// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #ifndef _WII_SAVE_CRYPTED #define _WII_SAVE_CRYPTED #include "StringUtil.h" #include "Crypto/tools.h" #include #include "polarssl/md5.h" // --- this is used for encrypted Wii save files class CWiiSaveCrypted { public: bool static ImportWiiSave(const char* FileName); bool static ExportWiiSave(u64 TitleID); void static ExportAllSaves(); private: CWiiSaveCrypted(const char* FileName, u64 TitleID = 0); ~CWiiSaveCrypted(); void ReadHDR(); void ReadBKHDR(); void WriteHDR(); void WriteBKHDR(); void Extract(){;} void ImportWiiSaveFiles(); void ExportWiiSaveFiles(); // To data.bin void do_sig(); void make_ec_cert(u8 *cert, u8 *sig, char *signer, char *name, u8 *priv, u32 key_id); bool getPaths(bool forExport = false); void ScanForFiles(std::string savDir, std::vector&FilesList, u32 *_numFiles, u32 *_sizeFiles); aes_context m_AES_ctx; u8 SD_IV[0x10]; std::vector FilesList; std::string encryptedSavePath; std::string WiiTitlePath; u8 IV[0x10]; u32 //_bannerSize, _numberOfFiles, _sizeOfFiles, _totalSize; u64 m_TitleID; bool b_valid; enum { BLOCK_SZ = 0x40, HDR_SZ = 0x20, ICON_SZ = 0x1200, BNR_SZ = 0x60a0, FULL_BNR_MIN = 0x72a0, // BNR_SZ + 1*ICON_SZ FULL_BNR_MAX = 0xF0A0, // BNR_SZ + 8*ICON_SZ HEADER_SZ = 0xF0C0, // HDR_SZ + FULL_BNR_MAX BK_LISTED_SZ = 0x70, // Size before rounding to nearest block BK_SZ = 0x80, FILE_HDR_SZ = 0x80, SIG_SZ = 0x40, NG_CERT_SZ = 0x180, AP_CERT_SZ = 0x180, FULL_CERT_SZ = 0x3C0, // SIG_SZ + NG_CERT_SZ + AP_CERT_SZ + 0x80? BK_HDR_MAGIC = 0x426B0001, FILE_HDR_MAGIC = 0x03adf17e }; #pragma pack(push,1) struct Data_Bin_HDR // encrypted { u64 SaveGameTitle; u32 BannerSize; // (0x72A0 or 0xF0A0, also seen 0xBAA0) u8 Permissions; u8 unk1; // maybe permissions is a be16 u8 Md5[0x10]; // md5 of plaintext header with md5 blanker applied u16 unk2; }; struct HEADER { Data_Bin_HDR hdr; u8 BNR[FULL_BNR_MAX]; }_header, _encryptedHeader; struct BK_Header // Not encrypted { u32 size; // 0x00000070 // u16 magic; // 'Bk' // u16 magic2; // or version (0x0001) u32 magic; // 0x426B0001 u32 NGid; u32 numberOfFiles; u32 sizeOfFiles; u32 unk1; u32 unk2; u32 totalSize; u8 unk3[64]; u64 SaveGameTitle; u8 MACaddress[6]; u8 padding[0x12]; }bkhdr; struct FileHDR // encrypted { u32 magic; //0x03adf17e u32 size; u8 Permissions; u8 attrib; u8 type; // (1=file, 2=directory) u8 name[0x45]; u8 IV[0x10]; u8 unk[0x20]; }; #pragma pack(pop) }; #endif