// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "Common/Assert.h" #include "Common/CommonTypes.h" #include "Common/GL/GLInterfaceBase.h" #include "Common/MsgHandler.h" #include "VideoBackends/OGL/FramebufferManager.h" #include "VideoBackends/OGL/OGLTexture.h" #include "VideoBackends/OGL/SamplerCache.h" #include "VideoBackends/OGL/TextureCache.h" #include "VideoCommon/ImageWrite.h" #include "VideoCommon/TextureConfig.h" namespace OGL { namespace { std::array s_Textures; u32 s_ActiveTexture; GLenum GetGLInternalFormatForTextureFormat(AbstractTextureFormat format, bool storage) { switch (format) { case AbstractTextureFormat::DXT1: return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; case AbstractTextureFormat::DXT3: return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; case AbstractTextureFormat::DXT5: return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; case AbstractTextureFormat::BPTC: return GL_COMPRESSED_RGBA_BPTC_UNORM_ARB; case AbstractTextureFormat::RGBA8: return storage ? GL_RGBA8 : GL_RGBA; case AbstractTextureFormat::BGRA8: return GL_BGRA; default: PanicAlert("Unhandled texture format."); return storage ? GL_RGBA8 : GL_RGBA; } } GLenum GetGLFormatForTextureFormat(AbstractTextureFormat format) { switch (format) { case AbstractTextureFormat::RGBA8: return GL_RGBA; case AbstractTextureFormat::BGRA8: return GL_BGRA; // Compressed texture formats don't use this parameter. default: return GL_UNSIGNED_BYTE; } } GLenum GetGLTypeForTextureFormat(AbstractTextureFormat format) { switch (format) { case AbstractTextureFormat::RGBA8: case AbstractTextureFormat::BGRA8: return GL_UNSIGNED_BYTE; // Compressed texture formats don't use this parameter. default: return GL_UNSIGNED_BYTE; } } } // Anonymous namespace OGLTexture::OGLTexture(const TextureConfig& tex_config) : AbstractTexture(tex_config) { glGenTextures(1, &m_texId); glActiveTexture(GL_TEXTURE9); glBindTexture(GL_TEXTURE_2D_ARRAY, m_texId); glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, m_config.levels - 1); if (g_ogl_config.bSupportsTextureStorage) { GLenum gl_internal_format = GetGLInternalFormatForTextureFormat(m_config.format, true); glTexStorage3D(GL_TEXTURE_2D_ARRAY, m_config.levels, gl_internal_format, m_config.width, m_config.height, m_config.layers); } if (m_config.rendertarget) { // We can't render to compressed formats. _assert_(!IsCompressedHostTextureFormat(m_config.format)); if (!g_ogl_config.bSupportsTextureStorage) { for (u32 level = 0; level < m_config.levels; level++) { glTexImage3D(GL_TEXTURE_2D_ARRAY, level, GL_RGBA, std::max(m_config.width >> level, 1u), std::max(m_config.height >> level, 1u), m_config.layers, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); } } glGenFramebuffers(1, &m_framebuffer); FramebufferManager::SetFramebuffer(m_framebuffer); FramebufferManager::FramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_ARRAY, m_texId, 0); } SetStage(); } OGLTexture::~OGLTexture() { if (m_texId) { for (auto& gtex : s_Textures) if (gtex == m_texId) gtex = 0; glDeleteTextures(1, &m_texId); m_texId = 0; } if (m_framebuffer) { glDeleteFramebuffers(1, &m_framebuffer); m_framebuffer = 0; } } GLuint OGLTexture::GetRawTexIdentifier() const { return m_texId; } GLuint OGLTexture::GetFramebuffer() const { return m_framebuffer; } void OGLTexture::Bind(unsigned int stage) { if (s_Textures[stage] != m_texId) { if (s_ActiveTexture != stage) { glActiveTexture(GL_TEXTURE0 + stage); s_ActiveTexture = stage; } glBindTexture(GL_TEXTURE_2D_ARRAY, m_texId); s_Textures[stage] = m_texId; } } std::optional OGLTexture::MapFullImpl() { if (GLInterface->GetMode() != GLInterfaceMode::MODE_OPENGL) return {}; m_staging_data.reserve(m_config.width * m_config.height * 4); glActiveTexture(GL_TEXTURE9); glBindTexture(GL_TEXTURE_2D_ARRAY, m_texId); glGetTexImage(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, GL_UNSIGNED_BYTE, m_staging_data.data()); OGLTexture::SetStage(); return AbstractTexture::RawTextureInfo{reinterpret_cast(m_staging_data.data()), m_config.width * 4, m_config.width, m_config.height}; } std::optional OGLTexture::MapRegionImpl(u32 level, u32 x, u32 y, u32 width, u32 height) { if (GLInterface->GetMode() != GLInterfaceMode::MODE_OPENGL) return {}; m_staging_data.reserve(m_config.width * m_config.height * 4); glActiveTexture(GL_TEXTURE9); glBindTexture(GL_TEXTURE_2D_ARRAY, m_texId); if (g_ogl_config.bSupportTextureSubImage) { glGetTextureSubImage(GL_TEXTURE_2D_ARRAY, level, GLint(x), GLint(y), 0, GLsizei(width), GLsizei(height), 0, GL_RGBA, GL_UNSIGNED_BYTE, GLsizei(width * height * 4), m_staging_data.data()); } else { MapRegionSlow(level, x, y, width, height); } OGLTexture::SetStage(); return AbstractTexture::RawTextureInfo{m_staging_data.data(), width * 4, width, height}; } void OGLTexture::MapRegionSlow(u32 level, u32 x, u32 y, u32 width, u32 height) { glActiveTexture(GL_TEXTURE9); glBindTexture(GL_TEXTURE_2D_ARRAY, m_texId); glGetTexImage(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, GL_UNSIGNED_BYTE, m_staging_data.data()); // Now copy the region out of the staging data const u32 partial_stride = width * 4; std::vector partial_data; partial_data.resize(partial_stride * height); const u32 staging_stride = m_config.width * 4; const u32 x_offset = x * 4; auto staging_location = m_staging_data.begin() + staging_stride * y; auto partial_location = partial_data.begin(); for (size_t i = 0; i < height; ++i) { auto starting_location = staging_location + x_offset; std::copy(starting_location, starting_location + partial_stride, partial_location); staging_location += staging_stride; partial_location += partial_stride; } // Now swap the region back in for the staging data m_staging_data.swap(partial_data); } void OGLTexture::CopyRectangleFromTexture(const AbstractTexture* source, const MathUtil::Rectangle& srcrect, const MathUtil::Rectangle& dstrect) { const OGLTexture* srcentry = static_cast(source); if (srcrect.GetWidth() == dstrect.GetWidth() && srcrect.GetHeight() == dstrect.GetHeight() && g_ogl_config.bSupportsCopySubImage) { glCopyImageSubData(srcentry->m_texId, GL_TEXTURE_2D_ARRAY, 0, srcrect.left, srcrect.top, 0, m_texId, GL_TEXTURE_2D_ARRAY, 0, dstrect.left, dstrect.top, 0, dstrect.GetWidth(), dstrect.GetHeight(), srcentry->m_config.layers); return; } else if (!m_framebuffer) { glGenFramebuffers(1, &m_framebuffer); FramebufferManager::SetFramebuffer(m_framebuffer); FramebufferManager::FramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_ARRAY, m_texId, 0); } g_renderer->ResetAPIState(); FramebufferManager::SetFramebuffer(m_framebuffer); glActiveTexture(GL_TEXTURE9); glBindTexture(GL_TEXTURE_2D_ARRAY, srcentry->m_texId); g_sampler_cache->BindLinearSampler(9); glViewport(dstrect.left, dstrect.top, dstrect.GetWidth(), dstrect.GetHeight()); TextureCache::GetInstance()->GetColorCopyProgram().Bind(); glUniform4f(TextureCache::GetInstance()->GetColorCopyPositionUniform(), float(srcrect.left), float(srcrect.top), float(srcrect.GetWidth()), float(srcrect.GetHeight())); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); FramebufferManager::SetFramebuffer(0); g_renderer->RestoreAPIState(); } void OGLTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer, size_t buffer_size) { if (level >= m_config.levels) PanicAlert("Texture only has %d levels, can't update level %d", m_config.levels, level); if (width != std::max(1u, m_config.width >> level) || height != std::max(1u, m_config.height >> level)) PanicAlert("size of level %d must be %dx%d, but %dx%d requested", level, std::max(1u, m_config.width >> level), std::max(1u, m_config.height >> level), width, height); glActiveTexture(GL_TEXTURE9); glBindTexture(GL_TEXTURE_2D_ARRAY, m_texId); if (row_length != width) glPixelStorei(GL_UNPACK_ROW_LENGTH, row_length); GLenum gl_internal_format = GetGLInternalFormatForTextureFormat(m_config.format, false); if (IsCompressedHostTextureFormat(m_config.format)) { if (g_ogl_config.bSupportsTextureStorage) { glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, level, 0, 0, 0, width, height, 1, gl_internal_format, static_cast(buffer_size), buffer); } else { glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, level, gl_internal_format, width, height, 1, 0, static_cast(buffer_size), buffer); } } else { GLenum gl_format = GetGLFormatForTextureFormat(m_config.format); GLenum gl_type = GetGLTypeForTextureFormat(m_config.format); if (g_ogl_config.bSupportsTextureStorage) { glTexSubImage3D(GL_TEXTURE_2D_ARRAY, level, 0, 0, 0, width, height, 1, gl_format, gl_type, buffer); } else { glTexImage3D(GL_TEXTURE_2D_ARRAY, level, gl_internal_format, width, height, 1, 0, gl_format, gl_type, buffer); } } if (row_length != width) glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); SetStage(); } void OGLTexture::DisableStage(unsigned int stage) { } void OGLTexture::SetStage() { // -1 is the initial value as we don't know which texture should be bound if (s_ActiveTexture != (u32)-1) glActiveTexture(GL_TEXTURE0 + s_ActiveTexture); } } // namespace OGL