add_library(glslang-default-resource-limits ${CMAKE_CURRENT_SOURCE_DIR}/ResourceLimits.cpp ) set_property(TARGET glslang-default-resource-limits PROPERTY FOLDER glslang) target_include_directories(glslang-default-resource-limits PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} PUBLIC ${PROJECT_SOURCE_DIR} ) set(SOURCES StandAlone.cpp) set(REMAPPER_SOURCES spirv-remap.cpp) add_executable(glslangValidator ${SOURCES}) add_executable(spirv-remap ${REMAPPER_SOURCES}) set_property(TARGET glslangValidator PROPERTY FOLDER tools) set_property(TARGET spirv-remap PROPERTY FOLDER tools) glslang_set_link_args(glslangValidator) glslang_set_link_args(spirv-remap) set(LIBRARIES glslang OGLCompiler OSDependent HLSL SPIRV glslang-default-resource-limits) if(WIN32) set(LIBRARIES ${LIBRARIES} psapi) elseif(UNIX) if(NOT ANDROID) set(LIBRARIES ${LIBRARIES} pthread) endif() endif(WIN32) target_link_libraries(glslangValidator ${LIBRARIES}) target_link_libraries(spirv-remap ${LIBRARIES}) if(WIN32) source_group("Source" FILES ${SOURCES}) endif(WIN32) install(TARGETS glslangValidator RUNTIME DESTINATION bin) install(TARGETS spirv-remap RUNTIME DESTINATION bin)