// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include #include #include #include #include #include #include #include #include "Common/Align.h" #include "Common/Assert.h" #include "Common/CommonPaths.h" #include "Common/CommonTypes.h" #include "Common/FileUtil.h" #include "Common/Logging/Log.h" #include "Common/StringUtil.h" #include "DiscIO/Blob.h" #include "DiscIO/Enums.h" #include "DiscIO/Volume.h" #include "DiscIO/VolumeDirectory.h" namespace DiscIO { static u32 ComputeNameSize(const File::FSTEntry& parent_entry); static std::string ASCIIToUppercase(std::string str); static void ConvertUTF8NamesToSHIFTJIS(File::FSTEntry& parent_entry); const size_t VolumeDirectory::MAX_NAME_LENGTH; const size_t VolumeDirectory::MAX_ID_LENGTH; VolumeDirectory::VolumeDirectory(const std::string& directory, bool is_wii, const std::string& apploader, const std::string& dol) : m_data_start_address(-1), m_disk_header(DISKHEADERINFO_ADDRESS), m_disk_header_info(std::make_unique()), m_fst_address(0), m_dol_address(0) { m_root_directory = ExtractDirectoryName(directory); // create the default disk header SetGameID("AGBJ01"); SetName("Default name"); if (is_wii) SetDiskTypeWii(); else SetDiskTypeGC(); // Don't load the DOL if we don't have an apploader if (SetApploader(apploader)) SetDOL(dol); BuildFST(); } VolumeDirectory::~VolumeDirectory() { } bool VolumeDirectory::IsValidDirectory(const std::string& directory) { return File::IsDirectory(ExtractDirectoryName(directory)); } bool VolumeDirectory::Read(u64 offset, u64 length, u8* buffer, const Partition& partition) const { bool decrypt = partition != PARTITION_NONE; if (!decrypt && (offset + length >= 0x400) && m_is_wii) { // Fully supporting this would require re-encrypting every file that's read. // Only supporting the areas that IOS allows software to read could be more feasible. // Currently, only the header (up to 0x400) is supported, though we're cheating a bit // with it by reading the header inside the current partition instead. Supporting the // header is enough for booting games, but not for running things like the Disc Channel. return false; } if (decrypt && !m_is_wii) return false; // header if (offset < DISKHEADERINFO_ADDRESS) { WriteToBuffer(DISKHEADER_ADDRESS, DISKHEADERINFO_ADDRESS, m_disk_header.data(), &offset, &length, &buffer); } // header info if (offset >= DISKHEADERINFO_ADDRESS && offset < APPLOADER_ADDRESS) { WriteToBuffer(DISKHEADERINFO_ADDRESS, sizeof(m_disk_header_info), (u8*)m_disk_header_info.get(), &offset, &length, &buffer); } // apploader if (offset >= APPLOADER_ADDRESS && offset < APPLOADER_ADDRESS + m_apploader.size()) { WriteToBuffer(APPLOADER_ADDRESS, m_apploader.size(), m_apploader.data(), &offset, &length, &buffer); } // dol if (offset >= m_dol_address && offset < m_dol_address + m_dol.size()) { WriteToBuffer(m_dol_address, m_dol.size(), m_dol.data(), &offset, &length, &buffer); } // fst if (offset >= m_fst_address && offset < m_data_start_address) { WriteToBuffer(m_fst_address, m_fst_data.size(), m_fst_data.data(), &offset, &length, &buffer); } if (m_virtual_disk.empty()) return true; // Determine which file the offset refers to std::map::const_iterator fileIter = m_virtual_disk.lower_bound(offset); if (fileIter->first > offset && fileIter != m_virtual_disk.begin()) --fileIter; // zero fill to start of file data PadToAddress(fileIter->first, &offset, &length, &buffer); while (fileIter != m_virtual_disk.end() && length > 0) { _dbg_assert_(DVDINTERFACE, fileIter->first <= offset); u64 fileOffset = offset - fileIter->first; const std::string fileName = fileIter->second; File::IOFile file(fileName, "rb"); if (!file) return false; u64 fileSize = file.GetSize(); if (fileOffset < fileSize) { u64 fileBytes = std::min(fileSize - fileOffset, length); if (!file.Seek(fileOffset, SEEK_SET)) return false; if (!file.ReadBytes(buffer, fileBytes)) return false; length -= fileBytes; buffer += fileBytes; offset += fileBytes; } ++fileIter; if (fileIter != m_virtual_disk.end()) { _dbg_assert_(DVDINTERFACE, fileIter->first >= offset); PadToAddress(fileIter->first, &offset, &length, &buffer); } } return true; } std::vector VolumeDirectory::GetPartitions() const { return m_is_wii ? std::vector{GetGamePartition()} : std::vector(); } Partition VolumeDirectory::GetGamePartition() const { return m_is_wii ? Partition(0x50000) : PARTITION_NONE; } std::string VolumeDirectory::GetGameID(const Partition& partition) const { return std::string(m_disk_header.begin(), m_disk_header.begin() + MAX_ID_LENGTH); } void VolumeDirectory::SetGameID(const std::string& id) { memcpy(m_disk_header.data(), id.c_str(), std::min(id.length(), MAX_ID_LENGTH)); } Region VolumeDirectory::GetRegion() const { if (m_is_wii) return RegionSwitchWii(m_disk_header[3]); return RegionSwitchGC(m_disk_header[3]); } Country VolumeDirectory::GetCountry(const Partition& partition) const { return CountrySwitch(m_disk_header[3]); } std::string VolumeDirectory::GetMakerID(const Partition& partition) const { // Not implemented return "00"; } std::string VolumeDirectory::GetInternalName(const Partition& partition) const { char name[0x60]; if (Read(0x20, 0x60, (u8*)name, partition)) return DecodeString(name); else return ""; } std::map VolumeDirectory::GetLongNames() const { std::string name = GetInternalName(); if (name.empty()) return {}; return {{Language::LANGUAGE_UNKNOWN, name}}; } std::vector VolumeDirectory::GetBanner(int* width, int* height) const { // Not implemented *width = 0; *height = 0; return std::vector(); } void VolumeDirectory::SetName(const std::string& name) { size_t length = std::min(name.length(), MAX_NAME_LENGTH); memcpy(&m_disk_header[0x20], name.c_str(), length); m_disk_header[length + 0x20] = 0; } std::string VolumeDirectory::GetApploaderDate(const Partition& partition) const { // Not implemented return "VOID"; } Platform VolumeDirectory::GetVolumeType() const { return m_is_wii ? Platform::WII_DISC : Platform::GAMECUBE_DISC; } BlobType VolumeDirectory::GetBlobType() const { // VolumeDirectory isn't actually a blob, but it sort of acts // like one, so it makes sense that it has its own blob type. // It should be made into a proper blob in the future. return BlobType::DIRECTORY; } u64 VolumeDirectory::GetSize() const { // Not implemented return 0; } u64 VolumeDirectory::GetRawSize() const { // Not implemented return 0; } std::string VolumeDirectory::ExtractDirectoryName(const std::string& directory) { std::string result = directory; size_t last_separator = result.find_last_of(DIR_SEP_CHR); if (last_separator != result.size() - 1) { // TODO: This assumes that file names will always have a dot in them // and directory names never will; both assumptions are often // right but in general wrong. size_t extension_start = result.find_last_of('.'); if (extension_start != std::string::npos && extension_start > last_separator) { result.resize(last_separator); } } else { result.resize(last_separator); } return result; } void VolumeDirectory::SetDiskTypeWii() { Write32(0x5d1c9ea3, 0x18, &m_disk_header); memset(&m_disk_header[0x1c], 0, 4); m_is_wii = true; m_address_shift = 2; } void VolumeDirectory::SetDiskTypeGC() { memset(&m_disk_header[0x18], 0, 4); Write32(0xc2339f3d, 0x1c, &m_disk_header); m_is_wii = false; m_address_shift = 0; } bool VolumeDirectory::SetApploader(const std::string& apploader) { if (!apploader.empty()) { std::string data; if (!File::ReadFileToString(apploader, data)) { PanicAlertT("Apploader unable to load from file"); return false; } size_t apploader_size = 0x20 + Common::swap32(*(u32*)&data.data()[0x14]) + Common::swap32(*(u32*)&data.data()[0x18]); if (apploader_size != data.size()) { PanicAlertT("Apploader is the wrong size...is it really an apploader?"); return false; } m_apploader.resize(apploader_size); std::copy(data.begin(), data.end(), m_apploader.begin()); // 32byte aligned (plus 0x20 padding) m_dol_address = Common::AlignUp(APPLOADER_ADDRESS + m_apploader.size() + 0x20, 0x20ull); return true; } else { m_apploader.resize(0x20); // Make sure BS2 HLE doesn't try to run the apploader *(u32*)&m_apploader[0x10] = (u32)-1; return false; } } void VolumeDirectory::SetDOL(const std::string& dol) { if (!dol.empty()) { std::string data; File::ReadFileToString(dol, data); m_dol.resize(data.size()); std::copy(data.begin(), data.end(), m_dol.begin()); Write32((u32)(m_dol_address >> m_address_shift), 0x0420, &m_disk_header); // 32byte aligned (plus 0x20 padding) m_fst_address = Common::AlignUp(m_dol_address + m_dol.size() + 0x20, 0x20ull); } } void VolumeDirectory::BuildFST() { m_fst_data.clear(); File::FSTEntry rootEntry = File::ScanDirectoryTree(m_root_directory, true); ConvertUTF8NamesToSHIFTJIS(rootEntry); u32 name_table_size = Common::AlignUp(ComputeNameSize(rootEntry), 1ull << m_address_shift); u64 total_entries = rootEntry.size + 1; // The root entry itself isn't counted in rootEntry.size m_fst_name_offset = total_entries * ENTRY_SIZE; // offset of name table in FST m_fst_data.resize(m_fst_name_offset + name_table_size); // if FST hasn't been assigned (ie no apploader/dol setup), set to default if (m_fst_address == 0) m_fst_address = APPLOADER_ADDRESS + 0x2000; // 4 byte aligned start of data on disk m_data_start_address = Common::AlignUp(m_fst_address + m_fst_data.size(), 0x8000ull); u64 current_data_address = m_data_start_address; u32 fst_offset = 0; // Offset within FST data u32 name_offset = 0; // Offset within name table u32 root_offset = 0; // Offset of root of FST // write root entry WriteEntryData(&fst_offset, DIRECTORY_ENTRY, 0, 0, total_entries, m_address_shift); WriteDirectory(rootEntry, &fst_offset, &name_offset, ¤t_data_address, root_offset); // overflow check, compare the aligned name offset with the aligned name table size _assert_(Common::AlignUp(name_offset, 1ull << m_address_shift) == name_table_size); // write FST size and location Write32((u32)(m_fst_address >> m_address_shift), 0x0424, &m_disk_header); Write32((u32)(m_fst_data.size() >> m_address_shift), 0x0428, &m_disk_header); Write32((u32)(m_fst_data.size() >> m_address_shift), 0x042c, &m_disk_header); } void VolumeDirectory::WriteToBuffer(u64 source_start_address, u64 source_length, const u8* source, u64* address, u64* length, u8** buffer) const { if (*length == 0) return; _dbg_assert_(DVDINTERFACE, *address >= source_start_address); u64 source_offset = *address - source_start_address; if (source_offset < source_length) { size_t bytes_to_read = std::min(source_length - source_offset, *length); memcpy(*buffer, source + source_offset, bytes_to_read); *length -= bytes_to_read; *buffer += bytes_to_read; *address += bytes_to_read; } } void VolumeDirectory::PadToAddress(u64 start_address, u64* address, u64* length, u8** buffer) const { if (start_address > *address && *length > 0) { u64 padBytes = std::min(start_address - *address, *length); memset(*buffer, 0, (size_t)padBytes); *length -= padBytes; *buffer += padBytes; *address += padBytes; } } void VolumeDirectory::Write32(u32 data, u32 offset, std::vector* const buffer) { (*buffer)[offset++] = (data >> 24); (*buffer)[offset++] = (data >> 16) & 0xff; (*buffer)[offset++] = (data >> 8) & 0xff; (*buffer)[offset] = (data)&0xff; } void VolumeDirectory::WriteEntryData(u32* entry_offset, u8 type, u32 name_offset, u64 data_offset, u64 length, u32 address_shift) { m_fst_data[(*entry_offset)++] = type; m_fst_data[(*entry_offset)++] = (name_offset >> 16) & 0xff; m_fst_data[(*entry_offset)++] = (name_offset >> 8) & 0xff; m_fst_data[(*entry_offset)++] = (name_offset)&0xff; Write32((u32)(data_offset >> address_shift), *entry_offset, &m_fst_data); *entry_offset += 4; Write32((u32)length, *entry_offset, &m_fst_data); *entry_offset += 4; } void VolumeDirectory::WriteEntryName(u32* name_offset, const std::string& name) { strncpy((char*)&m_fst_data[*name_offset + m_fst_name_offset], name.c_str(), name.length() + 1); *name_offset += (u32)(name.length() + 1); } void VolumeDirectory::WriteDirectory(const File::FSTEntry& parent_entry, u32* fst_offset, u32* name_offset, u64* data_offset, u32 parent_entry_index) { std::vector sorted_entries = parent_entry.children; // Sort for determinism std::sort(sorted_entries.begin(), sorted_entries.end(), [](const File::FSTEntry& one, const File::FSTEntry& two) { const std::string one_upper = ASCIIToUppercase(one.virtualName); const std::string two_upper = ASCIIToUppercase(two.virtualName); return one_upper == two_upper ? one.virtualName < two.virtualName : one_upper < two_upper; }); for (const File::FSTEntry& entry : sorted_entries) { if (entry.isDirectory) { u32 entry_index = *fst_offset / ENTRY_SIZE; WriteEntryData(fst_offset, DIRECTORY_ENTRY, *name_offset, parent_entry_index, entry_index + entry.size + 1, 0); WriteEntryName(name_offset, entry.virtualName); WriteDirectory(entry, fst_offset, name_offset, data_offset, entry_index); } else { // put entry in FST WriteEntryData(fst_offset, FILE_ENTRY, *name_offset, *data_offset, entry.size, m_address_shift); WriteEntryName(name_offset, entry.virtualName); // write entry to virtual disk _dbg_assert_(DVDINTERFACE, m_virtual_disk.find(*data_offset) == m_virtual_disk.end()); m_virtual_disk.emplace(*data_offset, entry.physicalName); // 4 byte aligned *data_offset = Common::AlignUp(*data_offset + std::max(entry.size, 1ull), 0x8000ull); } } } static u32 ComputeNameSize(const File::FSTEntry& parent_entry) { u32 name_size = 0; for (const File::FSTEntry& entry : parent_entry.children) { if (entry.isDirectory) name_size += ComputeNameSize(entry); name_size += (u32)entry.virtualName.length() + 1; } return name_size; } static void ConvertUTF8NamesToSHIFTJIS(File::FSTEntry& parent_entry) { for (File::FSTEntry& entry : parent_entry.children) { if (entry.isDirectory) ConvertUTF8NamesToSHIFTJIS(entry); entry.virtualName = UTF8ToSHIFTJIS(entry.virtualName); } } static std::string ASCIIToUppercase(std::string str) { std::transform(str.begin(), str.end(), str.begin(), [](char c) { return std::toupper(c, std::locale::classic()); }); return str; } } // namespace