// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef _OPENALSTREAM_H_ #define _OPENALSTREAM_H_ #include "Common.h" #include "SoundStream.h" #include "Thread.h" #if defined HAVE_OPENAL && HAVE_OPENAL #ifdef _WIN32 #include "../../../../Externals/OpenAL/include/al.h" #include "../../../../Externals/OpenAL/include/alc.h" #elif defined __APPLE__ #include #include #else #include #include #endif // 16 bit Stereo #define SFX_MAX_SOURCE 1 #define OAL_NUM_BUFFERS 16 #define OAL_MAX_SAMPLES 512 // AyuanX: Don't make it too large, as larger buffer means longer delay #define OAL_THRESHOLD 128 // Some games are quite sensitive to delay #endif class OpenALStream: public SoundStream { #if defined HAVE_OPENAL && HAVE_OPENAL public: OpenALStream(CMixer *mixer, void *hWnd = NULL) : SoundStream(mixer) , uiSource(0) {}; virtual ~OpenALStream() {}; virtual bool Start(); virtual void SoundLoop(); virtual void SetVolume(int volume); virtual void Stop(); virtual void Clear(bool mute); static bool isValid() { return true; } virtual bool usesMixer() const { return true; } virtual void Update(); private: std::thread thread; Common::EventEx soundSyncEvent; short realtimeBuffer[OAL_MAX_SAMPLES * 2]; ALuint uiBuffers[OAL_NUM_BUFFERS]; ALuint uiSource; ALfloat fVolume; #else public: OpenALStream(CMixer *mixer, void *hWnd = NULL): SoundStream(mixer) {} #endif // HAVE_OPENAL }; #endif // OPENALSTREAM