// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #ifdef __LIBUSB__ #include #endif #include "Common/CommonTypes.h" #include "Common/StringUtil.h" #include "UICommon/USBUtils.h" // Because opening and getting the device name from devices is slow, especially on Windows // with usbdk, we cannot do that for every single device. We should however still show // device names for known Wii peripherals. static const std::map, std::string> s_wii_peripherals = {{ {{0x046d, 0x0a03}, "Logitech Microphone"}, {{0x057e, 0x0308}, "Wii Speak"}, {{0x057e, 0x0309}, "Nintendo USB Microphone"}, {{0x057e, 0x030a}, "Ubisoft Motion Tracking Camera"}, {{0x0e6f, 0x0129}, "Disney Infinity Reader (Portal Device)"}, {{0x1430, 0x0100}, "Tony Hawk Ride Skateboard"}, {{0x1430, 0x0150}, "Skylanders Portal"}, {{0x1bad, 0x0004}, "Harmonix Guitar Controller"}, {{0x1bad, 0x3110}, "Rock Band 3 Mustang Guitar Dongle"}, {{0x1bad, 0x3430}, "Rock Band Drum Set"}, {{0x21a4, 0xac40}, "EA Active NFL"}, }}; namespace USBUtils { std::map, std::string> GetInsertedDevices() { std::map, std::string> devices; #ifdef __LIBUSB__ libusb_context* context = nullptr; if (libusb_init(&context) < 0) return devices; libusb_device** list; const ssize_t cnt = libusb_get_device_list(context, &list); for (ssize_t i = 0; i < cnt; ++i) { libusb_device_descriptor descr; libusb_get_device_descriptor(list[i], &descr); const std::pair vid_pid{descr.idVendor, descr.idProduct}; devices[vid_pid] = GetDeviceName(vid_pid); } libusb_free_device_list(list, 1); libusb_exit(context); #endif return devices; } std::string GetDeviceName(const std::pair vid_pid) { const auto iter = s_wii_peripherals.find(vid_pid); const std::string device_name = iter == s_wii_peripherals.cend() ? "Unknown" : iter->second; return StringFromFormat("%04x:%04x - %s", vid_pid.first, vid_pid.second, device_name.c_str()); } } // namespace USBUtils