// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "DolphinQt/Config/Graphics/SoftwareRendererWidget.h" #include #include #include #include #include #include #include "Core/Config/GraphicsSettings.h" #include "Core/Config/MainSettings.h" #include "Core/ConfigManager.h" #include "Core/Core.h" #include "DolphinQt/Config/Graphics/GraphicsBool.h" #include "DolphinQt/Config/Graphics/GraphicsWindow.h" #include "DolphinQt/Config/ToolTipControls/ToolTipComboBox.h" #include "DolphinQt/Settings.h" #include "UICommon/VideoUtils.h" #include "VideoCommon/VideoBackendBase.h" #include "VideoCommon/VideoConfig.h" SoftwareRendererWidget::SoftwareRendererWidget(GraphicsWindow* parent) { CreateWidgets(); LoadSettings(); ConnectWidgets(); AddDescriptions(); emit BackendChanged(QString::fromStdString(Config::Get(Config::MAIN_GFX_BACKEND))); connect(parent, &GraphicsWindow::BackendChanged, [this] { LoadSettings(); }); connect(&Settings::Instance(), &Settings::EmulationStateChanged, this, [=](Core::State state) { OnEmulationStateChanged(state != Core::State::Uninitialized); }); OnEmulationStateChanged(Core::GetState() != Core::State::Uninitialized); } void SoftwareRendererWidget::CreateWidgets() { auto* main_layout = new QVBoxLayout; auto* rendering_box = new QGroupBox(tr("Rendering")); auto* rendering_layout = new QGridLayout(); m_backend_combo = new ToolTipComboBox(); rendering_box->setLayout(rendering_layout); rendering_layout->addWidget(new QLabel(tr("Backend:")), 1, 1); rendering_layout->addWidget(m_backend_combo, 1, 2); for (const auto& backend : VideoBackendBase::GetAvailableBackends()) m_backend_combo->addItem(tr(backend->GetDisplayName().c_str())); auto* overlay_box = new QGroupBox(tr("Overlay Information")); auto* overlay_layout = new QGridLayout(); overlay_box->setLayout(overlay_layout); m_show_statistics = new GraphicsBool(tr("Show Statistics"), Config::GFX_OVERLAY_STATS); overlay_layout->addWidget(m_show_statistics); auto* utility_box = new QGroupBox(tr("Utility")); auto* utility_layout = new QGridLayout(); m_dump_textures = new GraphicsBool(tr("Dump Textures"), Config::GFX_DUMP_TEXTURES); m_dump_objects = new GraphicsBool(tr("Dump Objects"), Config::GFX_SW_DUMP_OBJECTS); utility_box->setLayout(utility_layout); utility_layout->addWidget(m_dump_textures, 1, 1); utility_layout->addWidget(m_dump_objects, 1, 2); auto* debug_box = new QGroupBox(tr("Debug Only")); auto* debug_layout = new QGridLayout(); m_dump_tev_stages = new GraphicsBool(tr("Dump TEV Stages"), Config::GFX_SW_DUMP_TEV_STAGES); m_dump_tev_fetches = new GraphicsBool(tr("Dump Texture Fetches"), Config::GFX_SW_DUMP_TEV_TEX_FETCHES); debug_layout->addWidget(m_dump_tev_stages, 1, 1); debug_layout->addWidget(m_dump_tev_fetches, 1, 2); debug_box->setLayout(debug_layout); #ifdef _DEBUG utility_layout->addWidget(debug_box, 2, 1, 1, 2); #endif auto* object_range_box = new QGroupBox(tr("Drawn Object Range")); auto* object_range_layout = new QGridLayout(); m_object_range_min = new QSpinBox(); m_object_range_max = new QSpinBox(); for (auto* spin : {m_object_range_min, m_object_range_max}) { spin->setMinimum(0); spin->setMaximum(100000); } object_range_box->setLayout(object_range_layout); object_range_layout->addWidget(m_object_range_min, 1, 1); object_range_layout->addWidget(m_object_range_max, 1, 2); main_layout->addWidget(rendering_box); main_layout->addWidget(overlay_box); main_layout->addWidget(utility_box); main_layout->addWidget(object_range_box); main_layout->addStretch(); setLayout(main_layout); } void SoftwareRendererWidget::ConnectWidgets() { connect(m_backend_combo, qOverload(&QComboBox::currentIndexChanged), [this](int) { SaveSettings(); }); connect(m_object_range_min, qOverload(&QSpinBox::valueChanged), [this](int) { SaveSettings(); }); connect(m_object_range_max, qOverload(&QSpinBox::valueChanged), [this](int) { SaveSettings(); }); } void SoftwareRendererWidget::LoadSettings() { for (const auto& backend : VideoBackendBase::GetAvailableBackends()) { if (backend->GetName() == Config::Get(Config::MAIN_GFX_BACKEND)) { m_backend_combo->setCurrentIndex( m_backend_combo->findText(tr(backend->GetDisplayName().c_str()))); } } m_object_range_min->setValue(Config::Get(Config::GFX_SW_DRAW_START)); m_object_range_max->setValue(Config::Get(Config::GFX_SW_DRAW_END)); } void SoftwareRendererWidget::SaveSettings() { for (const auto& backend : VideoBackendBase::GetAvailableBackends()) { if (tr(backend->GetDisplayName().c_str()) == m_backend_combo->currentText()) { const auto backend_name = backend->GetName(); if (backend_name != Config::Get(Config::MAIN_GFX_BACKEND)) emit BackendChanged(QString::fromStdString(backend_name)); break; } } Config::SetBaseOrCurrent(Config::GFX_SW_DRAW_START, m_object_range_min->value()); Config::SetBaseOrCurrent(Config::GFX_SW_DRAW_END, m_object_range_max->value()); } void SoftwareRendererWidget::AddDescriptions() { static const char TR_BACKEND_DESCRIPTION[] = QT_TR_NOOP( "Selects what graphics API to use internally.
The software renderer is extremely " "slow and only useful for debugging, so you'll want to use either Direct3D or " "OpenGL. Different games and different GPUs will behave differently on each " "backend, so for the best emulation experience it's recommended to try both and " "choose the one that's less problematic.

If unsure, select " "OpenGL."); static const char TR_SHOW_STATISTICS_DESCRIPTION[] = QT_TR_NOOP("Show various rendering statistics.

If unsure, leave " "this unchecked."); static const char TR_DUMP_TEXTURES_DESCRIPTION[] = QT_TR_NOOP("Dump decoded game textures to " "User/Dump/Textures/<game_id>/.

If unsure, leave " "this unchecked."); static const char TR_DUMP_OBJECTS_DESCRIPTION[] = QT_TR_NOOP("Dump objects to User/Dump/Objects/.

If unsure, leave " "this unchecked."); static const char TR_DUMP_TEV_STAGES_DESCRIPTION[] = QT_TR_NOOP("Dump TEV Stages to User/Dump/Objects/.

If unsure, leave " "this unchecked."); static const char TR_DUMP_TEV_FETCHES_DESCRIPTION[] = QT_TR_NOOP( "Dump Texture Fetches to User/Dump/Objects/.

If unsure, leave " "this unchecked."); m_backend_combo->SetTitle(tr("Backend")); m_backend_combo->SetDescription(tr(TR_BACKEND_DESCRIPTION)); m_show_statistics->SetDescription(tr(TR_SHOW_STATISTICS_DESCRIPTION)); m_dump_textures->SetDescription(tr(TR_DUMP_TEXTURES_DESCRIPTION)); m_dump_objects->SetDescription(tr(TR_DUMP_OBJECTS_DESCRIPTION)); m_dump_tev_stages->SetDescription(tr(TR_DUMP_TEV_STAGES_DESCRIPTION)); m_dump_tev_fetches->SetDescription(tr(TR_DUMP_TEV_FETCHES_DESCRIPTION)); } void SoftwareRendererWidget::OnEmulationStateChanged(bool running) { m_backend_combo->setEnabled(!running); }