#pragma once #include #include "VideoBackends/OGL/GLExtensions/GLExtensions.h" #include "VideoCommon/PerfQueryBase.h" namespace OGL { class PerfQuery : public PerfQueryBase { public: PerfQuery(); ~PerfQuery(); void EnableQuery(PerfQueryGroup type) override; void DisableQuery(PerfQueryGroup type) override; void ResetQuery() override; u32 GetQueryResult(PerfQueryType type) override; void FlushResults() override; bool IsFlushed() const override; private: struct ActiveQuery { GLuint query_id; PerfQueryGroup query_type; }; // when testing in SMS: 64 was too small, 128 was ok static const u32 PERF_QUERY_BUFFER_SIZE = 512; void WeakFlush(); // Only use when non-empty void FlushOne(); // This contains gl query objects with unretrieved results. std::array m_query_buffer; u32 m_query_read_pos; // TODO: sloppy volatile u32 m_query_count; volatile u32 m_results[PQG_NUM_MEMBERS]; }; } // namespace