// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "VideoBackends/Software/SWTexture.h" #include #include "VideoBackends/Software/CopyRegion.h" namespace SW { namespace { #pragma pack(push, 1) struct Pixel { u8 r; u8 g; u8 b; u8 a; }; #pragma pack(pop) } SWTexture::SWTexture(const TextureConfig& tex_config) : AbstractTexture(tex_config) { m_data.resize(tex_config.width * tex_config.height * 4); } void SWTexture::Bind(unsigned int stage) { } void SWTexture::CopyRectangleFromTexture(const AbstractTexture* source, const MathUtil::Rectangle& srcrect, const MathUtil::Rectangle& dstrect) { const SWTexture* software_source_texture = static_cast(source); if (srcrect.GetWidth() == dstrect.GetWidth() && srcrect.GetHeight() == dstrect.GetHeight()) { m_data.assign(software_source_texture->GetData(), software_source_texture->GetData() + m_data.size()); } else { std::vector source_pixels; source_pixels.resize(srcrect.GetHeight() * srcrect.GetWidth() * 4); memcpy(source_pixels.data(), software_source_texture->GetData(), source_pixels.size()); std::vector destination_pixels; destination_pixels.resize(dstrect.GetHeight() * dstrect.GetWidth() * 4); CopyRegion(source_pixels.data(), srcrect, destination_pixels.data(), dstrect); memcpy(GetData(), destination_pixels.data(), destination_pixels.size()); } } void SWTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer, size_t buffer_size) { m_data.assign(buffer, buffer + buffer_size); } const u8* SWTexture::GetData() const { return m_data.data(); } u8* SWTexture::GetData() { return m_data.data(); } std::optional SWTexture::MapFullImpl() { return AbstractTexture::RawTextureInfo{GetData(), m_config.width * 4, m_config.width, m_config.height}; } } // namespace SW