// Copyright 2015 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "DolphinQt2/MenuBar.h" #include #include #include #include #include #include #include #include "Common/CommonPaths.h" #include "Common/FileUtil.h" #include "Common/StringUtil.h" #include "Core/CommonTitles.h" #include "Core/ConfigManager.h" #include "Core/Core.h" #include "Core/HW/WiiSaveCrypted.h" #include "Core/HW/Wiimote.h" #include "Core/IOS/ES/ES.h" #include "Core/IOS/IOS.h" #include "Core/Movie.h" #include "Core/State.h" #include "Core/TitleDatabase.h" #include "Core/WiiUtils.h" #include "DiscIO/NANDImporter.h" #include "DiscIO/WiiSaveBanner.h" #include "DolphinQt2/AboutDialog.h" #include "DolphinQt2/GameList/GameFile.h" #include "DolphinQt2/QtUtils/ActionHelper.h" #include "DolphinQt2/Settings.h" MenuBar::MenuBar(QWidget* parent) : QMenuBar(parent) { AddFileMenu(); AddEmulationMenu(); AddMovieMenu(); AddOptionsMenu(); AddToolsMenu(); AddViewMenu(); AddHelpMenu(); connect(&Settings::Instance(), &Settings::EmulationStateChanged, this, [=](Core::State state) { OnEmulationStateChanged(state); }); OnEmulationStateChanged(Core::GetState()); connect(&Settings::Instance(), &Settings::DebugModeToggled, this, &MenuBar::OnDebugModeToggled); connect(this, &MenuBar::SelectionChanged, this, &MenuBar::OnSelectionChanged); connect(this, &MenuBar::RecordingStatusChanged, this, &MenuBar::OnRecordingStatusChanged); connect(this, &MenuBar::ReadOnlyModeChanged, this, &MenuBar::OnReadOnlyModeChanged); } void MenuBar::OnEmulationStateChanged(Core::State state) { bool running = state != Core::State::Uninitialized; bool playing = running && state != Core::State::Paused; // Emulation m_play_action->setEnabled(!playing); m_play_action->setVisible(!playing); m_pause_action->setEnabled(playing); m_pause_action->setVisible(playing); m_stop_action->setEnabled(running); m_stop_action->setVisible(running); m_reset_action->setEnabled(running); m_fullscreen_action->setEnabled(running); m_frame_advance_action->setEnabled(running); m_screenshot_action->setEnabled(running); m_state_load_menu->setEnabled(running); m_state_save_menu->setEnabled(running); // Movie m_recording_read_only->setEnabled(running); if (!running) m_recording_stop->setEnabled(false); m_recording_play->setEnabled(!running); UpdateStateSlotMenu(); UpdateToolsMenu(running); OnDebugModeToggled(Settings::Instance().IsDebugModeEnabled()); } void MenuBar::OnDebugModeToggled(bool enabled) { m_show_registers->setVisible(enabled); m_show_watch->setVisible(enabled); m_show_breakpoints->setVisible(enabled); } void MenuBar::AddFileMenu() { QMenu* file_menu = addMenu(tr("&File")); m_open_action = AddAction(file_menu, tr("&Open..."), this, &MenuBar::Open, QKeySequence(QStringLiteral("Ctrl+O"))); m_exit_action = AddAction(file_menu, tr("E&xit"), this, &MenuBar::Exit, QKeySequence(QStringLiteral("Alt+F4"))); } void MenuBar::AddToolsMenu() { QMenu* tools_menu = addMenu(tr("&Tools")); AddAction(tools_menu, tr("Import Wii Save..."), this, &MenuBar::ImportWiiSave); AddAction(tools_menu, tr("Export All Wii Saves"), this, &MenuBar::ExportWiiSaves); tools_menu->addSeparator(); m_wad_install_action = AddAction(tools_menu, tr("Install WAD..."), this, &MenuBar::InstallWAD); tools_menu->addSeparator(); QMenu* gc_ipl = tools_menu->addMenu(tr("Load GameCube Main Menu")); m_ntscj_ipl = AddAction(gc_ipl, tr("NTSC-J"), this, [this] { emit BootGameCubeIPL(DiscIO::Region::NTSC_J); }); m_ntscu_ipl = AddAction(gc_ipl, tr("NTSC-U"), this, [this] { emit BootGameCubeIPL(DiscIO::Region::NTSC_U); }); m_pal_ipl = AddAction(gc_ipl, tr("PAL"), this, [this] { emit BootGameCubeIPL(DiscIO::Region::PAL); }); AddAction(tools_menu, tr("Start &NetPlay..."), this, &MenuBar::StartNetPlay); AddAction(tools_menu, tr("FIFO Player"), this, &MenuBar::ShowFIFOPlayer); tools_menu->addSeparator(); // Label will be set by a NANDRefresh later m_boot_sysmenu = AddAction(tools_menu, QStringLiteral(""), this, [this] { emit BootWiiSystemMenu(); }); m_import_backup = AddAction(tools_menu, tr("Import BootMii NAND Backup..."), this, [this] { emit ImportNANDBackup(); }); m_check_nand = AddAction(tools_menu, tr("Check NAND..."), this, &MenuBar::CheckNAND); m_extract_certificates = AddAction(tools_menu, tr("Extract Certificates from NAND"), this, &MenuBar::NANDExtractCertificates); m_boot_sysmenu->setEnabled(false); connect(&Settings::Instance(), &Settings::NANDRefresh, [this] { UpdateToolsMenu(false); }); m_perform_online_update_menu = tools_menu->addMenu(tr("Perform Online System Update")); m_perform_online_update_for_current_region = AddAction(m_perform_online_update_menu, tr("Current Region"), this, [this] { emit PerformOnlineUpdate(""); }); m_perform_online_update_menu->addSeparator(); AddAction(m_perform_online_update_menu, tr("Europe"), this, [this] { emit PerformOnlineUpdate("EUR"); }); AddAction(m_perform_online_update_menu, tr("Japan"), this, [this] { emit PerformOnlineUpdate("JPN"); }); AddAction(m_perform_online_update_menu, tr("Korea"), this, [this] { emit PerformOnlineUpdate("KOR"); }); AddAction(m_perform_online_update_menu, tr("United States"), this, [this] { emit PerformOnlineUpdate("USA"); }); } void MenuBar::AddEmulationMenu() { QMenu* emu_menu = addMenu(tr("&Emulation")); m_play_action = AddAction(emu_menu, tr("&Play"), this, &MenuBar::Play); m_pause_action = AddAction(emu_menu, tr("&Pause"), this, &MenuBar::Pause); m_stop_action = AddAction(emu_menu, tr("&Stop"), this, &MenuBar::Stop); m_reset_action = AddAction(emu_menu, tr("&Reset"), this, &MenuBar::Reset); m_fullscreen_action = AddAction(emu_menu, tr("Toggle &Fullscreen"), this, &MenuBar::Fullscreen); m_frame_advance_action = AddAction(emu_menu, tr("&Frame Advance"), this, &MenuBar::FrameAdvance); m_screenshot_action = AddAction(emu_menu, tr("Take Screenshot"), this, &MenuBar::Screenshot); emu_menu->addSeparator(); AddStateLoadMenu(emu_menu); AddStateSaveMenu(emu_menu); AddStateSlotMenu(emu_menu); UpdateStateSlotMenu(); } void MenuBar::AddStateLoadMenu(QMenu* emu_menu) { m_state_load_menu = emu_menu->addMenu(tr("&Load State")); AddAction(m_state_load_menu, tr("Load State from File"), this, &MenuBar::StateLoad); AddAction(m_state_load_menu, tr("Load State from Selected Slot"), this, &MenuBar::StateLoadSlot); m_state_load_slots_menu = m_state_load_menu->addMenu(tr("Load State from Slot")); AddAction(m_state_load_menu, tr("Undo Load State"), this, &MenuBar::StateLoadUndo); for (int i = 1; i <= 10; i++) { QAction* action = m_state_load_slots_menu->addAction(QStringLiteral("")); connect(action, &QAction::triggered, this, [=]() { emit StateLoadSlotAt(i); }); } } void MenuBar::AddStateSaveMenu(QMenu* emu_menu) { m_state_save_menu = emu_menu->addMenu(tr("Sa&ve State")); AddAction(m_state_save_menu, tr("Save State to File"), this, &MenuBar::StateSave); AddAction(m_state_save_menu, tr("Save State to Selected Slot"), this, &MenuBar::StateSaveSlot); AddAction(m_state_save_menu, tr("Save State to Oldest Slot"), this, &MenuBar::StateSaveOldest); m_state_save_slots_menu = m_state_save_menu->addMenu(tr("Save State to Slot")); AddAction(m_state_save_menu, tr("Undo Save State"), this, &MenuBar::StateSaveUndo); for (int i = 1; i <= 10; i++) { QAction* action = m_state_save_slots_menu->addAction(QStringLiteral("")); connect(action, &QAction::triggered, this, [=]() { emit StateSaveSlotAt(i); }); } } void MenuBar::AddStateSlotMenu(QMenu* emu_menu) { m_state_slot_menu = emu_menu->addMenu(tr("Select State Slot")); m_state_slots = new QActionGroup(this); for (int i = 1; i <= 10; i++) { QAction* action = m_state_slot_menu->addAction(QStringLiteral("")); action->setCheckable(true); action->setActionGroup(m_state_slots); if (Settings::Instance().GetStateSlot() == i) action->setChecked(true); connect(action, &QAction::triggered, this, [=]() { emit SetStateSlot(i); }); } } void MenuBar::UpdateStateSlotMenu() { QList actions_slot = m_state_slots->actions(); QList actions_load = m_state_load_slots_menu->actions(); QList actions_save = m_state_save_slots_menu->actions(); for (int i = 0; i < actions_slot.length(); i++) { int slot = i + 1; QString info = QString::fromStdString(State::GetInfoStringOfSlot(slot)); actions_load.at(i)->setText(tr("Load from Slot %1 - %2").arg(slot).arg(info)); actions_save.at(i)->setText(tr("Save to Slot %1 - %2").arg(slot).arg(info)); actions_slot.at(i)->setText(tr("Select Slot %1 - %2").arg(slot).arg(info)); } } void MenuBar::AddViewMenu() { QMenu* view_menu = addMenu(tr("&View")); QAction* show_log = view_menu->addAction(tr("Show &Log")); show_log->setCheckable(true); show_log->setChecked(Settings::Instance().IsLogVisible()); connect(show_log, &QAction::toggled, &Settings::Instance(), &Settings::SetLogVisible); QAction* show_log_config = view_menu->addAction(tr("Show Log &Configuration")); show_log_config->setCheckable(true); show_log_config->setChecked(Settings::Instance().IsLogConfigVisible()); connect(show_log_config, &QAction::toggled, &Settings::Instance(), &Settings::SetLogConfigVisible); connect(&Settings::Instance(), &Settings::LogVisibilityChanged, show_log, &QAction::setChecked); connect(&Settings::Instance(), &Settings::LogConfigVisibilityChanged, show_log_config, &QAction::setChecked); view_menu->addSeparator(); m_show_registers = view_menu->addAction(tr("&Registers")); m_show_registers->setCheckable(true); m_show_registers->setChecked(Settings::Instance().IsRegistersVisible()); connect(m_show_registers, &QAction::toggled, &Settings::Instance(), &Settings::SetRegistersVisible); connect(&Settings::Instance(), &Settings::RegistersVisibilityChanged, m_show_registers, &QAction::setChecked); m_show_watch = view_menu->addAction(tr("&Watch")); m_show_watch->setCheckable(true); m_show_watch->setChecked(Settings::Instance().IsWatchVisible()); connect(m_show_watch, &QAction::toggled, &Settings::Instance(), &Settings::SetWatchVisible); connect(&Settings::Instance(), &Settings::WatchVisibilityChanged, m_show_watch, &QAction::setChecked); m_show_breakpoints = view_menu->addAction(tr("&Breakpoints")); m_show_breakpoints->setCheckable(true); m_show_breakpoints->setChecked(Settings::Instance().IsBreakpointsVisible()); connect(m_show_breakpoints, &QAction::toggled, &Settings::Instance(), &Settings::SetBreakpointsVisible); connect(&Settings::Instance(), &Settings::BreakpointsVisibilityChanged, m_show_breakpoints, &QAction::setChecked); view_menu->addSeparator(); AddGameListTypeSection(view_menu); view_menu->addSeparator(); AddListColumnsMenu(view_menu); view_menu->addSeparator(); AddShowPlatformsMenu(view_menu); AddShowRegionsMenu(view_menu); } void MenuBar::AddOptionsMenu() { QMenu* options_menu = addMenu(tr("&Options")); AddAction(options_menu, tr("Co&nfiguration"), this, &MenuBar::Configure); options_menu->addSeparator(); AddAction(options_menu, tr("&Graphics Settings"), this, &MenuBar::ConfigureGraphics); AddAction(options_menu, tr("&Audio Settings"), this, &MenuBar::ConfigureAudio); AddAction(options_menu, tr("&Controller Settings"), this, &MenuBar::ConfigureControllers); AddAction(options_menu, tr("&Hotkey Settings"), this, &MenuBar::ConfigureHotkeys); } void MenuBar::AddHelpMenu() { QMenu* help_menu = addMenu(tr("&Help")); QAction* website = help_menu->addAction(tr("&Website")); connect(website, &QAction::triggered, this, []() { QDesktopServices::openUrl(QUrl(QStringLiteral("https://dolphin-emu.org/"))); }); QAction* documentation = help_menu->addAction(tr("Online &Documentation")); connect(documentation, &QAction::triggered, this, []() { QDesktopServices::openUrl(QUrl(QStringLiteral("https://dolphin-emu.org/docs/guides"))); }); QAction* github = help_menu->addAction(tr("&GitHub Repository")); connect(github, &QAction::triggered, this, []() { QDesktopServices::openUrl(QUrl(QStringLiteral("https://github.com/dolphin-emu/dolphin"))); }); help_menu->addSeparator(); AddAction(help_menu, tr("&About"), this, &MenuBar::ShowAboutDialog); } void MenuBar::AddGameListTypeSection(QMenu* view_menu) { QAction* list_view = view_menu->addAction(tr("List View")); list_view->setCheckable(true); QAction* grid_view = view_menu->addAction(tr("Grid View")); grid_view->setCheckable(true); QActionGroup* list_group = new QActionGroup(this); list_group->addAction(list_view); list_group->addAction(grid_view); bool prefer_list = Settings::Instance().GetPreferredView(); list_view->setChecked(prefer_list); grid_view->setChecked(!prefer_list); connect(list_view, &QAction::triggered, this, &MenuBar::ShowList); connect(grid_view, &QAction::triggered, this, &MenuBar::ShowGrid); } void MenuBar::AddListColumnsMenu(QMenu* view_menu) { static const QMap columns{ {tr("Platform"), &SConfig::GetInstance().m_showSystemColumn}, {tr("Banner"), &SConfig::GetInstance().m_showBannerColumn}, {tr("Title"), &SConfig::GetInstance().m_showTitleColumn}, {tr("Description"), &SConfig::GetInstance().m_showDescriptionColumn}, {tr("Maker"), &SConfig::GetInstance().m_showMakerColumn}, {tr("File Name"), &SConfig::GetInstance().m_showFileNameColumn}, {tr("Game ID"), &SConfig::GetInstance().m_showIDColumn}, {tr("Region"), &SConfig::GetInstance().m_showRegionColumn}, {tr("File Size"), &SConfig::GetInstance().m_showSizeColumn}, {tr("State"), &SConfig::GetInstance().m_showStateColumn}}; QActionGroup* column_group = new QActionGroup(this); QMenu* cols_menu = view_menu->addMenu(tr("List Columns")); column_group->setExclusive(false); for (const auto& key : columns.keys()) { bool* config = columns[key]; QAction* action = column_group->addAction(cols_menu->addAction(key)); action->setCheckable(true); action->setChecked(*config); connect(action, &QAction::toggled, [this, config, key](bool value) { *config = value; emit ColumnVisibilityToggled(key, value); }); } } void MenuBar::AddShowPlatformsMenu(QMenu* view_menu) { static const QMap platform_map{ {tr("Show Wii"), &SConfig::GetInstance().m_ListWii}, {tr("Show GameCube"), &SConfig::GetInstance().m_ListGC}, {tr("Show WAD"), &SConfig::GetInstance().m_ListWad}, {tr("Show ELF/DOL"), &SConfig::GetInstance().m_ListElfDol}}; QActionGroup* platform_group = new QActionGroup(this); QMenu* plat_menu = view_menu->addMenu(tr("Show Platforms")); platform_group->setExclusive(false); for (const auto& key : platform_map.keys()) { bool* config = platform_map[key]; QAction* action = platform_group->addAction(plat_menu->addAction(key)); action->setCheckable(true); action->setChecked(*config); connect(action, &QAction::toggled, [this, config, key](bool value) { *config = value; emit GameListPlatformVisibilityToggled(key, value); }); } } void MenuBar::AddShowRegionsMenu(QMenu* view_menu) { static const QMap region_map{ {tr("Show JAP"), &SConfig::GetInstance().m_ListJap}, {tr("Show PAL"), &SConfig::GetInstance().m_ListPal}, {tr("Show USA"), &SConfig::GetInstance().m_ListUsa}, {tr("Show Australia"), &SConfig::GetInstance().m_ListAustralia}, {tr("Show France"), &SConfig::GetInstance().m_ListFrance}, {tr("Show Germany"), &SConfig::GetInstance().m_ListGermany}, {tr("Show Italy"), &SConfig::GetInstance().m_ListItaly}, {tr("Show Korea"), &SConfig::GetInstance().m_ListKorea}, {tr("Show Netherlands"), &SConfig::GetInstance().m_ListNetherlands}, {tr("Show Russia"), &SConfig::GetInstance().m_ListRussia}, {tr("Show Spain"), &SConfig::GetInstance().m_ListSpain}, {tr("Show Taiwan"), &SConfig::GetInstance().m_ListTaiwan}, {tr("Show World"), &SConfig::GetInstance().m_ListWorld}, {tr("Show Unknown"), &SConfig::GetInstance().m_ListUnknown}}; QActionGroup* region_group = new QActionGroup(this); QMenu* region_menu = view_menu->addMenu(tr("Show Regions")); region_group->setExclusive(false); for (const auto& key : region_map.keys()) { bool* config = region_map[key]; QAction* action = region_group->addAction(region_menu->addAction(key)); action->setCheckable(true); action->setChecked(*config); connect(action, &QAction::toggled, [this, config, key](bool value) { *config = value; emit GameListRegionVisibilityToggled(key, value); }); } } void MenuBar::AddMovieMenu() { auto* movie_menu = addMenu(tr("&Movie")); m_recording_start = AddAction(movie_menu, tr("Start Re&cording Input"), this, [this] { emit StartRecording(); }); m_recording_play = AddAction(movie_menu, tr("P&lay Input Recording..."), this, [this] { emit PlayRecording(); }); m_recording_stop = AddAction(movie_menu, tr("Stop Playing/Recording Input"), this, [this] { emit StopRecording(); }); m_recording_export = AddAction(movie_menu, tr("Export Recording..."), this, [this] { emit ExportRecording(); }); m_recording_start->setEnabled(false); m_recording_play->setEnabled(false); m_recording_stop->setEnabled(false); m_recording_export->setEnabled(false); m_recording_read_only = movie_menu->addAction(tr("&Read-Only Mode")); m_recording_read_only->setCheckable(true); m_recording_read_only->setChecked(Movie::IsReadOnly()); connect(m_recording_read_only, &QAction::toggled, [](bool value) { Movie::SetReadOnly(value); }); movie_menu->addSeparator(); auto* pause_at_end = movie_menu->addAction(tr("Pause at End of Movie")); pause_at_end->setCheckable(true); pause_at_end->setChecked(SConfig::GetInstance().m_PauseMovie); connect(pause_at_end, &QAction::toggled, [](bool value) { SConfig::GetInstance().m_PauseMovie = value; }); auto* lag_counter = movie_menu->addAction(tr("Show Lag Counter")); lag_counter->setCheckable(true); lag_counter->setChecked(SConfig::GetInstance().m_ShowLag); connect(lag_counter, &QAction::toggled, [](bool value) { SConfig::GetInstance().m_ShowLag = value; }); auto* frame_counter = movie_menu->addAction(tr("Show Frame Counter")); frame_counter->setCheckable(true); frame_counter->setChecked(SConfig::GetInstance().m_ShowFrameCount); connect(frame_counter, &QAction::toggled, [](bool value) { SConfig::GetInstance().m_ShowFrameCount = value; }); auto* input_display = movie_menu->addAction(tr("Show Input Display")); input_display->setCheckable(true); input_display->setChecked(SConfig::GetInstance().m_ShowInputDisplay); connect(frame_counter, &QAction::toggled, [](bool value) { SConfig::GetInstance().m_ShowInputDisplay = value; }); auto* system_clock = movie_menu->addAction(tr("Show System Clock")); system_clock->setCheckable(true); system_clock->setChecked(SConfig::GetInstance().m_ShowRTC); connect(system_clock, &QAction::toggled, [](bool value) { SConfig::GetInstance().m_ShowRTC = value; }); movie_menu->addSeparator(); auto* dump_frames = movie_menu->addAction(tr("Dump Frames")); dump_frames->setCheckable(true); dump_frames->setChecked(SConfig::GetInstance().m_DumpFrames); connect(dump_frames, &QAction::toggled, [](bool value) { SConfig::GetInstance().m_DumpFrames = value; }); auto* dump_audio = movie_menu->addAction(tr("Dump Audio")); dump_audio->setCheckable(true); dump_audio->setChecked(SConfig::GetInstance().m_DumpAudio); connect(dump_audio, &QAction::toggled, [](bool value) { SConfig::GetInstance().m_DumpAudio = value; }); } void MenuBar::UpdateToolsMenu(bool emulation_started) { m_boot_sysmenu->setEnabled(!emulation_started); m_perform_online_update_menu->setEnabled(!emulation_started); m_ntscj_ipl->setEnabled(!emulation_started && File::Exists(SConfig::GetInstance().GetBootROMPath(JAP_DIR))); m_ntscu_ipl->setEnabled(!emulation_started && File::Exists(SConfig::GetInstance().GetBootROMPath(USA_DIR))); m_pal_ipl->setEnabled(!emulation_started && File::Exists(SConfig::GetInstance().GetBootROMPath(EUR_DIR))); m_import_backup->setEnabled(!emulation_started); m_check_nand->setEnabled(!emulation_started); if (!emulation_started) { IOS::HLE::Kernel ios; const auto tmd = ios.GetES()->FindInstalledTMD(Titles::SYSTEM_MENU); const QString sysmenu_version = tmd.IsValid() ? QString::fromStdString(DiscIO::GetSysMenuVersionString(tmd.GetTitleVersion())) : QStringLiteral(""); m_boot_sysmenu->setText(tr("Load Wii System Menu %1").arg(sysmenu_version)); m_boot_sysmenu->setEnabled(tmd.IsValid()); for (QAction* action : m_perform_online_update_menu->actions()) action->setEnabled(!tmd.IsValid()); m_perform_online_update_for_current_region->setEnabled(tmd.IsValid()); } } void MenuBar::InstallWAD() { QString wad_file = QFileDialog::getOpenFileName(this, tr("Select a title to install to NAND"), QString(), tr("WAD files (*.wad)")); if (wad_file.isEmpty()) return; QMessageBox result_dialog(this); if (GameFile(wad_file).Install()) { result_dialog.setIcon(QMessageBox::Information); result_dialog.setText(tr("Successfully installed this title to the NAND.")); } else { result_dialog.setIcon(QMessageBox::Critical); result_dialog.setText(tr("Failed to install this title to the NAND.")); } result_dialog.exec(); } void MenuBar::ImportWiiSave() { QString file = QFileDialog::getOpenFileName(this, tr("Select the save file"), QDir::currentPath(), tr("Wii save files (*.bin);;" "All Files (*)")); if (!file.isEmpty()) CWiiSaveCrypted::ImportWiiSave(file.toStdString()); } void MenuBar::ExportWiiSaves() { CWiiSaveCrypted::ExportAllSaves(); } void MenuBar::CheckNAND() { IOS::HLE::Kernel ios; WiiUtils::NANDCheckResult result = WiiUtils::CheckNAND(ios); if (!result.bad) { QMessageBox::information(this, tr("NAND Check"), tr("No issues have been detected.")); return; } QString message = tr("The emulated NAND is damaged. System titles such as the Wii Menu and " "the Wii Shop Channel may not work correctly.\n\n" "Do you want to try to repair the NAND?"); if (!result.titles_to_remove.empty()) { std::string title_listings; Core::TitleDatabase title_db; for (const u64 title_id : result.titles_to_remove) { title_listings += StringFromFormat("%016" PRIx64, title_id); const std::string database_name = title_db.GetChannelName(title_id); if (!database_name.empty()) { title_listings += " - " + database_name; } else { DiscIO::WiiSaveBanner banner(title_id); if (banner.IsValid()) { title_listings += " - " + banner.GetName(); const std::string description = banner.GetDescription(); if (!StripSpaces(description).empty()) title_listings += " - " + description; } } title_listings += "\n"; } message += tr("\n\nWARNING: Fixing this NAND requires the deletion of titles that have " "incomplete data on the NAND, including all associated save data. " "By continuing, the following title(s) will be removed:\n\n" "%1" "\nLaunching these titles may also fix the issues.") .arg(QString::fromStdString(title_listings)); } if (QMessageBox::question(this, tr("NAND Check"), message) != QMessageBox::Yes) return; if (WiiUtils::RepairNAND(ios)) { QMessageBox::information(this, tr("NAND Check"), tr("The NAND has been repaired.")); return; } QMessageBox::critical(this, tr("NAND Check"), tr("The NAND could not be repaired. It is recommended to back up " "your current data and start over with a fresh NAND.")); } void MenuBar::NANDExtractCertificates() { if (DiscIO::NANDImporter().ExtractCertificates(File::GetUserPath(D_WIIROOT_IDX))) { QMessageBox::information(this, tr("Success"), tr("Successfully extracted certificates from NAND")); } else { QMessageBox::critical(this, tr("Error"), tr("Failed to extract certificates from NAND")); } } void MenuBar::OnSelectionChanged(QSharedPointer game_file) { bool is_null = game_file.isNull(); m_recording_play->setEnabled(!Core::IsRunning() && !is_null); m_recording_start->setEnabled(!Movie::IsPlayingInput() && !is_null); } void MenuBar::OnRecordingStatusChanged(bool recording) { m_recording_start->setEnabled(!recording); m_recording_stop->setEnabled(recording); } void MenuBar::OnReadOnlyModeChanged(bool read_only) { m_recording_read_only->setChecked(read_only); }