# Translation of dolphin-emu.pot to Japanese # Copyright (C) 2003-2013 # This file is distributed under the same license as the dolphin-emu package. # # Translators: # Danbsky, 2011 # DanbSky , 2013 msgid "" msgstr "" "Project-Id-Version: Dolphin Emulator\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2013-04-18 23:00-0500\n" "PO-Revision-Date: 2013-04-16 23:40+0000\n" "Last-Translator: DanbSky \n" "Language-Team: Japanese (http://www.transifex.com/projects/p/dolphin-emu/" "language/ja/)\n" "Language: ja\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:499 msgid " (too many to display)" msgstr "(該当数が多すぎます)" #: Source/Core/DolphinWX/Src/NetWindow.cpp:273 #: Source/Core/DolphinWX/Src/NetWindow.cpp:491 #: Source/Core/DolphinWX/Src/NetWindow.cpp:530 msgid " Game : " msgstr "タイトル:" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:494 msgid "! NOT" msgstr "! (...で無い)" #: Source/Core/Core/Src/HW/GCMemcard.cpp:58 #, c-format msgid "" "\"%s\" does not exist.\n" " Create a new 16MB Memcard?" msgstr "" "メモリーカードファイル \"%s\" は存在しません。\n" " 容量16MBで新たに作成しますか ?" #: Source/Core/Core/Src/CoreParameter.cpp:131 #, c-format msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." msgstr "\"%s\" は無効なファイル、またはゲームキューブ/Wii のISOではありません" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:721 #, c-format msgid "%08X: " msgstr "%08X: " #: Source/Core/DolphinWX/Src/MemcardManager.cpp:183 #, c-format msgid "%1$sCopy%1$s" msgstr "%1$s コピー %1$s" #: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:113 #, c-format msgid "%d samples" msgstr "%d x" #: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:112 #, c-format msgid "%d samples (quality level %d)" msgstr "%d x (品質 %d)" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:121 #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:289 #, c-format msgid "%s already exists, overwrite?" msgstr "%s はすでに存在します。上書きしますか?" #: Source/Core/DiscIO/Src/CompressedBlob.cpp:154 #, c-format msgid "%s failed to be scrubbed. Probably the image is corrupt." msgstr "%s のスクラビングに失敗しました。おそらく壊れています。" #: Source/Core/Core/Src/HW/GCMemcard.cpp:83 #, c-format msgid "" "%s failed to load as a memorycard \n" " Card file size is invalid (0x%x bytes)" msgstr "" "%s メモリーカードの読み込みに失敗\n" " 不正なカードファイルサイズです (0x%x バイト)" #: Source/Core/Core/Src/HW/GCMemcard.cpp:98 #, c-format msgid "" "%s failed to load as a memorycard \n" " Card size is invalid (0x%x bytes)" msgstr "" "%s メモリーカードの読み込みに失敗\n" " 不正なカード容量です (0x%x バイト)" #: Source/Core/Core/Src/HW/GCMemcard.cpp:78 #, c-format msgid "" "%s failed to load as a memorycard \n" "file is not large enough to be a valid memory card file (0x%x bytes)" msgstr "" "%s をメモリーカードファイルとして読み込めませんでした\n" "このファイルのサイズは小さすぎます。正しいファイルではありません (0x%x バイ" "ト)" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:359 #, c-format msgid "%s failed to open" msgstr "%s を開くのに失敗" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:352 #, c-format msgid "%s is a 0 byte file" msgstr "%s は0バイトのファイルです" #: Source/Core/DiscIO/Src/CompressedBlob.cpp:146 #, c-format msgid "%s is already compressed! Cannot compress it further." msgstr "%s は圧縮済みです!これ以上圧縮することはできません。" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:337 #, c-format msgid "%s is too long for the filename, max chars is 45" msgstr "%s はファイル名が長すぎます、45文字までに収めてください" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:189 #, c-format msgid "%sDelete%s" msgstr "%s 削除 %s" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:187 #, c-format msgid "%sExport GCI%s" msgstr "%s エクスポート GCI %s" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:185 #, c-format msgid "%sImport GCI%s" msgstr "%s インポート GCI %s" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:763 #, c-format msgid "%u Free Blocks; %u Free Dir Entries" msgstr "%u ブロック空き | %u エントリ空き" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:493 msgid "&& AND" msgstr "&& (...と...)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:301 msgid "&About..." msgstr "Dolphinについて(&A)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:100 msgid "&Boot from DVD Drive..." msgstr "DVDドライブから起動(&B)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:234 msgid "&Breakpoints" msgstr "ブレークポイント(&B)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:111 msgid "&Browse for ISOs..." msgstr "ISOファイルのあるフォルダを選択(&B)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:195 msgid "&Cheats Manager" msgstr "チートコード編集ツール(&C)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:180 msgid "&DSP Settings" msgstr "サウンド設定(&D)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:876 msgid "&Delete ISO..." msgstr "このタイトルの実体を削除(&D)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:897 msgid "&Delete selected ISOs..." msgstr "選択したタイトルの実体を全て削除(&D)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:173 msgid "&Emulation" msgstr "エミュレーション(&E)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:114 msgid "&File" msgstr "ファイル(&F)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:341 msgid "&Frame Advance" msgstr "Frame Advance(&F)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:358 msgid "&Fullscreen" msgstr "全画面表示(&F)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:179 msgid "&Graphics Settings" msgstr "グラフィック設定(&G)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:302 msgid "&Help" msgstr "ヘルプ(&H)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:183 msgid "&Hotkey Settings" msgstr "ホットキーのカスタマイズ(&H)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:236 msgid "&JIT" msgstr "&JIT" #: Source/Core/DolphinWX/Src/FrameTools.cpp:149 msgid "&Load State" msgstr "ステートロード(&L)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:193 msgid "&Memcard Manager (GC)" msgstr "GCメモリーカードマネージャ(&M)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:235 msgid "&Memory" msgstr "&Memory" #: Source/Core/DolphinWX/Src/FrameTools.cpp:319 msgid "&Open..." msgstr "開く(&O)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:189 msgid "&Options" msgstr "設定(&O)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:330 msgid "&Pause" msgstr "一時停止(&P)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:332 msgid "&Play" msgstr "開始(&P)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:858 msgid "&Properties" msgstr "プロパティ(&P)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:354 msgid "&Read-only mode" msgstr "読み込み専用 (&R)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:325 msgid "&Refresh List" msgstr "ゲームリストを再更新(&R)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:233 msgid "&Registers" msgstr "レジスタ(&R)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:338 msgid "&Reset" msgstr "リセット(&R)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:237 msgid "&Sound" msgstr "サウンド(&S)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:335 msgid "&Stop" msgstr "停止(&S)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:210 msgid "&Tools" msgstr "ツール(&T)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:238 msgid "&Video" msgstr "描画(&V)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:287 msgid "&View" msgstr "表示(&V)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:182 msgid "&Wiimote Settings" msgstr "Wii入力設定(&W)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:859 msgid "&Wiki" msgstr "公式Wiki(英語)で動作状況を確認(&W)" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:504 msgid "'" msgstr "'" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:46 msgid "(-)+zFar" msgstr "補正有効" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:41 msgid "(-)+zNear" msgstr "補正有効" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:86 msgid "(UNKNOWN)" msgstr "(不明)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:384 msgid "(off)" msgstr "オフ" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:654 msgid "0x44" msgstr "0x44" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:346 msgid "1.5x Native (960x792)" msgstr "1.5x Native (960x792)" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:158 msgid "16 bit" msgstr "16 ビット" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:346 msgid "1x Native (640x528)" msgstr "1x Native (640x528)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:347 msgid "2.5x Native (1600x1320)" msgstr "2.5x Native (1600x1320)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:346 msgid "2x Native (1280x1056)" msgstr "2x Native (1280x1056)" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:159 msgid "32 bit" msgstr "32 ビット" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:412 msgid "3D Vision" msgstr "3D Vision" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:347 msgid "3x Native (1920x1584)" msgstr "3x Native (1920x1584)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:347 msgid "4x Native (2560x2112)" msgstr "4x Native (2560x2112)" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:157 msgid "8 bit" msgstr "8 ビット" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:30 msgid "" msgstr "コード名を入力してください" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:262 msgid "" msgstr "<対応できる解像度が見つかりません>" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:84 msgid "" msgstr "なし" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:150 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:150 msgid "" msgstr "入力を待機..." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:286 msgid "" msgstr "<システムの言語>" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:695 msgid "A" msgstr "A" #: Source/Core/DolphinWX/Src/NetWindow.cpp:204 #: Source/Core/DolphinWX/Src/NetWindow.cpp:238 msgid "A NetPlay window is already open!!" msgstr "ネットプレイウィンドウはすでに開かれています!" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:353 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:387 msgid "A game is not currently running." msgstr "ゲームは現在、起動されていません" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:68 msgid "" "A supported bluetooth device could not be found.\n" "You must manually connect your wiimotes." msgstr "" "サポートしているBluetoothデバイスが見つかりませんでした。\n" "手動でWii リモコンを接続する必要があります。" #: Source/Core/DolphinWX/Src/NetWindow.cpp:100 #, fuzzy msgid "" "ALERT:\n" "\n" "Netplay will only work with the following settings:\n" " - Enable Dual Core [OFF]\n" " - DSP Emulator Engine Must be the same on all computers!\n" " - DSP on Dedicated Thread [OFF]\n" " - Framelimit NOT set to [Audio]\n" " - Manually set the exact number of controllers to be used to [Standard " "Controller]\n" "\n" "All players should use the same Dolphin version and settings.\n" "All memory cards must be identical between players or disabled.\n" "Wiimote support has not been implemented!\n" "\n" "The host must have the chosen TCP port open/forwarded!\n" msgstr "" "~ネットプレイに関しての注意事項~\n" "\n" "現在ネットプレイは以下の設定でしかうまく動作しません。\n" " - デュアルコア処理 【無効】\n" " - Audio Throttle 【無効】\n" " - サウンド出力API を \"No Audio Output\"に設定、または DSP-LLE を使用\n" " - コントローラの数を正しく設定する。また現在は [標準コントローラ] のみ動作\n" "\n" "全てのプレーヤーはDolphinのバージョンを同一に揃え、設定も統一すること。\n" "メモリーカードは無効にしておくか、参加するプレーヤーに同一のものを前もって配" "布しておく。\n" "Wii リモコンのサポートは実装されていません。\n" "\n" "TCPポートの開放を忘れずに!" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:91 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:96 msgid "AM-Baseboard" msgstr "Triforce基板" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:115 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:300 msgid "AR Codes" msgstr "アクションリプレイコード" #: Source/Core/DolphinWX/Src/AboutDolphin.h:21 msgid "About Dolphin" msgstr "Dolphinについて" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24 msgid "Acceleration" msgstr "加速度" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:473 msgid "Accuracy:" msgstr "精度:" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:97 msgid "" "Accurately emulate EFB copies.\n" "Some games depend on this for certain graphical effects or gameplay " "functionality.\n" "\n" "If unsure, check EFB to Texture instead." msgstr "" "より正確なEFBコピーエミュレーションを行います。\n" "いくつかのゲームの画面効果やゲームプレイ性はこの機能に依っています。\n" "\n" "よく分からなければ、【Texture】を選択したままにしてください。" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:227 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:227 msgid "Action" msgstr "動作" #: Source/Core/Core/Src/ARDecrypt.cpp:469 #, c-format msgid "" "Action Replay Code Decryption Error:\n" "Parity Check Failed\n" "\n" "Culprit Code:\n" "%s" msgstr "" "コード復号化エラー:\n" "パリティチェックに失敗\n" "\n" "問題のあるコード:\n" "%s" #: Source/Core/Core/Src/ActionReplay.cpp:657 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" msgstr "" "Action Replay エラー: 不正なサイズ (%08x : address = %08x) in Add Code (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:745 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " "(%s)" msgstr "" "Action Replay エラー: 不正なサイズ (%08x : address = %08x) in Fill and Slide " "(%s)" #: Source/Core/Core/Src/ActionReplay.cpp:537 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " "Fill (%s)" msgstr "" "Action Replay エラー: 不正なサイズ (%08x : address = %08x) in Ram Write And " "Fill (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:597 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Write To " "Pointer (%s)" msgstr "" "Action Replay エラー: 不正なサイズ (%08x : address = %08x) in Write To " "Pointer (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:792 #, c-format msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" msgstr "Action Replay エラー: 不正な値 (%08x) in Memory Copy (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:672 #, c-format msgid "" "Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n" "Master codes are not needed. Do not use master codes." msgstr "" "エラー: マスターコード、または CCXXXXXX への書き込みは実装されていません " "(%s)\n" "マスターコードは必要ありません。使用しないでください。" #: Source/Core/Core/Src/ActionReplay.cpp:184 #, c-format msgid "Action Replay Error: invalid AR code line: %s" msgstr "エラー: 無効なコード ライン: %s" #: Source/Core/Core/Src/ActionReplay.cpp:862 #, c-format msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" msgstr "Action Replay: 条件付きコード: 不正なサイズ %08x (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:935 #, c-format msgid "Action Replay: Invalid Normal Code Type %08x (%s)" msgstr "Action Replay: 不正な種類の通常コード %08x (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:886 #, c-format msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" msgstr "Action Replay: 通常コード %i: 不正なサブタイプ %08x (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:828 #, c-format msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" msgstr "Action Replay: 通常コード 0: 不正なサブタイプ %08x (%s)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:247 msgid "Adapter:" msgstr "ビデオカード:" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:63 #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:63 msgid "Add" msgstr "追加" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1301 msgid "Add ActionReplay Code" msgstr "コードを追加" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1230 msgid "Add Patch" msgstr "パッチを追加" #: Source/Core/DolphinWX/Src/FrameAui.cpp:528 msgid "Add new pane" msgstr "Add new pane" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:408 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:430 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:792 msgid "Add..." msgstr "追加" #: Source/Core/DolphinWX/Src/NetWindow.cpp:81 msgid "Address :" msgstr "接続先:" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:45 msgid "" "Adds the specified value to zFar Parameter.\n" "Two ways to express the floating point values.\n" "Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " "the acquired value will be ''0.0002''.\n" "Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" "\n" "NOTE: Check LogWindow/Console for the acquired values." msgstr "" "zFarパラメータに指定した値を追加します\n" "浮動小数点数値の入力には2通りの表現が可能で、\n" "例えば''200''と''0.0002''は同じ値として解釈されます\n" "有効値: (0->+/-Integer) もしくは (0->+/-FP[6 digits of precision])\n" "\n" "補足:取得値はログウィンドウ/コンソールで確認します" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:40 msgid "" "Adds the specified value to zNear Parameter.\n" "Two ways to express the floating point values.\n" "Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " "the acquired value will be ''0.0002''.\n" "Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" "\n" "NOTE: Check LogWindow/Console for the acquired values." msgstr "" "zNearパラメータに指定した値を追加します\n" "浮動小数点数値の入力には2通りの表現が可能で、\n" "例えば''200''と''0.0002''は同じ値として解釈されます\n" "有効値: (0->+/-Integer) もしくは (0->+/-FP[6 digits of precision])\n" "\n" "補足:取得値はログウィンドウ/コンソールで確認します" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:744 msgid "Adjust the analog control pressure required to activate buttons." msgstr "ボタンが反応する感度を調整します" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:522 msgid "Advanced" msgstr "高度な設定" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:561 msgid "Advanced Settings" msgstr "高度な設定" #: Source/Core/DolphinWX/Src/FrameTools.cpp:587 msgid "All GC/Wii files (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)" msgstr "全ての GC/Wii ファイル (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:797 msgid "All GC/Wii images (gcm, iso, wbfs, ciso, gcz)" msgstr "全ての GC/Wii イメージ (gcm, iso, wbfs, ciso, gcz)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1190 msgid "All Gamecube GCM files (gcm)" msgstr "GC GCMファイル (gcm)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1417 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1431 msgid "All Save States (sav, s##)" msgstr "全てのステートセーブファイル (sav, s##)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1188 msgid "All Wii ISO files (iso)" msgstr "Wii ISOファイル (iso)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1208 msgid "All compressed GC/Wii ISO files (gcz)" msgstr "圧縮されたGC/Wii ISOファイル (gcz)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:104 msgid "All files (*.*)|*.*" msgstr "全てのファイル (*.*)|*.*" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:123 msgid "" "Allows toggling certain options via the hotkeys 3 (Internal Resolution), 4 " "(Aspect Ratio), 5 (Copy EFB) and 6 (Fog) within the emulation window.\n" "\n" "If unsure, leave this unchecked." msgstr "" "エミュレーション中に数字キー(テンキーでない方)を押すことで、 一部のオプション" "をリアルタイムに変更できるようになります。\n" "\n" "3-内部解像度\n" "4-アスペクト比\n" "5-EFB\n" "6-Fog\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:272 msgid "Analyze" msgstr "分析" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:285 msgid "Angle" msgstr "角度" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:375 msgid "Anisotropic Filtering:" msgstr "異方性フィルタリング:" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:358 msgid "Anti-Aliasing:" msgstr "アンチエイリアス:" #: Source/Core/DiscIO/Src/VolumeDirectory.cpp:299 msgid "Apploader is the wrong size...is it really an apploader?" msgstr "" "Apploader のサイズが間違っています。このファイルは本当にApploaderですか?" #: Source/Core/DiscIO/Src/VolumeDirectory.cpp:293 msgid "Apploader unable to load from file" msgstr "Apploader ファイルから読み込むことができません" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:822 msgid "Apploader:" msgstr "Apploader" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:122 msgid "Apply" msgstr "適用" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:124 msgid "" "Apply a post-processing effect after finishing a frame.\n" "\n" "If unsure, select (off)." msgstr "" "フレーム描画後に後処理エフェクトを適用します。\n" "\n" "よく分からなければ、【オフ】を選択してください。" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:287 msgid "Arabic" msgstr "アラビア語" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:603 #, c-format msgid "Are you sure you want to delete \"%s\"?" msgstr "\"%s\" このプロファイルを削除しますか?" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1013 msgid "" "Are you sure you want to delete these files?\n" "They will be gone forever!" msgstr "" "これら複数のタイトルの実体ファイルを削除しますか?\n" "元に戻すことはできません!" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1004 msgid "Are you sure you want to delete this file? It will be gone forever!" msgstr "このタイトルの実体ファイルを削除しますか?元に戻すことはできません!" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:44 msgid "Arm JIT (experimental)" msgstr "Arm JIT (実験的)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:770 #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:285 msgid "Aspect Ratio:" msgstr "アスペクト比:" #: Source/Core/DolphinWX/Src/FrameAui.cpp:58 msgid "At least one pane must remain open." msgstr "At least one pane must remain open." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:245 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:533 msgid "Audio" msgstr "サウンド" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:675 msgid "Audio Backend:" msgstr "出力API (Audio Backend)" #: Source/Core/AudioCommon/Src/AOSoundStream.cpp:28 msgid "AudioCommon: Error opening AO device.\n" msgstr "AudioCommon: Error opening AO device.\n" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:244 #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:283 msgid "Auto" msgstr "自動" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:345 msgid "Auto (Multiple of 640x528)" msgstr "自動 (ゲーム解像度の倍数)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:345 msgid "Auto (Window Size)" msgstr "自動 (ウィンドウサイズに拡大)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:305 msgid "Auto adjust Window Size" msgstr "ウィンドウサイズを自動調整" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:77 msgid "" "Automatically adjusts the window size to your internal resolution.\n" "\n" "If unsure, leave this unchecked." msgstr "" "内部解像度設定に合わせてウィンドウサイズを自動調整します。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:696 msgid "B" msgstr "B" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:754 msgid "BP register " msgstr "BP register " #: Source/Core/DolphinWX/Src/WXInputBase.cpp:14 msgid "Back" msgstr "Back" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:679 msgid "Backend Settings" msgstr "出力設定" #: Source/Plugins/Plugin_VideoSoftware/Src/VideoConfigDialog.cpp:47 #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:211 msgid "Backend:" msgstr "描画API:" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:305 #: Source/Core/Core/Src/HW/GCPadEmu.cpp:82 msgid "Background Input" msgstr "バックグラウンド入力を許可" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:266 msgid "Backward" msgstr "後方" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:257 msgid "Bad File Header" msgstr "ファイルヘッダの不良" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:621 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:290 msgid "Banner" msgstr "バナー" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:529 msgid "Banner Details" msgstr "バナーの詳細" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:491 msgid "Banner:" msgstr "バナー表示" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:61 msgid "Bar" msgstr "バー" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:316 msgid "Basic" msgstr "基本設定" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:555 msgid "Basic Settings" msgstr "基本設定" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:26 msgid "Bass" msgstr "バスドラ" #: Source/Core/Core/Src/HW/GCMemcard.cpp:174 msgid "Block Allocation Table checksum failed" msgstr "Block Allocation Table checksum failed" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:625 msgid "Blocks" msgstr "ブロック数" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:25 msgid "Blue" msgstr "青" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:28 msgid "Blue Left" msgstr "青 - 左" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:29 msgid "Blue Right" msgstr "青 - 右" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:87 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:270 msgid "Bottom" msgstr "下部" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:225 #, c-format msgid "Bound Controls: %lu" msgstr "コマンド数: %lu" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:348 msgid "Broken" msgstr "ダメダメ" #: Source/Core/DolphinWX/Src/FrameTools.cpp:428 msgid "Browse" msgstr "選択" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:243 msgid "Browse for a directory to add" msgstr "ゲームリストに追加するフォルダを選択してください" #: Source/Core/DolphinWX/Src/FrameTools.cpp:428 msgid "Browse for an ISO directory..." msgstr "ISOのあるフォルダをブラウズ" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1080 msgid "Browse for output directory" msgstr "出力先を選択" #: Source/Core/DolphinWX/Src/NetWindow.cpp:331 msgid "Buffer:" msgstr "バッファ:" #: Source/Core/Core/Src/HW/GCPadEmu.cpp:58 #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23 #: Source/Core/DolphinWX/Src/TASInputDlg.cpp:106 msgid "Buttons" msgstr "ボタン" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:317 msgid "" "Bypass the clearing of the data cache by the DCBZ instruction. Usually leave " "this option disabled." msgstr "" "DCBZ命令によるキャッシュデータのクリア処理を 無視するようにします。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:697 msgid "C" msgstr "C" #: Source/Core/DolphinWX/Src/TASInputDlg.cpp:64 msgid "C Stick" msgstr "C-スティック" #: Source/Core/Core/Src/HW/GCPadEmu.cpp:64 msgid "C-Stick" msgstr "C-スティック" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:763 msgid "CP reg" msgstr "CP reg" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:547 msgid "CPU Emulator Engine" msgstr "CPUエミュレーション方式" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:500 msgid "Cache Display Lists" msgstr "Cache Display Lists" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:88 msgid "" "Calculate lighting of 3D graphics per-pixel rather than per vertex.\n" "Decreases emulation speed by some percent (depending on your GPU).\n" "This usually is a safe enhancement, but might cause issues sometimes.\n" "\n" "If unsure, leave this unchecked." msgstr "" "ピクセル単位での光源処理を行います。\n" "GPUの性能にもよりますが、数パーセント程度、動作速度が低下します。\n" "このオプションは通常安全ですが、時に描画バグを引き起こすことも あります。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1858 #, c-format msgid "Can't find WiiMote by bd: %02x:%02x:%02x:%02x:%02x:%02x" msgstr "Can't find WiiMote by bd: %02x:%02x:%02x:%02x:%02x:%02x" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1872 #, c-format msgid "Can't find WiiMote by connection handle %02x" msgstr "Can't find WiiMote by connection handle %02x" #: Source/Core/Core/Src/HW/DVDInterface.cpp:669 #: Source/Core/Core/Src/HW/DVDInterface.cpp:679 msgid "Can't read from DVD_Plugin - DVD-Interface: Fatal Error" msgstr "Can't read from DVD_Plugin - DVD-Interface: Fatal Error" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:124 #: Source/Core/DolphinWX/Src/WXInputBase.cpp:28 msgid "Cancel" msgstr "キャンセル" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:84 #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:171 #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:233 #, c-format msgid "Cannot open %s" msgstr "%s を開くことができません" #: Source/Core/Core/Src/CoreTiming.cpp:128 msgid "Cannot unregister events with events pending" msgstr "Cannot unregister events with events pending" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1061 #, c-format msgid "" "Cannot use that file as a memory card.\n" "%s\n" "is not a valid gamecube memory card file" msgstr "" "そのファイルはメモリーカードデータとして使用できません\n" "%s\n" "これは不正なメモリーカードデータです" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1091 msgid "" "Cannot use that file as a memory card.\n" "Are you trying to use the same file in both slots?" msgstr "" "そのファイルはメモリーカードデータとして使用できません。\n" "両方のスロットで同じファイルを使用しようとしていませんか?" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:39 msgid "Caps Lock" msgstr "Caps Lock" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:288 msgid "Catalan" msgstr "カタルーニャ語" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:298 msgid "Center" msgstr "Center" #: Source/Core/DolphinWX/Src/NetWindow.cpp:564 msgid "Change" msgstr "変更" #: Source/Core/DolphinWX/Src/FrameTools.cpp:322 msgid "Change &Disc..." msgstr "ディスクの入れ替え(&D)" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:167 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:167 msgid "Change Disc" msgstr "ディスクの入れ替え" #: Source/Core/DolphinWX/Src/NetWindow.cpp:556 msgid "Change Game" msgstr "ゲームを変更" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:495 msgid "" "Change the language of the user interface.\n" "Requires restart." msgstr "" "Dolphin本体の表示言語を変更します\n" "変更のために再起動が必要です" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:47 msgid "Changes sign to zFar Parameter (after correction)" msgstr "" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:42 msgid "Changes sign to zNear Parameter (after correction)" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:499 msgid "Changing this will have no effect while the emulator is running!" msgstr "この設定は次回のゲーム開始時に反映されます!" #: Source/Core/DolphinWX/Src/NetWindow.cpp:298 msgid "Chat" msgstr "チャット欄" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:34 msgid "Cheat Code" msgstr "チートコード" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:118 msgid "Cheat Search" msgstr "コードサーチ" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:25 msgid "Cheats Manager" msgstr "チートコード編集ツール" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:633 msgid "Check Partition Integrity" msgstr "パーティションの整合性をチェック" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:880 msgid "Checking integrity..." msgstr "チェックしています..." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:289 msgid "Chinese (Simplified)" msgstr "簡体字中国語" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:290 msgid "Chinese (Traditional)" msgstr "繁体字中国語" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:799 msgid "Choose a DVD root directory:" msgstr "DVDルートフォルダを選択してください" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:803 msgid "Choose a NAND root directory:" msgstr "NANDのあるルートフォルダを選択してください" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:796 msgid "Choose a default ISO:" msgstr "ディスクチャンネルに表示するタイトルを選択" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1219 msgid "Choose a directory to add" msgstr "追加したいフォルダを選択" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1048 msgid "Choose a file to open" msgstr "メモリーカードを選択" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:204 msgid "Choose a memory card:" msgstr "メモリーカードを選択" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:800 msgid "" "Choose file to use as apploader: (applies to discs constructed from " "directories only)" msgstr "" "apploaderとして使用するファイルを選択:(フォルダからのみ構築されたディスクに" "適用されます)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:781 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:822 msgid "Choose the folder to extract to" msgstr "保存先のフォルダを選択してください" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:284 msgid "Circle Stick" msgstr "丸み" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:56 msgid "Classic" msgstr "クラシックコントローラ" #: Source/Core/DolphinWX/Src/LogWindow.cpp:137 #: Source/Core/DolphinWX/Src/WXInputBase.cpp:30 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:474 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:904 msgid "Clear" msgstr "全消去" #: Source/Core/Core/Src/NetPlayServer.cpp:263 msgid "" "Client disconnect while game is running!! NetPlay is disabled. You must " "manually stop the game." msgstr "" "クライアントとの接続が切断されました!ネットプレイは現在無効です。ゲームを停" "止してください。" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:285 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:234 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:562 #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:590 msgid "Close" msgstr "閉じる" #: Source/Core/DolphinWX/Src/FrameTools.cpp:177 msgid "Co&nfigure..." msgstr "Dolphin本体の設定(&N)" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:73 msgid "Code Info" msgstr "コードの情報" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:556 msgid "Code: " msgstr "コード:" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:35 msgid "Command" msgstr "Command" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:623 msgid "Comment" msgstr "コメント" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:489 msgid "Comment:" msgstr "ゲーム紹介" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:884 msgid "Compress ISO..." msgstr "このタイトルを圧縮" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:899 msgid "Compress selected ISOs..." msgstr "選択したISOファイルを全て圧縮" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1089 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1225 msgid "Compressing ISO" msgstr "圧縮しています..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:435 msgid "Config" msgstr "本体設定" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:37 #: Source/Core/DolphinWX/Src/InputConfigDiag.h:122 #: Source/Core/DolphinWX/Src/InputConfigDiag.h:141 msgid "Configure" msgstr "設定" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:98 msgid "Configure Control" msgstr "コントロールの設定" #: Source/Core/DolphinWX/Src/NetWindow.cpp:309 #: Source/Core/DolphinWX/Src/NetWindow.cpp:583 msgid "Configure Pads" msgstr "パッド設定" #: Source/Core/DolphinWX/Src/FrameTools.cpp:435 msgid "Configure..." msgstr "Dolphin本体の設定を行います" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1120 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1148 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1218 msgid "Confirm File Overwrite" msgstr "ファイルの上書きを確認" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:577 msgid "Confirm on Stop" msgstr "動作停止時に確認" #: Source/Core/DolphinWX/Src/NetWindow.cpp:74 #: Source/Core/DolphinWX/Src/NetWindow.cpp:96 msgid "Connect" msgstr "接続" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:764 msgid "Connect USB Keyboard" msgstr "USBキーボードの接続をエミュレート" #: Source/Core/DolphinWX/Src/FrameTools.cpp:368 #, c-format msgid "Connect Wiimote %i" msgstr "%iPのWii リモコンを接続" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:183 msgid "Connect Wiimote 1" msgstr "1PのWii リモコンを接続" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:184 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:184 msgid "Connect Wiimote 2" msgstr "2PのWii リモコンを接続" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:185 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:185 msgid "Connect Wiimote 3" msgstr "3PのWii リモコンを接続" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:186 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:186 msgid "Connect Wiimote 4" msgstr "4PのWii リモコンを接続" #: Source/Core/DolphinWX/Src/Main.cpp:655 msgid "Connecting..." msgstr "接続中..." #: Source/Core/DolphinWX/Src/FrameAui.cpp:156 msgid "Console" msgstr "コンソール" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:71 msgid "Continuous Scanning" msgstr "接続状態を継続して監視する" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:33 msgid "Control" msgstr "Control" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:176 msgid "Convert to GCI" msgstr "GCIファイルに変換" #: Source/Core/Core/Src/CoreParameter.cpp:368 msgid "Copy failed" msgstr "コピーに失敗" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:789 #, c-format msgid "Copy to Memcard %c" msgstr "メモリーカード%cにコピー" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:359 msgid "Core" msgstr "コア" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:148 #, c-format msgid "Could not create %s" msgstr "%s を作成することができませんでした" #: Source/Core/AudioCommon/Src/AudioCommon.cpp:62 #, c-format msgid "Could not initialize backend %s." msgstr "Could not initialize backend %s." #: Source/Core/Core/Src/CoreParameter.cpp:126 #, c-format msgid "" "Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii " "backup. Please note that original Gamecube and Wii discs cannot be read by " "most PC DVD drives." msgstr "" "\"%s\" を読み込めませんでした。ディスクが入っていないか、GC/Wii のバックアッ" "プディスクではありません。オリジナルのGC/Wii のディスクはほとんどのPC用DVDド" "ライブでは読み込めない点に留意してください" #: Source/Core/Core/Src/CoreParameter.cpp:281 #, c-format msgid "Could not recognize ISO file %s" msgstr "ISOファイル %s を認識できませんでした" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:579 #, c-format msgid "Could not save %s" msgstr "%s をセーブできませんでした" #: Source/Core/DolphinWX/Src/NetWindow.cpp:551 msgid "" "Could not set pads. The player left or the game is currently running!\n" "(setting pads while the game is running is not yet supported)" msgstr "" "現在パッド設定を行えません。 プレーヤーが残っているかゲームが起動中です!\n" "(ゲーム中の設定変更は現在サポートされていません)" #: Source/Core/Core/Src/HW/EXI_DeviceMemoryCard.cpp:119 #, c-format msgid "" "Could not write memory card file %s.\n" "\n" "Are you running Dolphin from a CD/DVD, or is the save file maybe write " "protected?\n" "\n" "Are you receiving this after moving the emulator directory?\n" "If so, then you may need to re-specify your memory card location in the " "options." msgstr "" "%s をメモリーカードへ書き込みすることができませんでした\n" "\n" "DolphinをCD/DVDから起動しているか、セーブファイルが読み取り専用になっていませ" "んか?\n" "\n" "メモリーカードファイルをデフォルトの場所から移動した場合は、本体設定よりその" "場所を再指定してください" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1133 msgid "Couldn't find open command for extension 'ini'!" msgstr "拡張子'ini'に対して関連付けられているプログラムが見つかりません!" #: Source/Core/Core/Src/BootManager.cpp:137 msgid "" "Couldn't init the core.\n" "Check your configuration." msgstr "" "コアを初期化できませんでした。\n" "設定を確認してください。" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:170 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:495 msgid "Count:" msgstr "該当:" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:456 msgid "Country:" msgstr "発売国" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:173 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:550 msgid "Create AR Code" msgstr "アクションリプレイコードを作成" #: Source/Core/DolphinWX/Src/FrameAui.cpp:569 #: Source/Core/DolphinWX/Src/FrameAui.cpp:641 msgid "Create new perspective" msgstr "Create new perspective" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:17 msgid "Creator: " msgstr "制作者: " #: Source/Core/Common/Src/MsgHandler.cpp:54 msgid "Critical" msgstr "致命的なエラー" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:562 msgid "Crop" msgstr "クロッピング" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:119 msgid "" "Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n" "\n" "If unsure, leave this unchecked." msgstr "" "アスペクト比 4:3 から 5:4 もしくは 16:9 から 16:10になるよう、画面を クロッピ" "ングします。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:52 msgid "Crossfade" msgstr "クロスフェーダー" #: Source/Core/DolphinWX/Src/FrameTools.cpp:600 #, c-format msgid "Current directory changed from %s to %s after wxFileSelector!" msgstr "Current directory changed from %s to %s after wxFileSelector!" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:339 msgid "Custom Projection Hack" msgstr "Custom Projection Hack" #: Source/Core/DolphinWX/Src/PHackSettings.h:17 msgid "Custom Projection Hack Settings" msgstr "Custom Projection Hackの設定" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:342 msgid "Customize some Orthographic Projection parameters." msgstr "設定画面に入ります" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:291 msgid "Czech" msgstr "チェコ語" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:697 msgid "D" msgstr "D" #: Source/Core/Core/Src/HW/GCPadEmu.cpp:76 msgid "D-Pad" msgstr "十字キー" #: Source/Core/DolphinWX/Src/FrameTools.cpp:437 msgid "DSP" msgstr "サウンド" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:639 msgid "DSP Emulator Engine" msgstr "DSPエミュレーション方式" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:325 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:254 msgid "DSP HLE emulation (fast)" msgstr "DSP-HLE エミュレーション (高速)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:256 msgid "DSP LLE interpreter (slow)" msgstr "DSP-LLE インタプリタ (低速)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:255 msgid "DSP LLE recompiler" msgstr "DSP-LLE リコンパイラ" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:641 msgid "DSP on Dedicated Thread" msgstr "DSP on Dedicated Thread" #: Source/Core/DolphinWX/Src/FrameTools.cpp:437 msgid "DSP settings" msgstr "サウンドに関する設定を行います" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:819 msgid "DVD Root:" msgstr "DVDルート" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:226 msgid "DVDLowRead - Fatal Error: failed to read from volume" msgstr "DVDLowRead - Fatal Error: failed to read from volume" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:320 msgid "DVDLowUnencryptedRead - Fatal Error: failed to read from volume" msgstr "DVDLowUnencryptedRead - Fatal Error: failed to read from volume" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:163 msgid "Data Size" msgstr "データサイズ" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:468 msgid "Date:" msgstr "発売日" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:518 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:557 msgid "Datel MaxDrive/Pro files(*.sav)" msgstr "Datel MaxDrive/Pro セーブファイル(*.sav)" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:229 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:246 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:254 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:268 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:283 msgid "Dead Zone" msgstr "'遊び'の調整" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:35 msgid "Debug" msgstr "デバッグ" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:534 msgid "Debugging" msgstr "デバッグ用項目" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:66 msgid "Decimal" msgstr "Decimal" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:881 msgid "Decompress ISO..." msgstr "ISOファイルへ復元" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:900 msgid "Decompress selected ISOs..." msgstr "選択したファイルを全てISOファイルへ復元" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1089 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1225 msgid "Decompressing ISO" msgstr "復元中..." #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:903 msgid "Default" msgstr "既定" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:816 msgid "Default ISO:" msgstr "デフォルトISO" #: Source/Core/DolphinWX/Src/LogWindow.cpp:107 msgid "Default font" msgstr "既定のフォント" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:19 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:917 msgid "Delete" msgstr "削除" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:790 msgid "Delete Save" msgstr "このセーブデータを削除" #: Source/Core/VideoCommon/Src/AVIDump.cpp:64 #, c-format msgid "Delete the existing file '%s'?" msgstr "既存ファイル '%s' を削除しますか?" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:683 msgid "Description" msgstr "説明" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:472 msgid "Detect" msgstr "検出" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:220 #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:315 msgid "" "Detected attempt to read more data from the DVD than fit inside the out " "buffer. Clamp." msgstr "" "Detected attempt to read more data from the DVD than fit inside the out " "buffer. Clamp." #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:114 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:889 msgid "Device" msgstr "デバイス" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:731 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:779 msgid "Device Settings" msgstr "デバイス設定" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:49 msgid "Dial" msgstr "ダイアル" #: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:135 msgid "Direct3D11" msgstr "Direct3D11" #: Source/Plugins/Plugin_VideoDX9/Src/main.cpp:125 msgid "Direct3D9" msgstr "Direct3D9" #: Source/Core/Core/Src/HW/GCMemcard.cpp:155 msgid "" "Directory checksum failed\n" " and Directory backup checksum failed" msgstr "" "ディレクトリのチェックサムに失敗\n" "ディレクトリバックアップのチェックサムにも失敗" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:443 #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:485 msgid "Disable" msgstr "無効化" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:501 msgid "Disable Destination Alpha" msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:409 msgid "Disable Fog" msgstr "Disable Fog" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:108 msgid "" "Disable any XFB emulation.\n" "Speeds up emulation a lot but causes heavy glitches in many games which rely " "on them (especially homebrew applications).\n" "\n" "If unsure, leave this checked." msgstr "" "一切のXFBエミュレーションを行わないようにします。\n" "動作速度が大きく向上しますが、これに依存しているタイトルでは重大な バグが発生" "します。(特にHomebrewアプリ)\n" "\n" "よく分からなければ、チェックを外さないでください。" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:95 msgid "" "Disable emulation of EFB copies.\n" "These are often used for post-processing or render-to-texture effects, so " "while checking this setting gives a great speedup it almost always also " "causes issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" "一切のEFBコピーエミュレーションを行わないようにします。\n" "これは後処理やテクスチャエフェクトとして頻繁に使用されるもので、 無効にすると" "大きな動作速度の向上が見込めますが、ほぼ確実に 描画バグが発生するでしょう。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:101 #, fuzzy msgid "" "Disables emulation of a hardware feature called destination alpha, which is " "used in many games for various graphical effects.\n" "\n" "If unsure, leave this unchecked." msgstr "" "多くのタイトルで画面効果に使用されている、アルファ透過処理をスキップ しま" "す。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:553 msgid "Disc" msgstr "ディスク" #: Source/Core/DiscIO/Src/DriveBlob.cpp:94 #: Source/Core/DiscIO/Src/DriveBlob.cpp:113 msgid "Disc Read Error" msgstr "ディスク読み取りエラー" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:320 msgid "Display" msgstr "表示設定" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:104 msgid "" "Display the inputs read by the emulator.\n" "\n" "If unsure, leave this unchecked." msgstr "" "エミュレータが読み取った入力を画面に表示します。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:67 msgid "Divide" msgstr "Divide" #: Source/Core/DolphinWX/Src/FrameTools.cpp:990 msgid "Do you want to stop the current emulation?" msgstr "動作中のゲームを停止しますか?" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:644 msgid "Dolby Pro Logic II decoder" msgstr "Dolby Pro Logic II decoder" #: Source/Core/DolphinWX/Src/FrameTools.cpp:856 msgid "Dolphin" msgstr "Dolphin" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:188 #, c-format msgid "Dolphin %s Graphics Configuration" msgstr "Dolphin %s グラフィック設定" #: Source/Core/DolphinWX/Src/FrameTools.cpp:298 msgid "Dolphin &Web Site" msgstr "Dolphin Webサイト(&W)" #: Source/Core/DolphinWX/Src/ConfigMain.h:24 msgid "Dolphin Configuration" msgstr "Dolphinの設定" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:183 msgid "Dolphin Emulated Wiimote Configuration" msgstr "Wii リモコンのエミュレーション設定" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:383 msgid "Dolphin FIFO" msgstr "Dolphin FIFO" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1153 msgid "Dolphin GCPad Configuration" msgstr "GCコントローラ設定" #: Source/Core/DolphinWX/Src/FrameTools.cpp:685 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1089 msgid "Dolphin TAS Movies (*.dtm)" msgstr "Dolphin TAS ムービー (*.dtm)" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:8 msgid "Dolphin Wiimote Configuration" msgstr "Wiiリモコンの設定" #: Source/Core/DolphinWX/Src/FrameTools.cpp:299 msgid "Dolphin at &Google Code" msgstr "Dolphin 開発状況(&G)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:351 msgid "" "Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for " "files..." msgstr "" "ゲームリストは空です。この文章をダブルクリックして GC/Wii のISO または WBFS " "もしくは WADファイルのあるフォルダを選択してください。" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:355 msgid "" "Dolphin is currently set to hide all games. Doubleclick here to show all " "games..." msgstr "" "リスト中の全てのゲームが設定により表示されていません。この文章をダブルクリッ" "クすると表示されるようになります" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1160 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1246 msgid "Dolphin was unable to complete the requested action." msgstr "要求された操作を完了することができませんでした。" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:319 #, fuzzy msgid "" "Doubles the emulated GPU clock rate. May speed up some games (ON = Fast, OFF " "= Compatible)" msgstr "" "ディスクの読み取り速度を向上させます。必要になるタイトルはわずかです [有効=" "ロード時間短縮/無効=互換性・安定性重視]" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:262 #: Source/Core/DolphinWX/Src/WXInputBase.cpp:45 msgid "Down" msgstr "下" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:44 msgid "Download Codes (WiiRD Database)" msgstr "Webからコードを入手 (WiiRD Database)" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:287 #, c-format msgid "Downloaded %lu codes. (added %lu)" msgstr "%lu個のコードが見つかりました。( 新規追加: %lu個 )" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:35 msgid "Drums" msgstr "ドラムコントローラ" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:85 msgid "Dummy" msgstr "ダミーデバイス" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:642 msgid "Dump Audio" msgstr "サウンドのダンプ" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:545 msgid "Dump EFB Target" msgstr "EFBターゲットをダンプ" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:546 msgid "Dump Frames" msgstr "フレームをダンプ" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:543 msgid "Dump Textures" msgstr "テクスチャをダンプ" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:114 msgid "" "Dump all rendered frames to an AVI file in User/Dump/Frames/\n" "\n" "If unsure, leave this unchecked." msgstr "" "User/Dump/Frames/ フォルダにレンダリングしたフレーム全てをダンプし、AVIとして" "保存します。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:111 msgid "" "Dump decoded game textures to User/Dump/Textures//\n" "\n" "If unsure, leave this unchecked." msgstr "" "User/Dump/Textures/<ゲームID>/ フォルダにテクスチャをダンプします。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:113 msgid "" "Dump the contents of EFB copies to User/Dump/Textures/\n" "\n" "If unsure, leave this unchecked." msgstr "" "User/Dump/Textures/ フォルダにEFBコピーの内容をダンプします。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:482 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:265 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:292 msgid "Dutch" msgstr "オランダ語" #: Source/Core/DolphinWX/Src/FrameTools.cpp:113 msgid "E&xit" msgstr "終了" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:441 msgid "EFB Copies" msgstr "EFB Copies" #: Source/Core/Core/Src/HW/BBA-TAP/TAP_Win32.cpp:210 #, c-format msgid "" "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " "version %d.%d -- If you recently upgraded your Dolphin distribution, a " "reboot is probably required at this point to get Windows to see the new " "driver." msgstr "" "エラー:少なくとも %d.%d 以上のバージョンのTAP-Win32ドライバが必要です。最近" "Dolphinのバージョンを更新した場合は、ドライバを認識させるためにWindowsの再起" "動が必要になるかもしれません。" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:160 msgid "EUROPE" msgstr "欧州" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:143 msgid "Early Memory Updates" msgstr "Early Memory Updates" #: Source/Core/DolphinWX/Src/FrameTools.cpp:453 msgid "Edit" msgstr "編集" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:17 msgid "Edit ActionReplay Code" msgstr "コードを編集" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:286 msgid "Edit Config" msgstr "iniを編集" #: Source/Core/DolphinWX/Src/PatchAddEdit.h:17 msgid "Edit Patch" msgstr "パッチを編集" #: Source/Core/DolphinWX/Src/FrameTools.cpp:453 msgid "Edit current perspective" msgstr "Edit current perspective" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:407 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:429 msgid "Edit..." msgstr "編集" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:48 msgid "Effect" msgstr "エフェクト" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:435 msgid "Embedded Frame Buffer" msgstr "Embedded Frame Buffer (内蔵フレームバッファ)" #: Source/Core/Core/Src/Core.cpp:190 msgid "Emu Thread already running" msgstr "エミュレーションスレッドはすでに稼働中です" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:110 msgid "" "Emulate XFBs accurately.\n" "Slows down emulation a lot and prohibits high-resolution rendering but is " "necessary to emulate a number of games properly.\n" "\n" "If unsure, check virtual XFB emulation instead." msgstr "" "XFBの正確なエミュレートを行います。\n" "著しく動作速度を低下させ、高解像度で描画することも出来なくなります が、少数の" "タイトルを動作させるのに必要です。\n" "\n" "よく分からなければ、【Virtual】を選択したままにしておいてください。" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:109 msgid "" "Emulate XFBs using GPU texture objects.\n" "Fixes many games which don't work without XFB emulation while not being as " "slow as real XFB emulation. However, it may still fail for a lot of other " "games (especially homebrew applications).\n" "\n" "If unsure, leave this checked." msgstr "" "GPUテクスチャオブジェクトとしてXFBをエミュレートします。\n" "XFBエミュレーションが必要なタイトルのほとんどを【Real】設定よりも高速に 動作" "させることが可能です。 \n" "ただ、Homebrewアプリなどの元々XFBが必要でないゲームは上手く動作 しなくなりま" "す。\n" "\n" "よく分からなければ、こちらを選択しておいてください。" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:24 msgid "Emulated Wiimote" msgstr "Wii リモコンをエミュレート" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:346 msgid "Emulation State: " msgstr "動作状況:" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22 msgid "Enable" msgstr "有効" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:91 msgid "" "Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's " "supported by your GPU.\n" "Possibly causes issues.\n" "Requires fullscreen to work.\n" "\n" "If unsure, leave this unchecked." msgstr "" "立体視表示を有効にします。使用するにはGPUによる Nvidia 3D Vision のサポートが" "必要です。\n" "ほとんどの場合何かしらの問題が発生するでしょう。\n" "この機能はフルスクリーン表示時のみ動作します。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:98 msgid "Enable AR Logging" msgstr "アクションリプレイコードのログを取得する" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:324 msgid "Enable Block Merging" msgstr "Enable Block Merging" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:331 msgid "Enable Bounding Box Calculation" msgstr "Enable Bounding Box Calculation" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:446 msgid "Enable Cache" msgstr "Enable Cache" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:542 msgid "Enable Cheats" msgstr "チートコードを有効化" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:310 msgid "Enable Dual Core" msgstr "Enable Dual Core" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:540 msgid "Enable Dual Core (speedup)" msgstr "デュアルコア動作を行う (速度向上)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:563 msgid "Enable Hotkeys" msgstr "ホットキーを使用" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:311 msgid "Enable Idle Skipping" msgstr "Enable Idle Skipping" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:541 msgid "Enable Idle Skipping (speedup)" msgstr "アイドルスキップ処理を行う (速度向上)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:312 msgid "Enable MMU" msgstr "Enable MMU" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:567 msgid "Enable Progressive Scan" msgstr "プログレッシブ表示を有効化" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:757 msgid "Enable Screen Saver" msgstr "スクリーンセーバーを有効化" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:75 msgid "Enable Speaker Data" msgstr "スピーカー出力の有効化" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:328 msgid "Enable WideScreen" msgstr "Enable WideScreen" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:529 msgid "Enable Wireframe" msgstr "ワイヤーフレーム有効化" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:85 msgid "" "Enable anisotropic filtering.\n" "Enhances visual quality of textures that are at oblique viewing angles.\n" "Might cause issues in a small number of games.\n" "\n" "If unsure, select 1x." msgstr "" "異方性フィルタリングを適用します。\n" "奥行きのあるテクスチャをより精細に描画することが出来ます。\n" "特定のゲームでは描画バグの原因になることがあります。\n" "\n" "よく分からなければ、【1x】を選択してください。" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:323 msgid "" "Enable fast disc access. Needed for a few games. (ON = Fast, OFF = " "Compatible)" msgstr "" "ディスクの読み取り速度を向上させます。必要になるタイトルはわずかです [有効=" "ロード時間短縮/無効=互換性・安定性重視]" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:803 msgid "Enable pages" msgstr "ページ分けして表示" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:76 msgid "" "Enable this if you want the whole screen to be used for rendering.\n" "If this is disabled, a render window will be created instead.\n" "\n" "If unsure, leave this unchecked." msgstr "" "エミュレーションを画面いっぱいに表示して行います。\n" "無効にするとウィンドウ画面でのエミュレーションとなります。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:80 msgid "" "Enable this if you want to use the main Dolphin window for rendering rather " "than a separate render window.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Dolphinのメインウィンドウ(ゲームリスト部分)に描画を行います。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:335 msgid "" "Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for " "ANY other game." msgstr "" "トワイライトプリンセスにおいて、広大なエリアで発生するFPS低下を抑えます。他の" "タイトルでは無効にしてください" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:340 msgid "Enables Custom Projection Hack" msgstr "Enables Custom Projection Hack" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:508 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. Not available on " "OSX." msgstr "" "Dolby Pro Logic II を使用した5.1サラウンドのエミュレーションを行います。OSX " "には現在未対応です" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:510 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL backend only." msgstr "" "Dolby Pro Logic II を使用した5.1サラウンドのエミュレーションを行います。" "OpenALのみ対応" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:512 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL backend " "only. May need to rename soft_oal.dll to OpenAL32.dll to make it work." msgstr "" "Dolby Pro Logic II を使用した5.1サラウンドのエミュレーションを行います。" "OpenALのみ対応。『soft_oal.dll』を『OenAL32.dll』にリネームすることで動作しま" "す" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:81 msgid "" "Enables progressive scan if supported by the emulated software.\n" "Most games don't care about this.\n" "\n" "If unsure, leave this unchecked." msgstr "" "プログレッシブ表示を有効にします。(サポートされているタイトルのみ有効)\n" "ほとんどのタイトルはこのオプションについて考える必要はありません。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:313 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" "メモリ管理機構を有効にします。いくつかのゲームで必要です [有効=互換性・安定" "性重視/無効=動作速度向上]" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:116 msgid "" "Encode frame dumps using the FFV1 codec.\n" "\n" "If unsure, leave this unchecked." msgstr "" "ダンプしたフレームのエンコードにFFV1コーデックを使用します。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:40 msgid "End" msgstr "End" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:477 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:260 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:293 msgid "English" msgstr "英語" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:337 #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:417 msgid "Enhancements" msgstr "画質向上の設定" #: Source/Core/DolphinWX/Src/FrameAui.cpp:640 msgid "Enter a name for the new perspective:" msgstr "Enter a name for the new perspective:" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:178 #, c-format msgid "Entry %d/%d" msgstr "エントリ %d/%d" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:72 #, c-format msgid "Entry 1/%d" msgstr "エントリ 1/%d" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:204 msgid "Equal" msgstr "に一致する" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:32 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:150 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1226 msgid "Error" msgstr "エラー" #: Source/Core/DolphinWX/Src/Main.cpp:409 msgid "Error loading selected language. Falling back to system default." msgstr "" "選択した言語の読み込みに失敗しました。<システムの言語>に設定を戻します" #: Source/Core/Common/Src/ChunkFile.h:221 #, c-format msgid "" "Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). " "Aborting savestate load..." msgstr "" #: Source/Core/Core/Src/HW/EXI_DeviceIPL.cpp:329 #, c-format msgid "" "Error: Trying to access %s fonts but they are not loaded. Games may not show " "fonts correctly, or crash." msgstr "" "エラー: フォント群 %s にアクセスを試みましたが読み込めませんでした。ゲームは" "フォントを正しく表示できないか、クラッシュするでしょう" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:17 msgid "Escape" msgstr "Escape" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:30 msgid "Euphoria" msgstr "Euphoria" #: Source/Core/Core/Src/ArmMemTools.cpp:78 #: Source/Core/Core/Src/x64MemTools.cpp:206 #, c-format msgid "Exception handler - access below memory space. %08llx%08llx" msgstr "Exception handler - access below memory space. %08llx%08llx" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:48 msgid "Execute" msgstr "Execute" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:446 msgid "Export Failed" msgstr "エクスポートに失敗" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:649 msgid "Export File" msgstr "ファイルを抽出" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:177 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:177 msgid "Export Recording" msgstr "録画ファイルのエクスポート" #: Source/Core/DolphinWX/Src/FrameTools.cpp:351 msgid "Export Recording..." msgstr "録画ファイルのエクスポート" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:792 msgid "Export Save" msgstr "セーブデータをエクスポート" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:865 msgid "Export Wii save (Experimental)" msgstr "セーブデータをエクスポート (実験的)" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:793 msgid "Export all saves" msgstr "全てのセーブデータをエクスポート" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:72 msgid "Export failed, try again?" msgstr "エクスポートに失敗しました。リトライしますか?" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:552 msgid "Export save as..." msgstr "セーブデータのエクスポート先を選択" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:284 msgid "Extension" msgstr "拡張コントローラ" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:483 msgid "External Frame Buffer" msgstr "External Frame Buffer (外部フレームバッファ)" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:48 msgid "Extra Parameter" msgstr "特殊パラメータ" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:49 msgid "Extra Parameter useful in ''Metroid: Other M'' only." msgstr "『メトロイド Other M』のみに有用な設定です" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:624 msgid "Extract All Files..." msgstr "全てのファイルを抽出" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:626 msgid "Extract Apploader..." msgstr "Apploaderを抽出" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:627 msgid "Extract DOL..." msgstr "DOLを抽出" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:620 msgid "Extract Directory..." msgstr "このフォルダを抽出" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:622 msgid "Extract File..." msgstr "このファイルを抽出" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:618 msgid "Extract Partition..." msgstr "このパーティションを抽出" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:738 #, c-format msgid "Extracting %s" msgstr "%s を抽出" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:721 msgid "Extracting All Files" msgstr "全てのファイルをエクスポート" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:721 msgid "Extracting Directory" msgstr "フォルダをエクスポート" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:724 msgid "Extracting..." msgstr "抽出しています..." #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:893 msgid "FIFO Byte" msgstr "FIFO バイト" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:32 msgid "FIFO Player" msgstr "FIFO プレーヤー" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:163 msgid "FRANCE" msgstr "フランス" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:472 msgid "FST Size:" msgstr "FSTサイズ" #: Source/Core/Core/Src/NetPlayClient.cpp:81 msgid "Failed to Connect!" msgstr "接続に失敗!" #: Source/Core/DolphinWX/Src/NetWindow.cpp:228 msgid "Failed to Listen!!" msgstr "Listenに失敗!" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:300 msgid "Failed to download codes." msgstr "コードの取得に失敗しました" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:843 #, c-format msgid "Failed to extract to %s!" msgstr "%s への抽出に失敗" #: Source/Core/Core/Src/DSP/DSPCore.cpp:66 #, c-format msgid "" "Failed to load DSP ROM:\t%s\n" "\n" "This file is required to use DSP LLE.\n" "It is not included with Dolphin as it contains copyrighted data.\n" "Use DSPSpy to dump the file from your physical console.\n" "\n" "You may use the DSP HLE engine which does not require ROM dumps.\n" "(Choose it from the \"Audio\" tab of the configuration dialog.)" msgstr "" "DSP ROMの読み込みに失敗しました:\t%s\n" "\n" "このファイルはDSP-LLEを使用するのに必要なものです\n" "これは著作権を持つデータなのでDolphinには含まれていません\n" "DSPSpyを使用してあなたのGC/Wii 実機よりダンプを行って下さい\n" "\n" "ダンプが難しい環境ではこのファイルが不要なDSP-HLEエンジンを使用してください\n" "(本体設定→\"サウンド\"で選択できます)" #: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:108 #: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:131 msgid "Failed to load bthprops.cpl" msgstr "Failed to load bthprops.cpl" #: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:90 #: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:101 msgid "Failed to load hid.dll" msgstr "Failed to load hid.dll" #: Source/Core/Core/Src/Movie.cpp:783 #, c-format msgid "Failed to read %s" msgstr "" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:144 msgid "Failed to read banner.bin" msgstr "Failed to read banner.bin" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:178 msgid "Failed to read bk header" msgstr "Failed to read bk header" #: Source/Core/Core/Src/HW/GCMemcard.cpp:211 #, c-format msgid "" "Failed to read block %d of the save data\n" "Memcard may be truncated\n" "FilePosition:%llx" msgstr "" "Failed to read block %d of the save data\n" "Memcard may be truncated\n" "FilePosition:%llx" #: Source/Core/Core/Src/HW/GCMemcard.cpp:136 msgid "" "Failed to read block allocation table backup correctly\n" "(0x8000-0x9FFF)" msgstr "" "Failed to read block allocation table backup correctly\n" "(0x8000-0x9FFF)" #: Source/Core/Core/Src/HW/GCMemcard.cpp:130 msgid "" "Failed to read block allocation table correctly\n" "(0x6000-0x7FFF)" msgstr "" "Failed to read block allocation table correctly\n" "(0x6000-0x7FFF)" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:279 #, c-format msgid "Failed to read data from file %d" msgstr "Failed to read data from file %d" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:367 #, c-format msgid "Failed to read data from file: %s" msgstr "Failed to read data from file: %s" #: Source/Core/Core/Src/HW/GCMemcard.cpp:124 msgid "" "Failed to read directory backup correctly\n" "(0x4000-0x5FFF)" msgstr "" "Failed to read directory backup correctly\n" "(0x4000-0x5FFF)" #: Source/Core/Core/Src/HW/GCMemcard.cpp:118 msgid "" "Failed to read directory correctly\n" "(0x2000-0x3FFF)" msgstr "" "Failed to read directory correctly\n" "(0x2000-0x3FFF)" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:90 msgid "Failed to read header" msgstr "Failed to read header" #: Source/Core/Core/Src/HW/GCMemcard.cpp:107 msgid "" "Failed to read header correctly\n" "(0x0000-0x1FFF)" msgstr "" "Failed to read header correctly\n" "(0x0000-0x1FFF)" #: Source/Core/DiscIO/Src/VolumeGC.cpp:48 msgid "Failed to read unique ID from disc image" msgstr "Failed to read unique ID from disc image" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:71 msgid "Failed to write BT.DINF to SYSCONF" msgstr "Failed to write BT.DINF to SYSCONF" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:221 msgid "Failed to write bkhdr" msgstr "Failed to write bkhdr" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:157 #, c-format msgid "Failed to write header for %s" msgstr "Failed to write header for %s" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:251 #, c-format msgid "Failed to write header for file %d" msgstr "Failed to write header for file %d" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:294 msgid "Farsi" msgstr "ペルシア語" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:477 msgid "Fast" msgstr "Fast" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:315 msgid "Fast version of the MMU. Does not work for every game." msgstr "高速なMMUを使用します。全てのゲームでうまく動くわけではありません" #: Source/Core/Core/Src/Movie.cpp:1037 #, c-format msgid "" "Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s" msgstr "" "致命的なdesyncが発生したため再生を中止します。 (Error in PlayWiimote: %u != " "%u, byte %u.)%s" #: Source/Core/DolphinWX/Src/FrameTools.cpp:202 msgid "Fifo Player" msgstr "FIFO プレーヤー" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:86 msgid "File Info" msgstr "ファイル情報" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:295 msgid "File contained no codes." msgstr "コードを含まないファイルです" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:400 msgid "File converted to .gci" msgstr "ファイルはGCIへ変換されました" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:415 msgid "" "File could not be opened\n" "or does not have a valid extension" msgstr "" "ファイルを開くことができませんでした\n" "もしくは有効な拡張子ではありません" #: Source/Core/Core/Src/HW/GCMemcard.cpp:72 #, c-format msgid "" "File has the extension \"%s\"\n" "valid extensions are (.raw/.gcp)" msgstr "" "このファイルの拡張子は \"%s\" です\n" "有効な拡張子は .raw/.gcp です" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:412 msgid "File is not recognized as a memcard" msgstr "このファイルはメモリーカードとして認識されませんでした" #: Source/Core/DiscIO/Src/CompressedBlob.cpp:281 msgid "File not compressed" msgstr "圧縮されていないファイル" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:109 #, c-format msgid "FileIO: Unknown open mode : 0x%02x" msgstr "FileIO: Unknown open mode : 0x%02x" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:541 msgid "Filesystem" msgstr "構造" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1126 msgid "Filetype 'ini' is unknown! Will not open!" msgstr " 'ini' は不明な拡張子です。開くことができません!" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:252 msgid "Find next" msgstr "次へ" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:253 msgid "Find previous" msgstr "前へ" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:626 msgid "First Block" msgstr "ブロック開始位置" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:799 msgid "Fix Checksums" msgstr "チェックサムを修正" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:283 msgid "Force 16:9" msgstr "強制的に 16:9 にする" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:283 msgid "Force 4:3" msgstr "強制的に 4:3 にする" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:548 msgid "Force Console as NTSC-J" msgstr "コンソールを日本向け (NTSC-J) に設定" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:406 msgid "Force Texture Filtering" msgstr "Force Texture Filtering" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:90 msgid "" "Force texture filtering even if the emulated game explicitly disabled it.\n" "Improves texture quality slightly but causes glitches in some games.\n" "\n" "If unsure, leave this unchecked." msgstr "" "ゲーム側でフィルタ無効を明示している場面でも、強制的にフィルタリング を行いま" "す。\n" "特に高解像度出力時にテクスチャが綺麗になりますが、いくつかのゲーム で描画バグ" "を引き起こします。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:83 msgid "" "Force the game to output graphics for widescreen resolutions.\n" "Causes graphical glitches is some games.\n" "\n" "If unsure, leave this unchecked." msgstr "" "ゲームを強引にワイドスクリーンに対応させて出力します。\n" "このオプションは描画バグの原因になることがあります。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:488 msgid "" "Forces NTSC-J mode for using the Japanese ROM font.\n" "Left unchecked, dolphin defaults to NTSC-U and automatically enables this " "setting when playing Japanese games." msgstr "" "日本語フォントを使用するタイトルのために強制的にコンソールを NTSC-J に設定し" "ます\n" "チェックを外した状態ではDolphinは NTSC-U を使用しますが、日本のタイトルをプレ" "イ時には自動的にこの設定は有効になります" #: Source/Core/Core/Src/HW/GCMemcard.cpp:62 msgid "" "Format as ascii (NTSC\\PAL)?\n" "Choose no for sjis (NTSC-J)" msgstr "" "ASCII コードでフォーマットしますか? (NTSC もしくは PAL)\n" "Shift_JIS (NTSC-J) ではフォーマットできません" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:265 msgid "Forward" msgstr "前方" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:504 #, c-format msgid "Found %d results for '" msgstr "検索結果:%d 件 '" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:858 #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:926 msgid "Frame" msgstr "フレーム" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:868 msgid "Frame " msgstr "フレーム" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:173 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:173 msgid "Frame Advance" msgstr "Frame Advance" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:549 msgid "Frame Dumps use FFV1" msgstr "FFV1を使用してフレームをダンプ" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:214 msgid "Frame Info" msgstr "フレームの情報" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:103 msgid "Frame Range" msgstr "フレームの範囲" #: Source/Core/DolphinWX/Src/FrameTools.cpp:139 msgid "Frame S&kipping" msgstr "フレームスキップ(&K)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:552 msgid "Framelimit:" msgstr "フレームリミット:" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:191 msgid "Frames To Record" msgstr "録画フレーム数設定" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:547 msgid "Free Look" msgstr "フリールック" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:479 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:262 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:295 msgid "French" msgstr "フランス語" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:42 msgid "Frets" msgstr "フレットボタン" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:105 #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:124 msgid "From" msgstr "開始" #: Source/Core/DolphinWX/Src/FrameTools.cpp:432 msgid "FullScr" msgstr "全画面" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:263 msgid "Fullscreen resolution:" msgstr "全画面表示時の解像度:" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:524 msgid "GCI File(*.gci)" msgstr "GCI ファイル (*.gci)" #: Source/Core/DolphinWX/Src/GCMicDlg.h:31 msgid "GCMic Configuration" msgstr "マイクの設定" #: Source/Core/DolphinWX/Src/FrameTools.cpp:438 msgid "GCPad" msgstr "入力(GC)" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:658 msgid "GX_CMD_INVL_VC" msgstr "GX_CMD_INVL_VC" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:452 msgid "Game ID:" msgstr "ゲームID" #: Source/Core/Core/Src/NetPlay.cpp:216 msgid "Game is already running!" msgstr "すでに起動しています!" #: Source/Core/Core/Src/NetPlay.cpp:246 msgid "Game isn't running!" msgstr "ゲームが起動していません!" #: Source/Core/DolphinWX/Src/NetWindow.cpp:393 msgid "Game not found!" msgstr "ゲームが見つかりません!" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:389 msgid "Game-Specific Settings" msgstr "固有設定" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:294 msgid "GameConfig" msgstr "ゲーム設定" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:515 msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)" msgstr "GCセーブファイル(*.gci;*.gcs;*.sav)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:534 msgid "Gamecube" msgstr "ゲームキューブ" #: Source/Core/DolphinWX/Src/FrameTools.cpp:181 msgid "Gamecube &Pad Settings" msgstr "ゲームキューブ入力設定(&P)" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:205 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1052 msgid "Gamecube Memory Cards (*.raw,*.gcp)" msgstr "メモリーカードファイル (*.raw,*.gcp)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:438 msgid "Gamecube Pad settings" msgstr "ゲームキューブの入力設定を行います" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:117 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:302 msgid "Gecko Codes" msgstr "Geckoコード" #: Source/Core/Core/Src/GeckoCode.cpp:214 #, c-format msgid "" "GeckoCode failed to run (CT%i CST%i) (%s)\n" "(either a bad code or the code type is not yet supported. Try using the " "native code handler by placing the codehandler.bin file into the Sys " "directory and restarting Dolphin.)" msgstr "" "Geckoコードの実行に失敗 (CT%i CST%i) (%s)\n" "(コードに問題があるか、まだサポートされていないタイプのコードです\n" "ネイティブコードハンドラを試してみてください。Sys フォルダに codehandler.bin " "を置き、Dolphinを再起動することで利用できます)" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:160 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:160 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:531 #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:202 msgid "General" msgstr "一般" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:139 msgid "General Settings" msgstr "一般" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:478 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:261 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:296 msgid "German" msgstr "ドイツ語" #: Source/Core/Core/Src/ActionReplay.cpp:439 #, c-format msgid "GetARCode: Index is greater than ar code list size %lu" msgstr "" "GetARCode: インデックスのサイズがコードリストのサイズを上回っています %lu" #: Source/Core/DolphinWX/Src/FrameTools.cpp:436 msgid "Graphics" msgstr "ビデオ" #: Source/Core/DolphinWX/Src/FrameTools.cpp:436 msgid "Graphics settings" msgstr "描画に関する設定を行います" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:205 msgid "Greater Than" msgstr "より大きい" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:87 msgid "" "Greatly increases quality of textures generated using render to texture " "effects.\n" "Raising the internal resolution will improve the effect of this setting.\n" "Slightly decreases performance and possibly causes issues (although " "unlikely).\n" "\n" "If unsure, leave this checked." msgstr "" "テクスチャエフェクトを表示するために作成されたテクスチャの品質を 著しく向上さ" "せます。\n" "特に高解像度出力時に効果が大きく出ます。\n" "動作速度は少々低下し、まれに描画バグの原因にもなることもあります。\n" "よく分からなければ、チェックを外さないでください。" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:297 msgid "Greek" msgstr "ギリシア語" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:26 msgid "Green" msgstr "緑" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:28 msgid "Green Left" msgstr "緑 - 左" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:29 msgid "Green Right" msgstr "緑 - 右" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:39 msgid "Guitar" msgstr "ギターコントローラ" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1250 msgid "HCI_CMD_INQUIRY is called, please report!" msgstr "HCI_CMD_INQUIRY is called, please report!" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:504 msgid "Hacked Buffer Upload" msgstr "Hacked Buffer Upload" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:431 msgid "Hacks" msgstr "高速化(Hacks)" #: Source/Core/Core/Src/HW/GCMemcard.cpp:146 msgid "Header checksum failed" msgstr "Header checksum failed" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:298 msgid "Hebrew" msgstr "ヘブライ語" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:300 msgid "Height" msgstr "範囲(縦)" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:51 msgid "Help" msgstr "ヘルプ" #: Source/Core/DolphinWX/Src/Main.cpp:229 msgid "" "Hi,\n" "\n" "Dolphin requires Mac OS X 10.7 or greater.\n" "Unfortunately you're running an old version of OS X.\n" "The last Dolphin version to support OS X 10.6 is Dolphin 3.5\n" "Please upgrade to 10.7 or greater to use the newest Dolphin version.\n" "\n" "Sayonara!\n" msgstr "" "こんにちはこんにちは!\n" "\n" "このバージョンのDolphinの動作には Mac OS X 10.7 以上が必要なんだ。\n" "残念ながら君の使っているOSはこれより古いから、起動することができないみた" "い・・・\n" "Dolphin 3.5 なら Mac OS X 10.6 でも動作するけど、もっと新しいバージョンを使い" "たいならOSをアップグレードしてね。\n" "\n" "さよなら!\n" #: Source/Core/DolphinWX/Src/Main.cpp:220 msgid "" "Hi,\n" "\n" "Dolphin requires that your CPU has support for SSE2 extensions.\n" "Unfortunately your CPU does not support them, so Dolphin will not run.\n" "\n" "Sayonara!\n" msgstr "" "こんにちはこんにちは!\n" "\n" "Dolphinを動作させるにはSSE2をサポートしたCPUが必要なんだ。\n" "でも残念ながら君の使っているCPUはこれに対応してなくて、起動することができない" "みたい・・・\n" "\n" "さよなら!\n" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:296 msgid "Hide" msgstr "隠す" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:307 msgid "Hide Mouse Cursor" msgstr "マウスカーソルを隠す" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:79 msgid "" "Hides the mouse cursor if it's on top of the emulation window.\n" "\n" "If unsure, leave this checked." msgstr "" "エミュレーションウィンドウにフォーカスがあるときは、マウスカーソルを 表示しな" "いようにします。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:41 msgid "Home" msgstr "Home" #: Source/Core/DolphinWX/Src/NetWindow.cpp:76 #: Source/Core/DolphinWX/Src/NetWindow.cpp:141 msgid "Host" msgstr "ホスト" #: Source/Core/DolphinWX/Src/HotkeyDlg.h:31 msgid "Hotkey Configuration" msgstr "ホットキーの設定" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:260 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:260 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:574 msgid "Hotkeys" msgstr "ホットキー" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:299 msgid "Hungarian" msgstr "ハンガリー語" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:24 msgid "Hybrid Wiimote" msgstr "Hybrid Wiimote" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:519 #, c-format msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x" msgstr "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:773 #, c-format msgid "" "IOCTL_ES_LAUNCH: Game tried to reload an IOS or a title that is not " "available in your NAND dump\n" "TitleID %016llx.\n" " Dolphin will likely hang now." msgstr "" "IOCTL_ES_LAUNCH: あなたの NAND ダンプに含まれていない IOS やファイルを読み込" "もうとしました\n" "TitleID %016llx.\n" " Dolphin を停止します" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:300 msgid "IOCTL_ES_READCONTENT - bad destination" msgstr "IOCTL_ES_READCONTENT - bad destination" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:729 msgid "IPL Settings" msgstr "IPL設定" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:269 msgid "IR" msgstr "ポインタ" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25 msgid "IR Pointer" msgstr "IR ポインタ" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:95 msgid "IR Sensitivity:" msgstr "感度" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:512 msgid "ISO Details" msgstr "ゲームの詳細" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:811 msgid "ISO Directories" msgstr "フォルダ一覧" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:166 msgid "ITALY" msgstr "イタリア" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:624 msgid "Icon" msgstr "アイコン" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:332 msgid "" "If checked, the bounding box registers will be updated. Used by the Paper " "Mario games." msgstr "" "主にペーパーマリオシリーズで使われる、Bounding Boxレジスタをサポートします" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:438 msgid "Ignore Format Changes" msgstr "Ignore Format Changes" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:94 msgid "" "Ignore any changes to the EFB format.\n" "Improves performance in many games without any negative effect. Causes " "graphical defects in a small number of other games though.\n" "\n" "If unsure, leave this checked." msgstr "" "EFBフォーマットに対する変更を一切無視するようにします。\n" "多くのゲームでデメリットなしに動作速度が改善されますが、いくつかの ゲームでは" "描画バグの原因になります。\n" "\n" "よく分からなければ、チェックを外さないでください。" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:93 msgid "" "Ignore any requests of the CPU to read from or write to the EFB.\n" "Improves performance in some games, but might disable some gameplay-related " "features or graphical effects.\n" "\n" "If unsure, leave this unchecked." msgstr "" "CPUのEFBに対する読込/書込リクエストを無視するようにします。\n" "いくつかのゲームで動作速度が改善されますが、特定のゲームの機能や 画面効果のエ" "ミュレーションが無効化されます。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:791 msgid "Import Save" msgstr "セーブデータをインポート" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:48 msgid "Import failed, try again?" msgstr "インポートに失敗しました。リトライしますか?" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:441 msgid "" "Imported file has gsc extension\n" "but does not have a correct header" msgstr "" "インポートされたのは'gsc'ファイルのようです\n" "しかし正しいヘッダではありません" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:429 msgid "Imported file has invalid length" msgstr "インポートしたファイルの長さが正しくありません" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:438 msgid "" "Imported file has sav extension\n" "but does not have a correct header" msgstr "" "インポートされたのは'sav'ファイルのようです\n" "しかし正しいヘッダではありません" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:350 msgid "In Game" msgstr "ソコソコ" #: Source/Core/DolphinWX/Src/NetWindow.cpp:594 msgid "In-Game" msgstr "ゲーム内" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:34 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:305 msgid "Info" msgstr "情報" #: Source/Core/Common/Src/MsgHandler.cpp:51 msgid "Information" msgstr "情報" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:468 msgid "Input" msgstr "入力" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:50 msgid "Insert" msgstr "Insert" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:166 msgid "Insert Encrypted or Decrypted code here..." msgstr "ここに暗号化or復号化されたコードを貼り付けてください" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:763 msgid "Insert SD Card" msgstr "SDカードの挿入をエミュレート" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:21 msgid "Insert name here.." msgstr "コード名を入力してください" #: Source/Core/DolphinWX/Src/FrameTools.cpp:199 msgid "Install WAD" msgstr "WiiメニューにWADファイルを追加" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:888 msgid "Install to Wii Menu" msgstr "Wiiメニューへインストール" #: Source/Core/Core/Src/x64MemTools.cpp:242 msgid "" "InstallExceptionHandler called, but this platform does not yet support it." msgstr "" "InstallExceptionHandler が呼び出されましたが、このプラットフォームはまだサ" "ポートされていません" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1324 msgid "Installing WAD..." msgstr "追加しています..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:901 msgid "Integrity Check Error" msgstr "エラーが確認されました!" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:907 msgid "Integrity check completed" msgstr "完了" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:906 msgid "Integrity check completed. No errors have been found." msgstr "チェック終了。整合性に問題はありませんでした。" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:898 #, c-format msgid "" "Integrity check for partition %d failed. Your dump is most likely corrupted " "or has been patched incorrectly." msgstr "" "パーティション %d に問題が見つかりました。 データが破損しているか、正しくパッ" "チが当てられていない可能性があります。" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:532 msgid "Interface" msgstr "表示" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:627 msgid "Interface Settings" msgstr "Dolphinの表示に関する設定" #: Source/Core/Core/Src/State.cpp:228 msgid "Internal LZO Error - compression failed" msgstr "Internal LZO Error - compression failed" #: Source/Core/Core/Src/State.cpp:336 #, c-format msgid "" "Internal LZO Error - decompression failed (%d) (%li, %li) \n" "Try loading the state again" msgstr "" "Internal LZO Error - decompression failed (%d) (%li, %li) \n" "もう一度ロードを試してみてください" #: Source/Core/Core/Src/State.cpp:473 msgid "Internal LZO Error - lzo_init() failed" msgstr "Internal LZO Error - lzo_init() failed" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:352 msgid "Internal Resolution:" msgstr "内部解像度の変更:" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:42 msgid "Interpreter (VERY slow)" msgstr "Interpreter (非常に低速)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:349 msgid "Intro" msgstr "イントロ" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:187 #, c-format msgid "Invalid Size(%x) or Magic word (%x)" msgstr "Invalid Size(%x) or Magic word (%x)" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:600 msgid "Invalid Value!" msgstr "無効な値です!" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:449 msgid "Invalid bat.map or dir entry" msgstr "Invalid bat.map or dir entry" #: Source/Core/Core/Src/CoreTiming.cpp:553 #, c-format msgid "Invalid event type %i" msgstr "Invalid event type %i" #: Source/Core/Core/Src/HW/DVDInterface.cpp:309 msgid "Invalid file" msgstr "不正なファイル" #: Source/Core/DiscIO/Src/BannerLoaderGC.cpp:28 #, c-format msgid "" "Invalid opening.bnr found in gcm:\n" "%s\n" " You may need to redump this game." msgstr "" "このGCMの opening.bnr ファイルは正しくありません\n" "%s\n" " このゲームをダンプしなおしてください" #: Source/Core/Core/Src/Movie.cpp:726 msgid "Invalid recording file" msgstr "不正な録画ファイル" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:472 msgid "Invalid search parameters (no object selected)" msgstr "エラー:オブジェクトを選択してください" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:455 msgid "Invalid search string (couldn't convert to number)" msgstr "" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:443 msgid "Invalid search string (only even string lengths supported)" msgstr "" #: Source/Core/Core/Src/Core.cpp:511 msgid "Invalid state" msgstr "不正なステートファイル" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:481 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:264 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:300 msgid "Italian" msgstr "イタリア語" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:177 msgid "JAPAN" msgstr "日本" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:46 msgid "JIT Recompiler (recommended)" msgstr "JIT Recompiler (推奨)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:47 msgid "JITIL experimental recompiler" msgstr "JITIL experimental recompiler (実験的)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:279 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:301 msgid "Japanese" msgstr "日本語" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:182 msgid "KOREA" msgstr "韓国" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:78 msgid "" "Keep the game window on top of all other windows.\n" "\n" "If unsure, leave this unchecked." msgstr "" "常にエミュレーションウィンドウを他のウィンドウよりも手前に 表示するようにしま" "す。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:306 msgid "Keep window on top" msgstr "最前面に表示" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:229 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:229 msgid "Key" msgstr "キー設定" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:282 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:302 msgid "Korean" msgstr "韓国語" #. i18n: Left #: Source/Core/Core/Src/HW/GCPadEmu.cpp:44 msgid "L" msgstr "L" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:26 msgid "L Button" msgstr "Lボタン" #. i18n: Left-Analog #: Source/Core/Core/Src/HW/GCPadEmu.cpp:48 msgid "L-Analog" msgstr "L (アナログ)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:585 msgid "Language:" msgstr "GUI言語:" #: Source/Core/DolphinWX/Src/FrameTools.cpp:153 msgid "Last Overwritten State" msgstr "最後に上書きしたステートセーブ" #: Source/Core/DolphinWX/Src/FrameTools.cpp:160 #: Source/Core/DolphinWX/Src/FrameTools.cpp:162 msgid "Last Saved State" msgstr "最新のステートセーブ" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:677 msgid "Latency:" msgstr "レイテンシー:" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:263 #: Source/Core/DolphinWX/Src/WXInputBase.cpp:42 msgid "Left" msgstr "左" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:64 msgid "Left Stick" msgstr "左スティック" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:245 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:245 msgid "" "Left click to detect hotkeys.\n" "Enter space to clear." msgstr "" "左クリックでキーの入力待ち\n" "スペースキーを入力で消去します" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:678 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "左クリックで入力待ち\n" "中クリックで消去\n" "右クリックで詳細設定に入ります" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:683 msgid "" "Left/Right-click for more options.\n" "Middle-click to clear." msgstr "" "左or右クリックで設定画面に入ります\n" "中クリックで消去します" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:206 msgid "Less Than" msgstr "より小さい" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:545 msgid "Limit by FPS" msgstr "FPSによる制限を有効化" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:915 msgid "Load" msgstr "読込" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:544 msgid "Load Custom Textures" msgstr "カスタムテクスチャを読み込む" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:188 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:188 msgid "Load State Slot 1" msgstr "ステートロード - スロット 1" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:189 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:189 msgid "Load State Slot 2" msgstr "ステートロード - スロット 2" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:190 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:190 msgid "Load State Slot 3" msgstr "ステートロード - スロット 3" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:191 msgid "Load State Slot 4" msgstr "ステートロード - スロット 4" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:192 msgid "Load State Slot 5" msgstr "ステートロード - スロット 5" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:193 msgid "Load State Slot 6" msgstr "ステートロード - スロット 6" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:194 msgid "Load State Slot 7" msgstr "ステートロード - スロット 7" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:195 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:195 msgid "Load State Slot 8" msgstr "ステートロード - スロット 8" #: Source/Core/DolphinWX/Src/FrameTools.cpp:156 msgid "Load State..." msgstr "ファイルからロード" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1359 msgid "Load Wii System Menu" msgstr "Wiiメニューを起動" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1354 #, c-format msgid "Load Wii System Menu %d%c" msgstr "Wiiメニューを起動 ( バージョン:%d %c )" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:112 msgid "" "Load custom textures from User/Load/Textures//\n" "\n" "If unsure, leave this unchecked." msgstr "" "User/Load/Textures/<ゲームID>/ フォルダよりカスタムテクスチャを読み込むように" "します。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:37 msgid "Load preset values from hack patterns available." msgstr "特定のゲーム向けの設定値を読み込みます" #: Source/Core/DolphinWX/Src/NetWindow.cpp:592 msgid "Local" msgstr "ローカル" #: Source/Core/DolphinWX/Src/LogWindow.h:38 msgid "Log" msgstr "ログ" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:13 msgid "Log Configuration" msgstr "ログの設定" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:304 msgid "Log FPS to file" msgstr "FPSのログを保存" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:83 msgid "Log Types" msgstr "表示するログ情報" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:103 msgid "" "Log the number of frames rendered per second to User/Logs/fps.txt. Use this " "feature when you want to measure the performance of Dolphin.\n" "\n" "If unsure, leave this unchecked." msgstr "" "FPSのログを User/Logs/fps.txt に保存します。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:68 msgid "Logger Outputs" msgstr "ログ出力先" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:119 #: Source/Core/DolphinWX/Src/Frame.cpp:314 msgid "Logging" msgstr "ログ" #: Source/Core/Core/Src/NetPlayClient.cpp:259 msgid "Lost connection to server!" msgstr "サーバーとの接続が切断されました!" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:29 msgid "M Button" msgstr "M Button" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:112 #, c-format msgid "" "MD5 mismatch\n" " %016llx%016llx != %016llx%016llx" msgstr "" "MD5の不整合\n" " %016llx%016llx != %016llx%016llx" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:314 msgid "MMU Speed Hack" msgstr "MMU Speed Hack" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:517 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:556 msgid "MadCatz Gameshark files(*.gcs)" msgstr "MadCatz Gameshark セーブファイル(*.gcs)" #: Source/Core/Core/Src/HW/GCPadEmu.cpp:63 #: Source/Core/DolphinWX/Src/TASInputDlg.cpp:38 msgid "Main Stick" msgstr "コントロールスティック" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:460 msgid "Maker ID:" msgstr "メーカーID" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:487 msgid "Maker:" msgstr "メーカー" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:100 msgid "" "Makes distant objects more visible by removing fog, thus increasing the " "overall detail.\n" "Disabling fog will break some games which rely on proper fog emulation.\n" "\n" "If unsure, leave this unchecked." msgstr "" "フォグ処理を無効化します。これにより遠景の高精細化が期待できます。\n" "いくつかのタイトルではフォグ処理に頼った画面効果が正しく表示 されなくなりま" "す。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:97 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:100 msgid "Max" msgstr "最大" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:435 msgid "Memcard already has a save for this title" msgstr "このタイトルのセーブデータはすでに存在します" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:278 msgid "Memcard already opened" msgstr "すでに開いています" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:913 msgid "Memory Byte" msgstr "メモリバイト" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:212 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:93 msgid "Memory Card" msgstr "メモリーカード" #: Source/Core/DolphinWX/Src/MemcardManager.h:23 msgid "" "Memory Card Manager WARNING-Make backups before using, should be fixed but " "could mangle stuff!" msgstr "メモリーカードマネージャ ~使用前にはバックアップを!" #: Source/Core/Core/Src/CoreParameter.cpp:360 #, c-format msgid "" "Memory Card filename in Slot %c is incorrect\n" "Region not specified\n" "\n" "Slot %c path was changed to\n" "%s\n" "Would you like to copy the old file to this new location?\n" msgstr "" "スロット%c 内のメモリーカードのファイル名に問題があります\n" "リージョンが規定されていません\n" "\n" "スロット%c の場所が以下に変更されました\n" "%s\n" "この場所に古いファイルをコピーしますか?\n" #: Source/Core/Core/Src/HW/GCMemcard.cpp:112 msgid "Memorycard filesize does not match the header size" msgstr "メモリカードのファイルサイズが、ヘッダのサイズに一致していません" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:37 msgid "Menu" msgstr "メニュー" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:94 msgid "Mic" msgstr "マイク" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:96 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:99 msgid "Min" msgstr "最小" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:580 msgid "Misc" msgstr "その他" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:776 msgid "Misc Settings" msgstr "その他の設定" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:227 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:281 msgid "Modifier" msgstr "感度変更" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:106 msgid "" "Modify textures to show the format they're encoded in. Needs an emulation " "reset in most cases.\n" "\n" "If unsure, leave this unchecked." msgstr "" "テクスチャがどのフォーマットでエンコードされたのかを表示します。 この機能を使" "用するにはゲームの再起動が必要です。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/LogWindow.cpp:108 msgid "Monospaced font" msgstr "等幅フォント" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:292 msgid "Motion Plus" msgstr "モーションプラス" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:296 #: Source/Core/Core/Src/HW/GCPadEmu.cpp:73 msgid "Motor" msgstr "モーター" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:666 msgid "" "Move the mouse pointer over an option to display a detailed description.\n" "\n" "\n" "\n" "\n" "\n" "\n" msgstr "" "オプションにマウスカーソルを合わせるとここに説明が表示されます。\n" "\n" "\n" "\n" "\n" "\n" "\n" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:62 msgid "Multiply" msgstr "Multiply" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:650 msgid "NOP" msgstr "NOP" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:628 msgid "NOTE: Stream size doesn't match actual data length\n" msgstr "" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:116 msgid "NP Add" msgstr "NP Add" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:111 msgid "NP Begin" msgstr "NP Begin" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:119 msgid "NP Decimal" msgstr "NP Decimal" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:113 msgid "NP Delete" msgstr "NP Delete" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:120 msgid "NP Divide" msgstr "NP Divide" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:107 msgid "NP Down" msgstr "NP Down" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:110 msgid "NP End" msgstr "NP End" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:98 msgid "NP Enter" msgstr "NP Enter" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:114 msgid "NP Equal" msgstr "NP Equal" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:103 msgid "NP Home" msgstr "NP Home" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:112 msgid "NP Insert" msgstr "NP Insert" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:104 msgid "NP Left" msgstr "NP Left" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:115 msgid "NP Multiply" msgstr "NP Multiply" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:109 msgid "NP Page Down" msgstr "NP Page Down" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:108 msgid "NP Page Up" msgstr "NP Page Up" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:106 msgid "NP Right" msgstr "NP Right" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:117 msgid "NP Separator" msgstr "NP Separator" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:96 msgid "NP Space" msgstr "NP Space" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:118 msgid "NP Subtract" msgstr "NP Subtract" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:97 msgid "NP Tab" msgstr "NP Tab" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:105 msgid "NP Up" msgstr "NP Up" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:448 #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:46 #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:37 msgid "Name:" msgstr "名前" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:72 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:282 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:553 #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:15 msgid "Name: " msgstr "名前: " #: Source/Core/DolphinWX/Src/MemcardManager.cpp:516 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:555 msgid "Native GCI files(*.gci)" msgstr "ネイティブ GCI ファイル(*.gci)" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:148 msgid "New Scan" msgstr "新規検索" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:193 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:801 msgid "Next Page" msgstr "次のページ" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:152 msgid "Next Scan" msgstr "続けて検索" #: Source/Core/DolphinWX/Src/NetWindow.cpp:59 msgid "Nickname :" msgstr "ニックネーム:" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:190 msgid "No Country (SDK)" msgstr "No Country (SDK)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:357 msgid "No ISOs or WADS found" msgstr "リストに項目がありません!" #: Source/Core/Core/Src/ConfigManager.h:17 msgid "No audio output" msgstr "出力しない" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:501 #, c-format msgid "No banner file found for title %s" msgstr "%s のバナーファイルはありません" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:760 #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:767 msgid "No description available" msgstr "説明なし" #: Source/Core/DolphinWX/Src/FrameAui.cpp:535 msgid "No docking" msgstr "" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:860 msgid "No file loaded" msgstr "読み込みファイルなし" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:426 msgid "No free dir index entries" msgstr "空きエントリがありません" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:896 msgid "No recorded file" msgstr "録画ファイルなし" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:494 #, c-format msgid "No save folder found for title %s" msgstr "%s のセーブフォルダがありません" #: Source/Plugins/Plugin_VideoOGL/Src/main.cpp:132 #: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:111 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:23 #: Source/Core/DolphinWX/Src/NetWindow.cpp:600 msgid "None" msgstr "なし" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:303 msgid "Norwegian Bokmaal" msgstr "ノルウェー語" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:203 msgid "Not Equal" msgstr "に一致しない" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:347 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:794 msgid "Not Set" msgstr "未確認" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:101 #, c-format msgid "Not a Wii save or read failure for file header size %x" msgstr "Not a Wii save or read failure for file header size %x" #: Source/Core/DolphinWX/Src/Main.cpp:654 msgid "Not connected" msgstr "未接続" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:296 msgid "Notes" msgstr "ノート" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:16 msgid "Notes: " msgstr "補足: " #: Source/Core/DolphinWX/Src/FrameAui.cpp:59 #: Source/Core/DolphinWX/Src/FrameAui.cpp:64 #: Source/Core/DolphinWX/Src/FrameAui.cpp:613 #: Source/Core/DolphinWX/Src/FrameAui.cpp:659 #: Source/Core/DolphinWX/Src/FrameAui.cpp:667 #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:31 msgid "Notice" msgstr "注意" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:92 msgid "Num Lock" msgstr "Num Lock" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:75 msgid "Number Of Codes: " msgstr "行数:" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Nunchuk.cpp:34 #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26 msgid "Nunchuk" msgstr "ヌンチャク" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27 msgid "Nunchuk Acceleration" msgstr "ヌンチャクの加速度" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:878 msgid "Object" msgstr "オブジェクト" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:122 msgid "Object Range" msgstr "オブジェクトの範囲" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:243 msgid "Off" msgstr "オフ" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:49 msgid "Offset:" msgstr "オフセット値:" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:582 msgid "On-Screen Display Messages" msgstr "オンスクリーンメッセージを表示" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:423 #, c-format msgid "Only %d blocks available" msgstr "残り %d ブロックしかありません!" #: Source/Core/DolphinWX/Src/FrameTools.cpp:426 #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:166 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:166 msgid "Open" msgstr "開く" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:867 msgid "Open &containing folder" msgstr "実体のあるフォルダを開く(&C)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:864 msgid "Open Wii &save folder" msgstr "セーブデータのあるフォルダを開く(&S)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:426 msgid "Open file..." msgstr "起動するファイルを選択" #: Source/Core/AudioCommon/Src/OpenALStream.cpp:48 #, c-format msgid "OpenAL: can't create context for device %s" msgstr "OpenAL: can't create context for device %s" #: Source/Core/AudioCommon/Src/OpenALStream.cpp:59 msgid "OpenAL: can't find sound devices" msgstr "OpenAL: can't find sound devices" #: Source/Core/AudioCommon/Src/OpenALStream.cpp:53 #, c-format msgid "OpenAL: can't open device %s" msgstr "OpenAL: can't open device %s" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:502 msgid "OpenCL Texture Decoder" msgstr "OpenCL Texture Decoder" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:503 msgid "OpenMP Texture Decoder" msgstr "OpenMP Texture Decoder" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:304 #: Source/Core/Core/Src/HW/GCPadEmu.cpp:81 msgid "Options" msgstr "設定" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:26 msgid "Orange" msgstr "オレンジ" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:455 #, fuzzy msgid "" "Order of files in the File Directory do not match the block order\n" "Right click and export all of the saves,\n" "and import the saves to a new memcard\n" msgstr "" "ディレクトリ内のファイル順序が、ブロックの順序と一致していません\n" "右クリックから『全てのセーブデータをエクスポート』を実行して、\n" "新しいメモリーカードにセーブデータを移行してください\n" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:324 #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:509 msgid "Other" msgstr "その他" #: Source/Core/Core/Src/NetPlayClient.cpp:210 msgid "" "Other client disconnected while game is running!! NetPlay is disabled. You " "manually stop the game." msgstr "" "ゲーム中に他のプレーヤーが切断されてしまいました!手動でゲームを停止させてく" "ださい" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:468 msgid "Output" msgstr "出力" #: Source/Core/DolphinWX/Src/FrameTools.cpp:348 msgid "P&lay Recording..." msgstr "録画ファイルを再生(&L)" #: Source/Core/Core/Src/HW/GCPad.cpp:18 msgid "Pad" msgstr "パッド" #: Source/Core/DolphinWX/Src/NetWindow.cpp:602 msgid "Pad " msgstr "Pad " #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:38 msgid "Pads" msgstr "パッド" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:95 msgid "Page Down" msgstr "Page Down" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:94 msgid "Page Up" msgstr "Page Up" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:22 msgid "Paragraph" msgstr "Paragraph" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:51 msgid "Parameters" msgstr "パラメータ" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:217 #, c-format msgid "Partition %i" msgstr "パーティション %i" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:297 msgid "Patches" msgstr "パッチ" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:536 msgid "Paths" msgstr "フォルダ" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1565 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1566 #: Source/Core/DolphinWX/Src/WXInputBase.cpp:38 msgid "Pause" msgstr "一時停止" #: Source/Core/DolphinWX/Src/FrameTools.cpp:129 msgid "Pause at end of movie" msgstr "再生終了時に一時停止" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:405 msgid "Per-Pixel Lighting" msgstr "Per-Pixel Lighting" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:352 msgid "Perfect" msgstr "カンペキ!" #: Source/Core/DolphinWX/Src/FrameAui.cpp:642 #, c-format msgid "Perspective %d" msgstr "Perspective %d" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:152 #: Source/Core/DolphinWX/Src/FrameTools.cpp:430 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1574 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1575 msgid "Play" msgstr "開始" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:176 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:176 msgid "Play Recording" msgstr "録画ファイルを再生" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:170 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:170 msgid "Play/Pause" msgstr "開始/一時停止" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:351 msgid "Playable" msgstr "サクサク" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:141 msgid "Playback Options" msgstr "再生オプション" #: Source/Core/DolphinWX/Src/NetWindow.cpp:304 msgid "Players" msgstr "プレイヤー一覧" #: Source/Core/DolphinWX/Src/FrameTools.cpp:991 msgid "Please confirm..." msgstr "確認" #: Source/Core/DolphinWX/Src/FrameAui.cpp:612 msgid "Please create a perspective before saving" msgstr "Please create a perspective before saving" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:23 msgid "Plus-Minus" msgstr "Plus-Minus" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:304 msgid "Polish" msgstr "ポーランド語" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:713 msgid "Port 1" msgstr "ポート 1" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:714 msgid "Port 2" msgstr "ポート 2" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:715 msgid "Port 3" msgstr "ポート 3" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:716 msgid "Port 4" msgstr "ポート 4" #: Source/Core/DolphinWX/Src/NetWindow.cpp:88 #: Source/Core/DolphinWX/Src/NetWindow.cpp:133 msgid "Port :" msgstr "ポート:" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:305 msgid "Portuguese" msgstr "ポルトガル語" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:306 msgid "Portuguese (Brazilian)" msgstr "ブラジル語" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:399 msgid "Post-Processing Effect:" msgstr "Post-Processing Effect:" #: Source/Core/Core/Src/Movie.cpp:927 #, c-format msgid "Premature movie end in PlayController. %u + 8 > %u" msgstr "" #: Source/Core/Core/Src/Movie.cpp:1046 #, c-format msgid "Premature movie end in PlayWiimote. %u + %d > %u" msgstr "" #: Source/Core/Core/Src/Movie.cpp:1023 #, c-format msgid "Premature movie end in PlayWiimote. %u > %u" msgstr "" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:35 msgid "Presets: " msgstr "プリセット:" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:192 msgid "Prev Page" msgstr "前のページ" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:800 msgid "Previous Page" msgstr "前のページ" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:183 msgid "Previous Value" msgstr "ここより前" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:47 msgid "Print" msgstr "Print" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:885 msgid "Profile" msgstr "プロファイル" #: Source/Core/DolphinWX/Src/ISOProperties.h:42 msgid "Properties" msgstr "プロパティ" #: Source/Core/DolphinWX/Src/FrameTools.cpp:286 msgid "Purge Cache" msgstr "キャッシュの整頓を実行" #: Source/Core/Common/Src/MsgHandler.cpp:52 msgid "Question" msgstr "確認" #: Source/Core/DolphinWX/Src/NetWindow.cpp:162 #: Source/Core/DolphinWX/Src/NetWindow.cpp:319 msgid "Quit" msgstr "終了" #. i18n: Right #: Source/Core/Core/Src/HW/GCPadEmu.cpp:46 msgid "R" msgstr "R" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:27 msgid "R Button" msgstr "Rボタン" #. i18n: Right-Analog #: Source/Core/Core/Src/HW/GCPadEmu.cpp:50 msgid "R-Analog" msgstr "R (アナログ)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:445 msgid "RAM" msgstr "RAM" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:169 msgid "RUSSIA" msgstr "ロシア" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:515 msgid "Range" msgstr "範囲/強さ" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:178 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:178 msgid "Read-only mode" msgstr "読み込み専用 有効/無効" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:487 msgid "Real" msgstr "Real" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:24 msgid "Real Wiimote" msgstr "実機Wii リモコンを接続" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:63 msgid "Real Wiimotes" msgstr "実機Wii リモコンの設定" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92 msgid "Reconnect Wiimote on State Loading" msgstr "ステートロード時にWii リモコンを再接続" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:180 #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:204 #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:790 msgid "Record" msgstr "録画" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:161 msgid "Recording Info" msgstr "録画情報" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:189 msgid "Recording Options" msgstr "録画オプション" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:25 msgid "Red" msgstr "赤" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:28 msgid "Red Left" msgstr "赤 - 左" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:29 msgid "Red Right" msgstr "赤 - 右" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:86 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics.\n" "This makes the rendered picture look less blocky.\n" "Heavily decreases emulation speed and sometimes causes issues.\n" "\n" "If unsure, select None." msgstr "" "3Dグラフィックスのエイリアシングを軽減させます。\n" "使用すると画面のじらじらした部分を滑らかな表示にすることができます。\n" "このオプションは大きな動作速度低下を招き、また描画バグの原因に なることもあり" "ます。\n" "\n" "よく分からなければ、【なし】のままにしておいてください。" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:60 #: Source/Core/DolphinWX/Src/FrameTools.cpp:427 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:894 msgid "Refresh" msgstr "再更新" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:168 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:168 msgid "Refresh List" msgstr "ゲームリストを再更新" #: Source/Core/DolphinWX/Src/FrameTools.cpp:427 msgid "Refresh game list" msgstr "ゲームリストを再更新します" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:409 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:431 #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:64 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:793 msgid "Remove" msgstr "削除" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:99 msgid "" "Render the scene as a wireframe.\n" "\n" "If unsure, leave this unchecked." msgstr "" "ワイヤーフレームでレンダリングを行います。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:308 msgid "Render to Main Window" msgstr "メインウィンドウ部分に描画" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:172 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:172 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:906 msgid "Reset" msgstr "初期化" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:177 msgid "Results" msgstr "結果表示欄" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:16 msgid "Return" msgstr "Return" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:464 msgid "Revision:" msgstr "" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:264 #: Source/Core/DolphinWX/Src/WXInputBase.cpp:44 msgid "Right" msgstr "右" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:65 msgid "Right Stick" msgstr "右スティック" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:295 #: Source/Core/Core/Src/HW/GCPadEmu.cpp:72 msgid "Rumble" msgstr "振動" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:498 msgid "" "Run DSP HLE and LLE on a dedicated thread (not recommended: might cause " "audio glitches with HLE and freezes with LLE)." msgstr "" "DSPの処理を別スレッドに分離して行います (非推奨:音の問題やフリーズ等のリスク" "有)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:307 msgid "Russian" msgstr "ロシア語" #: Source/Core/DolphinWX/Src/FrameTools.cpp:150 msgid "Sa&ve State" msgstr "ステートセーブ(&V)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:475 msgid "Safe" msgstr "Safe" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:183 #: Source/Core/DolphinWX/Src/FrameTools.cpp:452 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:916 msgid "Save" msgstr "保存" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:522 msgid "Save GCI as..." msgstr "セーブデータの保存先を選択" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:197 msgid "Save State Slot 1" msgstr "ステートセーブ - スロット 1" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:198 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:198 msgid "Save State Slot 2" msgstr "ステートセーブ - スロット 2" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:199 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:199 msgid "Save State Slot 3" msgstr "ステートセーブ - スロット 3" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:200 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:200 msgid "Save State Slot 4" msgstr "ステートセーブ - スロット 4" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:201 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:201 msgid "Save State Slot 5" msgstr "ステートセーブ - スロット 5" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:202 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:202 msgid "Save State Slot 6" msgstr "ステートセーブ - スロット 6" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:203 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:203 msgid "Save State Slot 7" msgstr "ステートセーブ - スロット 7" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:204 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:204 msgid "Save State Slot 8" msgstr "ステートセーブ - スロット 8" #: Source/Core/DolphinWX/Src/FrameTools.cpp:152 msgid "Save State..." msgstr "ファイルとして保存" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:592 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:602 msgid "Save as..." msgstr "ファイルとして保存" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1204 msgid "Save compressed GCM/ISO" msgstr "圧縮するタイトルの保存先を選択" #: Source/Core/DolphinWX/Src/FrameTools.cpp:452 msgid "Save current perspective" msgstr "Save current perspective" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193 msgid "Save decompressed GCM/ISO" msgstr "復元するタイトルの保存先を選択" #: Source/Core/Core/Src/Movie.cpp:792 #, c-format msgid "Savestate movie %s is corrupted, movie recording stopping..." msgstr "Savestate movie %s の破損を確認しました。録画を中止しています..." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:404 msgid "Scaled EFB Copy" msgstr "Scaled EFB Copy" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:543 #, c-format msgid "Scanning %s" msgstr "確認しています... .%s" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:526 msgid "Scanning for ISOs" msgstr "確認中..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:527 msgid "Scanning..." msgstr "確認中..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:433 msgid "ScrShot" msgstr "画面撮影" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:93 msgid "Scroll Lock" msgstr "Scroll Lock" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:251 msgid "Search" msgstr "検索" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:214 msgid "Search Filter" msgstr "フィルタリング" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:791 msgid "Search Subfolders" msgstr "サブフォルダも検索" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:237 msgid "Search current Object" msgstr "現在のオブジェクトを検索" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:241 msgid "Search for hex Value:" msgstr "値を検索" #: Source/Core/Common/Src/SysConf.h:90 Source/Core/Common/Src/SysConf.h:113 #: Source/Core/Common/Src/SysConf.h:133 Source/Core/Common/Src/SysConf.h:154 #, c-format msgid "Section %s not found in SYSCONF" msgstr "Section %s not found in SYSCONF" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:46 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:477 msgid "Select" msgstr "選択" #: Source/Core/DolphinWX/Src/FrameTools.cpp:683 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1087 msgid "Select The Recording File" msgstr "録画ファイルを選択" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1312 msgid "Select a Wii WAD file to install" msgstr "追加するWADファイルを選択" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:74 msgid "" "Select a hardware adapter to use.\n" "\n" "If unsure, use the first one." msgstr "" "描画に使用するビデオカードを選択します。\n" "\n" "よく分からなければ、一番上のものを選択してください。" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:510 msgid "Select a save file to import" msgstr "インポートするセーブファイルを選択" #: Source/Core/DolphinWX/Src/FrameAui.cpp:366 msgid "Select floating windows" msgstr "Select floating windows" #: Source/Core/DolphinWX/Src/FrameTools.cpp:585 msgid "Select the file to load" msgstr "ロードするファイルを選択" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1268 msgid "Select the save file" msgstr "セーブファイルを選択" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1415 msgid "Select the state to load" msgstr "ロードするステートセーブファイルを選択" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1429 msgid "Select the state to save" msgstr "ステートセーブの保存先を選択" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:82 msgid "" "Select what aspect ratio to use when rendering:\n" "Auto: Use the native aspect ratio\n" "Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n" "Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n" "Stretch to Window: Stretch the picture to the window size.\n" "\n" "If unsure, select Auto." msgstr "" "レンダリング時のアスペクト比を選択します。\n" "自動: ネイティブのアスペクト比を使用します。\n" "ウィンドウに合わせる: ウィンドウサイズに合ったアスペクト比を使用します。\n" "\n" "よく分からなければ、【自動】を選択してください。" #: Source/Core/InputCommon/Src/InputConfig.cpp:48 msgid "Selected controller profile does not exist" msgstr "選択されたプロファイルは存在しません" #: Source/Core/DolphinWX/Src/LogWindow.cpp:109 msgid "Selected font" msgstr "選択したフォント" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:75 msgid "" "Selects the display resolution used in fullscreen mode.\n" "This should always be bigger than or equal to the internal resolution. " "Performance impact is negligible.\n" "\n" "If unsure, use your desktop resolution.\n" "If still unsure, use the highest resolution which works for you." msgstr "" "フルスクリーン表示時の解像度を選択します。\n" "内部解像度と同じか、それより上の解像度を選択してください。 高解像度であっても" "動作速度にはほとんど影響しません。\n" "\n" "よく分からなければ、デスクトップの解像度と同じものを、\n" "もしくは、正常に動作する一番高い解像度を選択してください。" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:70 msgid "" "Selects what graphics API to use internally.\n" "Direct3D 9 usually is the fastest one. OpenGL is more accurate though. " "Direct3D 11 is somewhere between the two.\n" "Note that the Direct3D backends are only available on Windows.\n" "\n" "If unsure, use Direct3D 11." msgstr "" "描画に使用するグラフィックスAPIを選択します。\n" "通常【Direct3D9】が最も高速ですが、【OpenGL】はより正確です。\n" "【Direct3D11】は2つの間のような動作になります。\n" "Direct3D9/Direct3D11 は Windows のみ使用可能です。\n" "\n" "よく分からなければ、【Direct3D11】を選択してください。" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:72 msgid "" "Selects what graphics API to use internally.\n" "Direct3D 9 usually is the fastest one. OpenGL is more accurate though. " "Direct3D 11 is somewhere between the two.\n" "Note that the Direct3D backends are only available on Windows.\n" "\n" "If unsure, use OpenGL." msgstr "" "描画に使用するグラフィックスAPIを選択します。\n" "通常【Direct3D9】が最も高速ですが、【OpenGL】はより正確です。\n" "【Direct3D11】は2つの間のような動作になります。\n" "Direct3D9/Direct3D11 は Windows のみ使用可能です。\n" "\n" "よく分からなければ、【OpenGL】を選択してください。" #: Source/Core/DolphinWX/Src/NetWindow.cpp:291 msgid "Send" msgstr "送信" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:94 msgid "Sensor Bar Position:" msgstr "センサーバーの位置" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:64 msgid "Separator" msgstr "Separator" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:308 msgid "Serbian" msgstr "セルビア語" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:502 msgid "" "Serial Port 1 - This is the port which devices such as the net adapter use" msgstr "シリアルポート:ブロードバンドアダプタなどのデバイスが接続できます" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:475 msgid "Set" msgstr "適用" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:868 msgid "Set as &default ISO" msgstr "Wiiメニュー(ディスクチャンネル)に表示(&D)" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:802 #, c-format msgid "Set as default Memcard %c" msgstr "メモリーカード%cを既定として設定" #: Source/Core/Core/Src/ActionReplay.cpp:450 #, c-format msgid "SetARCode_IsActive: Index is greater than ar code list size %lu" msgstr "" "SetARCode_IsActive: インデックスのサイズがコードリストのサイズを上回っていま" "す %lu" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:515 msgid "" "Sets the latency (in ms). Higher values may reduce audio crackling. OpenAL " "backend only." msgstr "" "レイテンシーを調整します(単位:ms)。高くすることで音の問題を軽減できます。" "OpenALのみ" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:341 msgid "Settings..." msgstr "設定" #: Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp:209 msgid "SetupWiiMem: Cant find setting file" msgstr "SetupWiiMem: Cant find setting file" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:278 msgid "Shake" msgstr "シェイク" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:485 msgid "Short Name:" msgstr "通称" #: Source/Core/DolphinWX/Src/TASInputDlg.cpp:90 msgid "Shoulder Buttons" msgstr "LRトリガー" #: Source/Core/DolphinWX/Src/FrameTools.cpp:220 msgid "Show &Console" msgstr "コンソール(&C)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:218 msgid "Show &Log" msgstr "ログを表示(&L)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:215 msgid "Show &Statusbar" msgstr "ステータスバー(&S)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:213 msgid "Show &Toolbar" msgstr "ツールバー(&T)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:284 msgid "Show Drives" msgstr "DVDドライブ内のソフトを表示" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:530 msgid "Show EFB Copy Regions" msgstr "Show EFB Copy Regions" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:303 msgid "Show FPS" msgstr "FPSを表示" #: Source/Core/DolphinWX/Src/FrameTools.cpp:274 msgid "Show France" msgstr "フランス" #: Source/Core/DolphinWX/Src/FrameTools.cpp:260 msgid "Show GameCube" msgstr "ゲームキューブ" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:561 msgid "Show Input Display" msgstr "キー入力を表示" #: Source/Core/DolphinWX/Src/FrameTools.cpp:276 msgid "Show Italy" msgstr "イタリア" #: Source/Core/DolphinWX/Src/FrameTools.cpp:267 msgid "Show JAP" msgstr "日本" #: Source/Core/DolphinWX/Src/FrameTools.cpp:278 msgid "Show Korea" msgstr "韓国" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:476 msgid "Show Language:" msgstr "次の言語で表示" #: Source/Core/DolphinWX/Src/FrameTools.cpp:219 msgid "Show Log &Configuration" msgstr "ログの設定を表示(&C)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:269 msgid "Show PAL" msgstr "PAL規格" #: Source/Core/DolphinWX/Src/FrameTools.cpp:257 msgid "Show Platforms" msgstr "特定機種のソフトだけを表示" #: Source/Core/DolphinWX/Src/FrameTools.cpp:266 msgid "Show Regions" msgstr "特定リージョンのソフトだけを表示" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:531 msgid "Show Statistics" msgstr "統計情報を表示" #: Source/Core/DolphinWX/Src/FrameTools.cpp:280 msgid "Show Taiwan" msgstr "台湾" #: Source/Core/DolphinWX/Src/FrameTools.cpp:271 msgid "Show USA" msgstr "アメリカ合衆国" #: Source/Core/DolphinWX/Src/FrameTools.cpp:262 msgid "Show Wad" msgstr "WAD(Wiiウェア/VC/チャンネル)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:258 msgid "Show Wii" msgstr "Wii" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:491 msgid "Show a confirmation box before stopping a game." msgstr "ゲーム停止前に確認ウィンドウが表示されるようになります" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:492 msgid "" "Show a message box when a potentially serious error has occurred.\n" "Disabling this may avoid annoying and non-fatal messages, but it may also " "mean that Dolphin suddenly crashes without any explanation at all." msgstr "" "潜在的に深刻なエラーが発生した場合にダイアログを表示します\n" "無効にすると致命的でないエラー表示に悩まされなくなりますが、クラッシュ時にエ" "ラー表示なしに突然強制終了されるようになります" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:816 msgid "Show first block" msgstr "ブロック開始位置を表示" #: Source/Core/DolphinWX/Src/FrameTools.cpp:131 msgid "Show lag counter" msgstr "ラグカウンターを表示" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:493 msgid "" "Show messages on the emulation screen area.\n" "These messages include memory card writes, video backend and CPU " "information, and JIT cache clearing." msgstr "" "エミュレーションウインドウ上にメッセージを表示します。\n" "メモリーカードへの書き込み、起動時のシステム情報、 JIT cacheの消去などが含ま" "れます。" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:815 msgid "Show save blocks" msgstr "ブロック数を表示" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:813 msgid "Show save comment" msgstr "コメントを表示" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:814 msgid "Show save icon" msgstr "アイコンを表示" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:812 msgid "Show save title" msgstr "タイトルを表示" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:102 msgid "" "Show the number of frames rendered per second as a measure of emulation " "speed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "エミュレーション速度の指標として、画面左上に毎秒レンダリングされた フレーム数" "を表示します。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/FrameTools.cpp:282 msgid "Show unknown" msgstr "不明" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:105 msgid "" "Show various statistics.\n" "\n" "If unsure, leave this unchecked." msgstr "" "画面上に様々な統計情報を表示します。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:306 msgid "Sideways Wiimote" msgstr "横持ち(Sideways)で使用" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:280 msgid "Simplified Chinese" msgstr "簡体字中国語" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:298 msgid "Size" msgstr "サイズ" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:696 msgid "Skip BIOS" msgstr "BIOSをスキップ" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:316 msgid "Skip DCBZ clearing" msgstr "Skip DCBZ clearing" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:454 msgid "Skip EFB Access from CPU" msgstr "Skip EFB Access from CPU" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:125 msgid "" "Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n" "Sometimes also increases visual quality.\n" "If you're experiencing any issues, try raising texture cache accuracy or " "disable this option.\n" "\n" "If unsure, leave this unchecked." msgstr "" "RAM設定時、エミュレーション精度を少し犠牲にして、速度向上を 行うオプションで" "す。\n" "時に画質を向上させることもあるようです。\n" "何か不具合が発生した場合はこのオプションを無効にするか、 『Texture Cache』を" "【Safe】側に設定してください。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/FrameTools.cpp:380 #: Source/Core/DolphinWX/Src/FrameTools.cpp:392 #, c-format msgid "Slot %i" msgstr "スロット %i" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:700 msgid "Slot A" msgstr "スロットA" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:701 msgid "Slot B" msgstr "スロットB" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:49 msgid "Snapshot" msgstr "スクリーンショット" #: Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp:46 msgid "Software Renderer" msgstr "Software Renderer" #: Source/Core/DolphinWX/Src/VideoConfigDiag.h:84 msgid "" "Software rendering is an order of magnitude slower than using the other " "backends.\n" "It's only useful for debugging purposes.\n" "Do you really want to enable software rendering? If unsure, select 'No'." msgstr "" "【Software Renderer】は他の描画APIに比べ、非常に低速です。\n" "デバッグ用途としてのみ有用なものです。\n" "それでも使用しますか?よく分からなければ、選択しないでください。" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:664 msgid "Sound Settings" msgstr "サウンド設定" #: Source/Core/AudioCommon/Src/AudioCommon.cpp:64 #, c-format msgid "Sound backend %s is not valid." msgstr "Sound backend %s is not valid." #: Source/Core/AudioCommon/Src/DSoundStream.cpp:46 #, c-format msgid "Sound buffer creation failed: %s" msgstr "Sound buffer creation failed: %s" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:18 msgid "Space" msgstr "Space" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:480 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:263 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:309 msgid "Spanish" msgstr "スペイン語" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:98 msgid "Speaker Volume:" msgstr "リモコンスピーカーの音量" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:92 msgid "" "Specifies the resolution used to render at. A high resolution will improve " "visual quality a lot but is also quite heavy on performance and might cause " "glitches in certain games.\n" "\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less " "issues. Generally speaking, the lower the internal resolution is, the better " "your performance will be.\n" "\n" "If unsure, select 640x528." msgstr "" "内部解像度の計算方式を設定します。高解像度に設定することで大きく 画質が向上し" "ます。\n" "しかし、ゲームによっては非常に重くなったり描画バグの原因となります。\n" "【ゲーム解像度の倍数】は【ウィンドウサイズに拡大】より少し重くなり ますが、描" "画バグは発生しにくくなります。\n" "また一般的に内部解像度が低いほど、動作速度は向上します。\n" "\n" "よく分からなければ、【1x Native】を選択してください。" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:322 msgid "Speed up Disc Transfer Rate" msgstr "Speed up Disc Transfer Rate" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:230 msgid "Square Stick" msgstr "丸み" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:87 msgid "Standard Controller" msgstr "標準コントローラ" #: Source/Core/Core/Src/HW/GCPadEmu.cpp:37 #: Source/Core/DolphinWX/Src/WXInputBase.cpp:25 #: Source/Core/DolphinWX/Src/NetWindow.cpp:325 msgid "Start" msgstr "スタート" #: Source/Core/DolphinWX/Src/FrameTools.cpp:197 msgid "Start &NetPlay" msgstr "ネットプレイを開始(&N)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:345 msgid "Start Re&cording" msgstr "録画を開始(&C)" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:175 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:175 msgid "Start Recording" msgstr "録画を開始" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:299 msgid "State" msgstr "動作率" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:161 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:161 msgid "State Saves" msgstr "ステートセーブ/ロード" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:88 msgid "Steering Wheel" msgstr "SPEED FORCE" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:57 msgid "Stick" msgstr "スティック" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:419 #: Source/Core/DolphinWX/Src/FrameTools.cpp:431 #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:171 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:171 #: Source/Core/DolphinWX/Src/NetWindow.cpp:328 msgid "Stop" msgstr "停止" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:96 msgid "" "Store EFB copies in GPU texture objects.\n" "This is not so accurate, but it works well enough for most games and gives a " "great speedup over EFB to RAM.\n" "\n" "If unsure, leave this checked." msgstr "" "EFBコピーをGPUにテクスチャオブジェクトとして格納します。\n" "これは不正確な処理ですが、ほとんどのゲームで上手く働き、 また【RAM】設定より" "も高速に動作します。\n" "\n" "よく分からなければ、こちらを選択しておいてください。" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:283 msgid "Stretch to Window" msgstr "ウィンドウに合わせる" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:47 msgid "Strum" msgstr "ストラム" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:65 msgid "Subtract" msgstr "Subtract" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:67 #, c-format msgid "Successfully exported file to %s" msgstr "%s へのエクスポートに成功しました" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:43 msgid "Successfully imported save files" msgstr "セーブファイルのインポートに成功" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:272 msgid "Swing" msgstr "動き" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:320 msgid "Synchronize GPU thread" msgstr "Synchronize GPU thread" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:321 msgid "" "Synchronizes the GPU and CPU threads to help prevent random freezes in Dual " "Core mode. (ON = Compatible, OFF = Fast)" msgstr "" "CPU/GPUスレッドを同期させることでデュアルコア動作時のフリーズを抑制します " "[有効=互換性・安定性重視/無効=動作速度向上]" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:725 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:773 msgid "System Language:" msgstr "システムの言語:" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:185 msgid "TAIWAN" msgstr "台湾" #: Source/Core/DolphinWX/Src/FrameTools.cpp:128 #: Source/Core/DolphinWX/Src/TASInputDlg.h:19 msgid "TAS Input" msgstr "TAS Input" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:15 msgid "Tab" msgstr "Tab" #: Source/Core/DolphinWX/Src/FrameAui.cpp:531 msgid "Tab split" msgstr "Tab split" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:41 msgid "Table Left" msgstr "左テーブル" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:42 msgid "Table Right" msgstr "右テーブル" #: Source/Core/DolphinWX/Src/FrameTools.cpp:361 #: Source/Core/DolphinWX/Src/FrameTools.cpp:433 #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:181 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:181 msgid "Take Screenshot" msgstr "画面撮影" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:89 msgid "TaruKonga (Bongos)" msgstr "タルコンガ" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:472 msgid "Test" msgstr "テスト" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:444 msgid "Texture" msgstr "Texture" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:461 msgid "Texture Cache" msgstr "Texture Cache" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:532 msgid "Texture Format Overlay" msgstr "テクスチャフォーマット情報表示" #: Source/Core/Core/Src/CoreParameter.cpp:215 msgid "The WAD has been installed successfully" msgstr "WADファイルの追加に成功" #: Source/Core/Core/Src/ActionReplay.cpp:185 msgid "The address is invalid" msgstr "無効なアドレスです" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:496 msgid "The checksum was successfully fixed" msgstr "チェックサムの修正に成功しました" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1226 msgid "The chosen directory is already in the list" msgstr "選択したフォルダはすでにリストに存在します!" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1118 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1146 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1217 #, c-format msgid "" "The file %s already exists.\n" "Do you wish to replace it?" msgstr "" "%s はすでに存在します\n" "上書きしますか?" #: Source/Core/AudioCommon/Src/WaveFile.cpp:38 #, c-format msgid "" "The file %s could not be opened for writing. Please check if it's already " "opened by another program." msgstr "" "ファイル %s に書き込むことができませんでした。他のプログラムによって使用され" "ていないか確認してください。" #: Source/Core/AudioCommon/Src/WaveFile.cpp:31 #, c-format msgid "The file %s was already open, the file header will not be written." msgstr "" "ファイル %s は既に開かれているため、ファイルヘッダーは書き込まれません。" #: Source/Core/Core/Src/Boot/Boot.cpp:320 #, c-format msgid "The file you specified (%s) does not exist" msgstr "指定したファイル (%s) は存在しません" #: Source/Core/DolphinWX/Src/FrameAui.cpp:666 msgid "The name can not be empty" msgstr "空の名前は使用できません" #: Source/Core/DolphinWX/Src/FrameAui.cpp:658 msgid "The name can not contain the character ','" msgstr "',' を含む名前は使用できません" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:129 msgid "The resulting decrypted AR code doesn't contain any lines." msgstr "復号化しましたが、このコードには一つも行が含まれていません。" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:98 msgid "" "The safer you adjust this, the less likely the emulator will be missing any " "texture updates from RAM.\n" "\n" "If unsure, use the rightmost value." msgstr "" "このスライダをSafe側に設定しておくと、RAMからのテクスチャ更新に 失敗しにくく" "なります。\n" "\n" "よく分からなければ、右端に合わせておいてください。" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:432 msgid "The save you are trying to copy has an invalid file size" msgstr "コピーしようとしているセーブファイルのサイズが正しくありません" #: Source/Core/DolphinWX/Src/Main.cpp:416 msgid "" "The selected language is not supported by your system. Falling back to " "system default." msgstr "" "選択した言語はこのシステムではサポートされていません。デフォルト設定を使用し" "ます" #: Source/Core/Core/Src/NetPlayClient.cpp:47 msgid "The server and client's NetPlay versions are incompatible!" msgstr "サーバーとクライアントでネットプレイのバージョンに互換性がありません!" #: Source/Core/Core/Src/NetPlayClient.cpp:44 msgid "The server is full!" msgstr "このサーバーは満員です!" #: Source/Core/Core/Src/NetPlayClient.cpp:50 msgid "The server responded: the game is currently running!" msgstr "サーバーより:このゲームは、現在実行中です!" #: Source/Core/Core/Src/NetPlayClient.cpp:53 msgid "The server sent an unknown error message!" msgstr "サーバーは、不明なエラーメッセージを送信しました!" #: Source/Core/Core/Src/CoreParameter.cpp:108 #, c-format msgid "The specified file \"%s\" does not exist" msgstr "指定されたファイル \"%s\" は存在しません" #: Source/Core/Core/Src/ActionReplay.cpp:186 msgid "The value is invalid" msgstr "無効な値です" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:623 msgid "Theme:" msgstr "テーマ:" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:463 msgid "" "There must be a ticket for 00000001/00000002. Your NAND dump is probably " "incomplete." msgstr "" "00000001/00000002のチケットが必要です。おそらく不完全なNANDダンプです。" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:308 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" "ここで設定した項目は ''このゲームに限り'' Dolphinの基本設定を上書きします\n" "例) ここで「Enable Dual Core」のチェックを外しておくと\n" "   本体設定でデュアルコア処理を有効化している場合でも、このゲームのみシング" "ルコア動作が可能" #: Source/Core/Core/Src/ActionReplay.cpp:345 msgid "" "This action replay simulator does not support codes that modify Action " "Replay itself." msgstr "" "このアクションリプレイシミュレータは、アクションリプレイそのものを変更する" "コードはサポートしていません。" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:505 msgid "This could cause slow down in Wii Menu and some games." msgstr "" "有効にしているとWiiメニューやいくつかのタイトルで動作速度が低下する場合があり" "ます" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:118 msgid "" "This feature allows you to change the game's camera.\n" "Move the mouse while holding the right mouse button to pan and while holding " "the middle button to move.\n" "Hold SHIFT and press one of the WASD keys to move the camera by a certain " "step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press " "SHIFT+R to reset the camera.\n" "\n" "If unsure, leave this unchecked." msgstr "" "ゲーム内のカメラに干渉することが出来るようになる機能です。\n" "\n" "・右クリックを押しながらマウスを移動 - カメラを振る\n" "・Shiftキーを押しながらW/A/S/Dキー - カメラの移動\n" "  (Shift+0キーを押すごとに移動距離2倍、Shift+9キーで2分の1)\n" "・Shift+Rキー - カメラのリセット\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:485 msgid "" "This limits the game speed to the specified number of frames per second " "(full speed is 60 for NTSC and 50 for PAL). Alternatively, use Audio to " "throttle using the DSP (might fix audio clicks but can also cause constant " "noise depending on the game)." msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:484 msgid "" "This splits the Video and CPU threads, so they can be run on separate " "cores.\n" "Causes major speed improvements on PCs with more than one core, but can also " "cause occasional crashes/glitches." msgstr "" "CPUとGPUのスレッドを分離し、別々のコアで処理するようにします\n" "有効にすると動作速度が大きく向上しますが、クラッシュやバグの原因になる場合も" "あります" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:287 msgid "This will let you Manually Edit the INI config file" msgstr "このゲームの設定をテキストで編集します" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:236 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:241 msgid "Threshold" msgstr "しきい値" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:275 msgid "Tilt" msgstr "傾き" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:622 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:291 msgid "Title" msgstr "タイトル" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:112 #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:131 msgid "To" msgstr "終了" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:59 msgid "Toggle All Log Types" msgstr "全てのログ情報を選択/解除" #: Source/Core/DolphinWX/Src/FrameTools.cpp:432 #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:180 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:180 msgid "Toggle Fullscreen" msgstr "フルスクリーン表示切り替え" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:87 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:271 msgid "Top" msgstr "上部" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:281 msgid "Traditional Chinese" msgstr "繁体字中国語" #: Source/Core/Core/Src/Boot/Boot.cpp:414 msgid "Tried to load an unknown file type." msgstr "不明なファイルタイプを読み込もうとしました" #: Source/Core/Core/Src/HW/GCPadEmu.cpp:67 msgid "Triggers" msgstr "トリガー" #: Source/Core/Common/Src/SysConf.h:78 Source/Core/Common/Src/SysConf.h:101 msgid "Trying to read from invalid SYSCONF" msgstr "Trying to read from invalid SYSCONF" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:31 msgid "" "Trying to read from invalid SYSCONF\n" "Wiimote bt ids are not available" msgstr "" "Trying to read from invalid SYSCONF\n" "Wiimote bt ids are not available" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:310 msgid "Turkish" msgstr "トルコ語" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:33 msgid "Turntable" msgstr "ターンテーブル" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:58 msgid "Type" msgstr "形式" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:30 msgid "UDP Port:" msgstr "UDPポート:" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:266 #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12 msgid "UDP Wiimote" msgstr "UDPで接続" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:193 msgid "UNKNOWN" msgstr "不明" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:755 #, c-format msgid "UNKNOWN_%02X" msgstr "UNKNOWN_%02X" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:172 msgid "USA" msgstr "アメリカ合衆国" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:214 msgid "" "Unable to create patch from given values.\n" "Entry not modified." msgstr "" "この値ではパッチを作成できません。\n" "入力された値が不正です。" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:111 #, c-format msgid "" "Unable to parse line %lu of the entered AR code as a valid encrypted or " "decrypted code. Make sure you typed it correctly.\n" "Would you like to ignore this line and continue parsing?" msgstr "" "暗号化または復号化コードとして入力された内の行 %lu を解析できません。内容を確" "認して下さい。\n" "この行を無視して解析を続けますか?" #: Source/Core/DolphinWX/Src/FrameTools.cpp:397 #, c-format msgid "Undefined %i" msgstr "未定義 %i" #: Source/Core/DolphinWX/Src/FrameTools.cpp:164 msgid "Undo Load State" msgstr "ステートロード前の状態に戻す" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:717 msgid "Unexpected 0x80 call? Aborting..." msgstr "Unexpected 0x80 call? Aborting..." #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:202 msgid "Unknown" msgstr "フィルタ無し" #: Source/Core/Core/Src/HW/DVDInterface.cpp:965 #, c-format msgid "Unknown DVD command %08x - fatal error" msgstr "Unknown DVD command %08x - fatal error" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:444 #, c-format msgid "Unknown command 0x%08x" msgstr "Unknown command 0x%08x" #: Source/Core/Common/Src/SysConf.cpp:132 #, c-format msgid "Unknown entry type %i in SYSCONF (%s@%x)!" msgstr "Unknown entry type %i in SYSCONF (%s@%x)!" #: Source/Core/Core/Src/NetPlayClient.cpp:232 #, c-format msgid "Unknown message received with id : %d" msgstr "次のIDから不明なメッセージを受信 : %d" #: Source/Core/Core/Src/NetPlayServer.cpp:508 #, c-format msgid "Unknown message with id:%d received from player:%d Kicking player!" msgstr "" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:261 #: Source/Core/DolphinWX/Src/WXInputBase.cpp:43 msgid "Up" msgstr "上" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:95 #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17 msgid "Update" msgstr "再取得" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:307 msgid "Upright Wiimote" msgstr "直立状態(Upright)で使用" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:758 msgid "Use EuRGB60 Mode (PAL60)" msgstr "EuRGB60 (PAL60) モードを使用" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:294 msgid "Use Fullscreen" msgstr "フルスクリーンで表示" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:563 msgid "Use Hex" msgstr "16進" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:580 msgid "Use Panic Handlers" msgstr "パニックハンドラを使用" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:89 msgid "" "Use a hacked upload strategy to stream vertices.\n" "This usually speed up, but is forbidden by OpenGL specification and may " "causes heavy glitches.\n" "\n" "If unsure, leave this unchecked." msgstr "" "頂点ストリームのアップロード方法を工夫し、速度を向上させます。\n" "ただしOpenGLの仕様から外れているので、大きなバグの 原因になる可能性もありま" "す。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:122 msgid "" "Use multiple threads to decode textures.\n" "Might result in a speedup (especially on CPUs with more than two cores).\n" "\n" "If unsure, leave this unchecked." msgstr "" "テクスチャのデコードに複数のスレッドを使用するようにします。\n" "特に3つ以上のコアを持つCPUで動作速度が向上する可能性があります。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:126 msgid "" "Usually if shader compilation fails, an error message is displayed.\n" "However, one may skip the popups to allow interruption free gameplay by " "checking this option.\n" "\n" "If unsure, leave this unchecked." msgstr "" "通常、シェーダーのコンパイルに失敗すると、エラーメッセージが表示され るように" "なっています。\n" "このオプションを有効にすることで、このエラーメッセージをスキップして 快適な" "ゲームプレイが可能になります。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:552 msgid "Utility" msgstr "ユーティリティ" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:293 msgid "V-Sync" msgstr "垂直同期 (V-Sync)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:318 #, fuzzy msgid "VBeam Speed Hack" msgstr "MMU Speed Hack" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:196 msgid "Value" msgstr "値" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:60 msgid "Value:" msgstr "値:" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:560 msgid "Value: " msgstr "値:" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:38 msgid "Verbosity" msgstr "Verbosityモード" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:381 msgid "Video" msgstr "描画" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:486 msgid "Virtual" msgstr "Virtual" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:670 msgid "Volume" msgstr "音量" #: Source/Core/DiscIO/Src/NANDContentLoader.cpp:488 #: Source/Core/DiscIO/Src/NANDContentLoader.cpp:517 #, c-format msgid "WAD installation failed: error creating %s" msgstr "WAD installation failed: error creating %s" #: Source/Core/DiscIO/Src/NANDContentLoader.cpp:537 msgid "WAD installation failed: error creating ticket" msgstr "WAD installation failed: error creating ticket" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:84 msgid "" "Wait for vertical blanks in order to reduce tearing.\n" "Decreases performance if emulation speed is below 100%.\n" "\n" "If unsure, leave this unchecked." msgstr "" "画面のちらつきを防ぐため、垂直同期を待つようにします。\n" "フルスピードで動作できていない場合、この機能は動作速度の低下 を招きます。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/Common/Src/MsgHandler.cpp:53 #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:33 #: Source/Core/DolphinWX/Src/VideoConfigDiag.h:85 msgid "Warning" msgstr "警告" #: Source/Core/Core/Src/Boot/Boot.cpp:279 msgid "Warning - starting DOL in wrong console mode!" msgstr "Warning - starting DOL in wrong console mode!" #: Source/Core/Core/Src/Boot/Boot.cpp:329 msgid "Warning - starting ELF in wrong console mode!" msgstr "Warning - starting ELF in wrong console mode!" #: Source/Core/Core/Src/Boot/Boot.cpp:209 msgid "Warning - starting ISO in wrong console mode!" msgstr "Warning - starting ISO in wrong console mode!" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:512 #, c-format msgid "" "Warning! it is advised to backup all files in the folder:\n" "%s\n" "Do you wish to continue?" msgstr "" "警告:次のフォルダへ全てのファイルをバックアップすることを推奨します\n" "%s\n" "続けますか?" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:578 #, c-format msgid "" "Warning: This will overwrite any existing saves that are in the folder:\n" "%s\n" "and have the same name as a file on your memcard\n" "Continue?" msgstr "" "このメモリーカードのすべてのファイルを次のフォルダに保管します。\n" "%s\n" "注意:すでにフォルダがある場合、中のセーブファイルは上書きされます。\n" "\n" "続けますか?" #: Source/Core/Core/Src/Movie.cpp:835 #, c-format msgid "" "Warning: You loaded a save that's after the end of the current movie. (byte " "%u > %u) (frame %u > %u). You should load another save before continuing, or " "load this state with read-only mode off." msgstr "" #: Source/Core/Core/Src/Movie.cpp:852 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on byte %d (0x%X). You " "should load another save before continuing, or load this state with read-" "only mode off. Otherwise you'll probably get a desync." msgstr "" #: Source/Core/Core/Src/Movie.cpp:861 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on frame %d. You should " "load another save before continuing, or load this state with read-only mode " "off. Otherwise you'll probably get a desync.\n" "\n" "More information: The current movie is %d frames long and the savestate's " "movie is %d frames long.\n" "\n" "On frame %d, the current movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n" "\n" "On frame %d, the savestate's movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" msgstr "" #: Source/Core/AudioCommon/Src/WaveFile.cpp:93 #: Source/Core/AudioCommon/Src/WaveFile.cpp:116 msgid "WaveFileWriter - file not open." msgstr "WaveFileWriter - file not open." #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:60 msgid "Whammy" msgstr "ワーミー" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:408 msgid "Widescreen Hack" msgstr "疑似ワイドスクリーン化" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:299 msgid "Width" msgstr "範囲(横)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:535 msgid "Wii" msgstr "Wii" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:372 msgid "Wii Console" msgstr "Wii コンソール" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:825 msgid "Wii NAND Root:" msgstr "Wii NANDルート" #: Source/Core/DolphinWX/Src/FrameTools.cpp:194 msgid "Wii Save Import" msgstr "Wiiのセーブデータをインポート" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1270 msgid "Wii save files (*.bin)|*.bin" msgstr "Wiiセーブデータ (*.bin)|*.bin" #: Source/Core/DiscIO/Src/WiiWad.cpp:69 msgid "WiiWAD: Could not read from file" msgstr "WiiWAD: ファイルからの読み込みができませんでした" #: Source/Core/Core/Src/HW/Wiimote.cpp:20 #: Source/Core/DolphinWX/Src/FrameTools.cpp:439 msgid "Wiimote" msgstr "入力(Wii)" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21 #, c-format msgid "Wiimote %i" msgstr "Wii リモコン %i" #: Source/Core/DolphinWX/Src/Main.cpp:656 msgid "Wiimote Connected" msgstr "Wii リモコン接続中" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:91 msgid "Wiimote Motor" msgstr "Wii リモコンの振動を有効化" #: Source/Core/DolphinWX/Src/FrameTools.cpp:439 msgid "Wiimote settings" msgstr "Wii リモコンの設定を行います" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:48 msgid "Wiimotes" msgstr "デバイス設定" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:121 msgid "Windows Left" msgstr "Windows Left" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:123 msgid "Windows Menu" msgstr "Windows Menu" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:122 msgid "Windows Right" msgstr "Windows Right" #: Source/Core/DolphinWX/Src/LogWindow.cpp:124 msgid "Word Wrap" msgstr "ワードラップ" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1325 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:880 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1090 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1226 msgid "Working..." msgstr "動作中..." #: Source/Core/DolphinWX/Src/NetWindow.cpp:338 msgid "Write memcards (GC)" msgstr "" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:46 msgid "Write to Console" msgstr "コンソールに出力" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:54 msgid "Write to Debugger" msgstr "デバッガに書込" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:44 msgid "Write to File" msgstr "ファイルに出力" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:48 msgid "Write to Window" msgstr "ウィンドウに出力" #: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:47 #, c-format msgid "XAudio2 CreateSourceVoice failed: %#X" msgstr "XAudio2 CreateSourceVoice failed: %#X" #: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:101 #, c-format msgid "XAudio2 init failed: %#X" msgstr "XAudio2 init failed: %#X" #: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:111 #, c-format msgid "XAudio2 master voice creation failed: %#X" msgstr "XAudio2 master voice creation failed: %#X" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:765 msgid "XF reg" msgstr "XF reg" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:25 msgid "Yellow" msgstr "黄" #: Source/Core/Core/Src/DSP/DSPCore.cpp:120 msgid "" "You are using a free DSP ROM made by the Dolphin Team.\n" "All Wii games will work correctly, and most GC games should also work fine, " "but the GBA/IPL/CARD UCodes will not work.\n" msgstr "" "DSP-LLEの代わりに、開発中の合法DSP ROMを使用します。\n" "全てのWiiタイトルとほとんどのゲームキューブタイトルで正常に動作しますが、GBA/" "IPL/CARD Ucode型のものには対応していません。\n" #: Source/Core/Core/Src/DSP/DSPCore.cpp:116 msgid "" "You are using an old free DSP ROM made by the Dolphin Team.\n" "Only games using the Zelda UCode will work correctly.\n" msgstr "" "DSP-LLEの代わりに、開発中の合法DSP ROMを使用します。このROMは古いバージョンで" "す。\n" "Zelda ucode型のタイトルでしか上手く動作しません\n" #: Source/Core/DolphinWX/Src/FrameAui.cpp:63 msgid "You can't close panes that have pages in them." msgstr "You can't close panes that have pages in them." #: Source/Core/DolphinWX/Src/NetWindow.cpp:210 msgid "You must choose a game!!" msgstr "ソフトが選ばれていません" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:593 msgid "You must enter a name!" msgstr "名前が入力されていません!" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:438 msgid "You must enter a valid decimal, hexadecimal or octal value." msgstr "10進数・16進数・8進数いずれかの有効な値を入力してください。" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:591 msgid "You must enter a valid profile name." msgstr "有効なプロファイル名を入力してください" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:917 msgid "You must restart Dolphin in order for the change to take effect." msgstr "変更を有効にするにはDolphinを再起動してください" #: Source/Core/Core/Src/DSP/DSPCore.cpp:109 msgid "" "Your DSP ROMs have incorrect hashes.\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" "ダンプしたDSP ROMのハッシュが不完全です\n" "この問題を修正するために動作を停止しますか?\n" "\"いいえ\"を選択した場合、歪んだ音のままゲームが始まるでしょう" #: Source/Core/Core/Src/CoreParameter.cpp:164 msgid "" "Your GCM/ISO file seems to be invalid (invalid country).\n" "Continue with PAL region?" msgstr "" "この GCM/ISO ファイルは不正と思われます (国情報が無効)\n" "PAL規格と仮定して続けますか?" #: Source/Core/Common/Src/SysConf.cpp:45 #, c-format msgid "" "Your SYSCONF file is the wrong size.\n" "It should be 0x%04x (but is 0x%04llx)\n" "Do you want to generate a new one?" msgstr "" "このSYSCONFファイルのサイズが正しくないようです\n" "正しくは 0x%04x (このファイルは 0x%04llx)\n" "新しく作成しますか?" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:334 msgid "ZTP hack" msgstr "ZTP hack" #: Source/Core/Core/Src/ActionReplay.cpp:377 msgid "Zero 3 code not supported" msgstr "03コードはサポートされていません" #: Source/Core/Core/Src/ActionReplay.cpp:398 #, c-format msgid "Zero code unknown to dolphin: %08x" msgstr "Zero code unknown to dolphin: %08x" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:423 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:447 msgid "[ waiting ]" msgstr "[ 入力を待機... ]" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:107 msgid "" "[BROKEN]\n" "Highlight regions the EFB was copied from.\n" "\n" "If unsure, leave this unchecked." msgstr "" "▼▼▼故障中の機能▼▼▼\n" "Highlight regions the EFB was copied from.\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:78 msgid "[Custom]" msgstr "[ カスタム設定 ]" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:120 msgid "" "[EXPERIMENTAL]\n" "Aims to speed up emulation by offloading texture decoding to the GPU using " "the OpenCL framework.\n" "However, right now it's known to cause texture defects in various games. " "Also it's slower than regular CPU texture decoding in most cases.\n" "\n" "If unsure, leave this unchecked." msgstr "" "◆◆◆実験的機能◆◆◆\n" "OpenCLフレームワークをGPU上で利用し、テクスチャのデコード処理の 負荷軽減を計" "り、動作速度を向上させるのが目的です。\n" "現状、様々なゲームで描画バグが発生することが知られています。 またほとんどの場" "合でCPUによる通常のデコードよりも遅くなります。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:121 msgid "" "[EXPERIMENTAL]\n" "Speeds up emulation a bit by caching display lists.\n" "Possibly causes issues though.\n" "\n" "If unsure, leave this unchecked." msgstr "" "◆◆◆実験的機能◆◆◆\n" "ディスプレイリストのキャッシュにより動作速度を向上させます。\n" "ほとんどの場合何かしらの問題が発生するでしょう。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:495 msgid "^ ADD" msgstr "^ (...に加えて)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:801 msgid "apploader (.img)" msgstr "apploader (.img)" #: Source/Core/Core/Src/PowerPC/JitInterface.cpp:272 #, c-format msgid "iCacheJIT: Reading Opcode from %x. Please report." msgstr "iCacheJIT: Reading Opcode from %x. Please report." #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:936 msgid "s" msgstr " " #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1136 msgid "wxExecute returned -1 on application run!" msgstr "wxExecute returned -1 on application run!" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:43 msgid "zFar Correction: " msgstr "zFar 補正値:" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:38 msgid "zNear Correction: " msgstr "zNear 補正値:" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:480 msgid "| OR" msgstr "| (...もしくは)" #~ msgid "Accurate VBeam emulation" #~ msgstr "Accurate VBeam emulation" #~ msgid "" #~ "If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)" #~ msgstr "" #~ "FPSが安定しないゲームで効果があります [有効=互換性向上/無効=動作速度向" #~ "上]" #~ msgid "Skip Dest. Alpha Pass" #~ msgstr "Skip Dest. Alpha Pass"