// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include #include #include #include #include #include "Common/CDUtils.h" #include "Common/CommonTypes.h" #include "Common/File.h" #include "DiscIO/Blob.h" #include "DiscIO/CISOBlob.h" #include "DiscIO/CompressedBlob.h" #include "DiscIO/DirectoryBlob.h" #include "DiscIO/DriveBlob.h" #include "DiscIO/FileBlob.h" #include "DiscIO/TGCBlob.h" #include "DiscIO/WbfsBlob.h" namespace DiscIO { void SectorReader::SetSectorSize(int blocksize) { m_block_size = std::max(blocksize, 0); for (auto& cache_entry : m_cache) { cache_entry.Reset(); cache_entry.data.resize(m_chunk_blocks * m_block_size); } } void SectorReader::SetChunkSize(int block_cnt) { m_chunk_blocks = std::max(block_cnt, 1); // Clear cache and resize the data arrays SetSectorSize(m_block_size); } SectorReader::~SectorReader() { } const SectorReader::Cache* SectorReader::FindCacheLine(u64 block_num) { auto itr = std::find_if(m_cache.begin(), m_cache.end(), [&](const Cache& entry) { return entry.Contains(block_num); }); if (itr == m_cache.end()) return nullptr; itr->MarkUsed(); return &*itr; } SectorReader::Cache* SectorReader::GetEmptyCacheLine() { Cache* oldest = &m_cache[0]; // Find the Least Recently Used cache line to replace. std::for_each(m_cache.begin() + 1, m_cache.end(), [&](Cache& line) { if (line.IsLessRecentlyUsedThan(*oldest)) { oldest->ShiftLRU(); oldest = &line; return; } line.ShiftLRU(); }); oldest->Reset(); return oldest; } const SectorReader::Cache* SectorReader::GetCacheLine(u64 block_num) { if (auto entry = FindCacheLine(block_num)) return entry; // Cache miss. Fault in the missing entry. Cache* cache = GetEmptyCacheLine(); // We only read aligned chunks, this avoids duplicate overlapping entries. u64 chunk_idx = block_num / m_chunk_blocks; u32 blocks_read = ReadChunk(cache->data.data(), chunk_idx); if (!blocks_read) return nullptr; cache->Fill(chunk_idx * m_chunk_blocks, blocks_read); // Secondary check for out-of-bounds read. // If we got less than m_chunk_blocks, we may still have missed. // We do this after the cache fill since the cache line itself is // fine, the problem is being asked to read past the end of the disk. return cache->Contains(block_num) ? cache : nullptr; } bool SectorReader::Read(u64 offset, u64 size, u8* out_ptr) { u64 remain = size; u64 block = 0; u32 position_in_block = static_cast(offset % m_block_size); while (remain > 0) { block = offset / m_block_size; const Cache* cache = GetCacheLine(block); if (!cache) return false; // Cache entries are aligned chunks, we may not want to read from the start u32 read_offset = static_cast(block - cache->block_idx) * m_block_size + position_in_block; u32 can_read = m_block_size * cache->num_blocks - read_offset; u32 was_read = static_cast(std::min(can_read, remain)); std::copy(cache->data.begin() + read_offset, cache->data.begin() + read_offset + was_read, out_ptr); offset += was_read; out_ptr += was_read; remain -= was_read; position_in_block = 0; } return true; } // Crap default implementation if not overridden. bool SectorReader::ReadMultipleAlignedBlocks(u64 block_num, u64 cnt_blocks, u8* out_ptr) { for (u64 i = 0; i < cnt_blocks; ++i) { if (!GetBlock(block_num + i, out_ptr)) return false; out_ptr += m_block_size; } return true; } u32 SectorReader::ReadChunk(u8* buffer, u64 chunk_num) { u64 block_num = chunk_num * m_chunk_blocks; u32 cnt_blocks = m_chunk_blocks; // If we are reading the end of a disk, there may not be enough blocks to // read a whole chunk. We need to clamp down in that case. u64 end_block = (GetDataSize() + m_block_size - 1) / m_block_size; if (end_block) cnt_blocks = static_cast(std::min(m_chunk_blocks, end_block - block_num)); if (ReadMultipleAlignedBlocks(block_num, cnt_blocks, buffer)) { if (cnt_blocks < m_chunk_blocks) { std::fill(buffer + cnt_blocks * m_block_size, buffer + m_chunk_blocks * m_block_size, 0u); } return cnt_blocks; } // end_block may be zero on real disks if we fail to get the media size. // We have to fallback to probing the disk instead. if (!end_block) { for (u32 i = 0; i < cnt_blocks; ++i) { if (!GetBlock(block_num + i, buffer)) { std::fill(buffer, buffer + (cnt_blocks - i) * m_block_size, 0u); return i; } buffer += m_block_size; } return cnt_blocks; } return 0; } std::unique_ptr CreateBlobReader(const std::string& filename) { if (cdio_is_cdrom(filename)) return DriveReader::Create(filename); File::IOFile file(filename, "rb"); u32 magic; if (!file.ReadArray(&magic, 1)) return nullptr; // Conveniently, every supported file format (except for plain disc images and // extracted discs) starts with a 4-byte magic number that identifies the format, // so we just need a simple switch statement to create the right blob type. If the // magic number doesn't match any known magic number and the directory structure // doesn't match the directory blob format, we assume it's a plain disc image. If // that assumption is wrong, the volume code that runs later will notice the error // because the blob won't provide the right data when reading the GC/Wii disc header. switch (magic) { case CISO_MAGIC: return CISOFileReader::Create(std::move(file)); case GCZ_MAGIC: return CompressedBlobReader::Create(std::move(file), filename); case TGC_MAGIC: return TGCFileReader::Create(std::move(file)); case WBFS_MAGIC: return WbfsFileReader::Create(std::move(file), filename); default: if (DirectoryBlobReader::IsValidDirectoryBlob(filename)) return DirectoryBlobReader::Create(filename); return PlainFileReader::Create(std::move(file)); } } } // namespace