// Copyright 2015 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include "VideoCommon/RenderBase.h" namespace Null { class Renderer : public ::Renderer { public: Renderer(); ~Renderer(); void RenderText(const std::string& pstr, int left, int top, u32 color) override; u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override { return 0; } void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) override {} u16 BBoxRead(int index) override { return 0; } void BBoxWrite(int index, u16 value) override {} u32 GetMaxTextureSize() override { return 16 * 1024; } TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) override; void SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, const EFBRectangle& rc, float gamma) override; void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z) override { } void ReinterpretPixelData(unsigned int convtype) override {} }; }