/ISOProperties.cpp:706 msgid "Extract All Files..." msgstr "Alle Bestanden Uitpakken" #: Source/Core/DolphinWX/ISOProperties.cpp:713 msgid "Extract Apploader..." msgstr "Apploader Uitpakken" #: Source/Core/DolphinWX/ISOProperties.cpp:714 msgid "Extract DOL..." msgstr "DOL Uitpakken" #: Source/Core/DolphinWX/ISOProperties.cpp:699 msgid "Extract Directory..." msgstr "Map Uitpakken" #: Source/Core/DolphinWX/ISOProperties.cpp:703 msgid "Extract File..." msgstr "Bestand Uitpakken" #: Source/Core/DolphinWX/ISOProperties.cpp:695 msgid "Extract Partition..." msgstr "Partitie Uitpakken" #: Source/Core/DolphinWX/ISOProperties.cpp:817 #, c-format msgid "Extracting %s" msgstr "%s Uitpakken" #: Source/Core/DolphinWX/ISOProperties.cpp:800 msgid "Extracting All Files" msgstr "Alle Bestanden Uitpakken" #: Source/Core/DolphinWX/ISOProperties.cpp:800 msgid "Extracting Directory" msgstr "Uitpakken van de map" #: Source/Core/DolphinWX/ISOProperties.cpp:803 msgid "Extracting..." msgstr "Uitpakken..." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:909 msgid "FIFO Byte" msgstr "FIFO Byte" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:45 msgid "FIFO Player" msgstr "FIFO Speler" #: Source/Core/DolphinWX/ISOProperties.cpp:483 msgid "FST Size:" msgstr "FST Groote:" #: Source/Core/Core/NetPlayClient.cpp:171 #, fuzzy msgid "Failed To Connect!" msgstr "Verbinden Mislukt!" #: Source/Core/Core/NetPlayClient.cpp:115 msgid "Failed to Connect!" msgstr "Verbinden Mislukt!" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:299 msgid "Failed to download codes." msgstr "Mislukt om de codes te downloaden." #: Source/Core/DolphinWX/ISOProperties.cpp:938 #, c-format msgid "Failed to extract to %s!" msgstr "Mislukt om naar %s uit te pakken!" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:570 #, c-format msgid "" "Failed to find new filename\n" " %s\n" " will be overwritten" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:339 #, fuzzy msgid "Failed to listen. Is another instance of the NetPlay server running?" msgstr "" "Luisteren mislukt. Is er een andere instantie van de NetPlay server open?" #: Source/Core/DiscIO/CompressedBlob.cpp:160 #: Source/Core/DiscIO/CompressedBlob.cpp:342 #, fuzzy, c-format msgid "Failed to open the input file \"%s\"." msgstr "Kon geen data schrijven in bestand: %s" #: Source/Core/DiscIO/CompressedBlob.cpp:167 #: Source/Core/DiscIO/CompressedBlob.cpp:350 #, c-format msgid "" "Failed to open the output file \"%s\".\n" "Check that you have permissions to write the target folder and that the " "media can be written." msgstr "" #: Source/Core/Core/Movie.cpp:884 #, c-format msgid "Failed to read %s" msgstr "Kon geen data lezen van %s" #: Source/Core/Core/HW/GCMemcard.cpp:184 #, c-format msgid "" "Failed to read block %d of the save data\n" "Memcard may be truncated\n" "FilePosition:%" msgstr "" "Het lezen van de save data blok %d is mislukt\\n\n" "De geheugenkaart is wellicht afgeknot\\n\n" "BestandsPositie:%" #: Source/Core/Core/HW/GCMemcard.cpp:109 msgid "" "Failed to read block allocation table backup correctly\n" "(0x8000-0x9FFF)" msgstr "" "Het lezen van de block allocation table backup is mislukt\n" "(0x8000-0x9FFF)" #: Source/Core/Core/HW/GCMemcard.cpp:103 msgid "" "Failed to read block allocation table correctly\n" "(0x6000-0x7FFF)" msgstr "" "Het lezen van de block allocation table is mislukt\n" "(0x6000-0x7FFF)" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:663 #, fuzzy, c-format msgid "Failed to read data from gci file %s" msgstr "Kon geen data lezen van bestand: %s" #: Source/Core/Core/HW/GCMemcard.cpp:97 msgid "" "Failed to read directory backup correctly\n" "(0x4000-0x5FFF)" msgstr "" "Het lezen van de map backup is mislukt\n" "(0x4000-0x5FFF)" #: Source/Core/Core/HW/GCMemcard.cpp:91 msgid "" "Failed to read directory correctly\n" "(0x2000-0x3FFF)" msgstr "" "Het lezen van de map is mislukt\n" "(0x2000-0x3FFF)" #: Source/Core/Core/HW/GCMemcard.cpp:80 msgid "" "Failed to read header correctly\n" "(0x0000-0x1FFF)" msgstr "" "Het lezen van de header is mislukt\n" "(0x000-0x1FFF)" #: Source/Core/DiscIO/VolumeGC.cpp:54 msgid "Failed to read unique ID from disc image" msgstr "Het lezen van de unieke ID van de schijf image is mislukt" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:134 #, fuzzy msgid "Failed to update country code in SYSCONF" msgstr "Het schrijven van BT.DINF naar SYSCONF is mislukt" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:102 msgid "Failed to write BT.DINF to SYSCONF" msgstr "Het schrijven van BT.DINF naar SYSCONF is mislukt" #: Source/Core/DiscIO/CompressedBlob.cpp:286 #: Source/Core/DiscIO/CompressedBlob.cpp:381 #, c-format msgid "" "Failed to write the output file \"%s\".\n" "Check that you have enough space available on the target drive." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:498 msgid "Fast" msgstr "Snel" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:521 msgid "Fast Depth Calculation" msgstr "Snelle Diepte Calculatie" #: Source/Core/Core/Movie.cpp:1142 #, c-format msgid "" "Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s" msgstr "" "Fatale desync. Terugspelen wordt geannuleerd. (Fout in SpeelWiimote: %u != " "%u, byte %u.)%s" #: Source/Core/DolphinWX/FrameTools.cpp:254 msgid "Fifo Player" msgstr "Fifo Speler" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:80 msgid "File Info" msgstr "Bestands Info" #: Source/Core/DolphinWX/FrameTools.cpp:363 #, fuzzy msgid "File Size" msgstr "Bestand systeem" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:294 msgid "File contained no codes." msgstr "Bestand bevat geen codes." #: Source/Core/DolphinWX/MemcardManager.cpp:418 msgid "File converted to .gci" msgstr "Bestand geconverteerd naar .gci" #: Source/Core/DolphinWX/MemcardManager.cpp:433 msgid "" "File could not be opened\n" "or does not have a valid extension" msgstr "" "Bestand kon niet geopend worden\n" "of heeft geen valide extensie" #: Source/Core/Core/HW/GCMemcard.cpp:45 #, c-format msgid "" "File has the extension \"%s\"\n" "valid extensions are (.raw/.gcp)" msgstr "" "Bestand heeft de extensie \"%s\"\n" "juiste extensie zijn (.raw/.gcp)" #: Source/Core/DolphinWX/MemcardManager.cpp:430 msgid "File is not recognized as a memcard" msgstr "Bestand is niet herkend als geheugenkaart" #: Source/Core/DiscIO/CompressedBlob.cpp:335 msgid "File not compressed" msgstr "Bestand niet gecompressed" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:146 #, c-format msgid "FileIO: Unknown open mode : 0x%02x" msgstr "FileIO: Onbekende open mode: 0x%02x" #: Source/Core/DolphinWX/ISOProperties.cpp:604 msgid "Filesystem" msgstr "Bestand systeem" #: Source/Core/DolphinWX/ISOProperties.cpp:1191 msgid "Filetype 'ini' is unknown! Will not open!" msgstr "Bestandstype 'ini' is onbekend! Kan niet openen!" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:114 msgid "" "Filter all textures, including any that the game explicitly set as " "unfiltered.\n" "May improve quality of certain textures in some games, but will cause issues " "in others.\n" "On Direct3D, setting Anisotropic Filtering above 1x will also have the same " "effect as enabling this option.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:247 msgid "Find next" msgstr "Zoek volgende" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:248 msgid "Find previous" msgstr "Zoek vorige" #: Source/Core/DolphinWX/MemcardManager.cpp:649 msgid "First Block" msgstr "Eerste Blok" #: Source/Core/DolphinWX/MemcardManager.cpp:821 msgid "Fix Checksums" msgstr "Herstel Checksums" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:294 msgid "Force 16:9" msgstr "Forceer 16:9" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:294 msgid "Force 4:3" msgstr "Forceer 4:3" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:60 msgid "Force Console as NTSC-J" msgstr "Forceer NTSC-J Console" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:416 msgid "Force Texture Filtering" msgstr "Forceer Texture Filtering" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:67 #, fuzzy msgid "" "Forces NTSC-J mode for using the Japanese ROM font.\n" "If left unchecked, Dolphin defaults to NTSC-U and automatically enables this " "setting when playing Japanese games." msgstr "" "Forceert NTSC-J mode om het Japanese ROM lettertype te gebruiken. \n" "Als dit veld leeggelaten wordt zal Dolphin automatisch NTSC-U kiezen, en " "deze instelling automatisch aanzetten als je de Japanese versie van spellen " "speelt." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:106 msgid "" "Forces the game to output graphics for any aspect ratio.\n" "Use with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to " "run at 16:9.\n" "Rarely produces good results and often partially breaks graphics and game " "UIs.\n" "Unnecessary (and detrimental) if using any AR/Gecko-code widescreen " "patches.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/Core/HW/GCMemcard.cpp:33 msgid "" "Format as ascii (NTSC\\PAL)?\n" "Choose no for sjis (NTSC-J)" msgstr "" "Formateer als ascii (NTSC\\{AL)? \n" "Kies nee voor sjis (NTSC-J)" #: Source/Core/InputCommon/ControllerEmu.cpp:187 msgid "Forward" msgstr "Vooruit" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:168 msgid "Forward port (UPnP)" msgstr "Poort forwarden (UPnP)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:495 #, c-format msgid "Found %u results for '" msgstr "" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:91 #, fuzzy, c-format msgid "Found %u save files" msgstr "%x saves gevonden" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:874 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:942 msgid "Frame" msgstr "Frame" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:884 msgid "Frame " msgstr "Frame" #: Source/Core/DolphinWX/HotkeyDlg.cpp:185 #: Source/Core/Core/HotkeyManager.cpp:20 msgid "Frame Advance" msgstr "Frame Geavanceerd" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:565 msgid "Frame Dumps use FFV1" msgstr "Frame Dumps gebruiken FFV1" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:209 msgid "Frame Info" msgstr "Frame Informatie" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:97 msgid "Frame Range" msgstr "Frame Bereik" #: Source/Core/DolphinWX/FrameTools.cpp:161 msgid "Frame S&kipping" msgstr "Frame O&verslaan" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:78 msgid "Framelimit:" msgstr "Framelimiet:" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:185 msgid "Frames To Record" msgstr "Frames om op te nemen" #: Source/Core/DolphinWX/ISOProperties.cpp:147 #, fuzzy msgid "France" msgstr "Toon Frans" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:563 msgid "Free Look" msgstr "Vrije kijk" #: Source/Core/DolphinWX/HotkeyDlg.cpp:217 #: Source/Core/Core/HotkeyManager.cpp:52 msgid "Freelook Decrease Speed" msgstr "" #: Source/Core/DolphinWX/HotkeyDlg.cpp:218 #: Source/Core/Core/HotkeyManager.cpp:53 msgid "Freelook Increase Speed" msgstr "" #: Source/Core/DolphinWX/HotkeyDlg.cpp:221 #: Source/Core/Core/HotkeyManager.cpp:56 msgid "Freelook Move Down" msgstr "" #: Source/Core/DolphinWX/HotkeyDlg.cpp:222 #: Source/Core/Core/HotkeyManager.cpp:57 msgid "Freelook Move Left" msgstr "" #: Source/Core/DolphinWX/HotkeyDlg.cpp:223 #: Source/Core/Core/HotkeyManager.cpp:58 #, fuzzy msgid "Freelook Move Right" msgstr "Groen Rechts" #: Source/Core/DolphinWX/HotkeyDlg.cpp:220 #: Source/Core/Core/HotkeyManager.cpp:55 msgid "Freelook Move Up" msgstr "" #: Source/Core/DolphinWX/HotkeyDlg.cpp:226 #: Source/Core/Core/HotkeyManager.cpp:61 #, fuzzy msgid "Freelook Reset" msgstr "Vrije kijk" #: Source/Core/DolphinWX/HotkeyDlg.cpp:219 #: Source/Core/Core/HotkeyManager.cpp:54 msgid "Freelook Reset Speed" msgstr "" #: Source/Core/DolphinWX/HotkeyDlg.cpp:224 #: Source/Core/Core/HotkeyManager.cpp:59 msgid "Freelook Zoom In" msgstr "" #: Source/Core/DolphinWX/HotkeyDlg.cpp:225 #: Source/Core/Core/HotkeyManager.cpp:60 msgid "Freelook Zoom Out" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:49 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:34 #: Source/Core/DolphinWX/ISOProperties.cpp:512 msgid "French" msgstr "Frans" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:42 msgid "Frets" msgstr "Frets" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:99 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:118 msgid "From" msgstr "Van" #: Source/Core/DolphinWX/FrameTools.cpp:562 msgid "FullScr" msgstr "Volledig scherm" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:280 #, fuzzy msgid "Fullscreen Resolution:" msgstr "Volledige Scherm Resolutie:" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:47 msgid "GBA" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:542 msgid "GCI File(*.gci)" msgstr "GCI Bestand(*.gci)" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:30 msgid "GCI Folder" msgstr "" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:55 #, c-format msgid "" "GCI save file was not loaded because it is the wrong region for this memory " "card:\n" "%s" msgstr "" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:361 msgid "GCMemcardDirectory: ClearBlock called with invalid block address" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:303 msgid "Game Boy Advance Carts (*.gba)" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:359 #, fuzzy msgid "Game ID" msgstr "Spel ID:" #: Source/Core/DolphinWX/ISOProperties.cpp:473 msgid "Game ID:" msgstr "Spel ID:" #: Source/Core/Core/NetPlayClient.cpp:641 msgid "Game is already running!" msgstr "Het spel draait al!" #: Source/Core/Core/NetPlayClient.cpp:949 msgid "Game isn't running!" msgstr "Het spel draait niet!" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:272 msgid "Game not found!" msgstr "Spel niet gevonden!" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:430 #, c-format msgid "Game overwrote with another games save, data corruption ahead %x, %x " msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:416 msgid "Game-Specific Settings" msgstr "Spel Specifieke Instellingen" #: Source/Core/DolphinWX/ISOProperties.cpp:318 msgid "GameConfig" msgstr "Spel Config" #: Source/Core/DolphinWX/Config/ConfigMain.cpp:73 msgid "GameCube" msgstr "GameCube" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:150 #, fuzzy msgid "GameCube Adapter" msgstr "GameCube" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:556 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:561 #, fuzzy msgid "GameCube Controller Configuration" msgstr "Sneltoets Configuratie" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:78 #, fuzzy msgid "GameCube Controllers" msgstr "Standaard Controller" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:303 #: Source/Core/DolphinWX/MemcardManager.cpp:223 msgid "GameCube Memory Cards (*.raw,*.gcp)" msgstr "GameCube Memory Kaarten (*.raw,*.gcp)" #: Source/Core/DolphinWX/MemcardManager.cpp:533 msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)" msgstr "GameCube Savegame bestanden(*.gci;*.gcs;*.sav)" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:119 #: Source/Core/DolphinWX/ISOProperties.cpp:324 msgid "Gecko Codes" msgstr "Gecko Codes" #: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:115 #: Source/Core/DolphinWX/Config/ConfigMain.cpp:70 #: Source/Core/DolphinWX/HotkeyDlg.cpp:289 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:47 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:226 msgid "General" msgstr "Algemeen" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:388 msgid "General Settings" msgstr "Algemene Instellingen" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:48 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:33 #: Source/Core/DolphinWX/ISOProperties.cpp:509 msgid "German" msgstr "Duits" #: Source/Core/DolphinWX/ISOProperties.cpp:153 #, fuzzy msgid "Germany" msgstr "Duits" #: Source/Core/Core/ActionReplay.cpp:258 #, c-format msgid "GetARCode: Index is greater than ar code list size %lu" msgstr "GetARCode: Index is groter dan de grootte van de AR code lijst %lu" #: Source/Core/DolphinWX/FrameTools.cpp:566 msgid "Graphics" msgstr "Grafische" #: Source/Core/DolphinWX/FrameTools.cpp:566 msgid "Graphics settings" msgstr "Grafische instellingen" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:88 msgid "Greater Than" msgstr "Grooter dan" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:110 #, fuzzy msgid "" "Greatly increases quality of textures generated using render-to-texture " "effects.\n" "Raising the internal resolution will improve the effect of this setting.\n" "Slightly increases GPU load and causes relatively few graphical issues.\n" "\n" "If unsure, leave this checked." msgstr "" "Verbetert de kwaliteit van texturen enorm wanneer deze gegenereerd zijn met " "render-naar-texture effecten.\n" "Het verhogen van de interne resolutie zal het effect van deze instelling " "verhogen.\n" "Deze optie verminderd de prestatie enigszins en kan mogelijk problemen " "veroorzaken (hoewel onwaarschijnlijk).\n" "\n" "Bij geval van twijfel gemarkeerd laten." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:26 msgid "Green" msgstr "Groen " #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28 msgid "Green Left" msgstr "Groen Links" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:29 msgid "Green Right" msgstr "Groen Rechts" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:39 msgid "Guitar" msgstr "Gitaar" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:468 msgid "Hacks" msgstr "Hacks" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:80 msgid "Hardware rasterization" msgstr "" #: Source/Core/Core/HW/GCMemcard.cpp:119 msgid "Header checksum failed" msgstr "Header checksum is mislukt" #: Source/Core/InputCommon/ControllerEmu.cpp:221 msgid "Height" msgstr "Hoogte" #: Source/Core/DolphinWX/WXInputBase.cpp:56 msgid "Help" msgstr "Help" #: Source/Core/InputCommon/ControllerEmu.cpp:217 msgid "Hide" msgstr "Verberg" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:317 msgid "Hide Mouse Cursor" msgstr "Verberg Muis Cursor" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:102 #, fuzzy msgid "" "Hides the mouse cursor if it's on top of the emulation window.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Verbergt de cursor als deze boven het emulatie venster is. \n" "\n" "In geval van twijfel leeg laten." #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:32 msgid "" "Higher values can make variable-framerate games run at a higher framerate, " "at the expense of CPU. Lower values can make variable-framerate games run at " "a lower framerate, saving CPU.\n" "\n" "WARNING: Changing this from the default (100%) can and will break games and " "cause glitches. Do so at your own risk. Please do not report bugs that occur " "with a non-default clock. " msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:46 msgid "Home" msgstr "Thuis" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:97 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:156 msgid "Host" msgstr "Host" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:101 msgid "Host Code :" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:123 msgid "" "Host code size is to large.\n" "Please recheck that you have the correct code" msgstr "" #: Source/Core/DolphinWX/HotkeyDlg.cpp:346 #: Source/Core/Core/HotkeyManager.cpp:129 msgid "Hotkeys" msgstr "Hotkeys" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:220 msgid "Hybrid Wiimote" msgstr "Hybride Wiimote" #: Source/Core/DolphinWX/GameListCtrl.cpp:272 msgid "ID" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:146 msgid "ID:" msgstr "" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:679 #, c-format msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x" msgstr "" "IOCTL_ES_GETVIEWS: Poging tot verkrijgen van data van een onbekende ticket: " "%08x/%08x" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:956 #, c-format msgid "" "IOCTL_ES_LAUNCH: Game tried to reload a title that is not available in your " "NAND dump\n" "TitleID %016.\n" " Dolphin will likely hang now." msgstr "" "IOCTL_ES_LAUNCH: Het spel probeerde het IOS of een titel die niet " "beschikbaar is in je NAND dump te laten\n" "TitleID %016.\n" "Dolphin zal waarschijnlijk blijven hangen." #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:937 msgid "IOCTL_ES_LAUNCH: The DOL file is invalid!" msgstr "" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:430 msgid "IOCTL_ES_READCONTENT - bad destination" msgstr "IOCTL_ES_READCONTENT - onjuiste bestemming" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:100 msgid "IPL Settings" msgstr "IPL Instellingen" #: Source/Core/DolphinWX/TASInputDlg.cpp:115 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:263 msgid "IR" msgstr "IR" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:349 msgid "IR Sensitivity:" msgstr "IR Gevoeligheid:" #: Source/Core/DolphinWX/ISOProperties.cpp:576 msgid "ISO Details" msgstr "ISO Details" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:66 msgid "ISO Directories" msgstr "ISO Map" #: Source/Core/DolphinWX/MemcardManager.cpp:647 msgid "Icon" msgstr "Icoon" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:475 msgid "Ignore Format Changes" msgstr "Negeer formaat veranderingen." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:118 #, fuzzy msgid "" "Ignore any changes to the EFB format.\n" "Improves performance in many games without any negative effect. Causes " "graphical defects in a small number of other games.\n" "\n" "If unsure, leave this checked." msgstr "" "Negeer elke verandering aan het EFB formaat. \n" "Verbeterd de performance in veel spelen zonder negatief effect. Veroorzaakt " "echter in een klein aantal spellen grafische defecten.\n" "\n" "In geval van twijfel ingevuld laten." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:117 #, fuzzy msgid "" "Ignore any requests from the CPU to read from or write to the EFB.\n" "Improves performance in some games, but might disable some gameplay-related " "features or graphical effects.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Negeer elke poging van de CPU om te lezen van of te schrijven naar de EFB.\n" "Verbeterd de prestaties in sommige spellen, maar kan enkele gameplay " "gerelateerde features of grafische effecten uitschakelen. \n" "\n" "In geval van twijfel leeg laten." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:115 msgid "" "Implement fullscreen mode with a borderless window spanning the whole screen " "instead of using exclusive mode.\n" "Allows for faster transitions between fullscreen and windowed mode, but " "slightly increases input latency, makes movement less smooth and slightly " "decreases performance.\n" "Exclusive mode is required for Nvidia 3D Vision to work in the Direct3D " "backend.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:813 msgid "Import Save" msgstr "Importeer Save" #: Source/Core/DolphinWX/FrameTools.cpp:245 msgid "Import Wii Save" msgstr "Importeer Wii save" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:124 msgid "Import failed" msgstr "Importeren mislukt" #: Source/Core/DolphinWX/MemcardManager.cpp:459 #, fuzzy msgid "" "Imported file has gsc extension\n" "but does not have a correct header." msgstr "" "Geimporteerd bestand heeft gsc extensie\n" "maar heeft niet de juiste header" #: Source/Core/DolphinWX/MemcardManager.cpp:447 #, fuzzy msgid "Imported file has invalid length." msgstr "Geimporteerd bestand heeft een onjuiste lengte" #: Source/Core/DolphinWX/MemcardManager.cpp:456 #, fuzzy msgid "" "Imported file has sav extension\n" "but does not have a correct header." msgstr "" "Geimporteerd bestand heeft sav extension\n" "maar heeft geen juiste header" #: Source/Core/DolphinWX/ISOProperties.cpp:383 msgid "In Game" msgstr "In Game" #: Source/Core/DolphinWX/HotkeyDlg.cpp:231 #: Source/Core/Core/HotkeyManager.cpp:66 msgid "Increase Convergence" msgstr "" #: Source/Core/DolphinWX/HotkeyDlg.cpp:229 #: Source/Core/Core/HotkeyManager.cpp:64 #, fuzzy msgid "Increase Depth" msgstr "Verhoog framelimit" #: Source/Core/DolphinWX/HotkeyDlg.cpp:215 #: Source/Core/Core/HotkeyManager.cpp:50 msgid "Increase Frame limit" msgstr "Verhoog framelimit" #: Source/Core/DolphinWX/HotkeyDlg.cpp:206 #: Source/Core/Core/HotkeyManager.cpp:41 msgid "Increase IR" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:326 #: Source/Core/DolphinWX/LogConfigWindow.cpp:45 msgid "Info" msgstr "Info" #: Source/Core/Common/MsgHandler.cpp:53 msgid "Information" msgstr "Informatie" #: Source/Core/DolphinWX/InputConfigDiag.cpp:560 msgid "Input" msgstr "Invoer" #: Source/Core/DolphinWX/WXInputBase.cpp:55 msgid "Insert" msgstr "Toevoegen" #: Source/Core/DolphinWX/ARCodeAddEdit.cpp:181 msgid "Insert Encrypted or Decrypted code here..." msgstr "Voer Gecodeerde of Gedecodeerde code hier in..." #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:46 msgid "Insert SD Card" msgstr "Schakel SD Card in" #: Source/Core/DolphinWX/ARCodeAddEdit.cpp:33 #, fuzzy msgid "Insert name here..." msgstr "Voeg naam hier toe" #: Source/Core/DolphinWX/FrameTools.cpp:251 msgid "Install WAD" msgstr "Installeer WAD" #: Source/Core/DolphinWX/GameListCtrl.cpp:871 msgid "Install to Wii Menu" msgstr "Installeren in Wii-menu" #: Source/Core/DolphinWX/FrameTools.cpp:1519 msgid "Installing WAD..." msgstr "WAD aan het installeren..." #: Source/Core/DolphinWX/ISOProperties.cpp:988 msgid "Integrity Check Error" msgstr "Integriteitscontrole Fout" #: Source/Core/DolphinWX/ISOProperties.cpp:994 msgid "Integrity check completed" msgstr "Integriteitscontrole afgerond" #: Source/Core/DolphinWX/ISOProperties.cpp:993 msgid "Integrity check completed. No errors have been found." msgstr "Integriteitscontrole afgerond. Geen fouten gevonden." #: Source/Core/DolphinWX/ISOProperties.cpp:985 #, fuzzy, c-format msgid "" "Integrity check for %s failed. The disc image is most likely corrupted or " "has been patched incorrectly." msgstr "" "Integriteitscontrole for partitie %d mislukt. De dump is waarschijnlijk " "corrupt or is verkeerd gepatcht. " #: Source/Core/DolphinWX/Config/ConfigMain.cpp:71 msgid "Interface" msgstr "Interface Instellingen" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:128 msgid "Interface Settings" msgstr "Interface Instellingen" #: Source/Core/Core/State.cpp:343 msgid "Internal LZO Error - compression failed" msgstr "Interne LZO fout - compressie is mislukt" #: Source/Core/Core/State.cpp:466 #, c-format msgid "" "Internal LZO Error - decompression failed (%d) (%li, %li) \n" "Try loading the state again" msgstr "" "Interne LZO fout - decompressie is mislukt (%d) (%li, %li) \n" "Probeer de staat opnieuw te laden" #: Source/Core/Core/State.cpp:593 msgid "Internal LZO Error - lzo_init() failed" msgstr "Interne LZO fout - lzo_init() is mislukt" #: Source/Core/DolphinWX/ISOProperties.cpp:471 #, fuzzy msgid "Internal Name:" msgstr "Interne Resolutie:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:363 msgid "Internal Resolution:" msgstr "Interne Resolutie:" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:28 msgid "Interpreter (VERY slow)" msgstr "Interpreteer (Behoorlijk langzaam)" #: Source/Core/DolphinWX/ISOProperties.cpp:382 msgid "Intro" msgstr "Intro" #: Source/Core/Core/PowerPC/MMU.cpp:891 #, c-format msgid "Invalid %s to 0x%08x, PC = 0x%08x " msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:467 #, fuzzy msgid "Invalid bat.map or dir entry." msgstr "Onjuiste bat.map of map vermelding" #: Source/Core/Core/CoreTiming.cpp:507 #, c-format msgid "Invalid event type %i" msgstr "Onjuist event type %i" #: Source/Core/Core/HW/DVDInterface.cpp:516 msgid "Invalid file" msgstr "Onjuist bestand" #: Source/Core/Core/NetPlayClient.cpp:766 #, fuzzy msgid "Invalid host" msgstr "Onjuiste staat" #: Source/Core/DolphinWX/MemcardManager.cpp:566 #, fuzzy msgid "Invalid index" msgstr "Onjuist bestand" #: Source/Core/Core/Movie.cpp:829 msgid "Invalid recording file" msgstr "Onjuist opname bestand" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:465 msgid "Invalid search parameters (no object selected)" msgstr "Ongeldige zoek-parameters (geen object geselecteerd)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:448 msgid "Invalid search string (couldn't convert to number)" msgstr "Ongeldige zoekopdracht (niet in staat naar nummers te converteren)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:436 msgid "Invalid search string (only even string lengths supported)" msgstr "Ongeldige zoekopdracht (alleen even string lengte ondersteund)" #: Source/Core/Core/Core.cpp:617 msgid "Invalid state" msgstr "Onjuiste staat" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:73 #, fuzzy msgid "Invalid value." msgstr "Onjuiste waarde!" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:51 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:36 #: Source/Core/DolphinWX/ISOProperties.cpp:518 msgid "Italian" msgstr "Italië" #: Source/Core/DolphinWX/ISOProperties.cpp:150 #, fuzzy msgid "Italy" msgstr "Toon Italië" #: Source/Core/Core/HotkeyManager.cpp:229 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:247 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:302 #: Source/Core/Core/HW/GCPadEmu.cpp:86 msgid "Iterative Input" msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:30 msgid "JIT Recompiler (recommended)" msgstr "JIT Recompiler (aanbevolen)" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:31 #, fuzzy msgid "JITIL Recompiler (slower, experimental)" msgstr "JIT Recompiler (aanbevolen)" #: Source/Core/DolphinWX/ISOProperties.cpp:168 #, fuzzy msgid "Japan" msgstr "Japans" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:31 #: Source/Core/DolphinWX/ISOProperties.cpp:503 msgid "Japanese" msgstr "Japans" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:316 #, fuzzy msgid "Keep Window on Top" msgstr "Houdt venster bovenop" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:101 msgid "" "Keep the game window on top of all other windows.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Houdt het spelscherm boven alle andere open schermen.\\n\n" "\\n\n" "Bij twijfel, ongeselecteerd laten." #: Source/Core/DolphinWX/HotkeyDlg.cpp:315 msgid "Key" msgstr "Toets" #: Source/Core/DolphinWX/HotkeyDlg.h:24 msgid "Key Shortcuts" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:48 #: Source/Core/Core/HW/GCKeyboard.cpp:16 #, fuzzy msgid "Keyboard" msgstr "AM-Baseboard" #: Source/Core/Core/HotkeyManager.cpp:216 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:219 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:223 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:227 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:231 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:235 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:239 msgid "Keys" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:169 #, fuzzy msgid "Kick Player" msgstr "Fifo Speler" #: Source/Core/DolphinWX/ISOProperties.cpp:171 #, fuzzy msgid "Korea" msgstr "Koreaans" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:40 #: Source/Core/DolphinWX/ISOProperties.cpp:530 msgid "Korean" msgstr "Koreaans" #. i18n: Left #: Source/Core/Core/HW/GCPadEmu.cpp:47 msgid "L" msgstr "L" #: Source/Core/DolphinWX/WXInputBase.cpp:31 msgid "L Button" msgstr "L Knop" #. i18n: Left-Analog #: Source/Core/Core/HW/GCPadEmu.cpp:51 msgid "L-Analog" msgstr "L-Analoog" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:120 msgid "Language:" msgstr "Taal:" #: Source/Core/DolphinWX/FrameTools.cpp:499 #, c-format msgid "Last %i" msgstr "Laatste %i" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:68 msgid "Latency:" msgstr "Wachttijd:" #: Source/Core/DolphinWX/WXInputBase.cpp:47 #: Source/Core/InputCommon/ControllerEmu.cpp:185 msgid "Left" msgstr "Links" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:64 msgid "Left Stick" msgstr "Linker Knuppel" #: Source/Core/DolphinWX/HotkeyDlg.cpp:330 msgid "" "Left click to detect hotkeys.\n" "Enter space to clear." msgstr "" "Links-klik om sneltoetsen te detecteren.\n" "Druk op spatie om te legen." #: Source/Core/DolphinWX/TASInputDlg.cpp:216 #, fuzzy msgid "Left stick" msgstr "Linker Knuppel" #: Source/Core/DolphinWX/InputConfigDiag.cpp:774 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "Klik met de linkermuisknop om invoer te detecteren.\n" "Midden-klik om te wissen.\n" "Klik met de rechtermuisknop voor meer opties." #: Source/Core/DolphinWX/InputConfigDiag.cpp:779 msgid "" "Left/Right-click for more options.\n" "Middle-click to clear." msgstr "" "Links / Rechts-klik voor meer opties.\n" "Midden-klik om te wissen." #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:89 msgid "Less Than" msgstr "Minder dan" #: Source/Core/DolphinWX/AboutDolphin.cpp:60 msgid "License" msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:68 #, fuzzy msgid "" "Limits the game speed to the specified number of frames per second (full " "speed is 60 for NTSC and 50 for PAL)." msgstr "" "Dit limiteert de emulatie snelheid naar de gespecificeerde frames per " "seconde. (NTSC: 60, PAL: 50). Gebruik Audio om het te limiteren met behulp " "van de DSP (kan het klikkend geluid verhelpen, maar kan ook constant lawaai " "ten gevolge hebben, afhankelijk van welk spel gespeelt wordt)." #: Source/Core/DolphinWX/InputConfigDiag.cpp:1016 msgid "Load" msgstr "Laad" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:559 msgid "Load Custom Textures" msgstr "Laad Aangepaste Textures" #: Source/Core/DolphinWX/HotkeyDlg.cpp:282 #: Source/Core/Core/HotkeyManager.cpp:117 msgid "Load State" msgstr "Laad staat" #: Source/Core/DolphinWX/HotkeyDlg.cpp:269 #: Source/Core/Core/HotkeyManager.cpp:104 msgid "Load State Last 1" msgstr "Laad laatste staat 1" #: Source/Core/DolphinWX/HotkeyDlg.cpp:270 #: Source/Core/Core/HotkeyManager.cpp:105 msgid "Load State Last 2" msgstr "Laad laatste staat 2" #: Source/Core/DolphinWX/HotkeyDlg.cpp:271 #: Source/Core/Core/HotkeyManager.cpp:106 msgid "Load State Last 3" msgstr "Laad laatste staat 3" #: Source/Core/DolphinWX/HotkeyDlg.cpp:272 #: Source/Core/Core/HotkeyManager.cpp:107 msgid "Load State Last 4" msgstr "Laad laatste staat 4" #: Source/Core/DolphinWX/HotkeyDlg.cpp:273 #: Source/Core/Core/HotkeyManager.cpp:108 msgid "Load State Last 5" msgstr "Laad laatste staat 5" #: Source/Core/DolphinWX/HotkeyDlg.cpp:274 #: Source/Core/Core/HotkeyManager.cpp:109 msgid "Load State Last 6" msgstr "Laad laatste staat 6" #: Source/Core/DolphinWX/HotkeyDlg.cpp:275 #: Source/Core/Core/HotkeyManager.cpp:110 msgid "Load State Last 7" msgstr "Laad laatste staat 7" #: Source/Core/DolphinWX/HotkeyDlg.cpp:276 #: Source/Core/Core/HotkeyManager.cpp:111 msgid "Load State Last 8" msgstr "Laad laatste staat 8" #: Source/Core/DolphinWX/HotkeyDlg.cpp:233 #: Source/Core/Core/HotkeyManager.cpp:68 msgid "Load State Slot 1" msgstr "Laad staat 1" #: Source/Core/DolphinWX/HotkeyDlg.cpp:242 #: Source/Core/Core/HotkeyManager.cpp:77 msgid "Load State Slot 10" msgstr "Laad staat 10" #: Source/Core/DolphinWX/HotkeyDlg.cpp:234 #: Source/Core/Core/HotkeyManager.cpp:69 msgid "Load State Slot 2" msgstr "Laad staat 2" #: Source/Core/DolphinWX/HotkeyDlg.cpp:235 #: Source/Core/Core/HotkeyManager.cpp:70 msgid "Load State Slot 3" msgstr "Laad staat 3" #: Source/Core/DolphinWX/HotkeyDlg.cpp:236 #: Source/Core/Core/HotkeyManager.cpp:71 msgid "Load State Slot 4" msgstr "Laad staat 4" #: Source/Core/DolphinWX/HotkeyDlg.cpp:237 #: Source/Core/Core/HotkeyManager.cpp:72 msgid "Load State Slot 5" msgstr "Laad staat 5" #: Source/Core/DolphinWX/HotkeyDlg.cpp:238 #: Source/Core/Core/HotkeyManager.cpp:73 msgid "Load State Slot 6" msgstr "Laad staat 6" #: Source/Core/DolphinWX/HotkeyDlg.cpp:239 #: Source/Core/Core/HotkeyManager.cpp:74 msgid "Load State Slot 7" msgstr "Laad staat 7" #: Source/Core/DolphinWX/HotkeyDlg.cpp:240 #: Source/Core/Core/HotkeyManager.cpp:75 msgid "Load State Slot 8" msgstr "Laad staat 8" #: Source/Core/DolphinWX/HotkeyDlg.cpp:241 #: Source/Core/Core/HotkeyManager.cpp:76 msgid "Load State Slot 9" msgstr "Laad staat 9" #: Source/Core/DolphinWX/FrameTools.cpp:503 msgid "Load State..." msgstr "Laad staat..." #: Source/Core/DolphinWX/FrameTools.cpp:1554 msgid "Load Wii System Menu" msgstr "Laad Wii System Menu" #: Source/Core/DolphinWX/FrameTools.cpp:1549 #, c-format msgid "Load Wii System Menu %d%c" msgstr "Laad Wii System Menu %d%c" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:133 #, fuzzy msgid "" "Load custom textures from User/Load/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Laad aangepaste textures van User/Load/Textures//\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/DolphinWX/HotkeyDlg.cpp:267 #: Source/Core/Core/HotkeyManager.cpp:102 msgid "Load from selected slot" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:515 msgid "Load state from selected slot" msgstr "" #: Source/Core/Core/PowerPC/PPCSymbolDB.cpp:359 #, c-format msgid "Loaded %d good functions, ignored %d bad functions." msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:529 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:535 msgid "Localhost" msgstr "" #: Source/Core/DolphinWX/LogWindow.h:33 msgid "Log" msgstr "Logboek" #: Source/Core/DolphinWX/LogConfigWindow.cpp:24 msgid "Log Configuration" msgstr "Logboek configuratie" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:314 #, fuzzy msgid "Log Render Time to File" msgstr "Schrijf naar Bestand" #: Source/Core/DolphinWX/LogConfigWindow.cpp:75 msgid "Log Types" msgstr "Log Types" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:125 #, fuzzy msgid "" "Log the render time of every frame to User/Logs/render_time.txt. Use this " "feature when you want to measure the performance of Dolphin.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Log de hoeveelheid beelden gecreeerd per seconde naar User/Logs/fps.txt. " "Gebruik deze optie als je de prestaties van Dolphin wilt meten.\\n\n" "\\n\n" "Bij twijfel, ongeselecteerd laten." #: Source/Core/DolphinWX/LogConfigWindow.cpp:70 msgid "Logger Outputs" msgstr "Logger Uitvoer" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:121 #: Source/Core/DolphinWX/Frame.cpp:439 msgid "Logging" msgstr "Logboek Bijhouden" #: Source/Core/Core/NetPlayClient.cpp:529 msgid "Lost connection to server!" msgstr "Verbinding met de server verloren!" #: Source/Core/DolphinWX/WXInputBase.cpp:34 msgid "M Button" msgstr "M Knop" #: Source/Core/DolphinWX/ISOProperties.cpp:485 #, fuzzy msgid "MD5 Checksum:" msgstr "Herstel Checksums" #: Source/Core/DolphinWX/MemcardManager.cpp:535 #: Source/Core/DolphinWX/MemcardManager.cpp:574 msgid "MadCatz Gameshark files(*.gcs)" msgstr "MadCatz Gameshark bestanden(*.gcs)" #: Source/Core/DolphinWX/TASInputDlg.cpp:309 #: Source/Core/Core/HW/GCPadEmu.cpp:66 msgid "Main Stick" msgstr "Hoofd Knuppel" #: Source/Core/DolphinWX/GameListCtrl.cpp:271 #: Source/Core/DolphinWX/FrameTools.cpp:357 #, fuzzy msgid "Maker" msgstr "Maker:" #: Source/Core/DolphinWX/ISOProperties.cpp:477 msgid "Maker ID:" msgstr "Maker ID:" #: Source/Core/DolphinWX/ISOProperties.cpp:545 msgid "Maker:" msgstr "Maker:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:122 msgid "" "Makes distant objects more visible by removing fog, thus increasing the " "overall detail.\n" "Disabling fog will break some games which rely on proper fog emulation.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Maakt objecten op afstand meer zichtbaar door de mist te verwijderen.\n" "Het deactiveren van mist zal sommige spellen breken dat op correcte mist " "emulatie rekent.\n" "\n" "In geval van twijfel laat dit uitgevinkt." #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:351 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:354 msgid "Max" msgstr "Max" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:60 #, fuzzy msgid "May cause slow down in Wii Menu and some games." msgstr "Dit kan leiden tot vertraging van het Wii-menu en een aantal games." #: Source/Core/DolphinWX/MemcardManager.cpp:453 #, fuzzy msgid "Memcard already has a save for this title." msgstr "De geheugenkaart heeft al een save voor deze titel" #: Source/Core/DolphinWX/MemcardManager.cpp:296 msgid "Memcard already opened" msgstr "De geheugenkaart is al geopend" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:929 msgid "Memory Byte" msgstr "Geheugen Byte" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:29 #: Source/Core/DolphinWX/MemcardManager.cpp:230 msgid "Memory Card" msgstr "Geheugen Kaart" #: Source/Core/DolphinWX/MemcardManager.h:22 msgid "" "Memory Card Manager WARNING-Make backups before using, should be fixed but " "could mangle stuff!" msgstr "" "Geheugenkaart Manager Waarschuwing - Maak backups voor gebruik, het zou " "moeten werken" #: Source/Core/Core/CoreParameter.cpp:357 #, c-format msgid "" "Memory Card filename in Slot %c is incorrect\n" "Region not specified\n" "\n" "Slot %c path was changed to\n" "%s\n" "Would you like to copy the old file to this new location?\n" msgstr "" "Geheugenkaart bestandsnaam in Slot %c is incorrect\n" "De regio is niet aangegeven\n" "\n" "De bestandslokatie van Slot %c is veranderd naar\n" "%s\n" "Wil je de oude bestanden naar de nieuwe lokatie kopiëren?\n" #: Source/Core/Core/HW/GCMemcardRaw.cpp:179 #, c-format msgid "MemoryCard: ClearBlock called on invalid address %x" msgstr "" #: Source/Core/Core/HW/GCMemcardRaw.cpp:149 #, c-format msgid "MemoryCard: Read called with invalid source address, %x" msgstr "" #: Source/Core/Core/HW/GCMemcardRaw.cpp:162 #, c-format msgid "MemoryCard: Write called with invalid destination address, %x" msgstr "" #: Source/Core/Core/HW/GCMemcard.cpp:85 msgid "Memorycard filesize does not match the header size" msgstr "" "Het formaat van de geheugenkaart komt niet overeen met het formaat van de " "header." #: Source/Core/DolphinWX/WXInputBase.cpp:42 msgid "Menu" msgstr "Menu" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:31 msgid "Mic" msgstr "Microfoon" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:350 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:353 msgid "Min" msgstr "Min" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:598 msgid "Misc" msgstr "Overig" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:70 msgid "Misc Settings" msgstr "Overige Instellingen" #: Source/Core/InputCommon/ControllerEmu.cpp:151 #: Source/Core/InputCommon/ControllerEmu.cpp:202 msgid "Modifier" msgstr "Aanpasser" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:127 msgid "" "Modify textures to show the format they're encoded in. Needs an emulation " "reset in most cases.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Pas textures aan om het formaat te weergeven waarin ze gecoderd zijn. " "Vereist een reset van de emulatie in meeste gevallen.\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/DolphinWX/ISOProperties.cpp:375 msgid "Monoscopic Shadows" msgstr "" #: Source/Core/DolphinWX/LogWindow.cpp:101 msgid "Monospaced font" msgstr "Niet-proportioneel (monospace) lettertype" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:286 msgid "Motion Plus" msgstr "Motion Plus" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:290 #: Source/Core/Core/HW/GCPadEmu.cpp:76 msgid "Motor" msgstr "Motor" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:684 msgid "" "Move the mouse pointer over an option to display a detailed description.\n" "\n" "\n" "\n" "\n" "\n" "\n" msgstr "" "Plaats de cursor over een optie om een gedetailleerde beschrijving weer te " "geven.\n" "\n" "\n" "\n" "\n" "\n" "\n" #: Source/Core/DolphinWX/WXInputBase.cpp:67 msgid "Multiply" msgstr "Vermenigvuldigen" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:631 msgid "NOTE: Stream size doesn't match actual data length\n" msgstr "Notitie: Steam grootte komt niet overeen met werkelijke lengte\\n\n" #: Source/Core/DolphinWX/WXInputBase.cpp:121 msgid "NP Add" msgstr "NP Toevoegen" #: Source/Core/DolphinWX/WXInputBase.cpp:116 msgid "NP Begin" msgstr "NP Begin" #: Source/Core/DolphinWX/WXInputBase.cpp:124 msgid "NP Decimal" msgstr "NP Decimaal" #: Source/Core/DolphinWX/WXInputBase.cpp:118 msgid "NP Delete" msgstr "NP Verwijderen" #: Source/Core/DolphinWX/WXInputBase.cpp:125 msgid "NP Divide" msgstr "NP Verdalen" #: Source/Core/DolphinWX/WXInputBase.cpp:112 msgid "NP Down" msgstr "NP Omlaag" #: Source/Core/DolphinWX/WXInputBase.cpp:115 msgid "NP End" msgstr "NP Einde" #: Source/Core/DolphinWX/WXInputBase.cpp:103 msgid "NP Enter" msgstr "NP Enter" #: Source/Core/DolphinWX/WXInputBase.cpp:119 msgid "NP Equal" msgstr "NP Gelijk" #: Source/Core/DolphinWX/WXInputBase.cpp:108 msgid "NP Home" msgstr "NP Thuis" #: Source/Core/DolphinWX/WXInputBase.cpp:117 msgid "NP Insert" msgstr "NP Invoegen" #: Source/Core/DolphinWX/WXInputBase.cpp:109 msgid "NP Left" msgstr "NP Links" #: Source/Core/DolphinWX/WXInputBase.cpp:120 msgid "NP Multiply" msgstr "NP Vermenigvuldigen" #: Source/Core/DolphinWX/WXInputBase.cpp:114 msgid "NP Page Down" msgstr "NP Pagina Omlaang" #: Source/Core/DolphinWX/WXInputBase.cpp:113 msgid "NP Page Up" msgstr "NP Pagina Omhoog" #: Source/Core/DolphinWX/WXInputBase.cpp:111 msgid "NP Right" msgstr "NP Rechts" #: Source/Core/DolphinWX/WXInputBase.cpp:122 msgid "NP Separator" msgstr "NP Scheiding" #: Source/Core/DolphinWX/WXInputBase.cpp:101 msgid "NP Space" msgstr "NP Ruimte" #: Source/Core/DolphinWX/WXInputBase.cpp:123 msgid "NP Subtract" msgstr "NP Aftrekken" #: Source/Core/DolphinWX/WXInputBase.cpp:102 msgid "NP Tab" msgstr "NP Tab" #: Source/Core/DolphinWX/WXInputBase.cpp:110 msgid "NP Up" msgstr "NP Omhoog" #: Source/Core/DolphinWX/ISOProperties.cpp:543 #: Source/Core/DolphinWX/ARCodeAddEdit.cpp:49 #: Source/Core/DolphinWX/PatchAddEdit.cpp:57 msgid "Name:" msgstr "Naam:" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:29 #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:25 #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:74 #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:214 msgid "Name: " msgstr "Naam:" #: Source/Core/DolphinWX/MemcardManager.cpp:534 #: Source/Core/DolphinWX/MemcardManager.cpp:573 msgid "Native GCI files(*.gci)" msgstr "Native GCI-bestanden (*. GCI)" #: Source/Core/DolphinWX/ISOProperties.cpp:156 msgid "Netherlands" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:34 msgid "New Scan" msgstr "Nieuwe Scan" #: Source/Core/DolphinWX/MemcardManager.cpp:211 #: Source/Core/DolphinWX/MemcardManager.cpp:823 msgid "Next Page" msgstr "Volgende Pagina" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:38 msgid "Next Scan" msgstr "Volgende Scan" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:78 msgid "Nickname :" msgstr "Gebruikersnaam :" #: Source/Core/Core/ConfigManager.h:16 msgid "No audio output" msgstr "Geen audio output" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:768 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:782 msgid "No description available" msgstr "Geen omschrijving beschikbaar" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:876 msgid "No file loaded" msgstr "Geen bestand geladen" #: Source/Core/DolphinWX/MemcardManager.cpp:444 #, fuzzy msgid "No free directory index entries." msgstr "Geen vrije map indexes" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:912 msgid "No recorded file" msgstr "Geen opgenomen bestand" #: Source/Core/VideoBackends/D3D/main.cpp:112 #: Source/Core/VideoBackends/OGL/main.cpp:124 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:42 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:220 #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:23 msgid "None" msgstr "Geen" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:86 msgid "Not Equal" msgstr "Niet gelijk" #: Source/Core/DolphinWX/ISOProperties.cpp:348 #: Source/Core/DolphinWX/ISOProperties.cpp:380 #: Source/Core/DolphinWX/GameListCtrl.cpp:777 msgid "Not Set" msgstr "Niet ingesteld" #: Source/Core/DolphinWX/Main.cpp:508 msgid "Not connected" msgstr "Niet verbonden" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:30 msgid "Notes: " msgstr "Opmerkingen:" #: Source/Core/DolphinWX/LogConfigWindow.cpp:42 #: Source/Core/DolphinWX/FrameAui.cpp:76 Source/Core/DolphinWX/FrameAui.cpp:81 #: Source/Core/DolphinWX/FrameAui.cpp:512 #: Source/Core/DolphinWX/FrameAui.cpp:559 #: Source/Core/DolphinWX/FrameAui.cpp:567 msgid "Notice" msgstr "Opmerkingen" #: Source/Core/DolphinWX/WXInputBase.cpp:97 msgid "Num Lock" msgstr "Num Lock" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:77 msgid "Number Of Codes: " msgstr "Aantal Codes:" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:19 msgid "Nunchuk" msgstr "Nunchuk" #: Source/Core/DolphinWX/TASInputDlg.cpp:167 #, fuzzy msgid "Nunchuk orientation" msgstr "Nunchuk Acceleratie" #: Source/Core/DolphinWX/TASInputDlg.cpp:162 #, fuzzy msgid "Nunchuk stick" msgstr "Nunchuk" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:894 msgid "Object" msgstr "Object" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:116 msgid "Object Range" msgstr "Object Bereik" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:49 msgid "Off" msgstr "Uit" #: Source/Core/DolphinWX/PatchAddEdit.cpp:61 msgid "Offset:" msgstr "Afstand:" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:101 msgid "On-Screen Display Messages" msgstr "In-Scherm Berichtgeving" #: Source/Core/DolphinWX/FrameTools.cpp:382 msgid "Online &Documentation" msgstr "Online & Documentatie" #: Source/Core/DolphinWX/MemcardManager.cpp:441 #, c-format msgid "Only %d blocks available" msgstr "Er zijn maar %d blocks beschikaarr" #: Source/Core/DolphinWX/HotkeyDlg.cpp:178 #: Source/Core/DolphinWX/FrameTools.cpp:556 #: Source/Core/Core/HotkeyManager.cpp:13 msgid "Open" msgstr "Open" #: Source/Core/DolphinWX/GameListCtrl.cpp:850 msgid "Open &containing folder" msgstr "Open &bevattende map" #: Source/Core/DolphinWX/GameListCtrl.cpp:847 msgid "Open Wii &save folder" msgstr "Open Wii &save map" #: Source/Core/DolphinWX/FrameTools.cpp:556 msgid "Open file..." msgstr "Open Bestand..." #: Source/Core/AudioCommon/OpenALStream.cpp:54 #, c-format msgid "OpenAL: can't create context for device %s" msgstr "OpenAL: Kan geen context aanmaken voor device %s" #: Source/Core/AudioCommon/OpenALStream.cpp:64 msgid "OpenAL: can't find sound devices" msgstr "OpenAL: Kan geen geluids devices vinden" #: Source/Core/AudioCommon/OpenALStream.cpp:59 #, c-format msgid "OpenAL: can't open device %s" msgstr "OpenAL: Kan device %s niet openen" #: Source/Core/DolphinWX/ISOProperties.cpp:313 msgid "" "Opens the default (read-only) configuration for this game in an external " "text editor." msgstr "" "Opent de standaard (alleen lezen) configuratie voor deze spel in een externe " "tekst editor." #: Source/Core/Core/HotkeyManager.cpp:227 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:245 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:298 #: Source/Core/Core/HW/GCPadEmu.cpp:84 msgid "Options" msgstr "Opties" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:26 msgid "Orange" msgstr "Oranje" #: Source/Core/DolphinWX/MemcardManager.cpp:473 msgid "" "Order of files in the File Directory do not match the block order\n" "Right click and export all of the saves,\n" "and import the saves to a new memcard\n" msgstr "" "De volgorde van bestanden in de map komt niet overeen met de volgorde van " "blokken\n" "Rechts-klik en exporteer alle save bestanden,\n" "en importeer de saves naar een nieuwe geheugenkaart\n" #: Source/Core/DolphinWX/TASInputDlg.cpp:120 #, fuzzy msgid "Orientation" msgstr "Online & Documentatie" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:330 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:524 msgid "Other" msgstr "Overige" #: Source/Core/Core/NetPlayClient.cpp:411 #, fuzzy msgid "" "Other client disconnected while game is running!! NetPlay is disabled. You " "must manually stop the game." msgstr "" "De andere client is losgekoppeld terwijl het spel draait!! NetPlay is " "uitgeschakeld. Je moet het spel handmatig stoppen." #: Source/Core/DolphinWX/InputConfigDiag.cpp:560 msgid "Output" msgstr "Uitgang" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:88 #, fuzzy msgid "Overlay Information" msgstr "Informatie" #: Source/Core/DolphinWX/FrameTools.cpp:431 #, fuzzy msgid "P&lay Input Recording..." msgstr "Opname afspelen" #: Source/Core/Core/HW/GCPad.cpp:17 msgid "Pad" msgstr "Pad" #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:30 msgid "Pad " msgstr "Pad" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:38 msgid "Pads" msgstr "Pads" #: Source/Core/DolphinWX/WXInputBase.cpp:100 msgid "Page Down" msgstr "Page Down" #: Source/Core/DolphinWX/WXInputBase.cpp:99 msgid "Page Up" msgstr "Page Up" #: Source/Core/DolphinWX/WXInputBase.cpp:27 msgid "Paragraph" msgstr "Paragraaf" #: Source/Core/DolphinWX/ISOProperties.cpp:214 #, c-format msgid "Partition %i" msgstr "Partitie %i" #: Source/Core/DolphinWX/ISOProperties.cpp:320 msgid "Patches" msgstr "Patches" #: Source/Core/DolphinWX/Config/ConfigMain.cpp:75 msgid "Paths" msgstr "Pad" #: Source/Core/DolphinWX/WXInputBase.cpp:43 #: Source/Core/DolphinWX/FrameTools.cpp:1810 #: Source/Core/DolphinWX/FrameTools.cpp:1811 msgid "Pause" msgstr "Pauze" #: Source/Core/DolphinWX/FrameTools.cpp:210 #, fuzzy msgid "Pause at End of Movie" msgstr "Pauze aan het eind van de film" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:102 msgid "Pause on Focus Lost" msgstr "" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:116 msgid "Pauses the emulator when focus is taken away from the emulation window." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:415 msgid "Per-Pixel Lighting" msgstr "Per-Pixel Belichting" #: Source/Core/DolphinWX/ISOProperties.cpp:385 msgid "Perfect" msgstr "Perfect" #: Source/Core/DolphinWX/FrameAui.cpp:543 #, c-format msgid "Perspective %d" msgstr "Perspectief %d" #: Source/Core/DolphinWX/FrameTools.cpp:353 #, fuzzy msgid "Platform" msgstr "Toon Platformen" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:146 #: Source/Core/DolphinWX/FrameTools.cpp:560 #: Source/Core/DolphinWX/FrameTools.cpp:1816 #: Source/Core/DolphinWX/FrameTools.cpp:1817 msgid "Play" msgstr "Speel" #: Source/Core/DolphinWX/HotkeyDlg.cpp:188 #: Source/Core/Core/HotkeyManager.cpp:23 msgid "Play Recording" msgstr "Speel Opname" #: Source/Core/DolphinWX/HotkeyDlg.cpp:182 msgid "Play/Pause" msgstr "Spel/Pauze" #: Source/Core/DolphinWX/ISOProperties.cpp:384 msgid "Playable" msgstr "Speelbaar" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:135 msgid "Playback Options" msgstr "Terugspeel Opties" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:138 msgid "Players" msgstr "Spelers" #: Source/Core/DolphinWX/FrameTools.cpp:1166 msgid "Please confirm..." msgstr "Bevestig alsjeblieft..." #: Source/Core/DolphinWX/FrameAui.cpp:511 msgid "Please create a perspective before saving" msgstr "Maak een perspectief voor het opslaan" #: Source/Core/DolphinWX/WXInputBase.cpp:28 msgid "Plus-Minus" msgstr "Ongeveer" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:86 #, fuzzy, c-format msgid "Port %i" msgstr "Poort 1" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:107 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:149 msgid "Port :" msgstr "Poort :" #: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:25 #, fuzzy msgid "Post Processing Shader Configuration" msgstr "Dolphin GCPad Configuratie" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:402 msgid "Post-Processing Effect:" msgstr "Post-Processing Effect:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:560 #, fuzzy msgid "Prefetch Custom Textures" msgstr "Laad Aangepaste Textures" #: Source/Core/Core/Movie.cpp:1033 #, c-format msgid "Premature movie end in PlayController. %u + 8 > %u" msgstr "Vroegtijdige beeïndiging van filmpje in PlayController. %u + 8 > %u" #: Source/Core/Core/Movie.cpp:1152 #, c-format msgid "Premature movie end in PlayWiimote. %u + %d > %u" msgstr "Vroegtijdige beeïndiging van filmpje in PlayWiimote. %u + %d > %u" #: Source/Core/Core/Movie.cpp:1131 #, c-format msgid "Premature movie end in PlayWiimote. %u > %u" msgstr "Vroegtijdige beeïndiging van filmpje in PlayWiimote. %u > %u" #: Source/Core/DolphinWX/MemcardManager.cpp:210 msgid "Prev Page" msgstr "Vorige Pagina" #: Source/Core/DolphinWX/MemcardManager.cpp:822 msgid "Previous Page" msgstr "Vorige Pagina" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:66 msgid "Previous Value" msgstr "Vorige waarden" #: Source/Core/DolphinWX/WXInputBase.cpp:52 msgid "Print" msgstr "Print" #: Source/Core/DolphinWX/InputConfigDiag.cpp:986 msgid "Profile" msgstr "Profiel" #: Source/Core/DolphinWX/ISOProperties.h:57 msgid "Properties" msgstr "Eigenschappen" #: Source/Core/DolphinWX/FrameTools.cpp:349 msgid "Purge Cache" msgstr "Cache leegmaken" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:69 msgid "Put BIOS roms in User/GC/{region}." msgstr "" #: Source/Core/Common/MsgHandler.cpp:54 msgid "Question" msgstr "Vraag" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:184 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:181 msgid "Quit" msgstr "Stoppen" #. i18n: Right #: Source/Core/Core/HW/GCPadEmu.cpp:49 msgid "R" msgstr "R" #: Source/Core/DolphinWX/WXInputBase.cpp:32 msgid "R Button" msgstr "R Knop" #. i18n: Right-Analog #: Source/Core/Core/HW/GCPadEmu.cpp:53 msgid "R-Analog" msgstr "R-Analoog" #: Source/Core/InputCommon/ControllerEmu.cpp:152 msgid "Radius" msgstr "Radius" #: Source/Core/DolphinWX/InputConfigDiag.cpp:608 msgid "Range" msgstr "Afstand" #: Source/Core/DolphinWX/HotkeyDlg.cpp:190 #: Source/Core/Core/HotkeyManager.cpp:25 msgid "Read-only mode" msgstr "Alleen-lezen modus" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:508 msgid "Real" msgstr "Echt" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:290 msgid "Real Balance Board" msgstr "Echte Balance Board" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:220 msgid "Real Wiimote" msgstr "Echte Wiimote" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:316 msgid "Real Wiimotes" msgstr "Echte Wiimotes" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:174 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:199 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:404 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:806 msgid "Record" msgstr "Speel Opnemen" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:204 msgid "Record input" msgstr "Neem input op" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:155 msgid "Recording Info" msgstr "Opname Informatie" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:183 msgid "Recording Options" msgstr "Opname Opties" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:25 msgid "Red" msgstr "Rood" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28 msgid "Red Left" msgstr "Rood Links" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:29 msgid "Red Right" msgstr "Rood Rechts" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:109 #, fuzzy msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics.\n" "This smooths out jagged edges on objects.\n" "Heavily increases GPU load and sometimes causes graphical issues.\n" "\n" "If unsure, select None." msgstr "" "Vermindert de hoeveelheid aliasing veroorzaakt door rasteren 3D-graphics.\n" "Dit maakt de gerenderde afbeelding minder hoekig. \n" "Vermindert de emulatie snelheid enorm, en kan soms problemen veroorzaken.\n" "\n" "In geval van twijfel selecteer Geen." #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313 #: Source/Core/DolphinWX/InputConfigDiag.cpp:995 #: Source/Core/DolphinWX/FrameTools.cpp:557 msgid "Refresh" msgstr "Ververs" #: Source/Core/DolphinWX/HotkeyDlg.cpp:180 #: Source/Core/Core/HotkeyManager.cpp:15 msgid "Refresh List" msgstr "Lijst Verversen" #: Source/Core/DolphinWX/FrameTools.cpp:557 msgid "Refresh game list" msgstr "Ververs de speellijst" #: Source/Core/DolphinWX/FrameTools.cpp:361 #, fuzzy msgid "Region" msgstr "Toon Regio" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:39 #: Source/Core/DolphinWX/ISOProperties.cpp:435 #: Source/Core/DolphinWX/ISOProperties.cpp:456 #: Source/Core/DolphinWX/PatchAddEdit.cpp:83 msgid "Remove" msgstr "Verwijder" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:121 msgid "" "Render the scene as a wireframe.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Maak de scène als een wireframe.\n" "Dit is alleen handig voor debugging doeleinden.\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:318 msgid "Render to Main Window" msgstr "Geef weer op hoofdscherm" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:52 msgid "Rendering" msgstr "" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:341 #, c-format msgid "Report: GCIFolder Writing to unallocated block %x" msgstr "" #: Source/Core/DolphinWX/HotkeyDlg.cpp:184 #: Source/Core/DolphinWX/InputConfigDiag.cpp:1007 #: Source/Core/Core/HotkeyManager.cpp:19 msgid "Reset" msgstr "Opnieuw" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:73 #, fuzzy msgid "Reset Traversal Settings" msgstr "Algemene Instellingen" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:60 msgid "Results" msgstr "Resultaten" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:560 msgid "Retry" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:21 msgid "Return" msgstr "Enter" #: Source/Core/DolphinWX/ISOProperties.cpp:479 msgid "Revision:" msgstr "Revisie:" #: Source/Core/DolphinWX/AboutDolphin.cpp:53 #, fuzzy, c-format msgid "Revision: %s" msgstr "Revisie:" #: Source/Core/DolphinWX/WXInputBase.cpp:49 #: Source/Core/InputCommon/ControllerEmu.cpp:186 msgid "Right" msgstr "Rechts" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:65 msgid "Right Stick" msgstr "Rechter Stick" #: Source/Core/DolphinWX/TASInputDlg.cpp:217 #, fuzzy msgid "Right stick" msgstr "Rechter Stick" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:156 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:289 #: Source/Core/Core/HW/GCPadEmu.cpp:75 msgid "Rumble" msgstr "Rumble" #: Source/Core/DolphinWX/ISOProperties.cpp:159 #, fuzzy msgid "Russia" msgstr "Russisch" #: Source/Core/DolphinWX/FrameTools.cpp:175 msgid "Sa&ve State" msgstr "S&la Staat Op" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:496 msgid "Safe" msgstr "Betrouwbaar" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:177 #: Source/Core/DolphinWX/InputConfigDiag.cpp:1017 msgid "Save" msgstr "Opslaan" #: Source/Core/DolphinWX/MemcardManager.cpp:540 msgid "Save GCI as..." msgstr "Sla GCI op als..." #: Source/Core/DolphinWX/HotkeyDlg.cpp:278 #: Source/Core/DolphinWX/FrameTools.cpp:506 #: Source/Core/Core/HotkeyManager.cpp:113 msgid "Save Oldest State" msgstr "Sla oudste staat op" #: Source/Core/DolphinWX/HotkeyDlg.cpp:281 #: Source/Core/Core/HotkeyManager.cpp:116 msgid "Save State" msgstr "Sla staat op" #: Source/Core/DolphinWX/HotkeyDlg.cpp:244 #: Source/Core/Core/HotkeyManager.cpp:79 msgid "Save State Slot 1" msgstr "Sla Staat 1 Op" #: Source/Core/DolphinWX/HotkeyDlg.cpp:253 #: Source/Core/Core/HotkeyManager.cpp:88 msgid "Save State Slot 10" msgstr "Sla Staat 10 op" #: Source/Core/DolphinWX/HotkeyDlg.cpp:245 #: Source/Core/Core/HotkeyManager.cpp:80 msgid "Save State Slot 2" msgstr "Sla Staat 2 Op" #: Source/Core/DolphinWX/HotkeyDlg.cpp:246 #: Source/Core/Core/HotkeyManager.cpp:81 msgid "Save State Slot 3" msgstr "Sla Staat 3 Op" #: Source/Core/DolphinWX/HotkeyDlg.cpp:247 #: Source/Core/Core/HotkeyManager.cpp:82 msgid "Save State Slot 4" msgstr "Sla Staat 4 op" #: Source/Core/DolphinWX/HotkeyDlg.cpp:248 #: Source/Core/Core/HotkeyManager.cpp:83 msgid "Save State Slot 5" msgstr "Sla Staat 5 Op" #: Source/Core/DolphinWX/HotkeyDlg.cpp:249 #: Source/Core/Core/HotkeyManager.cpp:84 msgid "Save State Slot 6" msgstr "Sla Staat 6 Op" #: Source/Core/DolphinWX/HotkeyDlg.cpp:250 #: Source/Core/Core/HotkeyManager.cpp:85 msgid "Save State Slot 7" msgstr "Sla Staat 7 Op" #: Source/Core/DolphinWX/HotkeyDlg.cpp:251 #: Source/Core/Core/HotkeyManager.cpp:86 msgid "Save State Slot 8" msgstr "Sla Staat 8 Op" #: Source/Core/DolphinWX/HotkeyDlg.cpp:252 #: Source/Core/Core/HotkeyManager.cpp:87 msgid "Save State Slot 9" msgstr "Sla Staat 9 op" #: Source/Core/DolphinWX/FrameTools.cpp:488 msgid "Save State..." msgstr "Sla staat op als..." #: Source/Core/DolphinWX/ISOProperties.cpp:668 #: Source/Core/DolphinWX/ISOProperties.cpp:678 msgid "Save as..." msgstr "Opslaan als..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1185 msgid "Save compressed GCM/ISO" msgstr "Sla gecomprimeerde GCM / ISO op" #: Source/Core/DolphinWX/GameListCtrl.cpp:1174 msgid "Save decompressed GCM/ISO" msgstr "Sla gedecomprimeerd GCM / ISO op" #: Source/Core/DolphinWX/FrameTools.cpp:511 msgid "Save state to selected slot" msgstr "" #: Source/Core/DolphinWX/HotkeyDlg.cpp:266 #: Source/Core/Core/HotkeyManager.cpp:101 #, fuzzy msgid "Save to selected slot" msgstr "Geselecteerde font" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:59 msgid "Saved to /Wii/sd.raw (default size is 128mb)" msgstr "" #: Source/Core/Core/Movie.cpp:893 #, c-format msgid "Savestate movie %s is corrupted, movie recording stopping..." msgstr "Save staat film %s is corrupt, het opnemen van de film is gestopt..." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:414 msgid "Scaled EFB Copy" msgstr "Geschaalde EFB Kopie" #: Source/Core/DolphinWX/GameListCtrl.cpp:509 #, c-format msgid "Scanning %s" msgstr "Scannen van %s" #: Source/Core/DolphinWX/GameListCtrl.cpp:492 msgid "Scanning for ISOs" msgstr "Scannen voor ISO's" #: Source/Core/DolphinWX/GameListCtrl.cpp:493 msgid "Scanning..." msgstr "Scannen..." #: Source/Core/DolphinWX/FrameTools.cpp:563 msgid "ScrShot" msgstr "ScrShot" #: Source/Core/DolphinWX/WXInputBase.cpp:98 msgid "Scroll Lock" msgstr "Scroll Slot" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:246 msgid "Search" msgstr "Zoeken" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:97 msgid "Search Filter" msgstr "Zoekfilter" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:37 msgid "Search Subfolders" msgstr "Zoeken in submappen" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:232 msgid "Search current Object" msgstr "Zoek huidige Object" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:236 msgid "Search for hex Value:" msgstr "Zoek naar hex Waarde:" #: Source/Core/Common/SysConf.h:94 Source/Core/Common/SysConf.h:117 #: Source/Core/Common/SysConf.h:137 Source/Core/Common/SysConf.h:158 #, c-format msgid "Section %s not found in SYSCONF" msgstr "Sectie %s niet gevonden in SYSCONF" #: Source/Core/DolphinWX/WXInputBase.cpp:51 #: Source/Core/DolphinWX/InputConfigDiag.cpp:571 msgid "Select" msgstr "Selecteer" #: Source/Core/DolphinWX/FrameTools.cpp:352 #, fuzzy msgid "Select Columns" msgstr "Geselecteerde font" #: Source/Core/DolphinWX/FrameTools.cpp:528 #, fuzzy, c-format msgid "Select Slot %i" msgstr "Slot %i" #: Source/Core/DolphinWX/HotkeyDlg.cpp:255 #: Source/Core/Core/HotkeyManager.cpp:90 #, fuzzy msgid "Select State Slot 1" msgstr "Sla Staat 1 Op" #: Source/Core/DolphinWX/HotkeyDlg.cpp:264 #: Source/Core/Core/HotkeyManager.cpp:99 #, fuzzy msgid "Select State Slot 10" msgstr "Sla Staat 10 op" #: Source/Core/DolphinWX/HotkeyDlg.cpp:256 #: Source/Core/Core/HotkeyManager.cpp:91 #, fuzzy msgid "Select State Slot 2" msgstr "Sla Staat 2 Op" #: Source/Core/DolphinWX/HotkeyDlg.cpp:257 #: Source/Core/Core/HotkeyManager.cpp:92 #, fuzzy msgid "Select State Slot 3" msgstr "Sla Staat 3 Op" #: Source/Core/DolphinWX/HotkeyDlg.cpp:258 #: Source/Core/Core/HotkeyManager.cpp:93 #, fuzzy msgid "Select State Slot 4" msgstr "Sla Staat 4 op" #: Source/Core/DolphinWX/HotkeyDlg.cpp:259 #: Source/Core/Core/HotkeyManager.cpp:94 #, fuzzy msgid "Select State Slot 5" msgstr "Sla Staat 5 Op" #: Source/Core/DolphinWX/HotkeyDlg.cpp:260 #: Source/Core/Core/HotkeyManager.cpp:95 #, fuzzy msgid "Select State Slot 6" msgstr "Sla Staat 6 Op" #: Source/Core/DolphinWX/HotkeyDlg.cpp:261 #: Source/Core/Core/HotkeyManager.cpp:96 #, fuzzy msgid "Select State Slot 7" msgstr "Sla Staat 7 Op" #: Source/Core/DolphinWX/HotkeyDlg.cpp:262 #: Source/Core/Core/HotkeyManager.cpp:97 #, fuzzy msgid "Select State Slot 8" msgstr "Sla Staat 8 Op" #: Source/Core/DolphinWX/HotkeyDlg.cpp:263 #: Source/Core/Core/HotkeyManager.cpp:98 #, fuzzy msgid "Select State Slot 9" msgstr "Sla Staat 9 op" #: Source/Core/DolphinWX/FrameTools.cpp:176 #, fuzzy msgid "Select State slot" msgstr "Sla Staat 1 Op" #: Source/Core/DolphinWX/FrameTools.cpp:827 #: Source/Core/DolphinWX/FrameTools.cpp:1287 msgid "Select The Recording File" msgstr "Selecteer de opname Bestand" #: Source/Core/DolphinWX/FrameTools.cpp:1507 msgid "Select a Wii WAD file to install" msgstr "Selecteer een Wii WAD bestand om te installeren" #: Source/Core/DolphinWX/MemcardManager.cpp:528 msgid "Select a save file to import" msgstr "Selecteer een save file om te importeren" #: Source/Core/DolphinWX/FrameAui.cpp:327 msgid "Select floating windows" msgstr "Selecteer zwevende vensters" #: Source/Core/DolphinWX/FrameTools.cpp:690 msgid "Select the file to load" msgstr "Selecteer het bestand om het te laden" #: Source/Core/DolphinWX/FrameTools.cpp:1465 msgid "Select the save file" msgstr "Selecteer het save - bestand" #: Source/Core/DolphinWX/FrameTools.cpp:1614 msgid "Select the state to load" msgstr "Selecteer de Staat om te laden" #: Source/Core/DolphinWX/FrameTools.cpp:1628 msgid "Select the state to save" msgstr "Selecteer de Staat om op te slaan" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:105 msgid "" "Select what aspect ratio to use when rendering:\n" "Auto: Use the native aspect ratio\n" "Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n" "Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n" "Stretch to Window: Stretch the picture to the window size.\n" "\n" "If unsure, select Auto." msgstr "" "Selecteer welke beeldverhouding te gebruiken bij het renderen:\n" "Auto: Gebruik de native aspect ratio (4:3)\n" "Force 16:9: Strek de afbeelding baar een beeldverhouding van 16:9\n" "Force 4:3: Strek de afbeelding naar een beeldverhouding van 4:3\n" "Stretch naar het venster: Stretch de afbeelding naar je venster grootte." #: Source/Core/InputCommon/InputConfig.cpp:48 msgid "Selected controller profile does not exist" msgstr "Geselecteerd controller profiel bestaat niet" #: Source/Core/DolphinWX/LogWindow.cpp:102 msgid "Selected font" msgstr "Geselecteerde font" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:97 #, fuzzy msgid "" "Selects a hardware adapter to use.\n" "\n" "If unsure, use the first one." msgstr "" "Selecteer de te gebruiken hardware-adapter.\n" "\n" "In geval van twijfel, gebruik de eerste." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:98 #, fuzzy msgid "" "Selects the display resolution used in fullscreen mode.\n" "This should always be bigger than or equal to the internal resolution. " "Performance impact is negligible.\n" "\n" "If unsure, select auto." msgstr "" "Selecteert de weergave resolutie die wordt gebruikt in volledige scherm " "modus.\n" "Dit moet altijd groter of gelijk zijn dan de interne resolutie. Deze optie " "heeft weinig impact op de prestaties.\n" "\n" "In geval van twijfel, gebruik je desktop resolutie. \n" "Als je nog steeds twijfelt, gebruik de hoogste resolutie die voor jou werkt." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:143 msgid "" "Selects the stereoscopic 3D mode. Stereoscopy allows you to get a better " "feeling of depth if you have the necessary hardware.\n" "Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n" "Anaglyph is used for Red-Cyan colored glasses.\n" "Heavily decreases emulation speed and sometimes causes issues.\n" "\n" "If unsure, select Off." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:95 #, fuzzy msgid "" "Selects what graphics API to use internally.\n" "The software renderer is extremely slow and only useful for debugging, so " "unless you have a reason to use it you'll want to select OpenGL here.\n" "\n" "If unsure, select OpenGL." msgstr "" "Bepaalt welke graphics API er intern moet worden gebruikt.\n" "De software renderer wordt alleen gebruikt voor het debuggen, dus tenzij je " "een reden hebt om dit te gebruiken kies je OpenGL.\n" "\n" "In geval van twijfel, gebruik OpenGL." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:93 #, fuzzy msgid "" "Selects what graphics API to use internally.\n" "The software renderer is extremely slow and only useful for debugging, so " "you'll want to use either Direct3D or OpenGL. Different games and different " "GPUs will behave differently on each backend, so for the best emulation " "experience it's recommended to try both and choose the one that's less " "problematic.\n" "\n" "If unsure, select OpenGL." msgstr "" "Bepaalt welke graphics API er intern moet worden gebruikt.\n" "De software renderer wordt alleen gebruikt voor het debuggen, dus wil je " "gebruik maken van Direct3D of OpenGL. Spellen gedragen zich verschillend op " "elke backend, dus voor de beste emulatie ervaring is het aangeraden om beide " "backends uit te proberen en te kijken welke het beste werkt.\n" "De Direct3D backend wordt niet ondersteund op oudere versies van Windows.\n" "\n" "In geval van twijfel, gebruik OpenGL." #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:125 msgid "Send" msgstr "Verzend" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:348 msgid "Sensor Bar Position:" msgstr "Sensor Bar Positie:" #: Source/Core/DolphinWX/WXInputBase.cpp:69 msgid "Separator" msgstr "Scheidingsteken" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:86 #, fuzzy msgid "" "Serial Port 1 - This is the port which devices such as the net adapter use." msgstr "" "Serial Port 1 - Dit is de poort die apparaten zoals de net-adapter gebruiken" #: Source/Core/Core/NetPlayClient.cpp:763 msgid "Server rejected traversal attempt" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:851 msgid "Set as &default ISO" msgstr "Ingesteld als &standaard ISO" #: Source/Core/DolphinWX/MemcardManager.cpp:824 #, c-format msgid "Set as default Memcard %c" msgstr "Ingesteld als standaard memcard% c" #: Source/Core/Core/ActionReplay.cpp:269 #, c-format msgid "SetARCode_IsActive: Index is greater than ar code list size %lu" msgstr "" "SetARCode_IsActive: Index is groter dan de grootte van de AR Code lijst %lu" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:55 msgid "Sets the GameCube system language." msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:57 msgid "" "Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL " "games.\n" "May not work for all games." msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:58 #, fuzzy msgid "Sets the Wii system language." msgstr "Systeem Taal:" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:50 #, fuzzy msgid "" "Sets the latency (in ms). Higher values may reduce audio crackling. OpenAL " "backend only." msgstr "" "Zet de wachttijd (in ms). Hogere waarden kunnen krakende audio verminderen. " "Alleen voor OpenAL instellingen." #: Source/Core/Core/Boot/Boot_BS2Emu.cpp:229 msgid "SetupWiiMemory: Cant create setting.txt file" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:272 msgid "Shake" msgstr "Schudden" #: Source/Core/DolphinWX/TASInputDlg.cpp:222 #: Source/Core/DolphinWX/TASInputDlg.cpp:314 msgid "Shoulder Buttons" msgstr "Schouder Knoppen" #: Source/Core/DolphinWX/FrameTools.cpp:274 msgid "Show &Log" msgstr "Toon &Log" #: Source/Core/DolphinWX/FrameTools.cpp:271 msgid "Show &Statusbar" msgstr "Toon &Statusbar" #: Source/Core/DolphinWX/FrameTools.cpp:269 msgid "Show &Toolbar" msgstr "Toon &Toolbar" #: Source/Core/DolphinWX/FrameTools.cpp:324 #, fuzzy msgid "Show Australia" msgstr "Toon Italië" #: Source/Core/DolphinWX/ISOProperties.cpp:312 msgid "Show Defaults" msgstr "Toon standaarden" #: Source/Core/DolphinWX/FrameTools.cpp:347 msgid "Show Drives" msgstr "Toon Schijven" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:545 msgid "Show EFB Copy Regions" msgstr "Weergeef EFB Kopie Regios" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:313 msgid "Show FPS" msgstr "Toon FPS" #: Source/Core/DolphinWX/FrameTools.cpp:214 #, fuzzy msgid "Show Frame Counter" msgstr "Toon vertragingsteller" #: Source/Core/DolphinWX/FrameTools.cpp:326 msgid "Show France" msgstr "Toon Frans" #: Source/Core/DolphinWX/FrameTools.cpp:310 msgid "Show GameCube" msgstr "Toon GameCube" #: Source/Core/DolphinWX/FrameTools.cpp:328 #, fuzzy msgid "Show Germany" msgstr "Toon Frans" #: Source/Core/DolphinWX/FrameTools.cpp:217 msgid "Show Input Display" msgstr "Toon Input Venster" #: Source/Core/DolphinWX/FrameTools.cpp:330 msgid "Show Italy" msgstr "Toon Italië" #: Source/Core/DolphinWX/FrameTools.cpp:317 msgid "Show JAP" msgstr "Toon JAP" #: Source/Core/DolphinWX/FrameTools.cpp:332 msgid "Show Korea" msgstr "Toon Korea" #: Source/Core/DolphinWX/FrameTools.cpp:212 #, fuzzy msgid "Show Lag Counter" msgstr "Toon vertragingsteller" #: Source/Core/DolphinWX/ISOProperties.cpp:489 msgid "Show Language:" msgstr "Toon Taal:" #: Source/Core/DolphinWX/FrameTools.cpp:275 msgid "Show Log &Configuration" msgstr "Bekijk Log &Configuratie" #: Source/Core/DolphinWX/FrameTools.cpp:334 msgid "Show Netherlands" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:319 msgid "Show PAL" msgstr "Toon PAL" #: Source/Core/DolphinWX/FrameTools.cpp:307 msgid "Show Platforms" msgstr "Toon Platformen" #: Source/Core/DolphinWX/FrameTools.cpp:316 msgid "Show Regions" msgstr "Toon Regio" #: Source/Core/DolphinWX/FrameTools.cpp:336 #, fuzzy msgid "Show Russia" msgstr "Russisch" #: Source/Core/DolphinWX/FrameTools.cpp:338 #, fuzzy msgid "Show Spain" msgstr "Toon Taiwan" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:546 msgid "Show Statistics" msgstr "Weergeef statistieken" #: Source/Core/DolphinWX/FrameTools.cpp:340 msgid "Show Taiwan" msgstr "Toon Taiwan" #: Source/Core/DolphinWX/FrameTools.cpp:321 msgid "Show USA" msgstr "Toon USA" #: Source/Core/DolphinWX/FrameTools.cpp:344 #, fuzzy msgid "Show Unknown" msgstr "Toon onbekend" #: Source/Core/DolphinWX/FrameTools.cpp:312 msgid "Show Wad" msgstr "Toon Wad" #: Source/Core/DolphinWX/FrameTools.cpp:308 msgid "Show Wii" msgstr "Toon Wii" #: Source/Core/DolphinWX/FrameTools.cpp:342 #, fuzzy msgid "Show World" msgstr "Toon Wad" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:113 msgid "Show a confirmation box before stopping a game." msgstr "Toon een bevestigingsvenster voordat u stopt met een spel." #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:114 #, fuzzy msgid "" "Show a message box when a potentially serious error has occurred.\n" "Disabling this may avoid annoying and non-fatal messages, but it may result " "in major crashes having no explanation at all." msgstr "" "Toon een bericht wanneer er een mogelijk ernstige fout is opgetreden.\n" "Als je dit uitschakeld zie je geen irritante berichten, maar het betekend " "ook dat Dolphin spontaan uit kan vallen zonder enige reden." #: Source/Core/DolphinWX/MemcardManager.cpp:838 msgid "Show first block" msgstr "Toon eerste blok" #: Source/Core/DolphinWX/MemcardManager.cpp:837 msgid "Show save blocks" msgstr "Toon save blocks" #: Source/Core/DolphinWX/MemcardManager.cpp:835 msgid "Show save comment" msgstr "Toon save commentaar" #: Source/Core/DolphinWX/MemcardManager.cpp:836 msgid "Show save icon" msgstr "Toon save icon" #: Source/Core/DolphinWX/MemcardManager.cpp:834 msgid "Show save title" msgstr "Toon save titel" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:124 msgid "" "Show the number of frames rendered per second as a measure of emulation " "speed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Weergeef het aantal frames dat per seconde wordt gerendered als een meting " "van de emulatie snelheid,\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:126 #, fuzzy msgid "" "Show various rendering statistics.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Weergeef een aantal verschillende statistieken.\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:300 msgid "Sideways Wiimote" msgstr "Zijdelings Wiimote" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:38 #: Source/Core/DolphinWX/ISOProperties.cpp:524 msgid "Simplified Chinese" msgstr "Vereenvoudigd Chinees" #: Source/Core/DolphinWX/GameListCtrl.cpp:274 msgid "Size" msgstr "Grootte" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:58 msgid "Skip BIOS" msgstr "Sla BIOS Over" #: Source/Core/DolphinWX/ISOProperties.cpp:336 msgid "Skip DCBZ clearing" msgstr "Sla het legen van DCBZ over" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:474 msgid "Skip EFB Access from CPU" msgstr "Sla EFB toegang van de CPU over" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:119 #, fuzzy msgid "" "Skip GPU synchronizing on EFB copies. Causes graphical defects in a small " "number of games.\n" "\n" "If unsure, leave this checked." msgstr "" "Negeer elke verandering aan het EFB formaat. \n" "Verbeterd de performance in veel spelen zonder negatief effect. Veroorzaakt " "echter in een klein aantal spellen grafische defecten.\n" "\n" "In geval van twijfel ingevuld laten." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:142 #, fuzzy msgid "" "Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n" "If you're experiencing any issues, try raising texture cache accuracy or " "disable this option.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Versnelt het EFB naar RAM kopiëren lichtelijk door de nauwkeurigheid van de " "emulatie op te offeren.\n" "Verbetert soms ook de beeldkwaliteit.\n" "Wanneer er enige problemen optreden, probeer dan de texture cache precisie " "te verhogen of schakel deze optie uit.\n" "\n" "Bij geval van twijfel ongemarkeerd laten." #: Source/Core/DolphinWX/FrameTools.cpp:470 #: Source/Core/DolphinWX/FrameTools.cpp:484 #, c-format msgid "Slot %i" msgstr "Slot %i" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:75 msgid "Slot A" msgstr "Slot A" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:76 msgid "Slot B" msgstr "Slot B" #: Source/Core/DolphinWX/WXInputBase.cpp:54 msgid "Snapshot" msgstr "Snapshot" #: Source/Core/Common/TraversalClient.cpp:228 msgid "Socket error sending to traversal server" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.h:94 msgid "" "Software rendering is an order of magnitude slower than using the other " "backends.\n" "It's only useful for debugging purposes.\n" "Do you really want to enable software rendering? If unsure, select 'No'." msgstr "" "Software Rendering is een heel stuk trager dan de andere backends.\n" "Het is alleen nuttig om te debuggen.\n" "Weet je zeker dat je software rendering aan wil zetten? In geval van " "twijfel, selecteer 'Nee'." #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:57 msgid "Sound Settings" msgstr "Geluids Instellingen" #: Source/Core/AudioCommon/AudioCommon.cpp:78 #, c-format msgid "Sound backend %s is not valid." msgstr "Geluids backend %s is niet juist." #: Source/Core/DolphinWX/WXInputBase.cpp:23 msgid "Space" msgstr "Ruimte" #: Source/Core/DolphinWX/ISOProperties.cpp:162 msgid "Spain" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:50 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:35 #: Source/Core/DolphinWX/ISOProperties.cpp:515 msgid "Spanish" msgstr "Spaans" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:303 #, fuzzy msgid "Speaker Pan" msgstr "Speaker Volume:" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:352 msgid "Speaker Volume:" msgstr "Speaker Volume:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:116 #, fuzzy msgid "" "Specifies the resolution used to render at. A high resolution greatly " "improves visual quality, but also greatly increases GPU load and can cause " "issues in certain games.\n" "\"Multiple of 640x528\" will result in a size slightly larger than \"Window " "Size\" but yield fewer issues. Generally speaking, the lower the internal " "resolution is, the better your performance will be.\n" "\n" "If unsure, select 640x528." msgstr "" "Specificeert de resolutie die gebruikt wordt voor het renderen. Een hoge " "resolutie verbeterd de visuele kwaliteit enorm, maar zorgt voor een flinke " "deuk in de prestaties en kan glitches veroorzaken in sommige spellen.\n" "\"Meervouden van 640x528\" is een stuk trager dan \"Venster Grootte\" maar " "veroorzaakt minder problemen. Over het algemeen geld dat hoe lager de " "interne resolutie, hoe beter de prestaties.\n" "\n" "In geval van twijfel selecteer 640x528" #: Source/Core/DolphinWX/ISOProperties.cpp:342 msgid "Speed up Disc Transfer Rate" msgstr "Versnel Disc Transfer Rate" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:64 #, fuzzy msgid "" "Splits the CPU and GPU threads so they can be run on separate cores.\n" "Provides major speed improvements on most modern PCs, but can cause " "occasional crashes/glitches." msgstr "" "Dit splitst de Video-en CPU-threads, zodat ze kunnen worden uitgevoerd op " "afzonderlijke cores.\n" "Leidt tot grote snelheid verbeteringen op pc's met meer dan een kern, maar " "kan ook leiden tot crashes / glitches zo nu en dan." #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:43 msgid "Standard Controller" msgstr "Standaard Controller" #: Source/Core/DolphinWX/WXInputBase.cpp:30 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:123 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:190 #: Source/Core/Core/HW/GCPadEmu.cpp:40 msgid "Start" msgstr "Start" #: Source/Core/DolphinWX/FrameTools.cpp:249 msgid "Start &NetPlay" msgstr "Start &netplay" #: Source/Core/DolphinWX/FrameTools.cpp:428 #, fuzzy msgid "Start Re&cording Input" msgstr "Start Op&nemen" #: Source/Core/DolphinWX/HotkeyDlg.cpp:187 #: Source/Core/Core/HotkeyManager.cpp:22 msgid "Start Recording" msgstr "Start Opnemen" #: Source/Core/DolphinWX/GameListCtrl.cpp:275 #: Source/Core/DolphinWX/FrameTools.cpp:365 msgid "State" msgstr "Staat" #: Source/Core/DolphinWX/HotkeyDlg.cpp:290 msgid "State Saves" msgstr "Opgeslage Staten" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:44 msgid "Steering Wheel" msgstr "Stuurwiel" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:431 msgid "Stereoscopic 3D Mode:" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:411 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:454 msgid "Stereoscopy" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:57 msgid "Stick" msgstr "Knuppel" #: Source/Core/DolphinWX/HotkeyDlg.cpp:183 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:412 #: Source/Core/DolphinWX/FrameTools.cpp:561 #: Source/Core/Core/HotkeyManager.cpp:18 msgid "Stop" msgstr "Stop" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:476 msgid "Store EFB Copies to Texture Only" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:294 msgid "Stretch to Window" msgstr "Uitrekken naar Venster" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:47 msgid "Strum" msgstr "Strum" #: Source/Core/DolphinWX/WXInputBase.cpp:70 msgid "Subtract" msgstr "Onttrekken " #: Source/Core/Core/HW/WiiSaveCrypted.cpp:53 #, c-format msgid "Successfully exported file to %s" msgstr "Bestand succesvol gexporteerd naar %s" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:120 msgid "Successfully imported save files" msgstr "Succesvol save games geimporteerd" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:100 #, fuzzy, c-format msgid "Sucessfully exported %u saves to %s" msgstr "Bestand succesvol gexporteerd naar %s" #: Source/Core/DolphinWX/AboutDolphin.cpp:62 msgid "Support" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:452 msgid "Swap Eyes" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:146 msgid "" "Swaps the left and right eye. Mostly useful if you want to view side-by-side " "cross-eyed.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:266 msgid "Swing" msgstr "Zwaai" #: Source/Core/DolphinWX/ISOProperties.cpp:340 msgid "Synchronize GPU thread" msgstr "Synchroniseer GPU thread" #: Source/Core/DolphinWX/ISOProperties.cpp:341 msgid "" "Synchronizes the GPU and CPU threads to help prevent random freezes in Dual " "Core mode. (ON = Compatible, OFF = Fast)" msgstr "" "Synchroniseert de GPU en CPU threads om willekeurige freezes te voorkomen in " "Dual Core modus. (Aan = Compatibel, Uit = Snel)" #: Source/Core/DolphinWX/InputConfigDiag.cpp:256 msgid "Syntax error" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:96 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:67 msgid "System Language:" msgstr "Systeem Taal:" #: Source/Core/DolphinWX/TASInputDlg.h:26 #: Source/Core/DolphinWX/FrameTools.cpp:208 msgid "TAS Input" msgstr "TAS Ingang" #: Source/Core/DolphinWX/FrameTools.cpp:734 #, c-format msgid "TAS Input - Controller %d" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:741 #, fuzzy, c-format msgid "TAS Input - Wiimote %d" msgstr "Verbind Wiimote %i" #: Source/Core/DolphinWX/WXInputBase.cpp:20 msgid "Tab" msgstr "Tab" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:41 msgid "Table Left" msgstr "Linker Tabel" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:42 msgid "Table Right" msgstr "Rechter Tabel" #: Source/Core/DolphinWX/ISOProperties.cpp:174 #, fuzzy msgid "Taiwan" msgstr "Toon Taiwan" #: Source/Core/DolphinWX/HotkeyDlg.cpp:193 #: Source/Core/DolphinWX/FrameTools.cpp:444 #: Source/Core/DolphinWX/FrameTools.cpp:563 #: Source/Core/Core/HotkeyManager.cpp:28 msgid "Take Screenshot" msgstr "Neem een Schermafdruk" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:46 msgid "TaruKonga (Bongos)" msgstr "TaruKonga (Bongos)" #: Source/Core/DolphinWX/InputConfigDiag.cpp:567 msgid "Test" msgstr "Test" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:482 msgid "Texture Cache" msgstr "Texture Cache" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:547 msgid "Texture Format Overlay" msgstr "Texture Formaat Overlay" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:120 msgid "" "The \"Safe\" setting eliminates the likelihood of the GPU missing texture " "updates from RAM.\n" "Lower accuracies cause in-game text to appear garbled in certain games.\n" "\n" "If unsure, use the rightmost value." msgstr "" #: Source/Core/Core/CoreParameter.cpp:240 msgid "The WAD has been installed successfully" msgstr "De WAD is succesvol geinstalleerd" #: Source/Core/Core/ActionReplay.cpp:184 msgid "The address is invalid" msgstr "Het adres is onjuist" #: Source/Core/DolphinWX/MemcardManager.cpp:514 #, fuzzy msgid "The checksum was successfully fixed." msgstr "De checksum was met succes gefixt" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:135 #, fuzzy msgid "The chosen directory is already in the list." msgstr "De gekozen map is al in de lijst" #: Source/Core/DolphinWX/GameListCtrl.cpp:1099 #: Source/Core/DolphinWX/GameListCtrl.cpp:1127 #: Source/Core/DolphinWX/GameListCtrl.cpp:1198 #, c-format msgid "" "The file %s already exists.\n" "Do you wish to replace it?" msgstr "" "Het bestand %s bestaat al.\n" "Wilt u het vervangen?" #: Source/Core/AudioCommon/WaveFile.cpp:41 #, c-format msgid "" "The file %s could not be opened for writing. Please check if it's already " "opened by another program." msgstr "" "Het bestand %s kon niet worden geopend om te schrijven. Controleer of het " "niet open is in een ander programma." #: Source/Core/AudioCommon/WaveFile.cpp:34 #, c-format msgid "The file %s was already open, the file header will not be written." msgstr "" "Het bestand %s was al open, de bestands header zal niet worden weggeschreven." #: Source/Core/DolphinWX/FrameAui.cpp:566 #, fuzzy msgid "The name cannot be empty" msgstr "De naam mag niet leeg zijn" #: Source/Core/DolphinWX/FrameAui.cpp:558 #, fuzzy msgid "The name cannot contain the character ','" msgstr "De naam mag niet het volgende teken bevatten ','" #: Source/Core/Core/Movie.cpp:184 #, c-format msgid "The recorded game (%s) is not the same as the selected game (%s)" msgstr "" #: Source/Core/DolphinWX/ARCodeAddEdit.cpp:144 msgid "The resulting decrypted AR code doesn't contain any lines." msgstr "De resulterende gedecodeerde AR code bevat geen regels." #: Source/Core/DolphinWX/MemcardManager.cpp:450 #, fuzzy msgid "The save you are trying to copy has an invalid file size." msgstr "" "Het save bestand dat je probeert te kopiëren heeft een onjuiste bestands " "grootte" #: Source/Core/DolphinWX/Main.cpp:351 msgid "" "The selected language is not supported by your system. Falling back to " "system default." msgstr "" "De geselecteerde taal wordt niet door je systeem ondersteund. Dolphin zal " "terugvallen op je systeems taal." #: Source/Core/Core/NetPlayClient.cpp:208 msgid "The server and client's NetPlay versions are incompatible!" msgstr "De NetPlay versie van de server en client zijn incompatibel!" #: Source/Core/Core/NetPlayClient.cpp:205 msgid "The server is full!" msgstr "De server is vol!" #: Source/Core/Core/NetPlayClient.cpp:211 msgid "The server responded: the game is currently running!" msgstr "De server reageerde: het spel draait al!" #: Source/Core/Core/NetPlayClient.cpp:214 msgid "The server sent an unknown error message!" msgstr "De server verstuurde een onbekende foutmelding!" #: Source/Core/Core/CoreParameter.cpp:155 #, c-format msgid "The specified file \"%s\" does not exist" msgstr "Het opgegeven bestand \"%s\" bestaat niet" #: Source/Core/Core/ActionReplay.cpp:187 msgid "The value is invalid" msgstr "De waarde is onjuist" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:124 msgid "Theme:" msgstr "Thema:" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:168 #, c-format msgid "" "There are too many gci files in the folder\n" "%s\n" "Only the first 127 will be available" msgstr "" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:611 msgid "" "There must be a ticket for 00000001/00000002. Your NAND dump is probably " "incomplete." msgstr "" "Er moet een ticket zijn voor 00000001/00000002. Je NAND dump is " "waarschijnlijk incompleet." #: Source/Core/DolphinWX/ISOProperties.cpp:329 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" "Deze instellingen overschrijven interne Dolphin instellingen.\n" "Onbepaald betekent dat het spel maakt gebruik van Dolphin's instellingen." #: Source/Core/Core/ActionReplay.cpp:852 msgid "" "This action replay simulator does not support codes that modify Action " "Replay itself." msgstr "" "Deze action replay simulator ondersteund geen codes die de Action Replay " "zelf aanpassen." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:139 #, fuzzy msgid "" "This feature allows you to change the game's camera.\n" "Move the mouse while holding the right mouse button to pan and while holding " "the middle button to move.\n" "Hold SHIFT and press one of the WASD keys to move the camera by a certain " "step distance (SHIFT+2 to move faster and SHIFT+1 to move slower). Press " "SHIFT+R to reset the camera and SHIFT+F to reset the speed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Deze functie stelt je in staat de camera van het spel te veranderen. \\n\n" "Houd de rechter muisknop ingedrukt en beweeg de muis om de camera te " "verschuiven.\\n Houd SHIFT ingedrukt en druk op een van de WASD knoppen om " "de camera met een stap afstand te bewegen (SHIFT+0 om sneller- en SHIFT+9 om " "langzamer te bewegen). Druk SHIFT+R om de camera te resetten.\\n\n" "\\n\n" "Bij twijfel, ongeselecteerd laten." #: Source/Core/DolphinWX/ISOProperties.cpp:371 msgid "" "This value is added to the convergence value set in the graphics " "configuration." msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:363 msgid "" "This value is multiplied with the depth set in the graphics configuration." msgstr "" #: Source/Core/DolphinWX/Main.cpp:243 msgid "" "This version of Dolphin was downloaded from a website stealing money from " "developers of the emulator. Please download Dolphin from the official " "website instead: https://dolphin-emu.org/" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:310 #, fuzzy msgid "This will let you manually edit the INI config file." msgstr "Dit laat je handmatig het INI configuratie bestand wijzigen" #: Source/Core/InputCommon/ControllerEmu.cpp:158 #: Source/Core/InputCommon/ControllerEmu.cpp:163 msgid "Threshold" msgstr "Drempelwaarde" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:269 msgid "Tilt" msgstr "Kantelen" #: Source/Core/Common/TraversalClient.cpp:231 #, fuzzy msgid "Timeout connecting to traversal server" msgstr "Verbinding met de server verloren!" #: Source/Core/DolphinWX/GameListCtrl.cpp:269 #: Source/Core/DolphinWX/MemcardManager.cpp:645 msgid "Title" msgstr "Titel" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:106 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:125 msgid "To" msgstr "Naar" #: Source/Core/DolphinWX/LogConfigWindow.cpp:61 msgid "Toggle All Log Types" msgstr "Zet Alle Log Types Aan" #: Source/Core/DolphinWX/HotkeyDlg.cpp:210 #: Source/Core/Core/HotkeyManager.cpp:45 msgid "Toggle Aspect Ratio" msgstr "Schakel beeldverhouding" #: Source/Core/DolphinWX/HotkeyDlg.cpp:211 #: Source/Core/Core/HotkeyManager.cpp:46 msgid "Toggle EFB Copies" msgstr "Schakel EFB kopieën" #: Source/Core/DolphinWX/HotkeyDlg.cpp:212 #: Source/Core/Core/HotkeyManager.cpp:47 msgid "Toggle Fog" msgstr "Schakel fog" #: Source/Core/DolphinWX/HotkeyDlg.cpp:213 #: Source/Core/Core/HotkeyManager.cpp:48 #, fuzzy msgid "Toggle Frame limit" msgstr "Framelimiet:" #: Source/Core/DolphinWX/HotkeyDlg.cpp:192 #: Source/Core/DolphinWX/FrameTools.cpp:562 #: Source/Core/Core/HotkeyManager.cpp:27 msgid "Toggle Fullscreen" msgstr "Volledig Scherm Inschakelen" #: Source/Core/DolphinWX/HotkeyDlg.cpp:209 #: Source/Core/Core/HotkeyManager.cpp:44 msgid "Toggle IR" msgstr "Schakel IR" #: Source/Core/Core/HotkeyManager.cpp:17 #, fuzzy msgid "Toggle Pause" msgstr "Volledig Scherm Inschakelen" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:338 msgid "Top" msgstr "Boven" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:39 #: Source/Core/DolphinWX/ISOProperties.cpp:527 msgid "Traditional Chinese" msgstr "Chinees (Traditioneel)" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:57 msgid "Traversal" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:760 msgid "Traversal server timed out connecting to the host" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:90 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:367 msgid "Traversal: " msgstr "" #: Source/Core/DiscIO/VolumeGC.cpp:34 #: Source/Core/DiscIO/VolumeDirectory.cpp:79 #: Source/Core/DiscIO/VolumeWad.cpp:44 msgid "Tried to decrypt data from a non-Wii volume" msgstr "" #: Source/Core/Core/Boot/Boot.cpp:437 msgid "Tried to load an unknown file type." msgstr "Poging tot het laden van een onbekend bestands type." #: Source/Core/Core/HW/GCPadEmu.cpp:70 msgid "Triggers" msgstr "Trekkers" #: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:86 msgid "Trying to create invalid memory card index." msgstr "" #: Source/Core/Common/SysConf.h:82 Source/Core/Common/SysConf.h:105 msgid "Trying to read from invalid SYSCONF" msgstr "Poging tot het inlezen van een ongeldige SYSCONF" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:59 msgid "" "Trying to read from invalid SYSCONF\n" "Wiimote bt ids are not available" msgstr "" "Poging tot het inlezen van een ongeldige SYSCONF\n" "Wiimote bt ids zijn niet beschikbaar" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33 msgid "Turntable" msgstr "Draaischijf" #: Source/Core/DolphinWX/PatchAddEdit.cpp:73 msgid "Type" msgstr "Type" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:764 #, c-format msgid "UNKNOWN_%02X" msgstr "ONBEKEND_%02X" #: Source/Core/DolphinWX/ISOProperties.cpp:165 msgid "USA" msgstr "USA" #: Source/Core/DolphinWX/PatchAddEdit.cpp:229 msgid "" "Unable to create patch from given values.\n" "Entry not modified." msgstr "" "Niet mogelijk om patch te creëren vanuit de gegeven waardes.\\n\n" "Entry niet aangepast." #: Source/Core/DolphinWX/ARCodeAddEdit.cpp:126 #, c-format msgid "" "Unable to parse line %u of the entered AR code as a valid encrypted or " "decrypted code. Make sure you typed it correctly.\n" "Would you like to ignore this line and continue parsing?" msgstr "" "Niet in staat om regel %u van de ingevoerde AR code te verwerken als een " "geldige gecodeerde of gedecodeerde code. Controleer of je deze op de juiste " "manier hebt ingevoerd. \n" "Wil je deze regel negeren en verder gaan met verwerken?" #: Source/Core/DolphinWX/FrameTools.cpp:533 #, c-format msgid "Undefined %i" msgstr "Onbepaalde %i" #: Source/Core/DolphinWX/HotkeyDlg.cpp:279 #: Source/Core/DolphinWX/FrameTools.cpp:507 #: Source/Core/Core/HotkeyManager.cpp:114 msgid "Undo Load State" msgstr "Ongedaan maken van Load staat" #: Source/Core/DolphinWX/HotkeyDlg.cpp:280 #: Source/Core/DolphinWX/FrameTools.cpp:508 #: Source/Core/Core/HotkeyManager.cpp:115 msgid "Undo Save State" msgstr "Save staat ongedaan maken" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:722 msgid "Unexpected 0x80 call? Aborting..." msgstr "Onverwachtte 0x80 fout? Annuleren..." #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:85 #: Source/Core/DolphinWX/ISOProperties.cpp:181 #: Source/Core/DolphinWX/ISOProperties.cpp:534 msgid "Unknown" msgstr "Onbekend" #: Source/Core/Core/HW/DVDInterface.cpp:1297 #, c-format msgid "Unknown DVD command %08x - fatal error" msgstr "Onbekend DVD commando %08x - fatale fout" #: Source/Core/Common/SysConf.cpp:146 #, c-format msgid "Unknown entry type %i in SYSCONF (%s@%x)!" msgstr "Onbekende vermeldingstype %i in SYSCONF (%s@%x)!" #: Source/Core/Core/NetPlayClient.cpp:769 #, fuzzy, c-format msgid "Unknown error %x" msgstr "Onbekende commando 0x%08x" #: Source/Core/Core/NetPlayClient.cpp:447 #, c-format msgid "Unknown message received with id : %d" msgstr "Onbekend bericht ontvangen met id : %d" #: Source/Core/Core/NetPlayServer.cpp:585 #, c-format msgid "Unknown message with id:%d received from player:%d Kicking player!" msgstr "" "Onbekend bericht ontvagen met id : %d ontvangen van speler: %d Speler " "eruitgeschopt!" #: Source/Core/DolphinWX/Main.cpp:245 msgid "Unofficial version detected" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:48 #: Source/Core/InputCommon/ControllerEmu.cpp:183 msgid "Up" msgstr "Omhoog" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:97 msgid "Update" msgstr "Update" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:301 msgid "Upright Wiimote" msgstr "Wiimote rechtop" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:305 msgid "Use Fullscreen" msgstr "Gebruik &Volledig Scherm" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:35 msgid "Use Hex" msgstr "Gebruik Hex" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:43 #, fuzzy msgid "Use PAL60 Mode (EuRGB60)" msgstr "Gebruik EuRGB60 Mode (PAL60)" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:100 msgid "Use Panic Handlers" msgstr "Gebruik Panic Handlers" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:112 #, fuzzy msgid "" "Use a less accurate algorithm to calculate depth values.\n" "Causes issues in a few games, but can give a decent speedup depending on the " "game and/or your GPU.\n" "\n" "If unsure, leave this checked." msgstr "" "Gebruikt een minder accurate algoritme om de diepte waardes te calculeren.\n" "Kan problemen in een paar spellen geven, maar geeft een redelijke speedup.\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/DolphinWX/ISOProperties.cpp:376 msgid "Use a single depth buffer for both eyes. Needed for a few games." msgstr "" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:98 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:568 msgid "Utility" msgstr "Hulpprogramma" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:304 msgid "V-Sync" msgstr "V-Sync" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:79 msgid "Value" msgstr "Waarde" #: Source/Core/DolphinWX/PatchAddEdit.cpp:76 msgid "Value:" msgstr "Waarde:" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:32 msgid "Value: " msgstr "Waarde:" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:93 #, fuzzy msgid "Various Statistics" msgstr "Weergeef statistieken" #: Source/Core/DolphinWX/LogConfigWindow.cpp:49 msgid "Verbosity" msgstr "Breedsprakigheid" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:507 msgid "Virtual" msgstr "Virtueel" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:61 msgid "Volume" msgstr "Volume" #: Source/Core/DolphinWX/HotkeyDlg.cpp:202 #: Source/Core/Core/HotkeyManager.cpp:37 #, fuzzy msgid "Volume Down" msgstr "Volume" #: Source/Core/DolphinWX/HotkeyDlg.cpp:204 #: Source/Core/Core/HotkeyManager.cpp:39 msgid "Volume Toggle Mute" msgstr "" #: Source/Core/DolphinWX/HotkeyDlg.cpp:203 #: Source/Core/Core/HotkeyManager.cpp:38 #, fuzzy msgid "Volume Up" msgstr "Volume" #: Source/Core/DiscIO/NANDContentLoader.cpp:461 #: Source/Core/DiscIO/NANDContentLoader.cpp:485 #, c-format msgid "WAD installation failed: error creating %s" msgstr "WAD installatie mislukt: fout bij het creëren van %s" #: Source/Core/DiscIO/NANDContentLoader.cpp:500 msgid "WAD installation failed: error creating ticket" msgstr "WAD installatie mislukt: fout bij het creëren van ticket" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:118 msgid "WII_IPC_HLE_Device_DI tried to reply to non-existing command" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:107 msgid "" "Wait for vertical blanks in order to reduce tearing.\n" "Decreases performance if emulation speed is below 100%.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Wacht op vertical blanks om het scheuren te voorkomen. \n" "Verlaagt de prestaties als de emulatie snelheid onder 100% is.\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/DolphinWX/MemcardManager.cpp:598 #: Source/Core/DolphinWX/VideoConfigDiag.h:95 #: Source/Core/DolphinWX/LogConfigWindow.cpp:44 #: Source/Core/Common/MsgHandler.cpp:55 msgid "Warning" msgstr "Waarschuwing" #: Source/Core/Core/Boot/Boot.cpp:307 msgid "Warning - starting DOL in wrong console mode!" msgstr "Waarschuwing - DOL wordt in de verkeerde console mode gestart!" #: Source/Core/Core/Boot/Boot.cpp:243 msgid "Warning - starting ISO in wrong console mode!" msgstr "Waarschuwing - ISO wordt in de verkeerde console mode gestart!" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:539 #, c-format msgid "Warning BAT number of blocks %d does not match file header loaded %d" msgstr "" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:604 #, c-format msgid "" "Warning! it is advised to backup all files in the folder:\n" "%s\n" "Do you wish to continue?" msgstr "" "Waarschuwing! het wordt geadviseerd om een backup te maken van alle " "bestanden in map: \n" "%s\n" "Weet je zeker dat je door wil gaan?" #: Source/Core/DolphinWX/MemcardManager.cpp:597 #, c-format msgid "" "Warning: This will overwrite any existing saves that are in the folder:\n" "%s\n" "and have the same name as a file on your memcard\n" "Continue?" msgstr "" "Waarschuwing: Dit zal bestaande saves overschrijven in de map: \n" "%s\n" "en heeft dezelfde naam als een bestand op je geheugenkaart\n" "Doorgaan?" #: Source/Core/Core/Movie.cpp:939 #, c-format msgid "" "Warning: You loaded a save that's after the end of the current movie. (byte " "%u > %u) (frame %u > %u). You should load another save before continuing, or " "load this state with read-only mode off." msgstr "" "Waarschuwing: Je hebt een save geladen van na het huidige filmpje. (byte %u " "> %u) (frame %u > %u). Je dient een andere save te laden voordat je verder " "gaat, of deze staat laden met alleen-lezen uitgeschakeld. " #: Source/Core/Core/Movie.cpp:916 #, fuzzy, c-format msgid "" "Warning: You loaded a save whose movie ends before the current frame in the " "save (byte %u < %u) (frame %u < %u). You should load another save before " "continuing." msgstr "" "Waarschuwing: Je hebt een save geladen van na het huidige filmpje. (byte %u " "> %u) (frame %u > %u). Je dient een andere save te laden voordat je verder " "gaat, of deze staat laden met alleen-lezen uitgeschakeld. " #: Source/Core/Core/Movie.cpp:956 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on byte %d (0x%X). You " "should load another save before continuing, or load this state with read-" "only mode off. Otherwise you'll probably get a desync." msgstr "" "Waarschuwing: Je hebt een save geladen waarvan het filmpje niet overeenkomt " "op byte %d (0x%X). Je dient een andere save te laden voordat je verder gaat, " "of deze staat laden met alleen-lezen uitgeschakeld. Anders zullen er " "waarschijnlijk synchronisatie problemen optreden. " #: Source/Core/Core/Movie.cpp:966 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on frame %d. You should " "load another save before continuing, or load this state with read-only mode " "off. Otherwise you'll probably get a desync.\n" "\n" "More information: The current movie is %d frames long and the savestate's " "movie is %d frames long.\n" "\n" "On frame %d, the current movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n" "\n" "On frame %d, the savestate's movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" msgstr "" "Waarschuwing: Je hebt een save geladen waarvan het filmpje niet overeenkomt " "op frame %d. Je dient een andere save te laden voordat je verder gaat, of " "deze staat laden met alleen-lezen uitgeschakeld. Anders zullen er " "waarschijnlijk synchronisatie problemen optreden.\\n\n" "\\n\n" "Meer informatie: Het huidige filmpje is %d frames lang en het filmpje in de " "savestate is %d frames lang.\\n\n" "\\n\n" " Op frame %d, levert het huidige filmpje:\\n\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DOmhoog=%d, DOmlaag=%d, DLinks=%d, " "DRechts=%d, L=%d, R=%d, LT=%d, RT=%d, AnaloogX=%d, AnaloogY=%d, CX=%d, CY=%d" "\\n\n" "\\n\n" "Op frame %d, levert het filmpje in de savestate:\\n\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DOmhoog=%d, DOmlaag=%d, DLinks=%d, " "DRechts=%d, L=%d, R=%d, LT=%d, RT=%d, AnaloogX=%d, AnaloogY=%d, CX=%d, CY=%d" #: Source/Core/AudioCommon/WaveFile.cpp:98 #: Source/Core/AudioCommon/WaveFile.cpp:121 msgid "WaveFileWriter - file not open." msgstr "WaveFileWriter - bestand niet open." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:60 msgid "Whammy" msgstr "Whammy" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:418 msgid "Widescreen Hack" msgstr "Breedbeeld Hack" #: Source/Core/InputCommon/ControllerEmu.cpp:220 msgid "Width" msgstr "Breedte" #: Source/Core/DolphinWX/Config/ConfigMain.cpp:74 msgid "Wii" msgstr "Wii" #: Source/Core/DolphinWX/ISOProperties.cpp:402 msgid "Wii Console" msgstr "Wii Console " #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:80 msgid "Wii NAND Root:" msgstr "Wii NAND basismap:" #: Source/Core/DolphinWX/FrameTools.cpp:1467 msgid "Wii save files (*.bin)|*.bin" msgstr "Wii save bestanden (*.bin)|*.bin" #: Source/Core/DiscIO/WiiWad.cpp:70 msgid "WiiWAD: Could not read from file" msgstr "WiiWAD: Kon het bestand niet lezen" #: Source/Core/Core/HW/Wiimote.cpp:19 msgid "Wiimote" msgstr "Wiimote" #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:57 msgid "Wiimote " msgstr "Wiimote " #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:217 #, c-format msgid "Wiimote %i" msgstr "Wiimote %i" #: Source/Core/DolphinWX/FrameTools.cpp:1577 #, fuzzy, c-format msgid "Wiimote %i %s" msgstr "Wiimote %i" #: Source/Core/DolphinWX/Main.cpp:510 msgid "Wiimote Connected" msgstr "Wiimote Connected" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:342 msgid "Wiimote Motor" msgstr "Wiimote Motor" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:249 msgid "Wiimotes" msgstr "Wiimotes" #: Source/Core/DolphinWX/WXInputBase.cpp:126 msgid "Windows Left" msgstr "Venster Links" #: Source/Core/DolphinWX/WXInputBase.cpp:128 msgid "Windows Menu" msgstr "Venster Menu" #: Source/Core/DolphinWX/WXInputBase.cpp:127 msgid "Windows Right" msgstr "Venster Rechts" #: Source/Core/DolphinWX/LogWindow.cpp:117 msgid "Word Wrap" msgstr "Regelafbreking" #: Source/Core/DolphinWX/ISOProperties.cpp:966 #: Source/Core/DolphinWX/ISOProperties.cpp:1248 #: Source/Core/DolphinWX/GameListCtrl.cpp:1068 #: Source/Core/DolphinWX/GameListCtrl.cpp:1207 #: Source/Core/DolphinWX/FrameTools.cpp:1520 msgid "Working..." msgstr "Werken..." #: Source/Core/DolphinWX/ISOProperties.cpp:177 msgid "World" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:200 msgid "Write memcards (GC)" msgstr "Schrijf memcards (GC)" #: Source/Core/DolphinWX/LogConfigWindow.cpp:56 msgid "Write to Console" msgstr "Schrijf naar Console" #: Source/Core/DolphinWX/LogConfigWindow.cpp:54 msgid "Write to File" msgstr "Schrijf naar Bestand" #: Source/Core/DolphinWX/LogConfigWindow.cpp:58 msgid "Write to Window" msgstr "Schrijf naar venster" #: Source/Core/DolphinWX/TASInputDlg.cpp:411 msgid "X" msgstr "" #: Source/Core/AudioCommon/XAudio2Stream.cpp:81 #, c-format msgid "XAudio2 CreateSourceVoice failed: %#X" msgstr "XAudio2 CreateSourceVoice is mislukt: %#X" #: Source/Core/AudioCommon/XAudio2Stream.cpp:180 #, c-format msgid "XAudio2 init failed: %#X" msgstr "XAudio2 initialisatie mislukt: %#X" #: Source/Core/AudioCommon/XAudio2Stream.cpp:190 #, c-format msgid "XAudio2 master voice creation failed: %#X" msgstr "XAudio2 master voice creatie mislukt: %#X" #: Source/Core/AudioCommon/XAudio2_7Stream.cpp:81 #, c-format msgid "XAudio2_7 CreateSourceVoice failed: %#X" msgstr "XAudio2_7 CreateSourceVoice is mislukt: %#X" #: Source/Core/AudioCommon/XAudio2_7Stream.cpp:168 #, c-format msgid "XAudio2_7 init failed: %#X" msgstr "XAudio2_7 initialisatie mislukt: %#X" #: Source/Core/AudioCommon/XAudio2_7Stream.cpp:178 #, c-format msgid "XAudio2_7 master voice creation failed: %#X" msgstr "XAudio2_7 master voice creatie mislukt: %#X" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:778 #, fuzzy msgid "XF register " msgstr "BP register " #: Source/Core/DolphinWX/TASInputDlg.cpp:412 msgid "Y" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:25 msgid "Yellow" msgstr "Geel" #: Source/Core/DolphinWX/FrameAui.cpp:80 msgid "You can't close panes that have pages in them." msgstr "U kunt geen panelen sluiten die paginas bevatten." #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:298 #, fuzzy msgid "You must choose a game!" msgstr "Je moet een spel kiezen!" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:65 #, fuzzy msgid "You must enter a name." msgstr "Je moet een naam invoeren!" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:208 msgid "You must enter a valid decimal, hexadecimal or octal value." msgstr "Je moet een juiste decimale, hexadecimale of octale waarde opgeven" #: Source/Core/DolphinWX/InputConfigDiag.cpp:685 msgid "You must enter a valid profile name." msgstr "Je moet een geldige profiel naam invoeren!" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:202 msgid "You must restart Dolphin in order for the change to take effect." msgstr "Je moet Dolphin herstarten voordat deze optie effect zal hebben." #: Source/Core/Core/DSP/DSPCore.cpp:61 msgid "" "Your DSP ROMs have incorrect hashes.\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" "Jouw DSP ROMS hebben incorrecte hashes.\n" "Wil je nu stoppen om het probleem op te lossen?\n" "Als je \"Nee\" selecteert kan het geluid vervromd klinken." #: Source/Core/Core/CoreParameter.cpp:192 msgid "" "Your GCM/ISO file seems to be invalid (invalid country).\n" "Continue with PAL region?" msgstr "" "Je GCM/ISO bestand lijkt ongeldig (ongeldig land).\n" "Doorgaan met PAL regio?" #: Source/Core/Common/SysConf.cpp:56 #, c-format msgid "" "Your SYSCONF file is the wrong size.\n" "It should be 0x%04x (but is 0x%04)\n" "Do you want to generate a new one?" msgstr "" "Je SYSCONF bestand heeft een onjuiste grootte. \n" "Het zou 0x%04x moet zijn (maar is 0x%04)\n" "Wil je een nieuwe genereren?" #: Source/Core/DolphinWX/TASInputDlg.cpp:413 msgid "Z" msgstr "" #: Source/Core/Core/ActionReplay.cpp:884 msgid "Zero 3 code not supported" msgstr "Zero 3 code niet ondersteund" #: Source/Core/Core/ActionReplay.cpp:905 #, fuzzy, c-format msgid "Zero code unknown to Dolphin: %08x" msgstr "Zero code onbekend voor Dolphin: %08x" #: Source/Core/DolphinWX/InputConfigDiag.cpp:495 #: Source/Core/DolphinWX/InputConfigDiag.cpp:534 msgid "[ waiting ]" msgstr "[ wachten ]" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:128 msgid "" "[BROKEN]\n" "Highlight regions the EFB was copied from.\n" "\n" "If unsure, leave this unchecked." msgstr "" "[KAPOT]\n" "Toont de regios waar de EFB vanaf was gekopieerd.\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:47 msgid "apploader (.img)" msgstr "applader (.img)" #: Source/Core/DolphinWX/ISOProperties.cpp:349 msgid "auto" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:351 msgid "fake-completion" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:350 msgid "none" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:952 msgid "s" msgstr "s" #: Source/Core/Core/MemTools.cpp:162 #, c-format msgid "unknown flavor %d (expected %d)" msgstr "onbekende flavor %d (verwacht %d)" #: Source/Core/Core/MemTools.cpp:156 msgid "unknown message received" msgstr "onbekende bericht ontvangen" #: Source/Core/DolphinWX/ISOProperties.cpp:1212 msgid "wxExecute returned -1 on application run!" msgstr "wxExecute retourneerde -1 bij het draaien van de applicatie!" #: Source/Core/DolphinWX/InputConfigDiag.cpp:574 msgid "| OR" msgstr "| OF" #~ msgid "%s failed to open" #~ msgstr "Kon %s niet openen" #~ msgid "%s is a 0 byte file" #~ msgstr "%s is een 0 byte bestand" #~ msgid "&DSP Settings" #~ msgstr "&DSP Instellingen" #~ msgid "&Wiimote Settings" #~ msgstr "&Wiimote Instellingen " #~ msgid "(-)+zFar" #~ msgstr "(-)+zFar" #~ msgid "(-)+zNear" #~ msgstr "(-)+zNear" #~ msgid "(UNKNOWN)" #~ msgstr "(ONBEKEND)" #~ msgid "16 bit" #~ msgstr "16 bit" #~ msgid "32 bit" #~ msgstr "32 bit" #~ msgid "3D Vision" #~ msgstr "3D Vision" #~ msgid "8 bit" #~ msgstr "8 bit" #~ msgid "" #~ msgstr "" #~ msgid "Acceleration" #~ msgstr "Acceleratie" #~ msgid "" #~ "Accurately emulate EFB copies.\n" #~ "Some games depend on this for certain graphical effects or gameplay " #~ "functionality.\n" #~ "\n" #~ "If unsure, check EFB to Texture instead." #~ msgstr "" #~ "Emuleer de EFB kopieën nauwkeurig.\n" #~ "Sommige spellen zijn hiervan afhankelijk voor een aantal grafische " #~ "effecten of gameplay functionaliteit.\n" #~ "\n" #~ "Bij geval van twijfel, markeer EFB to Texture." #~ msgid "Add new pane" #~ msgstr "Voeg een nieuwe paneel toe" #~ msgid "Address :" #~ msgstr "Adres :" #~ msgid "" #~ "Adds the specified value to zFar Parameter.\n" #~ "Two ways to express the floating point values.\n" #~ "Example: entering ''200'' or ''0.0002'' directly, it produces equal " #~ "effects, the acquired value will be ''0.0002''.\n" #~ "Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" #~ "\n" #~ "NOTE: Check LogWindow/Console for the acquired values." #~ msgstr "" #~ "Voegt de specifieke waarde toe aan de zFar parameter. \n" #~ "Twee manieren om de floating point values te representeren. \n" #~ "Voorbeeld: het direct invoeren van \"200\" of \"0.0002\" levert hetzelfde " #~ "effect, de uiteindelijke waarde zal \"0.0002\" zijn. \n" #~ "Waardes: (0 -> +/- Integer) of (0 -> +/-FP[6 decimalen van precisie])\n" #~ "\n" #~ "NB: Controleer de uiteindelijke waardes in LogWindow/Console." #~ msgid "" #~ "Adds the specified value to zNear Parameter.\n" #~ "Two ways to express the floating point values.\n" #~ "Example: entering ''200'' or ''0.0002'' directly, it produces equal " #~ "effects, the acquired value will be ''0.0002''.\n" #~ "Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" #~ "\n" #~ "NOTE: Check LogWindow/Console for the acquired values." #~ msgstr "" #~ "Voegt de specifieke waarde toe aan de zNear parameter. \n" #~ "Twee manieren om de floating point values te representeren. \n" #~ "Voorbeeld: het direct invoeren van \"200\" of \"0.0002\" levert hetzelfde " #~ "effect, de uiteindelijke waarde zal \"0.0002\" zijn. \n" #~ "Waardes: (0 -> +/- Integer) of (0 -> +/-FP[6 decimalen van precisie])\n" #~ "\n" #~ "NB: Controleer de uiteindelijke waardes in LogWindow/Console." #~ msgid "All GC/Wii images (gcm, iso, wbfs, ciso, gcz)" #~ msgstr "Alle GC/Wii images (gcm, iso, wbfs, ciso, gcz)" #~ msgid "All files (*.*)|*.*" #~ msgstr "Alle Bestanden (*.*)|*.*" #~ msgid "Arabic" #~ msgstr "Arabisch" #~ msgid "Arm JITIL (experimental)" #~ msgstr "Arm JITIL (experimenteel)" #~ msgid "Bad File Header" #~ msgstr "Verkeerde bestands header" #~ msgid "Cannot open %s" #~ msgstr "Kan %s niet openen" #~ msgid "Catalan" #~ msgstr "Catalaans" #~ msgid "Changes sign to zFar Parameter (after correction)" #~ msgstr "Verandert teken van zVer parameter (na correctie)" #~ msgid "Changes sign to zNear Parameter (after correction)" #~ msgstr "Verandert teken van zDichtbij parameter (na correctie)" #~ msgid "Chinese (Simplified)" #~ msgstr "Chinees (Vereenvoudigd)" #~ msgid "Chinese (Traditional)" #~ msgstr "Chinees (Traditioneel)" #~ msgid "Comment:" #~ msgstr "Reactie:" #~ msgid "Custom Projection Hack" #~ msgstr "Aangepaste Projectie Hack" #~ msgid "Custom Projection Hack Settings" #~ msgstr "Aangepaste Projectie Instellingen" #~ msgid "Customize some Orthographic Projection parameters." #~ msgstr "Pas sommige orthogonale projectie parameters aan." #~ msgid "Czech" #~ msgstr "Tsjechisch" #~ msgid "DSP" #~ msgstr "DSP" #~ msgid "DSP settings" #~ msgstr "DSP Instellingen" #~ msgid "DSPLLE on Separate Thread" #~ msgstr "DSPLLE op toegeweide thread" #~ msgid "DVDLowRead - Fatal Error: failed to read from volume" #~ msgstr "DVDLowRead - Fatale Error: kan het volume niet lezen" #~ msgid "DVDLowUnencryptedRead - Fatal Error: failed to read from volume" #~ msgstr "DVDLowUnencryptedRead - Fatale Error: kan het volume niet lezen" #~ msgid "Date:" #~ msgstr "Datum:" #~ msgid "" #~ "Detected attempt to read more data from the DVD than fit inside the out " #~ "buffer. Clamp." #~ msgstr "" #~ "Poging gedecteerd om meer data af te lezen van een DVD dan dat er in de " #~ "buffer past. Klem" #~ msgid "" #~ "Disable emulation of EFB copies.\n" #~ "These are often used for post-processing or render-to-texture effects, so " #~ "while checking this setting gives a great speedup it almost always also " #~ "causes issues.\n" #~ "\n" #~ "If unsure, leave this unchecked." #~ msgstr "" #~ "Schakel de emulatie van EFB kopieën uit.\n" #~ "Dit wordt vaak gebruik voor post-processing of render-naar-texture " #~ "effects. Alhoewel deze instelling een speedup geeft, veroorzaakt het ook " #~ "bijna altijd problemen.\n" #~ "\n" #~ "In geval van twijfel leeg laten." #~ msgid "" #~ "Display the inputs read by the emulator.\n" #~ "\n" #~ "If unsure, leave this unchecked." #~ msgstr "" #~ "Weergeef de gelezen inputs van de emulator.\n" #~ "\n" #~ "In geval van twijfel leeg laten." #, fuzzy #~ msgid "" #~ "Dolphin %s\n" #~ "Copyright (c) 2003-2014+ Dolphin Team\n" #~ "\n" #~ "Branch: %s\n" #~ "Revision: %s\n" #~ "Compiled: %s @ %s\n" #~ "\n" #~ "Dolphin is a GameCube/Wii emulator, which was\n" #~ "originally written by F|RES and ector.\n" #~ "Today Dolphin is an open source project with many\n" #~ "contributors, too many to list.\n" #~ "If interested, just go check out the project page at\n" #~ "https://github.com/dolphin-emu/dolphin/ .\n" #~ "\n" #~ "Special thanks to Bushing, Costis, CrowTRobo,\n" #~ "Marcan, Segher, Titanik, or9 and Hotquik for their\n" #~ "reverse engineering and docs/demos.\n" #~ "\n" #~ "Big thanks to Gilles Mouchard whose Microlib PPC\n" #~ "emulator gave our development a kickstart.\n" #~ "\n" #~ "Thanks to Frank Wille for his PowerPC disassembler,\n" #~ "which or9 and we modified to include Gekko specifics.\n" #~ "\n" #~ "Thanks to hcs/destop for their GC ADPCM decoder.\n" #~ "\n" #~ "We are not affiliated with Nintendo in any way.\n" #~ "GameCube and Wii are trademarks of Nintendo.\n" #~ "The emulator should not be used to play games\n" #~ "you do not legally own." #~ msgstr "" #~ "Dolphin %s\n" #~ "Copyright (c) 2003-2013+ Dolphin Team\n" #~ "\n" #~ "Branche: %s\n" #~ "Revisie: %s\n" #~ "Gecompiled op: %s @ %s\n" #~ "\n" #~ "Dolphin is een GameCube/Wii emulator dat oorspronkelijk was ontwikkeld " #~ "door F|RES en ector. Tegenwoordig is Dolphin een open source project met " #~ "vele bijdragers, te veel om op te noemen.\n" #~ "Als je geïnteresseerd bent, bezoek onze project pagina op\n" #~ "http://code.google.com/p/dolphin-emu/ .\n" #~ "\n" #~ "Speciale dank aan Bushing, Costis, CrowTRobo,\n" #~ "Marcan, Segher, Titanik, or9 en Hotquik voor hun\n" #~ "reverse engineering en docs/demos.\n" #~ "\n" #~ "Grote dank aan Gilles Mouchard wiens Microlib PPC\n" #~ "emulator onze ontwikkeling een grote schop vooruit gaf.\n" #~ "\n" #~ "Dank aan Frank Wille voor zijn PowerPC disassembler,\n" #~ "dat or9 en wij hebben aangepast om de Gekko bijzonderheden te omvatten.\n" #~ "\n" #~ "Dank aan hcs/destop voor hun GC ADPCM decoder.\n" #~ "\n" #~ "We zijn niet verbonden met Nintendo op geen enkele manier.\n" #~ "GameCube en Wii zijn handelsmerken van Nintendo.\n" #~ "De emulator is alleen voor educatieve doeleinden\n" #~ "en mag niet worden gebruikt om spellen te spelen die je niet legaal bezit." #~ msgid "Dolphin GCPad Configuration" #~ msgstr "Dolphin GCPad Configuratie" #, fuzzy #~ msgid "Dolphin at &GitHub" #~ msgstr "Dolphin op &Google Code" #~ msgid "" #~ "Doubles the emulated GPU clock rate. May speed up some games (ON = Fast, " #~ "OFF = Compatible)" #~ msgstr "" #~ "Verdubbelt de geemuleerde GPU clock snelheid. Kan de emulatie versnellen. " #~ "(AAN = Snel, UIT = Compatibel)" #~ msgid "" #~ "Dump all rendered frames to an AVI file in User/Dump/Frames/\n" #~ "\n" #~ "If unsure, leave this unchecked." #~ msgstr "" #~ "Dump alle gerenderde afbeeldingen naar een AVI bestand in User/Dump/" #~ "Frames/\n" #~ "\n" #~ "In geval van twijfel leeg laten." #~ msgid "EFB Copies" #~ msgstr "EFB Regio kopie" #~ msgid "EUROPE" #~ msgstr "EUROPA" #~ msgid "Edit" #~ msgstr "Wijzig" #~ msgid "Edit current perspective" #~ msgstr "Wijzig het huidige perspectief" #~ msgid "" #~ "Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if " #~ "it's supported by your GPU.\n" #~ "Possibly causes issues.\n" #~ "Requires fullscreen to work.\n" #~ "\n" #~ "If unsure, leave this unchecked." #~ msgstr "" #~ "Schakel 3D effecten in via Stereoscopie door gebruik te maken van Nvidia " #~ "3D Vision technologie als het ondersteund wordt door je grafische " #~ "kaart. \n" #~ "Kan wellicht problemen veroorzaken. \n" #~ "Volledig scherm moet ingeschakeld zijn om dit te laten werken.\n" #~ "\n" #~ "In geval van twijfel leeg laten." #, fuzzy #~ msgid "Enable BAT" #~ msgstr "Activeer" #~ msgid "Enable Cache" #~ msgstr "Activeer Cache" #, fuzzy #~ msgid "" #~ "Enables Block Address Translation, needed for a few games. Requires MMU. " #~ "(ON = Compatible, OFF = Fast)" #~ msgstr "" #~ "Schakel de Memory Management Unit in, die nodig is voor sommige games. " #~ "(AAN = Compatibel, UIT = Snel)" #~ msgid "Enables Custom Projection Hack" #~ msgstr "Schakelt aangepaste projectie hack in" #~ msgid "Export Failed" #~ msgstr "Exporteren Mislukt" #~ msgid "FRANCE" #~ msgstr "Frankrijk" #~ msgid "" #~ "Failed to load DSP ROM:\t%s\n" #~ "\n" #~ "This file is required to use DSP LLE.\n" #~ "It is not included with Dolphin as it contains copyrighted data.\n" #~ "Use DSPSpy to dump the file from your physical console.\n" #~ "\n" #~ "You may use the DSP HLE engine which does not require ROM dumps.\n" #~ "(Choose it from the \"Audio\" tab of the configuration dialog.)" #~ msgstr "" #~ "Kon de volgende DSP ROM niet laden:\t %s\n" #~ "\n" #~ "Dit bestand is vereist als je DSP LLE wil gebruiken.\n" #~ "Het bestand is niet toegevoegd aan Dolphin aangezien het materiaal valt " #~ "dat onder copyright valt.\n" #~ "Gebruik DSPSpy om deze bestanden van je fysieke console te dumpen. \n" #~ "\n" #~ "Je kunt wel de DSP HLE motor gebruiken die geen ROM dumps vereist.\n" #~ "(Stel deze in via de \"Audio\" tab of het configuratie scherm.)" #~ msgid "" #~ "Failed to load bthprops.cpl! Connecting real Wiimotes won't work and " #~ "Dolphin might crash unexpectedly!" #~ msgstr "" #~ "Fout tijdens het laden van bthprops.cpl! Je kunt echte Wiimotes niet meer " #~ "verbinden en Dolphin kan onverwachts crashen!" #~ msgid "" #~ "Failed to load hid.dll! Connecting real Wiimotes won't work and Dolphin " #~ "might crash unexpectedly!" #~ msgstr "" #~ "Fout tijdens het laden van hid.dll! Je kunt echte Wiimotes niet meer " #~ "verbinden en Dolphin kan onverwachts crashen!" #~ msgid "Failed to read banner.bin" #~ msgstr "Mislukt om banner.bin te lezen" #~ msgid "Failed to read bk header" #~ msgstr "bk header lezen mislukt" #~ msgid "Failed to read data from file %d" #~ msgstr "Mislukt om gegevens uit %d te lezen" #~ msgid "Failed to read header" #~ msgstr "Kon de header niet lezen" #~ msgid "Failed to read header for file %d" #~ msgstr "Kon de header niet lezen voor bestand %d" #~ msgid "Failed to write bkhdr" #~ msgstr "Mislukt om te schrijven bkhdr" #~ msgid "Failed to write header for %s" #~ msgstr "Het schrijven van header voor %s is mislukt" #~ msgid "Farsi" #~ msgstr "Farsi" #~ msgid "Fast version of the MMU. Does not work for every game." #~ msgstr "Snelle versie van de MMU. Werkt niet voor elk spel." #~ msgid "" #~ "Force texture filtering even if the emulated game explicitly disabled " #~ "it.\n" #~ "Improves texture quality slightly but causes glitches in some games.\n" #~ "\n" #~ "If unsure, leave this unchecked." #~ msgstr "" #~ "Forceert texture filtering zelfs als het spel het niet toe laat.\n" #~ "Verbetert de textuur kwaliteit (vooral bij gebruik van een hoge interne " #~ "resolutie) maar veroorzaakt glitches in sommige games. \n" #~ "\n" #~ "In geval van twijfel leeg laten." #, fuzzy #~ msgid "" #~ "Force the game to output graphics for widescreen resolutions.\n" #~ "Causes graphical glitches in some games.\n" #~ "\n" #~ "If unsure, leave this unchecked." #~ msgstr "" #~ "Forceer het spel om in breedbeeld weer te geven.\n" #~ "Merk op dat dit beeldhaperingen zou kunnen veroorzaken. \n" #~ "\n" #~ "In geval van twijfel leeg laten." #~ msgid "GCPad" #~ msgstr "GCPad" #~ msgid "GameCube &Pad Settings" #~ msgstr "GameCube &Pad Instellingen" #~ msgid "GameCube Pad settings" #~ msgstr "GameCube Pad Instellingen" #~ msgid "Greek" #~ msgstr "Grieks" #~ msgid "Hebrew" #~ msgstr "Hebreeuws" #~ msgid "" #~ "Hi,\n" #~ "\n" #~ "Dolphin requires Mac OS X 10.7 or greater.\n" #~ "Unfortunately you're running an old version of OS X.\n" #~ "The last Dolphin version to support OS X 10.6 is Dolphin 3.5\n" #~ "Please upgrade to 10.7 or greater to use the newest Dolphin version.\n" #~ "\n" #~ "Sayonara!\n" #~ msgstr "" #~ "Hallo,\n" #~ "\n" #~ "Dolphin vereist Mac OS X 10.7 of hoger.\n" #~ "Helaas gebruik je een oude versie van OS X.\n" #~ "De laatste versie van Dolphin dat OS X 10.6 ondersteunt is Dolphin 3.5\n" #~ "Upgrade alsjeblieft naar 10.7 of hoger om de nieuwste versie van Dolphin " #~ "te kunnen gebruiken.\n" #~ "\n" #~ "Sayonara!\n" #~ msgid "" #~ "Hi,\n" #~ "\n" #~ "Dolphin requires that your CPU has support for SSE2 extensions.\n" #~ "Unfortunately your CPU does not support them, so Dolphin will not run.\n" #~ "\n" #~ "Sayonara!\n" #~ msgstr "" #~ "Hoi,\n" #~ "\n" #~ "Dolphin vereist dat je CPU ondersteuning heeft voor SSE2 extensies \n" #~ "Helaas ondersteund je CPU deze niet, dus kan Dolphin niet draaien.\n" #~ "\n" #~ "Sayonara!\n" #~ msgid "Hungarian" #~ msgstr "Hongaarse" #~ msgid "IR Pointer" #~ msgstr "IR Aanwijzer" #~ msgid "ITALY" #~ msgstr "ITALIË" #~ msgid "" #~ "If checked, the bounding box registers will be updated. Used by the Paper " #~ "Mario games." #~ msgstr "" #~ "Wanneer dit geselecteerd is, worden de bounding box registers ge-update. " #~ "Gebruikt door de Paper Mario spellen." #~ msgid "" #~ "InstallExceptionHandler called, but this platform does not yet support it." #~ msgstr "" #~ "InstallExceptionHandler opgeroepen, maar dit platform ondersteund dit nog " #~ "niet." #~ msgid "Invalid Size(%x) or Magic word (%x)" #~ msgstr "Onjuiste grootte (%x) of Magic word (%x)" #~ msgid "" #~ "Invalid opening.bnr found in gcm:\n" #~ "%s\n" #~ " You may need to redump this game." #~ msgstr "" #~ "Onjuiste opening.bnr gevonden in gcm:\n" #~ "%s\n" #~ "Wellicht moet je dit spel opnieuw dumpen" #~ msgid "JAPAN" #~ msgstr "JAPAN" #~ msgid "KOREA" #~ msgstr "KOREA" #~ msgid "Load preset values from hack patterns available." #~ msgstr "Laad vooraf ingestelde waardes van de beschikbare hack patronen." #~ msgid "Log FPS to file" #~ msgstr "Log FPS naar bestand" #~ msgid "" #~ "MD5 mismatch\n" #~ " %016%016 != %016%016" #~ msgstr "" #~ "Verkeerde MD5\n" #~ "%016%016 != %016%016" #~ msgid "MMU Speed Hack" #~ msgstr "MMU Snelheids Hack" #~ msgid "No Country (SDK)" #~ msgstr "Geen land (SDK)" #~ msgid "No ISOs or WADS found" #~ msgstr "Geen ISOs of WADS gevonden." #~ msgid "No banner file found for title %s" #~ msgstr "Geen banner gevonden voor titel %s" #~ msgid "No docking" #~ msgstr "Geen docking" #~ msgid "No save folder found for title %s" #~ msgstr "Geen save map gevonden voor titel %s" #~ msgid "Norwegian Bokmaal" #~ msgstr "Noorweegse Bokmaal" #~ msgid "Not a Wii save or read failure for file header size %x" #~ msgstr "" #~ "Geen Wii save of het lezen van de grootte van bestandsheader %x is mislukt" #~ msgid "Notes" #~ msgstr "Opmerkingen" #~ msgid "OpenMP Texture Decoder" #~ msgstr "OpenMP Texture Decoder" #~ msgid "Parameters" #~ msgstr "Parameters" #~ msgid "Polish" #~ msgstr "Pools" #~ msgid "Port 2" #~ msgstr "Poort 2" #~ msgid "Port 3" #~ msgstr "Poort 3" #~ msgid "Port 4" #~ msgstr "Poort 4" #~ msgid "Portuguese" #~ msgstr "Portugees" #~ msgid "Portuguese (Brazilian)" #~ msgstr "Portugees (Braziliaans)" #~ msgid "Presets: " #~ msgstr "Presets: " #~ msgid "RAM" #~ msgstr "RAM" #~ msgid "RUSSIA" #~ msgstr "RUSLAND" #~ msgid "" #~ "Run DSP LLE on a dedicated thread (not recommended: might cause freezes)." #~ msgstr "" #~ "Zet DSP LLE op een toegeweide thread (niet aangeraden omdat het freezes " #~ "kan veroorzaken)." #~ msgid "Save current perspective" #~ msgstr "Sla huidige perspectief op" #~ msgid "Serbian" #~ msgstr "Servisch" #~ msgid "Settings..." #~ msgstr "Instellingen..." #~ msgid "Short Name:" #~ msgstr "Korte Naam:" #~ msgid "Software Renderer" #~ msgstr "Software Weergever" #~ msgid "Sound buffer creation failed: %08x" #~ msgstr "Het aanmaken van de geluidsbuffer is mislukt: %08x" #~ msgid "Square Stick" #~ msgstr "Vierkante knuppel" #~ msgid "" #~ "Store EFB copies in GPU texture objects.\n" #~ "This is not so accurate, but it works well enough for most games and " #~ "gives a great speedup over EFB to RAM.\n" #~ "\n" #~ "If unsure, leave this checked." #~ msgstr "" #~ "Sla EFB kopieën op in GPU texture objecten.\n" #~ "Dit is niet zo nauwkeurig, maar het werkt goed genoeg voor de meeste " #~ "spellen en levert een flinke versnelling op ten opzichte van EFB naar " #~ "RAM.\n" #~ "\n" #~ "Bij geval van twijfel gemarkeerd laten." #~ msgid "Swedish" #~ msgstr "Zweeds" #~ msgid "TAIWAN" #~ msgstr "TAIWAN" #~ msgid "Tab split" #~ msgstr "Tab split" #~ msgid "Texture" #~ msgstr "Texture" #~ msgid "The file you specified (%s) does not exist" #~ msgstr "Het opgegeven bestand(%s) bestaat niet" #~ msgid "" #~ "The safer you adjust this, the less likely the emulator will be missing " #~ "any texture updates from RAM.\n" #~ "\n" #~ "If unsure, use the rightmost value." #~ msgstr "" #~ "Hoe veiliger je deze afstelt, hoe kleiner de kans is dat de emulator " #~ "texture updates vanuit de RAM mist.\n" #~ "\n" #~ "Bij geval van twijfel de meest rechtse waarde gebruiken." #~ msgid "Turkish" #~ msgstr "Turks" #~ msgid "UDP Port:" #~ msgstr "UDP Port:" #~ msgid "UDP Wiimote" #~ msgstr "UDP Wiimote " #~ msgid "UNKNOWN" #~ msgstr "ONBEKEND" #~ msgid "" #~ "Use multiple threads to decode textures.\n" #~ "Might result in a speedup (especially on CPUs with more than two cores).\n" #~ "\n" #~ "If unsure, leave this unchecked." #~ msgstr "" #~ "Gebruik meerdere threads om textures te decoderen. \n" #~ "Kan voor betere prestaties zorgen (vooral op CPUs met meer dan twee " #~ "cores).\n" #~ "\n" #~ "In geval van twijfel ongemarkeerd laten." #~ msgid "" #~ "Usually if shader compilation fails, an error message is displayed.\n" #~ "However, one may skip the popups to allow interruption free gameplay by " #~ "checking this option.\n" #~ "\n" #~ "If unsure, leave this unchecked." #~ msgstr "" #~ "Als shader compilatie mislukt wordt gebruikelijk een foutmelding " #~ "weergeven.\n" #~ "Men kan echter de popups overslaan zodat je zonder interrupties kan " #~ "spelen door deze optie in te schakelen. \n" #~ "\n" #~ "In geval van twijfel leeg laten." #~ msgid "VBeam Speed Hack" #~ msgstr "VBeam Speed Hack" #~ msgid "Video" #~ msgstr "Video" #~ msgid "Warning - starting ELF in wrong console mode!" #~ msgstr "Waarschuwing - ELF wordt in de verkeerde console mode gestart!" #~ msgid "" #~ "Warning: Netplay/movies will desync because your CPU does not support DAZ " #~ "and Dolphin does not emulate it anymore." #~ msgstr "" #~ "Waarschuwing: Netplay/movies zal niet synchroniseren omdat je CPU DAZ " #~ "niet ondersteunt en Dolphin dit niet meer emuleert." #~ msgid "Write to Debugger" #~ msgstr "Schrijf naar Fouthersteller" #~ msgid "zFar Correction: " #~ msgstr "zVer correctie:" #~ msgid "zNear Correction: " #~ msgstr "zDichtbij correctie:"