// Copyright 2018 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "UICommon/ResourcePack/ResourcePack.h" #include #include #include #include #include "Common/CommonPaths.h" #include "Common/FileSearch.h" #include "Common/FileUtil.h" #include "Common/IOFile.h" #include "Common/MinizipUtil.h" #include "Common/ScopeGuard.h" #include "Common/StringUtil.h" #include "UICommon/ResourcePack/Manager.h" #include "UICommon/ResourcePack/Manifest.h" namespace ResourcePack { constexpr char TEXTURE_PATH[] = HIRES_TEXTURES_DIR DIR_SEP; ResourcePack::ResourcePack(const std::string& path) : m_path(path) { auto file = unzOpen(path.c_str()); Common::ScopeGuard file_guard{[&] { unzClose(file); }}; if (file == nullptr) { m_valid = false; m_error = "Failed to open resource pack"; return; } if (unzLocateFile(file, "manifest.json", nullptr) == UNZ_END_OF_LIST_OF_FILE) { m_valid = false; m_error = "Resource pack is missing a manifest."; return; } unz_file_info64 manifest_info{}; unzGetCurrentFileInfo64(file, &manifest_info, nullptr, 0, nullptr, 0, nullptr, 0); std::string manifest_contents(manifest_info.uncompressed_size, '\0'); if (!Common::ReadFileFromZip(file, &manifest_contents)) { m_valid = false; m_error = "Failed to read manifest.json"; return; } unzCloseCurrentFile(file); m_manifest = std::make_shared(manifest_contents); if (!m_manifest->IsValid()) { m_valid = false; m_error = "Manifest error: " + m_manifest->GetError(); return; } if (unzLocateFile(file, "logo.png", nullptr) != UNZ_END_OF_LIST_OF_FILE) { unz_file_info64 logo_info{}; unzGetCurrentFileInfo64(file, &logo_info, nullptr, 0, nullptr, 0, nullptr, 0); m_logo_data.resize(logo_info.uncompressed_size); if (!Common::ReadFileFromZip(file, &m_logo_data)) { m_valid = false; m_error = "Failed to read logo.png"; return; } } unzGoToFirstFile(file); do { std::string filename(256, '\0'); unz_file_info64 texture_info{}; unzGetCurrentFileInfo64(file, &texture_info, filename.data(), static_cast(filename.size()), nullptr, 0, nullptr, 0); if (filename.compare(0, 9, "textures/") != 0 || texture_info.uncompressed_size == 0) continue; // If a texture is compressed and the manifest doesn't state that, abort. if (!m_manifest->IsCompressed() && texture_info.compression_method != 0) { m_valid = false; m_error = "Texture " + filename + " is compressed!"; return; } m_textures.push_back(filename.substr(9)); } while (unzGoToNextFile(file) != UNZ_END_OF_LIST_OF_FILE); } bool ResourcePack::IsValid() const { return m_valid; } const std::vector& ResourcePack::GetLogo() const { return m_logo_data; } const std::string& ResourcePack::GetPath() const { return m_path; } const std::string& ResourcePack::GetError() const { return m_error; } const Manifest* ResourcePack::GetManifest() const { return m_manifest.get(); } const std::vector& ResourcePack::GetTextures() const { return m_textures; } bool ResourcePack::Install(const std::string& path) { if (!IsValid()) { m_error = "Invalid pack"; return false; } auto file = unzOpen(m_path.c_str()); if (file == nullptr) { m_valid = false; m_error = "Failed to open resource pack"; return false; } Common::ScopeGuard file_guard{[&] { unzClose(file); }}; if (unzGoToFirstFile(file) != MZ_OK) return false; std::string texture_zip_path; do { texture_zip_path.resize(UINT16_MAX + 1, '\0'); unz_file_info64 texture_info{}; if (unzGetCurrentFileInfo64(file, &texture_info, texture_zip_path.data(), UINT16_MAX, nullptr, 0, nullptr, 0) != MZ_OK) { return false; } TruncateToCString(&texture_zip_path); const std::string texture_zip_path_prefix = "textures/"; if (!texture_zip_path.starts_with(texture_zip_path_prefix)) continue; const std::string texture_name = texture_zip_path.substr(texture_zip_path_prefix.size()); auto texture_it = std::find_if( m_textures.cbegin(), m_textures.cend(), [&texture_name](const std::string& texture) { return mz_path_compare_wc(texture.c_str(), texture_name.c_str(), 1) == MZ_OK; }); if (texture_it == m_textures.cend()) continue; const auto texture = *texture_it; // Check if a higher priority pack already provides a given texture, don't overwrite it bool provided_by_other_pack = false; for (const auto& pack : GetHigherPriorityPacks(*this)) { if (std::find(pack->GetTextures().begin(), pack->GetTextures().end(), texture) != pack->GetTextures().end()) { provided_by_other_pack = true; break; } } if (provided_by_other_pack) continue; const std::string texture_path = path + TEXTURE_PATH + texture; std::string texture_full_dir; if (!SplitPath(texture_path, &texture_full_dir, nullptr, nullptr)) continue; if (!File::CreateFullPath(texture_full_dir)) { m_error = "Failed to create full path " + texture_full_dir; return false; } const size_t data_size = static_cast(texture_info.uncompressed_size); auto data = std::make_unique(data_size); if (!Common::ReadFileFromZip(file, data.get(), data_size)) { m_error = "Failed to read texture " + texture; return false; } File::IOFile out(texture_path, "wb"); if (!out) { m_error = "Failed to open " + texture; return false; } if (!out.WriteBytes(data.get(), data_size)) { m_error = "Failed to write " + texture; return false; } } while (unzGoToNextFile(file) == MZ_OK); SetInstalled(*this, true); return true; } bool ResourcePack::Uninstall(const std::string& path) { if (!IsValid()) { m_error = "Invalid pack"; return false; } auto lower = GetLowerPriorityPacks(*this); SetInstalled(*this, false); for (const auto& texture : m_textures) { bool provided_by_other_pack = false; // Check if a higher priority pack already provides a given texture, don't delete it for (const auto& pack : GetHigherPriorityPacks(*this)) { if (::ResourcePack::IsInstalled(*pack) && std::find(pack->GetTextures().begin(), pack->GetTextures().end(), texture) != pack->GetTextures().end()) { provided_by_other_pack = true; break; } } if (provided_by_other_pack) continue; // Check if a lower priority pack provides a given texture - if so, install it. for (auto& pack : lower) { if (::ResourcePack::IsInstalled(*pack) && std::find(pack->GetTextures().rbegin(), pack->GetTextures().rend(), texture) != pack->GetTextures().rend()) { pack->Install(path); provided_by_other_pack = true; break; } } if (provided_by_other_pack) continue; const std::string texture_path = path + TEXTURE_PATH + texture; if (File::Exists(texture_path) && !File::Delete(texture_path)) { m_error = "Failed to delete texture " + texture; return false; } // Recursively delete empty directories std::string dir; SplitPath(texture_path, &dir, nullptr, nullptr); while (dir.length() > (path + TEXTURE_PATH).length()) { auto is_empty = Common::DoFileSearch({dir}).empty(); if (is_empty) File::DeleteDir(dir); SplitPath(dir.substr(0, dir.size() - 2), &dir, nullptr, nullptr); } } return true; } bool ResourcePack::operator==(const ResourcePack& pack) const { return pack.GetPath() == m_path; } bool ResourcePack::operator!=(const ResourcePack& pack) const { return !operator==(pack); } } // namespace ResourcePack