// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "Android.h" namespace ciface { namespace Android { void Init( std::vector& devices ) { devices.push_back(new Touchscreen(0)); devices.push_back(new Touchscreen(1)); devices.push_back(new Touchscreen(2)); devices.push_back(new Touchscreen(3)); } // Touchscreens and stuff std::string Touchscreen::GetName() const { return "Touchscreen"; } std::string Touchscreen::GetSource() const { return "Android"; } int Touchscreen::GetId() const { return 0; } Touchscreen::Touchscreen(int padID) : _padID(padID) { AddInput(new Button(_padID, ButtonManager::BUTTON_A)); AddInput(new Button(_padID, ButtonManager::BUTTON_B)); AddInput(new Button(_padID, ButtonManager::BUTTON_START)); AddInput(new Button(_padID, ButtonManager::BUTTON_X)); AddInput(new Button(_padID, ButtonManager::BUTTON_Y)); AddInput(new Button(_padID, ButtonManager::BUTTON_Z)); AddInput(new Button(_padID, ButtonManager::BUTTON_UP)); AddInput(new Button(_padID, ButtonManager::BUTTON_DOWN)); AddInput(new Button(_padID, ButtonManager::BUTTON_LEFT)); AddInput(new Button(_padID, ButtonManager::BUTTON_RIGHT)); AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_MAIN_LEFT, -1.0f), new Axis(_padID, ButtonManager::STICK_MAIN_RIGHT)); AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_MAIN_UP, -1.0f), new Axis(_padID, ButtonManager::STICK_MAIN_DOWN)); AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_C_UP, -1.0f), new Axis(_padID, ButtonManager::STICK_C_DOWN)); AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_C_LEFT, -1.0f), new Axis(_padID, ButtonManager::STICK_C_RIGHT)); AddAnalogInputs(new Axis(_padID, ButtonManager::TRIGGER_L), new Axis(_padID, ButtonManager::TRIGGER_L)); AddAnalogInputs(new Axis(_padID, ButtonManager::TRIGGER_R), new Axis(_padID, ButtonManager::TRIGGER_R)); } // Buttons and stuff std::string Touchscreen::Button::GetName() const { std::ostringstream ss; ss << "Button " << (int)_index; return ss.str(); } ControlState Touchscreen::Button::GetState() const { return ButtonManager::GetButtonPressed(_padID, _index); } std::string Touchscreen::Axis::GetName() const { std::ostringstream ss; ss << "Axis " << (int)_index; return ss.str(); } ControlState Touchscreen::Axis::GetState() const { return ButtonManager::GetAxisValue(_padID, _index) * _neg; } } }