// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef _NGLINIT_H #define _NGLINIT_H #include "Config.h" #include "pluginspecs_video.h" #include "GUI/ConfigDlg.h" #include "GLWindow.h" // backends #include "SDLWindow.h" #include "X11Window.h" #include "WXGLWindow.h" #ifndef GL_DEPTH24_STENCIL8_EXT // allows FBOs to support stencils #define GL_DEPTH_STENCIL_EXT 0x84F9 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA #define GL_DEPTH24_STENCIL8_EXT 0x88F0 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 #endif #define GL_REPORT_ERROR() { err = glGetError(); if( err != GL_NO_ERROR ) { ERROR_LOG("%s:%d: gl error 0x%x\n", __FILE__, (int)__LINE__, err); HandleGLError(); } } #if defined(_DEBUG) || defined(DEBUGFAST) #define GL_REPORT_ERRORD() { GLenum err = glGetError(); if( err != GL_NO_ERROR ) { ERROR_LOG("%s:%d: gl error 0x%x\n", __FILE__, (int)__LINE__, err); HandleGLError(); } } #else #define GL_REPORT_ERRORD() #endif void OpenGL_AddBackends(ConfigDialog *frame); void OpenGL_AddResolutions(ConfigDialog *frame); // TODO old interface removal bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _width, int _height); bool OpenGL_MakeCurrent(); void OpenGL_SwapBuffers(); void OpenGL_SetWindowText(const char *text); void OpenGL_Shutdown(); void OpenGL_Update(); u32 OpenGL_GetWidth(); u32 OpenGL_GetHeight(); void OpenGL_SetSize(u32 width, u32 height); int OpenGL_GetXoff(); int OpenGL_GetYoff(); float OpenGL_GetXmax(); float OpenGL_GetYmax(); #endif