// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef _POINTGEOMETRYSHADER_H #define _POINTGEOMETRYSHADER_H #include "VideoCommon.h" #include "D3DUtil.h" namespace DX11 { // This class manages a collection of point geometry shaders, one for each // vertex format. class PointGeometryShader { public: PointGeometryShader(); // Returns true on success, false on failure bool SetShader(u32 components, float pointSize, float texOffset, float vpWidth, float vpHeight); private: bool m_ready; SharedPtr m_paramsBuffer; typedef std::map> ComboMap; ComboMap m_shaders; }; } #endif