// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #ifdef ANDROID #include "Common.h" #include #include "OpenSLESStream.h" #include #include // engine interfaces static SLObjectItf engineObject; static SLEngineItf engineEngine; static SLObjectItf outputMixObject; // buffer queue player interfaces static SLObjectItf bqPlayerObject = NULL; static SLPlayItf bqPlayerPlay; static SLAndroidSimpleBufferQueueItf bqPlayerBufferQueue; static SLMuteSoloItf bqPlayerMuteSolo; static SLVolumeItf bqPlayerVolume; static CMixer *g_mixer; #define BUFFER_SIZE 512 #define BUFFER_SIZE_IN_SAMPLES (BUFFER_SIZE / 2) // Double buffering. static short buffer[2][BUFFER_SIZE]; static int curBuffer = 0; static void bqPlayerCallback(SLAndroidSimpleBufferQueueItf bq, void *context) { assert(bq == bqPlayerBufferQueue); assert(NULL == context); short *nextBuffer = buffer[curBuffer]; int nextSize = sizeof(buffer[0]); SLresult result = (*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, nextBuffer, nextSize); // Comment from sample code: // the most likely other result is SL_RESULT_BUFFER_INSUFFICIENT, // which for this code example would indicate a programming error assert(SL_RESULT_SUCCESS == result); curBuffer ^= 1; // Switch buffer // Render to the fresh buffer g_mixer->Mix(reinterpret_cast(buffer[curBuffer]), BUFFER_SIZE_IN_SAMPLES); } bool OpenSLESStream::Start() { SLresult result; // create engine result = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL); assert(SL_RESULT_SUCCESS == result); result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE); assert(SL_RESULT_SUCCESS == result); result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine); assert(SL_RESULT_SUCCESS == result); result = (*engineEngine)->CreateOutputMix(engineEngine, &outputMixObject, 0, 0, 0); assert(SL_RESULT_SUCCESS == result); result = (*outputMixObject)->Realize(outputMixObject, SL_BOOLEAN_FALSE); assert(SL_RESULT_SUCCESS == result); SLDataLocator_AndroidSimpleBufferQueue loc_bufq = {SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, 2}; SLDataFormat_PCM format_pcm = { SL_DATAFORMAT_PCM, 2, SL_SAMPLINGRATE_44_1, SL_PCMSAMPLEFORMAT_FIXED_16, SL_PCMSAMPLEFORMAT_FIXED_16, SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT, SL_BYTEORDER_LITTLEENDIAN }; SLDataSource audioSrc = {&loc_bufq, &format_pcm}; // configure audio sink SLDataLocator_OutputMix loc_outmix = {SL_DATALOCATOR_OUTPUTMIX, outputMixObject}; SLDataSink audioSnk = {&loc_outmix, NULL}; // create audio player const SLInterfaceID ids[2] = {SL_IID_BUFFERQUEUE, SL_IID_VOLUME}; const SLboolean req[2] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE}; result = (*engineEngine)->CreateAudioPlayer(engineEngine, &bqPlayerObject, &audioSrc, &audioSnk, 2, ids, req); assert(SL_RESULT_SUCCESS == result); result = (*bqPlayerObject)->Realize(bqPlayerObject, SL_BOOLEAN_FALSE); assert(SL_RESULT_SUCCESS == result); result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_PLAY, &bqPlayerPlay); assert(SL_RESULT_SUCCESS == result); result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_BUFFERQUEUE, &bqPlayerBufferQueue); assert(SL_RESULT_SUCCESS == result); result = (*bqPlayerBufferQueue)->RegisterCallback(bqPlayerBufferQueue, bqPlayerCallback, NULL); assert(SL_RESULT_SUCCESS == result); result = (*bqPlayerPlay)->SetPlayState(bqPlayerPlay, SL_PLAYSTATE_PLAYING); assert(SL_RESULT_SUCCESS == result); // Render and enqueue a first buffer. (or should we just play the buffer empty?) curBuffer = 0; result = (*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, buffer[curBuffer], sizeof(buffer[curBuffer])); if (SL_RESULT_SUCCESS != result) { return false; } curBuffer ^= 1; g_mixer = m_mixer; return true; } void OpenSLESStream::Stop() { if (bqPlayerObject != NULL) { (*bqPlayerObject)->Destroy(bqPlayerObject); bqPlayerObject = NULL; bqPlayerPlay = NULL; bqPlayerBufferQueue = NULL; bqPlayerMuteSolo = NULL; bqPlayerVolume = NULL; } if (outputMixObject != NULL) { (*outputMixObject)->Destroy(outputMixObject); outputMixObject = NULL; } if (engineObject != NULL) { (*engineObject)->Destroy(engineObject); engineObject = NULL; engineEngine = NULL; } } #endif