// Copyright 2019 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include #include "Common/MathUtil.h" #include "Common/Matrix.h" #include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h" #include "InputCommon/ControllerEmu/Setting/NumericSetting.h" namespace ControllerEmu { class IMUGyroscope : public ControlGroup { public: using StateData = Common::Vec3; IMUGyroscope(std::string name, std::string ui_name); StateData GetRawState() const; std::optional GetState() const; // Value is in rad/s. ControlState GetDeadzone() const; bool IsCalibrating() const; private: using Clock = std::chrono::steady_clock; void RestartCalibration() const; void UpdateCalibration(const StateData&) const; SettingValue m_deadzone_setting; SettingValue m_calibration_period_setting; mutable StateData m_calibration = {}; mutable MathUtil::RunningMean m_running_calibration; mutable Clock::time_point m_calibration_period_start = Clock::now(); }; } // namespace ControllerEmu