#ifndef _PERFQUERY_H_ #define _PERFQUERY_H_ #include "PerfQueryBase.h" namespace DX11 { class PerfQuery : public PerfQueryBase { public: PerfQuery(); ~PerfQuery(); void EnableQuery(PerfQueryGroup type); void DisableQuery(PerfQueryGroup type); void ResetQuery(); u32 GetQueryResult(PerfQueryType type); void FlushResults(); bool IsFlushed() const; private: struct ActiveQuery { ID3D11Query* query; PerfQueryGroup query_type; }; void WeakFlush(); // Only use when non-empty void FlushOne(); // when testing in SMS: 64 was too small, 128 was ok static const int PERF_QUERY_BUFFER_SIZE = 512; ActiveQuery m_query_buffer[PERF_QUERY_BUFFER_SIZE]; int m_query_read_pos; // TODO: sloppy volatile int m_query_count; volatile u32 m_results[PQG_NUM_MEMBERS]; }; } // namespace #endif // _PERFQUERY_H_