#include "Nunchuk.h" namespace WiimoteEmu { static const u8 nunchuck_id[] = { 0x00, 0x00, 0xa4, 0x20, 0x00, 0x00 }; /* Default calibration for the nunchuck. It should be written to 0x20 - 0x3f of the extension register. 0x80 is the neutral x and y accelerators and 0xb3 is the neutral z accelerometer that is adjusted for gravity. */ static const u8 nunchuck_calibration[] = { 0x80, 0x80, 0x80, 0x00, // accelerometer x, y, z neutral 0xb3, 0xb3, 0xb3, 0x00, // x, y, z g-force values // 0x80 = analog stick x and y axis center 0xff, 0x00, 0x80, 0xff, 0x00, 0x80, 0xec, 0x41 // checksum on the last two bytes }; // nunchuk buttons #define NUNCHUK_C 0x02 #define NUNCHUK_Z 0x01 const u8 nunchuk_button_bitmasks[] = { NUNCHUK_C, NUNCHUK_Z, }; Nunchuk::Nunchuk() : Attachment( "Nunchuk" ) { // buttons groups.push_back( m_buttons = new Buttons( "Buttons" ) ); m_buttons->controls.push_back( new ControlGroup::Input( "C" ) ); m_buttons->controls.push_back( new ControlGroup::Input( "Z" ) ); // stick groups.push_back( m_stick = new AnalogStick( "Stick" ) ); // tilt groups.push_back( m_tilt = new Tilt( "Tilt" ) ); // swing //groups.push_back( m_swing = new Force( "Swing" ) ); // shake groups.push_back( m_shake = new Buttons( "Shake" ) ); m_shake->controls.push_back( new ControlGroup::Input( "X" ) ); m_shake->controls.push_back( new ControlGroup::Input( "Y" ) ); m_shake->controls.push_back( new ControlGroup::Input( "Z" ) ); // set up register // calibration memcpy( ®[0x20], nunchuck_calibration, sizeof(nunchuck_calibration) ); // id memcpy( ®[0xfa], nunchuck_id, sizeof(nunchuck_id) ); // this should get set to 0 on disconnect, but it isn't, o well memset(m_shake_step, 0, sizeof(m_shake_step)); } void Nunchuk::GetState( u8* const data, const bool focus ) { wm_extension* const ncdata = (wm_extension*)data; // stick / not using calibration data for stick, o well m_stick->GetState( &ncdata->jx, &ncdata->jy, 0x80, focus ? 127 : 0 ); // tilt EmulateTilt((wm_accel*)&ncdata->ax, m_tilt, (accel_cal*)®[0x20], focus); if (focus) { // shake EmulateShake(&ncdata->ax, m_shake, m_shake_step); // buttons m_buttons->GetState( &ncdata->bt, nunchuk_button_bitmasks ); } // flip the button bits :/ ncdata->bt ^= 0x03; } }