#pragma once #include #include "VideoCommon/VideoCommon.h" inline bool AddressRangesOverlap(u32 aLower, u32 aUpper, u32 bLower, u32 bUpper) { return !((aLower >= bUpper) || (bLower >= aUpper)); } struct XFBSourceBase { virtual ~XFBSourceBase() {} virtual void DecodeToTexture(u32 xfbAddr, u32 fbWidth, u32 fbHeight) = 0; virtual void CopyEFB(float Gamma) = 0; u32 srcAddr; u32 srcWidth; u32 srcHeight; unsigned int texWidth; unsigned int texHeight; // TODO: only used by OGL TargetRectangle sourceRc; }; class FramebufferManagerBase { public: enum { // There may be multiple XFBs in GameCube RAM. This is the maximum number to // virtualize. MAX_VIRTUAL_XFB = 8 }; FramebufferManagerBase(); virtual ~FramebufferManagerBase(); static void CopyToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc,float Gamma); static const XFBSourceBase* const* GetXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32* xfbCount); static void SetLastXfbWidth(unsigned int width) { s_last_xfb_width = width; } static void SetLastXfbHeight(unsigned int height) { s_last_xfb_height = height; } static unsigned int LastXfbWidth() { return s_last_xfb_width; } static unsigned int LastXfbHeight() { return s_last_xfb_height; } static int ScaleToVirtualXfbWidth(int x); static int ScaleToVirtualXfbHeight(int y); static unsigned int GetEFBLayers() { return m_EFBLayers; } protected: struct VirtualXFB { VirtualXFB() : xfbSource(nullptr) {} // Address and size in GameCube RAM u32 xfbAddr; u32 xfbWidth; u32 xfbHeight; XFBSourceBase *xfbSource; }; typedef std::list VirtualXFBListType; static unsigned int m_EFBLayers; private: virtual XFBSourceBase* CreateXFBSource(unsigned int target_width, unsigned int target_height, unsigned int layers) = 0; // TODO: figure out why OGL is different for this guy virtual void GetTargetSize(unsigned int *width, unsigned int *height) = 0; static VirtualXFBListType::iterator FindVirtualXFB(u32 xfbAddr, u32 width, u32 height); static void ReplaceVirtualXFB(); // TODO: merge these virtual funcs, they are nearly all the same virtual void CopyToRealXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc,float Gamma = 1.0f) = 0; static void CopyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc,float Gamma = 1.0f); static const XFBSourceBase* const* GetRealXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32* xfbCount); static const XFBSourceBase* const* GetVirtualXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32* xfbCount); static XFBSourceBase *m_realXFBSource; // Only used in Real XFB mode static VirtualXFBListType m_virtualXFBList; // Only used in Virtual XFB mode static const XFBSourceBase* m_overlappingXFBArray[MAX_VIRTUAL_XFB]; static unsigned int s_last_xfb_width; static unsigned int s_last_xfb_height; }; extern FramebufferManagerBase *g_framebuffer_manager;