// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ ////////////////////////////////////////////////////////////////////////////////////////// // Include // ŻŻŻŻŻŻŻŻŻŻ #include "Common.h" #include #include #include #include #include #include #include // ugly that this lib included code from the main #include "../../DolphinWX/Src/Globals.h" #include "IniFile.h" #include "Host.h" #include "Debugger.h" #include "RegisterWindow.h" #include "LogWindow.h" #include "BreakpointWindow.h" #include "MemoryWindow.h" #include "JitWindow.h" #include "CodeWindow.h" #include "CodeView.h" #include "FileUtil.h" #include "Core.h" #include "HLE/HLE.h" #include "Boot/Boot.h" #include "LogManager.h" #include "HW/CPU.h" #include "PowerPC/PowerPC.h" #include "Debugger/PPCDebugInterface.h" #include "Debugger/Debugger_SymbolMap.h" #include "PowerPC/PPCAnalyst.h" #include "PowerPC/Profiler.h" #include "PowerPC/SymbolDB.h" #include "PowerPC/SignatureDB.h" #include "PowerPC/PPCTables.h" #include "PowerPC/Jit64/Jit.h" #include "PowerPC/Jit64/JitCache.h" // for ClearCache() #include "Plugins/Plugin_DSP.h" // new stuff, to let us open the DLLDebugger #include "Plugins/Plugin_Video.h" // new stuff, to let us open the DLLDebugger #include "../../DolphinWX/Src/PluginManager.h" #include "../../DolphinWX/Src/Config.h" extern "C" // Bitmaps { #include "../resources/toolbar_play.c" #include "../resources/toolbar_pause.c" #include "../resources/toolbar_add_memorycheck.c" #include "../resources/toolbar_delete.c" #include "../resources/toolbar_add_breakpoint.c" } /////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////// // Declarations and definitions // ŻŻŻŻŻŻŻŻŻŻ // and here are the classes class CPluginInfo; class CPluginManager; //extern DynamicLibrary Common::CPlugin; //extern CPluginManager CPluginManager::m_Instance; static const long TOOLBAR_STYLE = wxTB_FLAT | wxTB_DOCKABLE | wxTB_TEXT; #define wxGetBitmapFromMemory(name) _wxGetBitmapFromMemory(name, sizeof(name)) inline wxBitmap _wxGetBitmapFromMemory(const unsigned char* data, int length) { wxMemoryInputStream is(data, length); return(wxBitmap(wxImage(is, wxBITMAP_TYPE_ANY, -1), -1)); } /////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////// // Event table // ŻŻŻŻŻŻŻŻŻŻ BEGIN_EVENT_TABLE(CCodeWindow, wxFrame) EVT_LISTBOX(ID_SYMBOLLIST, CCodeWindow::OnSymbolListChange) EVT_LISTBOX(ID_CALLSTACKLIST, CCodeWindow::OnCallstackListChange) EVT_LISTBOX(ID_CALLERSLIST, CCodeWindow::OnCallersListChange) EVT_LISTBOX(ID_CALLSLIST, CCodeWindow::OnCallsListChange) EVT_HOST_COMMAND(wxID_ANY, CCodeWindow::OnHostMessage) EVT_MENU_HIGHLIGHT_ALL( CCodeWindow::OnStatusBar) /* Do this to to avoid that the ToolTips get stuck when only the wxMenu is changed and not any wxMenuItem that is required by EVT_MENU_HIGHLIGHT_ALL */ EVT_UPDATE_UI(wxID_ANY, CCodeWindow::OnStatusBar_) EVT_MENU(IDM_LOGWINDOW, CCodeWindow::OnToggleLogWindow) EVT_MENU(IDM_REGISTERWINDOW, CCodeWindow::OnToggleRegisterWindow) EVT_MENU(IDM_BREAKPOINTWINDOW, CCodeWindow::OnToggleBreakPointWindow) EVT_MENU(IDM_MEMORYWINDOW, CCodeWindow::OnToggleMemoryWindow) EVT_MENU(IDM_JITWINDOW, CCodeWindow::OnToggleJitWindow) EVT_MENU(IDM_SOUNDWINDOW, CCodeWindow::OnToggleSoundWindow) EVT_MENU(IDM_VIDEOWINDOW, CCodeWindow::OnToggleVideoWindow) EVT_MENU(IDM_INTERPRETER, CCodeWindow::OnInterpreter) // CPU Mode EVT_MENU(IDM_AUTOMATICSTART, CCodeWindow::OnAutomaticStart) // CPU Mode EVT_MENU(IDM_JITUNLIMITED, CCodeWindow::OnJITOff) EVT_MENU(IDM_JITOFF, CCodeWindow::OnJITOff) EVT_MENU(IDM_JITLSOFF, CCodeWindow::OnJITOff) EVT_MENU(IDM_JITLSLXZOFF, CCodeWindow::OnJITOff) EVT_MENU(IDM_JITLSLWZOFF, CCodeWindow::OnJITOff) EVT_MENU(IDM_JITLSLBZXOFF, CCodeWindow::OnJITOff) EVT_MENU(IDM_JITLSFOFF, CCodeWindow::OnJITOff) EVT_MENU(IDM_JITLSPOFF, CCodeWindow::OnJITOff) EVT_MENU(IDM_JITFPOFF, CCodeWindow::OnJITOff) EVT_MENU(IDM_JITIOFF, CCodeWindow::OnJITOff) EVT_MENU(IDM_JITPOFF, CCodeWindow::OnJITOff) EVT_MENU(IDM_JITSROFF, CCodeWindow::OnJITOff) EVT_MENU(IDM_CLEARSYMBOLS, CCodeWindow::OnSymbolsMenu) EVT_MENU(IDM_LOADMAPFILE, CCodeWindow::OnSymbolsMenu) EVT_MENU(IDM_SCANFUNCTIONS, CCodeWindow::OnSymbolsMenu) EVT_MENU(IDM_SAVEMAPFILE, CCodeWindow::OnSymbolsMenu) EVT_MENU(IDM_SAVEMAPFILEWITHCODES, CCodeWindow::OnSymbolsMenu) EVT_MENU(IDM_CREATESIGNATUREFILE, CCodeWindow::OnSymbolsMenu) EVT_MENU(IDM_USESIGNATUREFILE, CCodeWindow::OnSymbolsMenu) EVT_MENU(IDM_PATCHHLEFUNCTIONS, CCodeWindow::OnSymbolsMenu) EVT_MENU(IDM_CLEARCODECACHE, CCodeWindow::OnJitMenu) EVT_MENU(IDM_LOGINSTRUCTIONS, CCodeWindow::OnJitMenu) EVT_MENU(IDM_PROFILEBLOCKS, CCodeWindow::OnProfilerMenu) EVT_MENU(IDM_WRITEPROFILE, CCodeWindow::OnProfilerMenu) // toolbar EVT_MENU(IDM_DEBUG_GO, CCodeWindow::OnCodeStep) EVT_MENU(IDM_STEP, CCodeWindow::OnCodeStep) EVT_MENU(IDM_STEPOVER, CCodeWindow::OnCodeStep) EVT_MENU(IDM_SKIP, CCodeWindow::OnCodeStep) EVT_MENU(IDM_SETPC, CCodeWindow::OnCodeStep) EVT_MENU(IDM_GOTOPC, CCodeWindow::OnCodeStep) EVT_TEXT(IDM_ADDRBOX, CCodeWindow::OnAddrBoxChange) EVT_COMMAND(ID_CODEVIEW, wxEVT_CODEVIEW_CHANGE, CCodeWindow::OnCodeViewChange) END_EVENT_TABLE() /////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////// // Class, input event handler and host message handler // ŻŻŻŻŻŻŻŻŻŻ CCodeWindow::CCodeWindow(const SCoreStartupParameter& _LocalCoreStartupParameter, wxWindow* parent, wxWindowID id, const wxString& title, const wxPoint& pos, const wxSize& size, long style) : wxFrame(parent, id, title, pos, size, style) /* Remember to initialize potential new controls with NULL there, otherwise m_dialog = true and things may crash */ , m_LogWindow(NULL) , m_RegisterWindow(NULL) , m_BreakpointWindow(NULL) , m_MemoryWindow(NULL) , m_JitWindow(NULL) { // Load ini settings IniFile file; file.Load(DEBUGGER_CONFIG_FILE); this->Load_(file); InitBitmaps(); CreateGUIControls(_LocalCoreStartupParameter); // Create the toolbar RecreateToolbar(); // Update bitmap buttons UpdateButtonStates(); // Connect keyboard wxTheApp->Connect(wxID_ANY, wxEVT_KEY_DOWN, wxKeyEventHandler(CCodeWindow::OnKeyDown), (wxObject*)0, this); // Load settings for selectable windows, but only if they have been created this->Load(file); if (m_BreakpointWindow) m_BreakpointWindow->Load(file); if (m_RegisterWindow) m_RegisterWindow->Load(file); if (m_MemoryWindow) m_MemoryWindow->Load(file); if (m_JitWindow) m_JitWindow->Load(file); } CCodeWindow::~CCodeWindow() { IniFile file; file.Load(DEBUGGER_CONFIG_FILE); this->Save(file); if (m_BreakpointWindow) m_BreakpointWindow->Save(file); if (m_LogWindow) m_LogWindow->Save(file); if (m_RegisterWindow) m_RegisterWindow->Save(file); if (m_MemoryWindow) m_MemoryWindow->Save(file); if (m_JitWindow) m_JitWindow->Save(file); file.Save(DEBUGGER_CONFIG_FILE); } void CCodeWindow::OnKeyDown(wxKeyEvent& event) { if ((event.GetKeyCode() == WXK_SPACE) && IsActive()) { SingleCPUStep(); } else { event.Skip(); } } void CCodeWindow::OnHostMessage(wxCommandEvent& event) { switch (event.GetId()) { case IDM_NOTIFYMAPLOADED: NotifyMapLoaded(); break; case IDM_UPDATELOGDISPLAY: if (m_LogWindow) { m_LogWindow->NotifyUpdate(); } break; case IDM_UPDATEDISASMDIALOG: Update(); if (m_RegisterWindow) { m_RegisterWindow->NotifyUpdate(); } break; case IDM_UPDATEBREAKPOINTS: Update(); if (m_BreakpointWindow) { m_BreakpointWindow->NotifyUpdate(); } break; case IDM_UPDATESTATUSBAR: //if (main_frame->m_pStatusBar != NULL) { // What is this PanicAlert() for? //PanicAlert(""); //this->GetParent()->m_p //this->GetParent()-> //parent->m_pStatusBar->SetStatusText(wxT("Hi"), 0); //m_pStatusBar->SetStatusText(event.GetString(), event.GetInt()); //this->GetParent()->m_pStatusBar->SetStatusText(event.GetString(), event.GetInt()); //main_frame->m_pStatusBar->SetStatusText(event.GetString(), event.GetInt()); } break; } } //////////////////////////////////////////////// // ======================================================================================= // Load these settings before CreateGUIControls() // -------------- void CCodeWindow::Load_( IniFile &ini ) { // Decide what windows to use ini.Get("ShowOnStart", "LogWindow", &bLogWindow, true); ini.Get("ShowOnStart", "RegisterWindow", &bRegisterWindow, true); ini.Get("ShowOnStart", "BreakpointWindow", &bBreakpointWindow, true); ini.Get("ShowOnStart", "MemoryWindow", &bMemoryWindow, true); ini.Get("ShowOnStart", "JitWindow", &bJitWindow, true); ini.Get("ShowOnStart", "SoundWindow", &bSoundWindow, false); ini.Get("ShowOnStart", "VideoWindow", &bVideoWindow, false); // =============== // Boot to pause or not ini.Get("ShowOnStart", "AutomaticStart", &bAutomaticStart, false); ini.Get("ShowOnStart", "BootToPause", &bBootToPause, true); } void CCodeWindow::Load( IniFile &ini ) { int x,y,w,h; ini.Get("CodeWindow", "x", &x, GetPosition().x); ini.Get("CodeWindow", "y", &y, GetPosition().y); ini.Get("CodeWindow", "w", &w, GetSize().GetWidth()); ini.Get("CodeWindow", "h", &h, GetSize().GetHeight()); this->SetSize(x, y, w, h); } void CCodeWindow::Save(IniFile &ini) const { ini.Set("CodeWindow", "x", GetPosition().x); ini.Set("CodeWindow", "y", GetPosition().y); ini.Set("CodeWindow", "w", GetSize().GetWidth()); ini.Set("CodeWindow", "h", GetSize().GetHeight()); // Boot to pause or not ini.Set("ShowOnStart", "AutomaticStart", GetMenuBar()->IsChecked(IDM_AUTOMATICSTART)); ini.Set("ShowOnStart", "BootToPause", GetMenuBar()->IsChecked(IDM_BOOTTOPAUSE)); // Save windows settings ini.Set("ShowOnStart", "LogWindow", GetMenuBar()->IsChecked(IDM_LOGWINDOW)); ini.Set("ShowOnStart", "RegisterWindow", GetMenuBar()->IsChecked(IDM_REGISTERWINDOW)); ini.Set("ShowOnStart", "BreakpointWindow", GetMenuBar()->IsChecked(IDM_BREAKPOINTWINDOW)); ini.Set("ShowOnStart", "MemoryWindow", GetMenuBar()->IsChecked(IDM_MEMORYWINDOW)); ini.Set("ShowOnStart", "JitWindow", GetMenuBar()->IsChecked(IDM_JITWINDOW)); ini.Set("ShowOnStart", "SoundWindow", GetMenuBar()->IsChecked(IDM_SOUNDWINDOW)); ini.Set("ShowOnStart", "VideoWindow", GetMenuBar()->IsChecked(IDM_VIDEOWINDOW)); } void CCodeWindow::CreateGUIControls(const SCoreStartupParameter& _LocalCoreStartupParameter) { CreateMenu(_LocalCoreStartupParameter); // ======================================================================================= // Configure the code window wxBoxSizer* sizerBig = new wxBoxSizer(wxHORIZONTAL); wxBoxSizer* sizerLeft = new wxBoxSizer(wxVERTICAL); DebugInterface* di = new PPCDebugInterface(); codeview = new CCodeView(di, this, ID_CODEVIEW); sizerBig->Add(sizerLeft, 2, wxEXPAND); sizerBig->Add(codeview, 5, wxEXPAND); sizerLeft->Add(callstack = new wxListBox(this, ID_CALLSTACKLIST, wxDefaultPosition, wxSize(90, 100)), 0, wxEXPAND); sizerLeft->Add(symbols = new wxListBox(this, ID_SYMBOLLIST, wxDefaultPosition, wxSize(90, 100), 0, NULL, wxLB_SORT), 1, wxEXPAND); sizerLeft->Add(calls = new wxListBox(this, ID_CALLSLIST, wxDefaultPosition, wxSize(90, 100), 0, NULL, wxLB_SORT), 0, wxEXPAND); sizerLeft->Add(callers = new wxListBox(this, ID_CALLERSLIST, wxDefaultPosition, wxSize(90, 100), 0, NULL, wxLB_SORT), 0, wxEXPAND); SetSizer(sizerBig); sizerLeft->SetSizeHints(this); sizerLeft->Fit(this); sizerBig->SetSizeHints(this); sizerBig->Fit(this); sync_event.Init(); // ================= // Additional dialogs #ifdef LOGGING if (bLogWindow) { m_LogWindow = new CLogWindow(this); m_LogWindow->Show(true); } #endif if (bRegisterWindow) { m_RegisterWindow = new CRegisterWindow(this); m_RegisterWindow->Show(true); } if (bBreakpointWindow) { m_BreakpointWindow = new CBreakPointWindow(this, this); m_BreakpointWindow->Show(true); } if (bMemoryWindow) { m_MemoryWindow = new CMemoryWindow(this); m_MemoryWindow->Show(true); } if (bJitWindow) { m_JitWindow = new CJitWindow(this); m_JitWindow->Show(true); } if (bSoundWindow) { // Possible todo: add some kind of if here to? can it fail? CPluginManager::GetInstance().OpenDebug( GetHandle(), SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str(), false, true ); } // don't have any else, just ignore it if (bVideoWindow) { // possible todo: add some kind of if here to? can it fail? CPluginManager::GetInstance().OpenDebug( GetHandle(), _LocalCoreStartupParameter.m_strVideoPlugin.c_str(), true, true ); } // don't have any else, just ignore it } void CCodeWindow::CreateMenu(const SCoreStartupParameter& _LocalCoreStartupParameter) { // ======================================================================================= // Windows // --------------- pMenuBar = new wxMenuBar(wxMB_DOCKABLE); { wxMenu* pCoreMenu = new wxMenu; wxMenuItem* interpreter = pCoreMenu->Append(IDM_INTERPRETER, _T("&Interpreter core") , wxString::FromAscii("This is nessesary to get break points" " and stepping to work as explained in the Developer Documentation. But it can be very" " slow, perhaps slower than 1 fps.") , wxITEM_CHECK); interpreter->Check(!_LocalCoreStartupParameter.bUseJIT); pCoreMenu->AppendSeparator(); wxMenuItem* boottopause = pCoreMenu->Append(IDM_BOOTTOPAUSE, _T("Boot to pause"), wxT("Start the game directly instead of booting to pause"), wxITEM_CHECK); boottopause->Check(bBootToPause); wxMenuItem* automaticstart = pCoreMenu->Append(IDM_AUTOMATICSTART, _T("&Automatic start") , wxString::FromAscii( "Automatically load the Default ISO when Dolphin starts, or the last game you loaded," " if you have not given it an elf file with the --elf command line. [This can be" " convenient if you are bugtesting with a certain game and want to rebuild" " and retry it several times, either with changes to Dolphin or if you are" " developing a homebrew game.]") , wxITEM_CHECK); automaticstart->Check(bAutomaticStart); #ifdef JIT_OFF_OPTIONS pCoreMenu->AppendSeparator(); jitunlimited = pCoreMenu->Append(IDM_JITUNLIMITED, _T("&Unlimited JIT Cache"), _T("Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from crashing"), wxITEM_CHECK); pCoreMenu->AppendSeparator(); jitoff = pCoreMenu->Append(IDM_JITOFF, _T("&JIT off (JIT core)"), _T("Turn off all JIT functions, but still use the JIT core from Jit.cpp"), wxITEM_CHECK); jitlsoff = pCoreMenu->Append(IDM_JITLSOFF, _T("&JIT LoadStore off"), wxEmptyString, wxITEM_CHECK); jitlslbzxoff = pCoreMenu->Append(IDM_JITLSLBZXOFF, _T(" &JIT LoadStore lbzx off"), wxEmptyString, wxITEM_CHECK); jitlslxzoff = pCoreMenu->Append(IDM_JITLSLXZOFF, _T(" &JIT LoadStore lXz off"), wxEmptyString, wxITEM_CHECK); jitlslwzoff = pCoreMenu->Append(IDM_JITLSLWZOFF, _T(" &JIT LoadStore lwz off"), wxEmptyString, wxITEM_CHECK); jitlspoff = pCoreMenu->Append(IDM_JITLSFOFF, _T("&JIT LoadStore Floating off"), wxEmptyString, wxITEM_CHECK); jitlsfoff = pCoreMenu->Append(IDM_JITLSPOFF, _T("&JIT LoadStore Paired off"), wxEmptyString, wxITEM_CHECK); jitfpoff = pCoreMenu->Append(IDM_JITFPOFF, _T("&JIT FloatingPoint off"), wxEmptyString, wxITEM_CHECK); jitioff = pCoreMenu->Append(IDM_JITIOFF, _T("&JIT Integer off"), wxEmptyString, wxITEM_CHECK); jitpoff = pCoreMenu->Append(IDM_JITPOFF, _T("&JIT Paired off"), wxEmptyString, wxITEM_CHECK); jitsroff = pCoreMenu->Append(IDM_JITSROFF, _T("&JIT SystemRegisters off"), wxEmptyString, wxITEM_CHECK); #endif // wxMenuItem* dualcore = pDebugMenu->Append(IDM_DUALCORE, _T("&DualCore"), wxEmptyString, wxITEM_CHECK); // dualcore->Check(_LocalCoreStartupParameter.bUseDualCore); pMenuBar->Append(pCoreMenu, _T("&CPU Mode")); } { wxMenu* pDebugDialogs = new wxMenu; if (LogManager::Enabled()) { wxMenuItem* pLogWindow = pDebugDialogs->Append(IDM_LOGWINDOW, _T("&LogManager"), wxEmptyString, wxITEM_CHECK); pLogWindow->Check(bLogWindow); } wxMenuItem* pRegister = pDebugDialogs->Append(IDM_REGISTERWINDOW, _T("&Registers"), wxEmptyString, wxITEM_CHECK); pRegister->Check(bRegisterWindow); wxMenuItem* pBreakPoints = pDebugDialogs->Append(IDM_BREAKPOINTWINDOW, _T("&BreakPoints"), wxEmptyString, wxITEM_CHECK); pBreakPoints->Check(bBreakpointWindow); wxMenuItem* pMemory = pDebugDialogs->Append(IDM_MEMORYWINDOW, _T("&Memory"), wxEmptyString, wxITEM_CHECK); pMemory->Check(bMemoryWindow); wxMenuItem* pJit = pDebugDialogs->Append(IDM_JITWINDOW, _T("&Jit"), wxEmptyString, wxITEM_CHECK); pJit->Check(bJitWindow); wxMenuItem* pSound = pDebugDialogs->Append(IDM_SOUNDWINDOW, _T("&Sound"), wxEmptyString, wxITEM_CHECK); pSound->Check(bSoundWindow); wxMenuItem* pVideo = pDebugDialogs->Append(IDM_VIDEOWINDOW, _T("&Video"), wxEmptyString, wxITEM_CHECK); pVideo->Check(bVideoWindow); pMenuBar->Append(pDebugDialogs, _T("&Views")); } // =============== CreateSymbolsMenu(); SetMenuBar(pMenuBar); } // ======================================================================================= // Toolbar and bitmaps for the toolbar // -------------- void CCodeWindow::InitBitmaps() { // load original size 48x48 m_Bitmaps[Toolbar_DebugGo] = wxGetBitmapFromMemory(toolbar_play_png); m_Bitmaps[Toolbar_Step] = wxGetBitmapFromMemory(toolbar_add_breakpoint_png); m_Bitmaps[Toolbar_StepOver] = wxGetBitmapFromMemory(toolbar_add_memcheck_png); m_Bitmaps[Toolbar_Skip] = wxGetBitmapFromMemory(toolbar_add_memcheck_png); m_Bitmaps[Toolbar_GotoPC] = wxGetBitmapFromMemory(toolbar_add_memcheck_png); m_Bitmaps[Toolbar_SetPC] = wxGetBitmapFromMemory(toolbar_add_memcheck_png); m_Bitmaps[Toolbar_Pause] = wxGetBitmapFromMemory(toolbar_pause_png); // scale to 16x16 for toolbar for (size_t n = Toolbar_DebugGo; n < Bitmaps_max; n++) { m_Bitmaps[n] = wxBitmap(m_Bitmaps[n].ConvertToImage().Scale(16, 16)); } } void CCodeWindow::PopulateToolbar(wxToolBar* toolBar) { int w = m_Bitmaps[Toolbar_DebugGo].GetWidth(), h = m_Bitmaps[Toolbar_DebugGo].GetHeight(); toolBar->SetToolBitmapSize(wxSize(w, h)); toolBar->AddTool(IDM_DEBUG_GO, _T("Play"), m_Bitmaps[Toolbar_DebugGo]); toolBar->AddTool(IDM_STEP, _T("Step"), m_Bitmaps[Toolbar_Step]); toolBar->AddTool(IDM_STEPOVER, _T("Step Over"), m_Bitmaps[Toolbar_StepOver]); toolBar->AddTool(IDM_SKIP, _T("Skip"), m_Bitmaps[Toolbar_Skip]); toolBar->AddSeparator(); toolBar->AddTool(IDM_GOTOPC, _T("Show PC"), m_Bitmaps[Toolbar_GotoPC]); toolBar->AddTool(IDM_SETPC, _T("Set PC"), m_Bitmaps[Toolbar_SetPC]); toolBar->AddSeparator(); toolBar->AddControl(new wxTextCtrl(toolBar, IDM_ADDRBOX, _T(""))); // after adding the buttons to the toolbar, must call Realize() to reflect // the changes toolBar->Realize(); } // =================================== // ======================================================================================= // Shortcuts // -------------- bool CCodeWindow::UseInterpreter() { return GetMenuBar()->IsChecked(IDM_INTERPRETER); } bool CCodeWindow::BootToPause() { return GetMenuBar()->IsChecked(IDM_BOOTTOPAUSE); } bool CCodeWindow::AutomaticStart() { return GetMenuBar()->IsChecked(IDM_AUTOMATICSTART); } // ========================= // ======================================================================================= // CPU Mode // -------------- void CCodeWindow::OnInterpreter(wxCommandEvent& event) { if (Core::GetState() != Core::CORE_RUN) { PowerPC::SetMode(UseInterpreter() ? PowerPC::MODE_INTERPRETER : PowerPC::MODE_JIT); } else { event.Skip(); wxMessageBox(_T("Please pause the emulator before changing mode.")); } } void CCodeWindow::OnAutomaticStart(wxCommandEvent& event) { switch(event.GetId()) { case IDM_BOOTTOPAUSE: bBootToPause = !bBootToPause; break; case IDM_AUTOMATICSTART: bAutomaticStart = !bAutomaticStart; break; } } void CCodeWindow::OnJITOff(wxCommandEvent& event) { if (Core::GetState() == Core::CORE_UNINITIALIZED) { // we disallow changing the status here because it will be reset to the defult when BootCore() // creates the SCoreStartupParameter as a game is loaded GetMenuBar()->Check(event.GetId(),!event.IsChecked()); wxMessageBox(_T("Please start a game before changing mode.")); } else { if (Core::GetState() != Core::CORE_RUN) { switch (event.GetId()) { case IDM_JITUNLIMITED: Core::g_CoreStartupParameter.bJITUnlimitedCache = event.IsChecked(); jit.ClearCache(); // allow InitCache() even after the game has started GetMenuBar()->Enable(event.GetId(),!event.IsChecked()); return; // avoid a second jit.ClearCache case IDM_JITOFF: Core::g_CoreStartupParameter.bJITOff = event.IsChecked(); break; case IDM_JITLSOFF: Core::g_CoreStartupParameter.bJITLoadStoreOff = event.IsChecked(); break; case IDM_JITLSLXZOFF: Core::g_CoreStartupParameter.bJITLoadStorelXzOff = event.IsChecked(); break; case IDM_JITLSLWZOFF: Core::g_CoreStartupParameter.bJITLoadStorelwzOff = event.IsChecked(); break; case IDM_JITLSLBZXOFF: Core::g_CoreStartupParameter.bJITLoadStorelbzxOff = event.IsChecked(); break; case IDM_JITLSFOFF: Core::g_CoreStartupParameter.bJITLoadStoreFloatingOff = event.IsChecked(); break; case IDM_JITLSPOFF: Core::g_CoreStartupParameter.bJITLoadStorePairedOff = event.IsChecked(); break; case IDM_JITFPOFF: Core::g_CoreStartupParameter.bJITFloatingPointOff = event.IsChecked(); break; case IDM_JITIOFF: Core::g_CoreStartupParameter.bJITIntegerOff = event.IsChecked(); break; case IDM_JITPOFF: Core::g_CoreStartupParameter.bJITPairedOff = event.IsChecked(); break; case IDM_JITSROFF: Core::g_CoreStartupParameter.bJITSystemRegistersOff = event.IsChecked(); break; } jit.ClearCache(); } else { //event.Skip(); // this doesn't work GetMenuBar()->Check(event.GetId(),!event.IsChecked()); wxMessageBox(_T("Please pause the emulator before changing mode.")); } } } void CCodeWindow::OnJitMenu(wxCommandEvent& event) { switch (event.GetId()) { case IDM_CLEARCODECACHE: jit.ClearCache(); break; case IDM_LOGINSTRUCTIONS: PPCTables::LogCompiledInstructions(); break; } } // ===================================== ////////////////////////////////////////////////////////////////////////////////////////// // Events // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ // ======================================================================================= // The Play, Stop, Step, Skip, Go to PC and Show PC buttons all go here // -------------- void CCodeWindow::OnCodeStep(wxCommandEvent& event) { switch (event.GetId()) { case IDM_DEBUG_GO: { // [F|RES] prolly we should disable the other buttons in go mode too ... JumpToAddress(PC); if (CCPU::IsStepping()) { CCPU::EnableStepping(false); } else { CCPU::EnableStepping(true); Host_UpdateLogDisplay(); } Update(); } break; case IDM_STEP: SingleCPUStep(); break; case IDM_STEPOVER: CCPU::EnableStepping(true); break; case IDM_SKIP: PC += 4; Update(); break; case IDM_SETPC: PC = codeview->GetSelection(); Update(); break; case IDM_GOTOPC: JumpToAddress(PC); break; } UpdateButtonStates(); } void CCodeWindow::JumpToAddress(u32 _Address) { codeview->Center(_Address); UpdateLists(); } void CCodeWindow::UpdateLists() { callers->Clear(); u32 addr = codeview->GetSelection(); Symbol *symbol = g_symbolDB.GetSymbolFromAddr(addr); if (!symbol) return; for (int i = 0; i < (int)symbol->callers.size(); i++) { u32 caller_addr = symbol->callers[i].callAddress; Symbol *caller_symbol = g_symbolDB.GetSymbolFromAddr(caller_addr); if (caller_symbol) { int idx = callers->Append(wxString::Format( wxT("< %s (%08x)"), caller_symbol->name.c_str(), caller_addr)); callers->SetClientData(idx, (void*)caller_addr); } } calls->Clear(); for (int i = 0; i < (int)symbol->calls.size(); i++) { u32 call_addr = symbol->calls[i].function; Symbol *call_symbol = g_symbolDB.GetSymbolFromAddr(call_addr); if (call_symbol) { int idx = calls->Append(wxString::Format(_T("> %s (%08x)"), call_symbol->name.c_str(), call_addr)); calls->SetClientData(idx, (void*)call_addr); } } } void CCodeWindow::OnCodeViewChange(wxCommandEvent &event) { //PanicAlert("boo"); UpdateLists(); } void CCodeWindow::OnAddrBoxChange(wxCommandEvent& event) { wxTextCtrl* pAddrCtrl = (wxTextCtrl*)GetToolBar()->FindControl(IDM_ADDRBOX); wxString txt = pAddrCtrl->GetValue(); std::string text(txt.mb_str()); text = StripSpaces(text); if (text.size() == 8) { u32 addr; sscanf(text.c_str(), "%08x", &addr); JumpToAddress(addr); } event.Skip(1); } void CCodeWindow::OnCallstackListChange(wxCommandEvent& event) { int index = callstack->GetSelection(); if (index >= 0) { u32 address = (u32)(u64)(callstack->GetClientData(index)); if (address) JumpToAddress(address); } } void CCodeWindow::OnCallersListChange(wxCommandEvent& event) { int index = callers->GetSelection(); if (index >= 0) { u32 address = (u32)(u64)(callers->GetClientData(index)); if (address) JumpToAddress(address); } } void CCodeWindow::OnCallsListChange(wxCommandEvent& event) { int index = calls->GetSelection(); if (index >= 0) { u32 address = (u32)(u64)(calls->GetClientData(index)); if (address) JumpToAddress(address); } } void CCodeWindow::SingleCPUStep() { CCPU::StepOpcode(&sync_event); // if (CCPU::IsStepping()) // sync_event.Wait(); wxThread::Sleep(20); // need a short wait here JumpToAddress(PC); Update(); Host_UpdateLogDisplay(); } void CCodeWindow::Update() { codeview->Refresh(); callstack->Clear(); std::vector stack; if (Debugger::GetCallstack(stack)) { for (size_t i = 0; i < stack.size(); i++) { int idx = callstack->Append(wxString::FromAscii(stack[i].Name.c_str())); callstack->SetClientData(idx, (void*)(u64)stack[i].vAddress); } } else { callstack->Append(wxString::FromAscii("invalid callstack")); } UpdateButtonStates(); /* Automatically show the current PC position when a breakpoint is hit or when we pause */ codeview->Center(PC); } ///////////////////////////////////////////////// // ======================================================================================= // Update GUI // -------------- void CCodeWindow::UpdateButtonStates() { wxToolBar* toolBar = GetToolBar(); if (Core::GetState() == Core::CORE_UNINITIALIZED) { toolBar->EnableTool(IDM_DEBUG_GO, false); toolBar->EnableTool(IDM_STEP, false); toolBar->EnableTool(IDM_STEPOVER, false); toolBar->EnableTool(IDM_SKIP, false); } else { if (!CCPU::IsStepping()) { toolBar->SetToolShortHelp(IDM_DEBUG_GO, _T("&Pause")); toolBar->SetToolNormalBitmap(IDM_DEBUG_GO, m_Bitmaps[Toolbar_Pause]); toolBar->EnableTool(IDM_DEBUG_GO, true); toolBar->EnableTool(IDM_STEP, false); toolBar->EnableTool(IDM_STEPOVER, false); toolBar->EnableTool(IDM_SKIP, false); } else { toolBar->SetToolShortHelp(IDM_DEBUG_GO, _T("&Play")); toolBar->SetToolNormalBitmap(IDM_DEBUG_GO, m_Bitmaps[Toolbar_DebugGo]); toolBar->EnableTool(IDM_DEBUG_GO, true); toolBar->EnableTool(IDM_STEP, true); toolBar->EnableTool(IDM_STEPOVER, true); toolBar->EnableTool(IDM_SKIP, true); } } } void CCodeWindow::RecreateToolbar() { // delete and recreate the toolbar wxToolBarBase* toolBar = GetToolBar(); delete toolBar; SetToolBar(NULL); long style = TOOLBAR_STYLE; style &= ~(wxTB_HORIZONTAL | wxTB_VERTICAL | wxTB_BOTTOM | wxTB_RIGHT | wxTB_HORZ_LAYOUT | wxTB_TOP); wxToolBar* theToolBar = CreateToolBar(style, ID_TOOLBAR); PopulateToolbar(theToolBar); SetToolBar(theToolBar); } // ============= // ======================================================================================= // Show Tool Tip for menu items // -------------- void CCodeWindow::DoTip(wxString text) { // Create a blank tooltip to clear the eventual old one static wxTipWindow *tw = NULL; if (tw) { tw->SetTipWindowPtr(NULL); tw->Close(); } tw = NULL; // Don't make a new one for blank text if(text.empty()) return; tw = new wxTipWindow(this, text, 175, &tw); // Move it to the right #ifdef _WIN32 POINT point; GetCursorPos(&point); tw->SetPosition(wxPoint(point.x + 25, point.y)); #endif } // See the comment under BEGIN_EVENT_TABLE for an explanation of why we use both these events. void CCodeWindow::OnStatusBar(wxMenuEvent& event) { /* We assume the debug build user don't need to see this all the time. And these tooltips may not be entirely stable. So we leave them out of debug builds. I could for example get it to crash at wxWindowBase::DoHitTest(), that may be fixed in wxWidgets 2.9.0. */ #if !defined(_DEBUG) || defined(DEBUGFAST) DoTip(pMenuBar->GetHelpString(event.GetId())); #endif } void CCodeWindow::OnStatusBar_(wxUpdateUIEvent& event) { #if !defined(_DEBUG) || defined(DEBUGFAST) // The IDM_ADDRBOX id seems to come with this outside the toolbar if(event.GetId() != IDM_ADDRBOX) DoTip(wxEmptyString); #endif } // =============