// Copyright (C) 2013 Scott Moreau // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "Core.h" #include "State.h" #include "GLInterface.h" #include #include static void hide_cursor(void) { if (!GLWin.pointer.wl_pointer) return; wl_pointer_set_cursor(GLWin.pointer.wl_pointer, GLWin.pointer.serial, NULL, 0, 0); } static void handle_ping(void *data, struct wl_shell_surface *wl_shell_surface, uint32_t serial) { wl_shell_surface_pong(wl_shell_surface, serial); } static void handle_configure(void *data, struct wl_shell_surface *wl_shell_surface, uint32_t edges, int32_t width, int32_t height) { if (GLWin.wl_egl_native) wl_egl_window_resize(GLWin.wl_egl_native, width, height, 0, 0); GLWin.geometry.width = width; GLWin.geometry.height = height; GLInterface->SetBackBufferDimensions(width, height); if (!GLWin.fullscreen) GLWin.window_size = GLWin.geometry; } static void handle_popup_done(void *data, struct wl_shell_surface *wl_shell_surface) { } static const struct wl_shell_surface_listener shell_surface_listener = { handle_ping, handle_configure, handle_popup_done }; static void pointer_handle_enter(void *data, struct wl_pointer *pointer, uint32_t serial, struct wl_surface *surface, wl_fixed_t sx, wl_fixed_t sy) { GLWin.pointer.serial = serial; hide_cursor(); } static void pointer_handle_leave(void *data, struct wl_pointer *pointer, uint32_t serial, struct wl_surface *surface) { } static void pointer_handle_motion(void *data, struct wl_pointer *pointer, uint32_t time, wl_fixed_t sx, wl_fixed_t sy) { } static void pointer_handle_button(void *data, struct wl_pointer *wl_pointer, uint32_t serial, uint32_t time, uint32_t button, uint32_t state) { } static void pointer_handle_axis(void *data, struct wl_pointer *wl_pointer, uint32_t time, uint32_t axis, wl_fixed_t value) { } static const struct wl_pointer_listener pointer_listener = { pointer_handle_enter, pointer_handle_leave, pointer_handle_motion, pointer_handle_button, pointer_handle_axis, }; static void toggle_fullscreen(bool fullscreen) { GLWin.fullscreen = fullscreen; if (fullscreen) { wl_shell_surface_set_fullscreen(GLWin.wl_shell_surface, WL_SHELL_SURFACE_FULLSCREEN_METHOD_DEFAULT, 0, NULL); } else { wl_shell_surface_set_toplevel(GLWin.wl_shell_surface); handle_configure(NULL, GLWin.wl_shell_surface, 0, GLWin.window_size.width, GLWin.window_size.height); } } static void keyboard_handle_keymap(void *data, struct wl_keyboard *keyboard, uint32_t format, int fd, uint32_t size) { char *map_str; if (format != WL_KEYBOARD_KEYMAP_FORMAT_XKB_V1) { close(fd); return; } map_str = (char *) mmap(NULL, size, PROT_READ, MAP_SHARED, fd, 0); if (map_str == MAP_FAILED) { close(fd); return; } GLWin.keyboard.xkb.keymap = xkb_map_new_from_string(GLWin.keyboard.xkb.context, map_str, XKB_KEYMAP_FORMAT_TEXT_V1, (xkb_keymap_compile_flags) 0); munmap(map_str, size); close(fd); if (!GLWin.keyboard.xkb.keymap) { fprintf(stderr, "failed to compile keymap\n"); return; } GLWin.keyboard.xkb.state = xkb_state_new(GLWin.keyboard.xkb.keymap); if (!GLWin.keyboard.xkb.state) { fprintf(stderr, "failed to create XKB state\n"); xkb_map_unref(GLWin.keyboard.xkb.keymap); GLWin.keyboard.xkb.keymap = NULL; return; } GLWin.keyboard.xkb.control_mask = 1 << xkb_map_mod_get_index(GLWin.keyboard.xkb.keymap, "Control"); GLWin.keyboard.xkb.alt_mask = 1 << xkb_map_mod_get_index(GLWin.keyboard.xkb.keymap, "Mod1"); GLWin.keyboard.xkb.shift_mask = 1 << xkb_map_mod_get_index(GLWin.keyboard.xkb.keymap, "Shift"); } static void keyboard_handle_enter(void *data, struct wl_keyboard *keyboard, uint32_t serial, struct wl_surface *surface, struct wl_array *keys) { } static void keyboard_handle_leave(void *data, struct wl_keyboard *keyboard, uint32_t serial, struct wl_surface *surface) { } static void keyboard_handle_key(void *data, struct wl_keyboard *keyboard, uint32_t serial, uint32_t time, uint32_t key, uint32_t state) { if (state == WL_KEYBOARD_KEY_STATE_RELEASED) return; if (key == KEY_ESC) { Core::Stop(); GLWin.running = 0; } else if ((key == KEY_P) || ((key == KEY_ENTER) && (GLWin.keyboard.modifiers == 0))) Core::SetState((Core::GetState() == Core::CORE_RUN) ? Core::CORE_PAUSE : Core::CORE_RUN); else if (key == KEY_F) toggle_fullscreen(!GLWin.fullscreen); else if ((key == KEY_ENTER) && (GLWin.keyboard.modifiers == MOD_ALT_MASK)) toggle_fullscreen(!GLWin.fullscreen); else if (key >= KEY_F1 && key <= KEY_F8) { int slot_number = key - KEY_F1 + 1; if (GLWin.keyboard.modifiers == MOD_SHIFT_MASK) State::Save(slot_number); else State::Load(slot_number); } else if (key == KEY_F9) Core::SaveScreenShot(); else if (key == KEY_F11) State::LoadLastSaved(); else if (key == KEY_F12) { if (GLWin.keyboard.modifiers == MOD_SHIFT_MASK) State::UndoLoadState(); else State::UndoSaveState(); } } static void keyboard_handle_modifiers(void *data, struct wl_keyboard *keyboard, uint32_t serial, uint32_t mods_depressed, uint32_t mods_latched, uint32_t mods_locked, uint32_t group) { xkb_mod_mask_t mask; xkb_state_update_mask(GLWin.keyboard.xkb.state, mods_depressed, mods_latched, mods_locked, 0, 0, group); mask = xkb_state_serialize_mods(GLWin.keyboard.xkb.state, (xkb_state_component) (XKB_STATE_DEPRESSED | XKB_STATE_LATCHED)); GLWin.keyboard.modifiers = 0; if (mask & GLWin.keyboard.xkb.control_mask) GLWin.keyboard.modifiers |= MOD_CONTROL_MASK; if (mask & GLWin.keyboard.xkb.alt_mask) GLWin.keyboard.modifiers |= MOD_ALT_MASK; if (mask & GLWin.keyboard.xkb.shift_mask) GLWin.keyboard.modifiers |= MOD_SHIFT_MASK; } static const struct wl_keyboard_listener keyboard_listener = { keyboard_handle_keymap, keyboard_handle_enter, keyboard_handle_leave, keyboard_handle_key, keyboard_handle_modifiers, }; static void seat_handle_capabilities(void *data, struct wl_seat *seat, uint32_t caps) { struct wl_pointer *wl_pointer = NULL; struct wl_keyboard *wl_keyboard = NULL; if ((caps & WL_SEAT_CAPABILITY_POINTER) && !wl_pointer) { wl_pointer = wl_seat_get_pointer(seat); wl_pointer_add_listener(wl_pointer, &pointer_listener, 0); } else if (!(caps & WL_SEAT_CAPABILITY_POINTER) && wl_pointer) { wl_pointer_destroy(wl_pointer); wl_pointer = NULL; } GLWin.pointer.wl_pointer = wl_pointer; if ((caps & WL_SEAT_CAPABILITY_KEYBOARD) && !wl_keyboard) { wl_keyboard = wl_seat_get_keyboard(seat); wl_keyboard_add_listener(wl_keyboard, &keyboard_listener, 0); } else if (!(caps & WL_SEAT_CAPABILITY_KEYBOARD) && wl_keyboard) { wl_keyboard_destroy(wl_keyboard); wl_keyboard = NULL; } GLWin.keyboard.wl_keyboard = wl_keyboard; } static const struct wl_seat_listener seat_listener = { seat_handle_capabilities, }; static void registry_handle_global(void *data, struct wl_registry *registry, uint32_t name, const char *interface, uint32_t version) { if (strcmp(interface, "wl_compositor") == 0) { GLWin.wl_compositor = (wl_compositor *) wl_registry_bind(registry, name, &wl_compositor_interface, 1); } else if (strcmp(interface, "wl_shell") == 0) { GLWin.wl_shell = (wl_shell *) wl_registry_bind(registry, name, &wl_shell_interface, 1); } else if (strcmp(interface, "wl_seat") == 0) { GLWin.wl_seat = (wl_seat *) wl_registry_bind(registry, name, &wl_seat_interface, 1); wl_seat_add_listener(GLWin.wl_seat, &seat_listener, 0); } else if (strcmp(interface, "wl_shm") == 0) { GLWin.wl_shm = (wl_shm *) wl_registry_bind(registry, name, &wl_shm_interface, 1); GLWin.wl_cursor_theme = (wl_cursor_theme *) wl_cursor_theme_load(NULL, 32, GLWin.wl_shm); GLWin.wl_cursor = (wl_cursor *) wl_cursor_theme_get_cursor(GLWin.wl_cursor_theme, "left_ptr"); } } static void registry_handle_global_remove(void *data, struct wl_registry *registry, uint32_t name) { } static const struct wl_registry_listener registry_listener = { registry_handle_global, registry_handle_global_remove }; bool cWaylandInterface::ServerConnect(void) { GLWin.wl_display = wl_display_connect(NULL); if (!GLWin.wl_display) return false; return true; } bool cWaylandInterface::Initialize(void *config) { if (!GLWin.wl_display) { printf("Error: couldn't open wayland display\n"); return false; } GLWin.pointer.wl_pointer = NULL; GLWin.keyboard.wl_keyboard = NULL; GLWin.keyboard.xkb.context = xkb_context_new((xkb_context_flags) 0); if (GLWin.keyboard.xkb.context == NULL) { fprintf(stderr, "Failed to create XKB context\n"); return NULL; } GLWin.wl_registry = wl_display_get_registry(GLWin.wl_display); wl_registry_add_listener(GLWin.wl_registry, ®istry_listener, NULL); while (!GLWin.wl_compositor) wl_display_dispatch(GLWin.wl_display); GLWin.wl_cursor_surface = wl_compositor_create_surface(GLWin.wl_compositor); return true; } void *cWaylandInterface::EGLGetDisplay(void) { return eglGetDisplay(GLWin.wl_display); } void *cWaylandInterface::CreateWindow(void) { GLWin.window_size.width = 640; GLWin.window_size.height = 480; GLWin.fullscreen = true; GLWin.wl_surface = wl_compositor_create_surface(GLWin.wl_compositor); GLWin.wl_shell_surface = wl_shell_get_shell_surface(GLWin.wl_shell, GLWin.wl_surface); wl_shell_surface_add_listener(GLWin.wl_shell_surface, &shell_surface_listener, 0); GLWin.wl_egl_native = wl_egl_window_create(GLWin.wl_surface, GLWin.window_size.width, GLWin.window_size.height); return GLWin.wl_egl_native; } void cWaylandInterface::DestroyWindow(void) { wl_egl_window_destroy(GLWin.wl_egl_native); wl_shell_surface_destroy(GLWin.wl_shell_surface); wl_surface_destroy(GLWin.wl_surface); } void cWaylandInterface::UpdateFPSDisplay(const char *text) { wl_shell_surface_set_title(GLWin.wl_shell_surface, text); } void cWaylandInterface::ToggleFullscreen(bool fullscreen) { toggle_fullscreen(fullscreen); } void cWaylandInterface::SwapBuffers() { struct wl_region *region; region = wl_compositor_create_region(GLWin.wl_compositor); wl_region_add(region, 0, 0, GLWin.geometry.width, GLWin.geometry.height); wl_surface_set_opaque_region(GLWin.wl_surface, region); wl_region_destroy(region); eglSwapBuffers(GLWin.egl_dpy, GLWin.egl_surf); }