// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ // CFrame is the main parent window. Inside CFrame there is an m_Panel that is // the parent for the rendering window (when we render to the main window). In // Windows the rendering window is created by giving CreateWindow() // m_Panel->GetHandle() as parent window and creating a new child window to // m_Panel. The new child window handle that is returned by CreateWindow() can // be accessed from Core::GetWindowHandle(). #include "Common.h" // Common #include "FileUtil.h" #include "Timer.h" #include "Setup.h" #include "Globals.h" // Local #include "Frame.h" #include "ConfigMain.h" #include "PluginManager.h" #include "MemcardManager.h" #include "CheatsWindow.h" #include "AboutDolphin.h" #include "GameListCtrl.h" #include "BootManager.h" #include "ConsoleListener.h" #include "ConfigManager.h" // Core #include "Core.h" #include "HW/DVDInterface.h" #include "HW/GCPad.h" #include "IPC_HLE/WII_IPC_HLE_Device_usb.h" #include "State.h" #include "VolumeHandler.h" #include // wxWidgets // Resources extern "C" { #include "../resources/Dolphin.c" // Dolphin icon #include "../resources/toolbar_browse.c" #include "../resources/toolbar_file_open.c" #include "../resources/toolbar_fullscreen.c" #include "../resources/toolbar_help.c" #include "../resources/toolbar_pause.c" #include "../resources/toolbar_play.c" #include "../resources/toolbar_plugin_dsp.c" #include "../resources/toolbar_plugin_gfx.c" #include "../resources/toolbar_plugin_options.c" #include "../resources/toolbar_plugin_pad.c" #include "../resources/toolbar_refresh.c" #include "../resources/toolbar_stop.c" #include "../resources/Boomy.h" // Theme packages #include "../resources/Vista.h" #include "../resources/X-Plastik.h" #include "../resources/KDE.h" }; // Windows functions. Setting the cursor with wxSetCursor() did not work in // this instance. Probably because it's somehow reset from the WndProc() in // the child window #ifdef _WIN32 // Declare a blank icon and one that will be the normal cursor HCURSOR hCursor = NULL, hCursorBlank = NULL; // Create the default cursor void CreateCursor() { hCursor = LoadCursor( NULL, IDC_ARROW ); } void MSWSetCursor(bool Show) { if(Show) SetCursor(hCursor); else { SetCursor(hCursorBlank); //wxSetCursor(wxCursor(wxNullCursor)); } } // I could not use FindItemByHWND() instead of this, it crashed on that occation I used it */ HWND MSWGetParent_(HWND Parent) { return GetParent(Parent); } #endif // --------------- // The CPanel class to receive MSWWindowProc messages from the video plugin. extern CFrame* main_frame; BEGIN_EVENT_TABLE(CPanel, wxPanel) END_EVENT_TABLE() CPanel::CPanel( wxWindow *parent, wxWindowID id ) : wxPanel(parent, id) { } #ifdef _WIN32 WXLRESULT CPanel::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam) { switch (nMsg) { case WM_USER: switch(wParam) { // Pause case WM_USER_PAUSE: main_frame->DoPause(); break; // Stop case WM_USER_STOP: main_frame->DoStop(); break; case WM_USER_CREATE: break; case WM_USER_SETCURSOR: if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor && main_frame->RendererHasFocus() && Core::GetState() == Core::CORE_RUN) MSWSetCursor(!SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor); else MSWSetCursor(true); break; case WIIMOTE_DISCONNECT: if (SConfig::GetInstance().m_LocalCoreStartupParameter.bWii) { if (main_frame->bNoWiimoteMsg) main_frame->bNoWiimoteMsg = false; else { int wiimote_idx = lParam; int wiimote_num = wiimote_idx + 1; //Auto reconnect if option is turned on. //TODO: Make this only auto reconnect wiimotes that have the option activated. SConfig::GetInstance().LoadSettingsWii();//Make sure we are using the newest settings. if (SConfig::GetInstance().m_WiiAutoReconnect[wiimote_idx]) { GetUsbPointer()->AccessWiiMote(wiimote_idx | 0x100)->Activate(true); NOTICE_LOG(WIIMOTE, "Wiimote %i has been auto-reconnected...", wiimote_num); } else { // The Wiimote has been disconnected, we offer reconnect here. wxMessageDialog *dlg = new wxMessageDialog( this, wxString::Format(wxT("Wiimote %i has been disconnected by system.\n") wxT("Maybe this game doesn't support multi-wiimote,\n") wxT("or maybe it is due to idle time out or other reason.\n\n") wxT("Do you want to reconnect immediately?"), wiimote_num), wxT("Reconnect Wiimote Confirm"), wxYES_NO | wxSTAY_ON_TOP | wxICON_INFORMATION, //wxICON_QUESTION, wxDefaultPosition); if (dlg->ShowModal() == wxID_YES) GetUsbPointer()->AccessWiiMote(wiimote_idx | 0x100)->Activate(true); dlg->Destroy(); } } } } break; default: // By default let wxWidgets do what it normally does with this event return wxPanel::MSWWindowProc(nMsg, wParam, lParam); } return 0; } #endif CRenderFrame::CRenderFrame(wxFrame* parent, wxWindowID id, const wxString& title, const wxPoint& pos, const wxSize& size, long style) : wxFrame(parent, id, title, pos, size, style) { } #ifdef _WIN32 WXLRESULT CRenderFrame::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam) { switch (nMsg) { case WM_SYSCOMMAND: switch (wParam) { case SC_SCREENSAVE: case SC_MONITORPOWER: if (Core::GetState() == Core::CORE_RUN) break; default: return wxFrame::MSWWindowProc(nMsg, wParam, lParam); } break; default: // By default let wxWidgets do what it normally does with this event return wxFrame::MSWWindowProc(nMsg, wParam, lParam); } return 0; } #endif // event tables // Notice that wxID_HELP will be processed for the 'About' menu and the toolbar // help button. const wxEventType wxEVT_HOST_COMMAND = wxNewEventType(); BEGIN_EVENT_TABLE(CFrame, CRenderFrame) // Menu bar EVT_MENU(wxID_OPEN, CFrame::OnOpen) EVT_MENU(wxID_EXIT, CFrame::OnQuit) EVT_MENU(IDM_HELPWEBSITE, CFrame::OnHelp) EVT_MENU(IDM_HELPGOOGLECODE, CFrame::OnHelp) EVT_MENU(wxID_ABOUT, CFrame::OnHelp) EVT_MENU(wxID_REFRESH, CFrame::OnRefresh) EVT_MENU(IDM_PLAY, CFrame::OnPlay) EVT_MENU(IDM_STOP, CFrame::OnStop) EVT_MENU(IDM_RESET, CFrame::OnReset) EVT_MENU(IDM_RECORD, CFrame::OnRecord) EVT_MENU(IDM_PLAYRECORD, CFrame::OnPlayRecording) EVT_MENU(IDM_FRAMESTEP, CFrame::OnFrameStep) EVT_MENU(IDM_LUA, CFrame::OnOpenLuaWindow) EVT_MENU(IDM_SCREENSHOT, CFrame::OnScreenshot) EVT_MENU(wxID_PREFERENCES, CFrame::OnConfigMain) EVT_MENU(IDM_CONFIG_GFX_PLUGIN, CFrame::OnPluginGFX) EVT_MENU(IDM_CONFIG_DSP_PLUGIN, CFrame::OnPluginDSP) EVT_MENU(IDM_CONFIG_PAD_PLUGIN, CFrame::OnPluginPAD) EVT_MENU(IDM_CONFIG_WIIMOTE_PLUGIN, CFrame::OnPluginWiimote) EVT_MENU(IDM_SAVE_PERSPECTIVE, CFrame::OnToolBar) EVT_AUITOOLBAR_TOOL_DROPDOWN(IDM_SAVE_PERSPECTIVE, CFrame::OnDropDownToolbarItem) EVT_MENU(IDM_EDIT_PERSPECTIVES, CFrame::OnToolBar) EVT_AUITOOLBAR_TOOL_DROPDOWN(IDM_EDIT_PERSPECTIVES, CFrame::OnDropDownSettingsToolbar) // Drop down EVT_MENU(IDM_PERSPECTIVES_ADD_PANE, CFrame::OnToolBar) EVT_MENU_RANGE(IDM_PERSPECTIVES_0, IDM_PERSPECTIVES_100, CFrame::OnSelectPerspective) EVT_MENU(IDM_ADD_PERSPECTIVE, CFrame::OnDropDownToolbarSelect) EVT_MENU(IDM_TAB_SPLIT, CFrame::OnDropDownToolbarSelect) EVT_MENU(IDM_NO_DOCKING, CFrame::OnDropDownToolbarSelect) // Drop down float EVT_MENU_RANGE(IDM_FLOAT_LOGWINDOW, IDM_FLOAT_CODEWINDOW, CFrame::OnFloatWindow) EVT_MENU(IDM_NETPLAY, CFrame::OnNetPlay) EVT_MENU(IDM_BROWSE, CFrame::OnBrowse) EVT_MENU(IDM_MEMCARD, CFrame::OnMemcard) EVT_MENU(IDM_IMPORTSAVE, CFrame::OnImportSave) EVT_MENU(IDM_CHEATS, CFrame::OnShow_CheatsWindow) EVT_MENU(IDM_CHANGEDISC, CFrame::OnChangeDisc) EVT_MENU(IDM_INSTALL_WII_MENU, CFrame::OnLoadWiiMenu) EVT_MENU(IDM_LOAD_WII_MENU, CFrame::OnLoadWiiMenu) EVT_MENU(IDM_TOGGLE_FULLSCREEN, CFrame::OnToggleFullscreen) EVT_MENU(IDM_TOGGLE_DUALCORE, CFrame::OnToggleDualCore) EVT_MENU(IDM_TOGGLE_SKIPIDLE, CFrame::OnToggleSkipIdle) EVT_MENU(IDM_TOGGLE_TOOLBAR, CFrame::OnToggleToolbar) EVT_MENU(IDM_TOGGLE_STATUSBAR, CFrame::OnToggleStatusbar) EVT_MENU_RANGE(IDM_LOGWINDOW, IDM_VIDEOWINDOW, CFrame::OnToggleWindow) EVT_MENU(IDM_PURGECACHE, CFrame::GameListChanged) EVT_MENU(IDM_LOADLASTSTATE, CFrame::OnLoadLastState) EVT_MENU(IDM_UNDOLOADSTATE, CFrame::OnUndoLoadState) EVT_MENU(IDM_UNDOSAVESTATE, CFrame::OnUndoSaveState) EVT_MENU(IDM_LOADSTATEFILE, CFrame::OnLoadStateFromFile) EVT_MENU(IDM_SAVESTATEFILE, CFrame::OnSaveStateToFile) EVT_MENU_RANGE(IDM_LOADSLOT1, IDM_LOADSLOT8, CFrame::OnLoadState) EVT_MENU_RANGE(IDM_SAVESLOT1, IDM_SAVESLOT8, CFrame::OnSaveState) EVT_MENU_RANGE(IDM_FRAMESKIP0, IDM_FRAMESKIP9, CFrame::OnFrameSkip) EVT_MENU_RANGE(IDM_DRIVE1, IDM_DRIVE24, CFrame::OnBootDrive) EVT_MENU_RANGE(IDM_CONNECT_WIIMOTE1, IDM_CONNECT_WIIMOTE4, CFrame::OnConnectWiimote) EVT_MENU_RANGE(IDM_LISTWAD, IDM_LISTDRIVES, CFrame::GameListChanged) // Other EVT_ACTIVATE(CFrame::OnActive) EVT_CLOSE(CFrame::OnClose) EVT_SIZE(CFrame::OnResize) EVT_MOVE(CFrame::OnMove) EVT_LIST_ITEM_ACTIVATED(LIST_CTRL, CFrame::OnGameListCtrl_ItemActivated) EVT_HOST_COMMAND(wxID_ANY, CFrame::OnHostMessage) #if wxUSE_TIMER EVT_TIMER(wxID_ANY, CFrame::OnTimer) #endif EVT_AUI_PANE_CLOSE(CFrame::OnPaneClose) EVT_AUINOTEBOOK_PAGE_CLOSE(wxID_ANY, CFrame::OnNotebookPageClose) EVT_AUINOTEBOOK_ALLOW_DND(wxID_ANY, CFrame::OnAllowNotebookDnD) EVT_AUINOTEBOOK_PAGE_CHANGED(wxID_ANY, CFrame::OnNotebookPageChanged) EVT_AUINOTEBOOK_TAB_RIGHT_UP(wxID_ANY, CFrame::OnTab) // Post events to child panels EVT_MENU_RANGE(IDM_INTERPRETER, IDM_ADDRBOX, CFrame::PostEvent) EVT_TEXT(IDM_ADDRBOX, CFrame::PostEvent) END_EVENT_TABLE() // --------------- // Creation and close, quit functions CFrame::CFrame(wxFrame* parent, wxWindowID id, const wxString& title, const wxPoint& pos, const wxSize& size, bool _UseDebugger, bool _BatchMode, bool ShowLogWindow, long style) : CRenderFrame(parent, id, title, pos, size, style) , g_pCodeWindow(NULL) , bRenderToMain(false), bNoWiimoteMsg(false) , m_ToolBar(NULL), m_ToolBarDebug(NULL), m_ToolBarAui(NULL) , m_pStatusBar(NULL), m_GameListCtrl(NULL), m_Panel(NULL) , m_RenderFrame(NULL), m_RenderParent(NULL) , m_LogWindow(NULL), UseDebugger(_UseDebugger) , m_bBatchMode(_BatchMode), m_bEdit(false), m_bTabSplit(false), m_bNoDocking(false) , m_bControlsCreated(false), m_bGameLoading(false), m_StopDlg(NULL) #if wxUSE_TIMER , m_timer(this) #endif { for (int i = 0; i <= IDM_CODEWINDOW - IDM_LOGWINDOW; i++) bFloatWindow[i] = false; if (ShowLogWindow) SConfig::GetInstance().m_InterfaceLogWindow = true; // Give it a console early to show potential messages from this onward ConsoleListener *Console = LogManager::GetInstance()->getConsoleListener(); if (SConfig::GetInstance().m_InterfaceConsole) Console->Open(); m_LogWindow = new CLogWindow(this, IDM_LOGWINDOW); m_LogWindow->Hide(); m_LogWindow->Disable(); // Start debugging mazimized if (UseDebugger) this->Maximize(true); // Debugger class if (UseDebugger) { g_pCodeWindow = new CCodeWindow(SConfig::GetInstance().m_LocalCoreStartupParameter, this, IDM_CODEWINDOW); g_pCodeWindow->Hide(); LoadIniPerspectives(); } // Create timer #if wxUSE_TIMER int TimesPerSecond = 10; // We don't need more than this m_timer.Start( floor((double)(1000 / TimesPerSecond)) ); #endif // Create toolbar bitmaps InitBitmaps(); // Give it an icon wxIcon IconTemp; IconTemp.CopyFromBitmap(wxGetBitmapFromMemory(dolphin_ico32x32)); SetIcon(IconTemp); // Give it a status bar m_pStatusBar = CreateStatusBar(2, wxST_SIZEGRIP, ID_STATUSBAR); if (!SConfig::GetInstance().m_InterfaceStatusbar) m_pStatusBar->Hide(); // Give it a menu bar CreateMenu(); // --------------- // Main panel // This panel is the parent for rendering and it holds the gamelistctrl m_Panel = new CPanel(this, IDM_MPANEL); m_GameListCtrl = new CGameListCtrl(m_Panel, LIST_CTRL, wxDefaultPosition, wxDefaultSize, wxLC_REPORT | wxSUNKEN_BORDER | wxLC_ALIGN_LEFT); wxBoxSizer *sizerPanel = new wxBoxSizer(wxHORIZONTAL); sizerPanel->Add(m_GameListCtrl, 1, wxEXPAND | wxALL); m_Panel->SetSizer(sizerPanel); // --------------- // Manager // wxAUI_MGR_LIVE_RESIZE does not exist in the wxWidgets 2.8.9 that comes with Ubuntu 9.04 // Could just check for wxWidgets version if it becomes a problem. m_Mgr = new wxAuiManager(this, wxAUI_MGR_DEFAULT | wxAUI_MGR_LIVE_RESIZE); if (g_pCodeWindow) { m_Mgr->AddPane(m_Panel, wxAuiPaneInfo().Name(wxT("Pane 0")).Caption(wxT("Pane 0")).Show()); } else { m_Mgr->AddPane(m_Panel, wxAuiPaneInfo().Name(wxT("Pane 0")).Caption(wxT("Pane 0")).Hide()); m_Mgr->AddPane(CreateEmptyNotebook(), wxAuiPaneInfo().Name(wxT("Pane 1")).Caption(wxT("Logging")).Hide()); } // Setup perspectives if (g_pCodeWindow) { m_Mgr->GetPane(wxT("Pane 0")).CenterPane().PaneBorder(false); AuiFullscreen = m_Mgr->SavePerspective(); m_Mgr->GetPane(wxT("Pane 0")).CenterPane().PaneBorder(true); } else { m_Mgr->GetPane(wxT("Pane 0")).Show().PaneBorder(false).CaptionVisible(false).Layer(0).Center(); m_Mgr->GetPane(wxT("Pane 1")).Hide().PaneBorder(false).CaptionVisible(true).Layer(0) .FloatingSize(wxSize(600, 350)).CloseButton(false); AuiFullscreen = m_Mgr->SavePerspective(); } // Create toolbar RecreateToolbar(); if (!SConfig::GetInstance().m_InterfaceToolbar) DoToggleToolbar(false); // Create list of available plugins for the configuration window CPluginManager::GetInstance().ScanForPlugins(); // Setup perspectives if (g_pCodeWindow) { // Load perspective LoadIniPerspectives(); DoLoadPerspective(); } else { if (SConfig::GetInstance().m_InterfaceLogWindow) ToggleLogWindow(true); if (SConfig::GetInstance().m_InterfaceConsole) ToggleConsole(true); } // Show window Show(); // Commit m_Mgr->Update(); // Create cursors #ifdef _WIN32 CreateCursor(); #endif #if defined(HAVE_XRANDR) && HAVE_XRANDR m_XRRConfig = new X11Utils::XRRConfiguration(X11Utils::XDisplayFromHandle(GetHandle()), X11Utils::XWindowFromHandle(GetHandle())); #endif // ------------------------- // Connect event handlers m_Mgr->Connect(wxID_ANY, wxEVT_AUI_RENDER, // Resize wxAuiManagerEventHandler(CFrame::OnManagerResize), (wxObject*)0, this); // ---------- // Update controls m_bControlsCreated = true; UpdateGUI(); // If we are rerecording create the status bar now instead of later when a game starts #ifdef RERECORDING ModifyStatusBar(); // It's to early for the OnHostMessage(), we will update the status when Ctrl or Space is pressed //Core::WriteStatus(); #endif } // Destructor CFrame::~CFrame() { m_bControlsCreated = false; drives.clear(); /* The statbar sample has this so I add this to, but I guess timer will be deleted after this anyway */ #if wxUSE_TIMER if (m_timer.IsRunning()) m_timer.Stop(); #endif #if defined(HAVE_XRANDR) && HAVE_XRANDR delete m_XRRConfig; #endif ClosePages(); delete m_Mgr; } bool CFrame::RendererIsFullscreen() { if (Core::GetState() == Core::CORE_RUN || Core::GetState() == Core::CORE_PAUSE) { return m_RenderFrame->IsFullScreen(); } return false; } void CFrame::OnQuit(wxCommandEvent& WXUNUSED (event)) { Close(true); } // -------- // Events void CFrame::OnActive(wxActivateEvent& event) { if (Core::GetState() == Core::CORE_RUN || Core::GetState() == Core::CORE_PAUSE) { if (event.GetActive() && event.GetEventObject() == m_RenderFrame) { #ifdef _WIN32 ::SetFocus((HWND)m_RenderParent->GetHandle()); #else m_RenderParent->SetFocus(); #endif if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor && Core::GetState() == Core::CORE_RUN) m_RenderParent->SetCursor(wxCURSOR_BLANK); } else { if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor) m_RenderParent->SetCursor(wxCURSOR_ARROW); } } event.Skip(); } void CFrame::OnClose(wxCloseEvent& event) { //Stop Dolphin from saving the minimized Xpos and Ypos if(main_frame->IsIconized()) main_frame->Iconize(false); // Don't forget the skip or the window won't be destroyed event.Skip(); // Save GUI settings if (g_pCodeWindow) SaveIniPerspectives(); // Close the log window now so that its settings are saved if (!g_pCodeWindow) m_LogWindow->Close(); // Uninit m_Mgr->UnInit(); if (Core::GetState() != Core::CORE_UNINITIALIZED) { DoStop(); UpdateGUI(); } } // Post events // Warning: This may cause an endless loop if the event is propagated back to its parent void CFrame::PostEvent(wxCommandEvent& event) { if (g_pCodeWindow && event.GetId() >= IDM_INTERPRETER && event.GetId() <= IDM_ADDRBOX) { event.StopPropagation(); g_pCodeWindow->GetEventHandler()->AddPendingEvent(event); } else event.Skip(); } void CFrame::OnMove(wxMoveEvent& event) { event.Skip(); if (!IsMaximized() && !(SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain && RendererIsFullscreen())) { SConfig::GetInstance().m_LocalCoreStartupParameter.iPosX = GetPosition().x; SConfig::GetInstance().m_LocalCoreStartupParameter.iPosY = GetPosition().y; } } void CFrame::OnResize(wxSizeEvent& event) { event.Skip(); if (!IsMaximized() && !(SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain && RendererIsFullscreen())) { SConfig::GetInstance().m_LocalCoreStartupParameter.iWidth = GetSize().GetWidth(); SConfig::GetInstance().m_LocalCoreStartupParameter.iHeight = GetSize().GetHeight(); } } // Host messages #ifdef _WIN32 WXLRESULT CFrame::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam) { switch (nMsg) { case WM_SYSCOMMAND: switch (wParam & 0xFFF0) { case SC_SCREENSAVE: case SC_MONITORPOWER: break; default: return wxFrame::MSWWindowProc(nMsg, wParam, lParam); } break; default: return wxFrame::MSWWindowProc(nMsg, wParam, lParam); } return 0; } #endif #if wxUSE_TIMER void CFrame::OnTimer(wxTimerEvent& WXUNUSED(event)) { // Process events. Primarily to update the statusbar text. if (wxGetApp().Pending()) wxGetApp().ProcessPendingEvents(); } #endif void CFrame::OnHostMessage(wxCommandEvent& event) { switch (event.GetId()) { case IDM_UPDATEGUI: UpdateGUI(); break; case IDM_UPDATESTATUSBAR: if (m_pStatusBar != NULL) { m_pStatusBar->SetStatusText(event.GetString(), event.GetInt()); } break; case IDM_UPDATETITLE: if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain && m_RenderFrame) m_RenderFrame->SetTitle(event.GetString()); break; case WM_USER_CREATE: if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor) m_RenderParent->SetCursor(wxCURSOR_BLANK); break; #if defined(HAVE_X11) && HAVE_X11 case WM_USER_STOP: DoStop(); break; #endif } } void CFrame::OnSizeRequest(int& x, int& y, int& width, int& height) { wxMutexGuiEnter(); m_RenderParent->GetSize(&width, &height); m_RenderParent->GetPosition(&x, &y); wxMutexGuiLeave(); } bool CFrame::RendererHasFocus() { if (m_RenderParent == NULL) return false; #ifdef _WIN32 if (m_RenderParent->GetParent()->GetHWND() == GetForegroundWindow()) return true; #else if (wxWindow::FindFocus() == NULL) return false; // Why these different cases? if (m_RenderParent == wxWindow::FindFocus() || m_RenderParent == wxWindow::FindFocus()->GetParent() || m_RenderParent->GetParent() == wxWindow::FindFocus()->GetParent()) return true; #endif return false; } void CFrame::OnGameListCtrl_ItemActivated(wxListEvent& WXUNUSED (event)) { // Show all platforms and regions if... // 1. All platforms are set to hide // 2. All Regions are set to hide // Otherwise call BootGame to either... // 1. Boot the selected iso // 2. Boot the default or last loaded iso. // 3. Call BrowseForDirectory if the gamelist is empty if (!m_GameListCtrl->GetGameNames().size() && !((SConfig::GetInstance().m_ListGC && SConfig::GetInstance().m_ListWii && SConfig::GetInstance().m_ListWad) && (SConfig::GetInstance().m_ListJap && SConfig::GetInstance().m_ListUsa && SConfig::GetInstance().m_ListPal && SConfig::GetInstance().m_ListFrance && SConfig::GetInstance().m_ListItaly && SConfig::GetInstance().m_ListKorea && SConfig::GetInstance().m_ListTaiwan && SConfig::GetInstance().m_ListUnknown))) { SConfig::GetInstance().m_ListGC = SConfig::GetInstance().m_ListWii = SConfig::GetInstance().m_ListWad = SConfig::GetInstance().m_ListJap = SConfig::GetInstance().m_ListUsa = SConfig::GetInstance().m_ListPal = SConfig::GetInstance().m_ListFrance = SConfig::GetInstance().m_ListItaly = SConfig::GetInstance().m_ListKorea = SConfig::GetInstance().m_ListTaiwan = SConfig::GetInstance().m_ListUnknown= true; GetMenuBar()->FindItem(IDM_LISTGC)->Check(true); GetMenuBar()->FindItem(IDM_LISTWII)->Check(true); GetMenuBar()->FindItem(IDM_LISTWAD)->Check(true); GetMenuBar()->FindItem(IDM_LISTJAP)->Check(true); GetMenuBar()->FindItem(IDM_LISTUSA)->Check(true); GetMenuBar()->FindItem(IDM_LISTPAL)->Check(true); GetMenuBar()->FindItem(IDM_LISTFRANCE)->Check(true); GetMenuBar()->FindItem(IDM_LISTITALY)->Check(true); GetMenuBar()->FindItem(IDM_LISTKOREA)->Check(true); GetMenuBar()->FindItem(IDM_LISTTAIWAN)->Check(true); GetMenuBar()->FindItem(IDM_LIST_UNK)->Check(true); m_GameListCtrl->Update(); } else // Game started by double click BootGame(std::string("")); } bool IsHotkey(wxKeyEvent &event, int Id) { return (event.GetKeyCode() == SConfig::GetInstance().m_LocalCoreStartupParameter.iHotkey[Id] && event.GetModifiers() == SConfig::GetInstance().m_LocalCoreStartupParameter.iHotkeyModifier[Id]); } void CFrame::OnKeyDown(wxKeyEvent& event) { if(Core::GetState() != Core::CORE_UNINITIALIZED) { int WiimoteId = -1; // Toggle fullscreen if (IsHotkey(event, HK_FULLSCREEN)) DoFullscreen(!RendererIsFullscreen()); // Pause and Unpause else if (IsHotkey(event, HK_PLAY_PAUSE)) DoPause(); // Stop else if (IsHotkey(event, HK_STOP)) DoStop(); // Wiimote connect and disconnect hotkeys else if (IsHotkey(event, HK_WIIMOTE1_CONNECT)) WiimoteId = 0; else if (IsHotkey(event, HK_WIIMOTE2_CONNECT)) WiimoteId = 1; else if (IsHotkey(event, HK_WIIMOTE3_CONNECT)) WiimoteId = 2; else if (IsHotkey(event, HK_WIIMOTE4_CONNECT)) WiimoteId = 3; // state save and state load hotkeys else if (event.GetKeyCode() >= WXK_F1 && event.GetKeyCode() <= WXK_F8) { int slot_number = event.GetKeyCode() - WXK_F1 + 1; if (event.GetModifiers() == wxMOD_NONE) State_Load(slot_number); else if (event.GetModifiers() == wxMOD_SHIFT) State_Save(slot_number); else event.Skip(); } else if (event.GetKeyCode() == WXK_F11 && event.GetModifiers() == wxMOD_NONE) State_LoadLastSaved(); else if (event.GetKeyCode() == WXK_F12) { if (event.GetModifiers() == wxMOD_NONE) State_UndoSaveState(); else if (event.GetModifiers() == wxMOD_SHIFT) State_UndoLoadState(); else event.Skip(); } // screenshot hotkeys else if (event.GetKeyCode() == WXK_F9 && event.GetModifiers() == wxMOD_NONE) Core::ScreenShot(); else event.Skip(); // Actually perform the wiimote connection or disconnection if (WiimoteId >= 0) { bNoWiimoteMsg = GetMenuBar()->IsChecked(IDM_CONNECT_WIIMOTE1 + WiimoteId); GetMenuBar()->Check(IDM_CONNECT_WIIMOTE1 + WiimoteId, !bNoWiimoteMsg); GetUsbPointer()->AccessWiiMote(WiimoteId | 0x100)->Activate(!bNoWiimoteMsg); wxString msg(wxString::Format(wxT("Wiimote %i %s"), WiimoteId + 1, bNoWiimoteMsg ? wxT("Disconnected") : wxT("Connected"))); Core::DisplayMessage(msg.ToAscii(), 3000); } // Send the OSD hotkeys to the video plugin if (event.GetKeyCode() >= '3' && event.GetKeyCode() <= '7' && event.GetModifiers() == wxMOD_NONE) { #ifdef _WIN32 PostMessage((HWND)Core::GetWindowHandle(), WM_USER, WM_USER_KEYDOWN, event.GetKeyCode()); #elif defined(HAVE_X11) && HAVE_X11 X11Utils::SendKeyEvent(X11Utils::XDisplayFromHandle(GetHandle()), event.GetKeyCode()); #endif } #ifdef _WIN32 // Send the freelook hotkeys to the video plugin if ((event.GetKeyCode() == '0', '9', 'W', 'S', 'A', 'D', 'R') && event.GetModifiers() == wxMOD_SHIFT) PostMessage((HWND)Core::GetWindowHandle(), WM_USER, WM_USER_KEYDOWN, event.GetKeyCode()); #endif // Send the keyboard status to the Input plugins CPluginManager::GetInstance().GetWiimote()->Wiimote_Input(event.GetKeyCode(), 1); // 1 = Down } else event.Skip(); } void CFrame::OnKeyUp(wxKeyEvent& event) { event.Skip(); if(Core::GetState() != Core::CORE_UNINITIALIZED) { CPluginManager::GetInstance().GetWiimote()->Wiimote_Input(event.GetKeyCode(), 0); // 0 = Up } } void CFrame::DoFullscreen(bool bF) { ToggleDisplayMode(bF); m_RenderFrame->ShowFullScreen(bF, wxFULLSCREEN_ALL); if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain) { if (bF) { // Save the current mode before going to fullscreen AuiCurrent = m_Mgr->SavePerspective(); m_Mgr->LoadPerspective(AuiFullscreen, true); } else { // Restore saved perspective m_Mgr->LoadPerspective(AuiCurrent, true); } } else m_RenderFrame->Raise(); }