// Copyright 2009 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "VideoBackends/Software/VideoBackend.h" #include #include #include #include #include "Common/Common.h" #include "Common/CommonTypes.h" #include "Common/GL/GLContext.h" #include "Common/MsgHandler.h" #include "VideoBackends/Software/Clipper.h" #include "VideoBackends/Software/EfbInterface.h" #include "VideoBackends/Software/Rasterizer.h" #include "VideoBackends/Software/SWBoundingBox.h" #include "VideoBackends/Software/SWGfx.h" #include "VideoBackends/Software/SWOGLWindow.h" #include "VideoBackends/Software/SWRenderer.h" #include "VideoBackends/Software/SWTexture.h" #include "VideoBackends/Software/SWVertexLoader.h" #include "VideoBackends/Software/TextureCache.h" #include "VideoCommon/FramebufferManager.h" #include "VideoCommon/Present.h" #include "VideoCommon/TextureCacheBase.h" #include "VideoCommon/VideoCommon.h" #include "VideoCommon/VideoConfig.h" namespace SW { class PerfQuery : public PerfQueryBase { public: PerfQuery() {} ~PerfQuery() {} void EnableQuery(PerfQueryGroup type) override {} void DisableQuery(PerfQueryGroup type) override {} void ResetQuery() override { EfbInterface::ResetPerfQuery(); } u32 GetQueryResult(PerfQueryType type) override { return EfbInterface::GetPerfQueryResult(type); } void FlushResults() override {} bool IsFlushed() const override { return true; } }; std::string VideoSoftware::GetName() const { return NAME; } std::string VideoSoftware::GetDisplayName() const { return _trans("Software Renderer"); } std::optional VideoSoftware::GetWarningMessage() const { return _trans("The software renderer is significantly slower than other " "backends and is only recommended for debugging purposes.\n\nDo you " "really want to enable software rendering? If unsure, select 'No'."); } void VideoSoftware::InitBackendInfo(const WindowSystemInfo& wsi) { g_Config.backend_info.api_type = APIType::Nothing; g_Config.backend_info.MaxTextureSize = 16384; g_Config.backend_info.bUsesLowerLeftOrigin = false; g_Config.backend_info.bSupports3DVision = false; g_Config.backend_info.bSupportsDualSourceBlend = true; g_Config.backend_info.bSupportsEarlyZ = true; g_Config.backend_info.bSupportsPrimitiveRestart = false; g_Config.backend_info.bSupportsMultithreading = false; g_Config.backend_info.bSupportsComputeShaders = false; g_Config.backend_info.bSupportsGPUTextureDecoding = false; g_Config.backend_info.bSupportsST3CTextures = false; g_Config.backend_info.bSupportsBPTCTextures = false; g_Config.backend_info.bSupportsCopyToVram = false; g_Config.backend_info.bSupportsLargePoints = false; g_Config.backend_info.bSupportsDepthReadback = false; g_Config.backend_info.bSupportsPartialDepthCopies = false; g_Config.backend_info.bSupportsFramebufferFetch = false; g_Config.backend_info.bSupportsBackgroundCompiling = false; g_Config.backend_info.bSupportsLogicOp = true; g_Config.backend_info.bSupportsShaderBinaries = false; g_Config.backend_info.bSupportsPipelineCacheData = false; g_Config.backend_info.bSupportsBBox = true; g_Config.backend_info.bSupportsCoarseDerivatives = false; g_Config.backend_info.bSupportsTextureQueryLevels = false; g_Config.backend_info.bSupportsLodBiasInSampler = false; g_Config.backend_info.bSupportsSettingObjectNames = false; g_Config.backend_info.bSupportsPartialMultisampleResolve = true; g_Config.backend_info.bSupportsDynamicVertexLoader = false; // aamodes g_Config.backend_info.AAModes = {1}; } bool VideoSoftware::Initialize(const WindowSystemInfo& wsi) { std::unique_ptr window = SWOGLWindow::Create(wsi); if (!window) return false; Clipper::Init(); Rasterizer::Init(); return InitializeShared(std::make_unique(std::move(window)), std::make_unique(), std::make_unique(), std::make_unique(), std::make_unique(), std::make_unique()); } void VideoSoftware::Shutdown() { ShutdownShared(); } } // namespace SW