// Copyright 2010 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include #include #include #include #include #include #include #include #include #include #include #include "Common/CommonTypes.h" #include "Common/FileUtil.h" #include "Common/IniFile.h" #include "Core/ConfigManager.h" #include "Core/Core.h" #include "Core/HW/GCKeyboard.h" #include "Core/HW/GCPad.h" #include "Core/HW/SI.h" #include "Core/HW/Wiimote.h" #include "Core/HW/WiimoteReal/WiimoteReal.h" #include "Core/HotkeyManager.h" #include "Core/IPC_HLE/WII_IPC_HLE.h" #include "Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_real.h" #include "Core/Movie.h" #include "Core/NetPlayProto.h" #include "DolphinWX/Config/GCAdapterConfigDiag.h" #include "DolphinWX/ControllerConfigDiag.h" #include "DolphinWX/InputConfigDiag.h" #include "InputCommon/GCAdapter.h" #if defined(HAVE_XRANDR) && HAVE_XRANDR #include "DolphinWX/X11Utils.h" #endif ControllerConfigDiag::ControllerConfigDiag(wxWindow* const parent) : wxDialog(parent, wxID_ANY, _("Dolphin Controller Configuration")) { m_gc_pad_type_strs = {{_("None"), _("Standard Controller"), _("GameCube Adapter for Wii U"), _("Steering Wheel"), _("Dance Mat"), _("DK Bongos"), _("GBA"), _("Keyboard")}}; wxBoxSizer* const main_sizer = new wxBoxSizer(wxVERTICAL); // Combine all UI controls into their own encompassing sizer. wxBoxSizer* control_sizer = new wxBoxSizer(wxVERTICAL); control_sizer->Add(CreateGamecubeSizer(), 0, wxEXPAND | wxALL, 5); control_sizer->Add(CreateWiimoteConfigSizer(), 0, wxEXPAND | wxALL, 5); main_sizer->Add(control_sizer, 0, wxEXPAND); main_sizer->Add(CreateButtonSizer(wxCLOSE), 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5); Bind(wxEVT_CLOSE_WINDOW, &ControllerConfigDiag::OnClose, this); Bind(wxEVT_BUTTON, &ControllerConfigDiag::OnCloseButton, this, wxID_CLOSE); UpdateUI(); SetLayoutAdaptationMode(wxDIALOG_ADAPTATION_MODE_ENABLED); SetLayoutAdaptationLevel(wxDIALOG_ADAPTATION_STANDARD_SIZER); SetSizerAndFit(main_sizer); Center(); } void ControllerConfigDiag::UpdateUI() { const bool enable_bt_passthrough_mode = SConfig::GetInstance().m_bt_passthrough_enabled; for (unsigned int i = 0; i < MAX_WIIMOTES; ++i) { m_wiimote_labels[i]->Enable(!enable_bt_passthrough_mode); m_wiimote_sources[i]->Enable(!enable_bt_passthrough_mode); m_wiimote_configure_button[i]->Enable(!enable_bt_passthrough_mode); m_wiimote_sources[i]->Select(g_wiimote_sources[i]); const bool wii_game_started = SConfig::GetInstance().bWii || Core::GetState() == Core::CORE_UNINITIALIZED; if (Core::g_want_determinism || !wii_game_started) m_wiimote_sources[i]->Disable(); if (!wii_game_started || (g_wiimote_sources[i] != WIIMOTE_SRC_EMU && g_wiimote_sources[i] != WIIMOTE_SRC_HYBRID)) m_wiimote_configure_button[i]->Disable(); } m_passthrough_sync_text->Enable(enable_bt_passthrough_mode); m_passthrough_sync_btn->Enable(enable_bt_passthrough_mode); m_passthrough_reset_text->Enable(enable_bt_passthrough_mode); m_passthrough_reset_btn->Enable(enable_bt_passthrough_mode); m_balance_board_checkbox->Enable(!enable_bt_passthrough_mode); m_enable_continuous_scanning->Enable(!enable_bt_passthrough_mode); m_refresh_wm_button->Enable(!enable_bt_passthrough_mode); m_unsupported_bt_text->Enable(!enable_bt_passthrough_mode); m_enable_speaker_data->Enable(!enable_bt_passthrough_mode); // Disable some controls when emulation is running if (Core::IsRunning()) { if (!SConfig::GetInstance().bWii || NetPlay::IsNetPlayRunning()) { m_passthrough_sync_text->Disable(); m_passthrough_sync_btn->Disable(); m_passthrough_reset_text->Disable(); m_passthrough_reset_btn->Disable(); for (unsigned int i = 0; i < MAX_WIIMOTES; ++i) { m_wiimote_labels[i]->Disable(); m_wiimote_sources[i]->Disable(); } m_balance_board_checkbox->Disable(); } m_passthrough_bt_radio->Disable(); m_emulated_bt_radio->Disable(); if (!SConfig::GetInstance().bWii) { m_enable_continuous_scanning->Disable(); m_refresh_wm_button->Disable(); m_unsupported_bt_text->Disable(); m_enable_speaker_data->Disable(); } } } wxStaticBoxSizer* ControllerConfigDiag::CreateGamecubeSizer() { wxStaticBoxSizer* const gamecube_static_sizer = new wxStaticBoxSizer(wxVERTICAL, this, _("GameCube Controllers")); wxFlexGridSizer* const gamecube_flex_sizer = new wxFlexGridSizer(3, 5, 5); gamecube_flex_sizer->AddGrowableCol(1); wxStaticText* pad_labels[4]; wxChoice* pad_type_choices[4]; for (int i = 0; i < 4; i++) { pad_labels[i] = new wxStaticText(this, wxID_ANY, wxString::Format(_("Port %i"), i + 1)); // Create an ID for the config button. const wxWindowID button_id = wxWindow::NewControlId(); m_gc_port_from_config_id.emplace(button_id, i); m_gc_port_configure_button[i] = new wxButton(this, button_id, _("Configure"), wxDefaultPosition, wxSize(100, -1)); m_gc_port_configure_button[i]->Bind(wxEVT_BUTTON, &ControllerConfigDiag::OnGameCubeConfigButton, this); // Create a control ID for the choice boxes on the fly. const wxWindowID choice_id = wxWindow::NewControlId(); m_gc_port_from_choice_id.emplace(choice_id, i); pad_type_choices[i] = new wxChoice(this, choice_id, wxDefaultPosition, wxDefaultSize, m_gc_pad_type_strs.size(), m_gc_pad_type_strs.data()); pad_type_choices[i]->Bind(wxEVT_CHOICE, &ControllerConfigDiag::OnGameCubePortChanged, this); // Disable controller type selection for certain circumstances. if (Core::g_want_determinism) pad_type_choices[i]->Disable(); // Set the saved pad type as the default choice. switch (SConfig::GetInstance().m_SIDevice[i]) { case SIDEVICE_GC_CONTROLLER: pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[1]); break; case SIDEVICE_WIIU_ADAPTER: pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[2]); break; case SIDEVICE_GC_STEERING: pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[3]); break; case SIDEVICE_DANCEMAT: pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[4]); break; case SIDEVICE_GC_TARUKONGA: pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[5]); break; case SIDEVICE_GC_GBA: pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[6]); m_gc_port_configure_button[i]->Disable(); break; case SIDEVICE_GC_KEYBOARD: pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[7]); break; default: pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[0]); m_gc_port_configure_button[i]->Disable(); break; } // Add to the sizer gamecube_flex_sizer->Add(pad_labels[i], 0, wxALIGN_CENTER_VERTICAL); gamecube_flex_sizer->Add(pad_type_choices[i], 0, wxALIGN_CENTER_VERTICAL | wxEXPAND); gamecube_flex_sizer->Add(m_gc_port_configure_button[i], 1, wxEXPAND); } gamecube_static_sizer->Add(gamecube_flex_sizer, 0, wxEXPAND | wxALL, 5); gamecube_static_sizer->AddSpacer(5); return gamecube_static_sizer; } wxStaticBoxSizer* ControllerConfigDiag::CreateWiimoteConfigSizer() { auto* const box = new wxStaticBoxSizer(wxVERTICAL, this, _("Wiimotes")); m_passthrough_bt_radio = new wxRadioButton(this, wxID_ANY, _("Passthrough a Bluetooth adapter"), wxDefaultPosition, wxDefaultSize, wxRB_GROUP); m_passthrough_bt_radio->Bind(wxEVT_RADIOBUTTON, &ControllerConfigDiag::OnBluetoothModeChanged, this); box->Add(m_passthrough_bt_radio, 0, wxLEFT | wxRIGHT | wxTOP | wxEXPAND, 5); box->Add(CreatePassthroughBTConfigSizer(), 0, wxALL | wxEXPAND, 5); box->AddSpacer(10); m_emulated_bt_radio = new wxRadioButton(this, wxID_ANY, _("Emulate the Wii's Bluetooth adapter")); m_emulated_bt_radio->Bind(wxEVT_RADIOBUTTON, &ControllerConfigDiag::OnBluetoothModeChanged, this); box->Add(m_emulated_bt_radio, 0, wxALL | wxEXPAND, 5); box->Add(CreateEmulatedBTConfigSizer(), 0, wxALL | wxEXPAND, 5); box->AddSpacer(5); if (SConfig::GetInstance().m_bt_passthrough_enabled) m_passthrough_bt_radio->SetValue(true); else m_emulated_bt_radio->SetValue(true); return box; } wxBoxSizer* ControllerConfigDiag::CreatePassthroughBTConfigSizer() { auto* const sizer = new wxBoxSizer(wxVERTICAL); m_passthrough_sync_text = new wxStaticText(this, wxID_ANY, _("Sync real Wiimotes and pair them")); m_passthrough_sync_btn = new wxButton(this, wxID_ANY, _("Sync"), wxDefaultPosition, wxSize(100, -1)); m_passthrough_sync_btn->Bind(wxEVT_BUTTON, &ControllerConfigDiag::OnPassthroughScanButton, this); m_passthrough_reset_text = new wxStaticText(this, wxID_ANY, _("Reset all saved Wiimote pairings")); m_passthrough_reset_btn = new wxButton(this, wxID_ANY, _("Reset"), wxDefaultPosition, wxSize(100, -1)); m_passthrough_reset_btn->Bind(wxEVT_BUTTON, &ControllerConfigDiag::OnPassthroughResetButton, this); auto* const sync_sizer = new wxBoxSizer(wxHORIZONTAL); sync_sizer->Add(m_passthrough_sync_text, 0, wxALL | wxALIGN_CENTER_VERTICAL, 5); sync_sizer->AddStretchSpacer(); sync_sizer->Add(m_passthrough_sync_btn, 0, wxEXPAND); auto* const reset_sizer = new wxBoxSizer(wxHORIZONTAL); reset_sizer->Add(m_passthrough_reset_text, 0, wxALL | wxALIGN_CENTER_VERTICAL, 5); reset_sizer->AddStretchSpacer(); reset_sizer->Add(m_passthrough_reset_btn, 0, wxEXPAND); sizer->Add(sync_sizer, 0, wxEXPAND); sizer->AddSpacer(5); sizer->Add(reset_sizer, 0, wxEXPAND); return sizer; } wxBoxSizer* ControllerConfigDiag::CreateEmulatedBTConfigSizer() { static const std::array src_choices = { {_("None"), _("Emulated Wiimote"), _("Real Wiimote"), _("Hybrid Wiimote")}}; auto* const sizer = new wxBoxSizer(wxVERTICAL); // Source selector grid auto* const grid = new wxFlexGridSizer(3, 5, 5); grid->AddGrowableCol(1); for (unsigned int i = 0; i < MAX_WIIMOTES; ++i) { // reserve four ids, so that we can calculate the index from the ids later on // Stupid wx 2.8 doesn't support reserving sequential IDs, so we need to do that more // complicated.. int source_ctrl_id = wxWindow::NewControlId(); m_wiimote_index_from_choice_id.emplace(source_ctrl_id, i); int config_bt_id = wxWindow::NewControlId(); m_wiimote_index_from_config_id.emplace(config_bt_id, i); m_wiimote_labels[i] = new wxStaticText(this, wxID_ANY, wxString::Format(_("Wiimote %i"), i + 1)); m_wiimote_sources[i] = new wxChoice(this, source_ctrl_id, wxDefaultPosition, wxDefaultSize, src_choices.size(), src_choices.data()); m_wiimote_sources[i]->Bind(wxEVT_CHOICE, &ControllerConfigDiag::OnWiimoteSourceChanged, this); m_wiimote_configure_button[i] = new wxButton(this, config_bt_id, _("Configure"), wxDefaultPosition, wxSize(100, -1)); m_wiimote_configure_button[i]->Bind(wxEVT_BUTTON, &ControllerConfigDiag::OnWiimoteConfigButton, this); grid->Add(m_wiimote_labels[i], 0, wxALIGN_CENTER_VERTICAL); grid->Add(m_wiimote_sources[i], 0, wxALIGN_CENTER_VERTICAL | wxEXPAND); grid->Add(m_wiimote_configure_button[i], 1, wxEXPAND); } sizer->Add(grid, 0, wxEXPAND); sizer->AddSpacer(5); // Scanning controls m_enable_continuous_scanning = new wxCheckBox(this, wxID_ANY, _("Continuous Scanning")); m_enable_continuous_scanning->Bind(wxEVT_CHECKBOX, &ControllerConfigDiag::OnContinuousScanning, this); m_enable_continuous_scanning->SetValue(SConfig::GetInstance().m_WiimoteContinuousScanning); m_refresh_wm_button = new wxButton(this, wxID_ANY, _("Refresh"), wxDefaultPosition, wxSize(100, -1)); m_refresh_wm_button->Bind(wxEVT_BUTTON, &ControllerConfigDiag::OnWiimoteRefreshButton, this); m_unsupported_bt_text = new wxStaticText(this, wxID_ANY, _("A supported Bluetooth device could not be found,\n" "so you must connect Wiimotes manually.")); m_unsupported_bt_text->Show(!WiimoteReal::g_wiimote_scanner.IsReady()); sizer->Add(m_unsupported_bt_text, 0, wxALIGN_CENTER | wxALL, 5); auto* const scanning_sizer = new wxBoxSizer(wxHORIZONTAL); scanning_sizer->Add(m_enable_continuous_scanning, 0, wxALIGN_CENTER_VERTICAL); scanning_sizer->AddStretchSpacer(); scanning_sizer->Add(m_refresh_wm_button, 0, wxALL | wxEXPAND); sizer->Add(scanning_sizer, 0, wxEXPAND); // Balance Board m_balance_board_checkbox = new wxCheckBox(this, wxID_ANY, _("Real Balance Board")); m_balance_board_checkbox->Bind(wxEVT_CHECKBOX, &ControllerConfigDiag::OnBalanceBoardChanged, this); m_balance_board_checkbox->SetValue(g_wiimote_sources[WIIMOTE_BALANCE_BOARD] == WIIMOTE_SRC_REAL); sizer->Add(m_balance_board_checkbox); sizer->AddSpacer(5); // Speaker data m_enable_speaker_data = new wxCheckBox(this, wxID_ANY, _("Enable Speaker Data")); m_enable_speaker_data->Bind(wxEVT_CHECKBOX, &ControllerConfigDiag::OnEnableSpeaker, this); m_enable_speaker_data->SetValue(SConfig::GetInstance().m_WiimoteEnableSpeaker); sizer->Add(m_enable_speaker_data); return sizer; } void ControllerConfigDiag::OnClose(wxCloseEvent& event) { // Save all settings SConfig::GetInstance().SaveSettings(); SaveWiimoteSource(); EndModal(wxID_OK); } void ControllerConfigDiag::OnCloseButton(wxCommandEvent& event) { Close(); } void ControllerConfigDiag::OnGameCubePortChanged(wxCommandEvent& event) { const unsigned int device_num = m_gc_port_from_choice_id[event.GetId()]; const wxString device_name = event.GetString(); SIDevices tempType; if (device_name == m_gc_pad_type_strs[1]) { tempType = SIDEVICE_GC_CONTROLLER; m_gc_port_configure_button[device_num]->Enable(); } else if (device_name == m_gc_pad_type_strs[2]) { tempType = SIDEVICE_WIIU_ADAPTER; m_gc_port_configure_button[device_num]->Enable(); } else if (device_name == m_gc_pad_type_strs[3]) { tempType = SIDEVICE_GC_STEERING; m_gc_port_configure_button[device_num]->Enable(); } else if (device_name == m_gc_pad_type_strs[4]) { tempType = SIDEVICE_DANCEMAT; m_gc_port_configure_button[device_num]->Enable(); } else if (device_name == m_gc_pad_type_strs[5]) { tempType = SIDEVICE_GC_TARUKONGA; m_gc_port_configure_button[device_num]->Enable(); } else if (device_name == m_gc_pad_type_strs[6]) { tempType = SIDEVICE_GC_GBA; m_gc_port_configure_button[device_num]->Disable(); } else if (device_name == m_gc_pad_type_strs[7]) { tempType = SIDEVICE_GC_KEYBOARD; m_gc_port_configure_button[device_num]->Enable(); } else { tempType = SIDEVICE_NONE; m_gc_port_configure_button[device_num]->Disable(); } SConfig::GetInstance().m_SIDevice[device_num] = tempType; if (GCAdapter::UseAdapter()) GCAdapter::StartScanThread(); else GCAdapter::StopScanThread(); if (Core::IsRunning()) SerialInterface::ChangeDevice(tempType, device_num); } void ControllerConfigDiag::OnGameCubeConfigButton(wxCommandEvent& event) { InputConfig* const pad_plugin = Pad::GetConfig(); InputConfig* const key_plugin = Keyboard::GetConfig(); const int port_num = m_gc_port_from_config_id[event.GetId()]; HotkeyManagerEmu::Enable(false); if (SConfig::GetInstance().m_SIDevice[port_num] == SIDEVICE_GC_KEYBOARD) { InputConfigDialog m_ConfigFrame(this, *key_plugin, _("GameCube Controller Configuration"), port_num); m_ConfigFrame.ShowModal(); } else if (SConfig::GetInstance().m_SIDevice[port_num] == SIDEVICE_WIIU_ADAPTER) { GCAdapterConfigDiag m_ConfigFramg(this, _("Wii U Gamecube Controller Adapter Configuration"), port_num); m_ConfigFramg.ShowModal(); } else { InputConfigDialog m_ConfigFrame(this, *pad_plugin, _("GameCube Controller Configuration"), port_num); m_ConfigFrame.ShowModal(); } HotkeyManagerEmu::Enable(true); } void ControllerConfigDiag::OnWiimoteSourceChanged(wxCommandEvent& event) { // This needs to be changed now in order for refresh to work right. // Revert if the dialog is canceled. int index = m_wiimote_index_from_choice_id[event.GetId()]; if (index != WIIMOTE_BALANCE_BOARD) { WiimoteReal::ChangeWiimoteSource(index, event.GetInt()); if (g_wiimote_sources[index] != WIIMOTE_SRC_EMU && g_wiimote_sources[index] != WIIMOTE_SRC_HYBRID) m_wiimote_configure_button[index]->Disable(); else m_wiimote_configure_button[index]->Enable(); } else { WiimoteReal::ChangeWiimoteSource(index, event.GetInt() ? WIIMOTE_SRC_REAL : WIIMOTE_SRC_NONE); } } void ControllerConfigDiag::OnWiimoteConfigButton(wxCommandEvent& ev) { InputConfig* const wiimote_plugin = Wiimote::GetConfig(); HotkeyManagerEmu::Enable(false); InputConfigDialog m_ConfigFrame(this, *wiimote_plugin, _("Dolphin Emulated Wiimote Configuration"), m_wiimote_index_from_config_id[ev.GetId()]); m_ConfigFrame.ShowModal(); HotkeyManagerEmu::Enable(true); } void ControllerConfigDiag::OnBluetoothModeChanged(wxCommandEvent& event) { SConfig::GetInstance().m_bt_passthrough_enabled = m_passthrough_bt_radio->GetValue(); WiimoteReal::Initialize(Wiimote::InitializeMode::DO_NOT_WAIT_FOR_WIIMOTES); UpdateUI(); } void ControllerConfigDiag::OnPassthroughScanButton(wxCommandEvent& event) { if (!Core::IsRunning()) { wxMessageBox(_("A sync can only be triggered when a Wii game is running."), _("Sync Wiimotes"), wxICON_WARNING); return; } auto device = WII_IPC_HLE_Interface::GetDeviceByName("/dev/usb/oh1/57e/305"); if (device != nullptr) std::static_pointer_cast(device) ->TriggerSyncButtonPressedEvent(); } void ControllerConfigDiag::OnPassthroughResetButton(wxCommandEvent& event) { if (!Core::IsRunning()) { wxMessageBox(_("Saved Wiimote pairings can only be reset when a Wii game is running."), _("Reset Wiimote pairings"), wxICON_WARNING); return; } auto device = WII_IPC_HLE_Interface::GetDeviceByName("/dev/usb/oh1/57e/305"); if (device != nullptr) std::static_pointer_cast(device) ->TriggerSyncButtonHeldEvent(); } void ControllerConfigDiag::OnBalanceBoardChanged(wxCommandEvent& event) { WiimoteReal::ChangeWiimoteSource(WIIMOTE_BALANCE_BOARD, event.IsChecked() ? WIIMOTE_SRC_REAL : WIIMOTE_SRC_NONE); } void ControllerConfigDiag::OnContinuousScanning(wxCommandEvent& event) { SConfig::GetInstance().m_WiimoteContinuousScanning = event.IsChecked(); WiimoteReal::Initialize(Wiimote::InitializeMode::DO_NOT_WAIT_FOR_WIIMOTES); } void ControllerConfigDiag::OnWiimoteRefreshButton(wxCommandEvent&) { WiimoteReal::Refresh(); } void ControllerConfigDiag::OnEnableSpeaker(wxCommandEvent& event) { SConfig::GetInstance().m_WiimoteEnableSpeaker = event.IsChecked(); } void ControllerConfigDiag::SaveWiimoteSource() { std::string ini_filename = File::GetUserPath(D_CONFIG_IDX) + WIIMOTE_INI_NAME ".ini"; IniFile inifile; inifile.Load(ini_filename); for (unsigned int i = 0; i < MAX_WIIMOTES; ++i) { std::string secname("Wiimote"); secname += (char)('1' + i); IniFile::Section& sec = *inifile.GetOrCreateSection(secname); sec.Set("Source", (int)g_wiimote_sources[i]); } std::string secname("BalanceBoard"); IniFile::Section& sec = *inifile.GetOrCreateSection(secname); sec.Set("Source", (int)g_wiimote_sources[WIIMOTE_BALANCE_BOARD]); inifile.Save(ini_filename); }