// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ ////////////////////////////////////////////////////////////////////////////////////////// // Include // ŻŻŻŻŻŻŻŻŻŻ #include "Common.h" #include #include #include #include #include #include #include // ugly that this lib included code from the main #include "../../DolphinWX/Src/Globals.h" #include "IniFile.h" #include "Host.h" #include "Debugger.h" #include "RegisterWindow.h" #include "LogWindow.h" #include "BreakpointWindow.h" #include "MemoryWindow.h" #include "JitWindow.h" #include "CodeWindow.h" #include "CodeView.h" #include "FileUtil.h" #include "Core.h" #include "HLE/HLE.h" #include "Boot/Boot.h" #include "LogManager.h" #include "HW/CPU.h" #include "PowerPC/PowerPC.h" #include "Debugger/PPCDebugInterface.h" #include "Debugger/Debugger_SymbolMap.h" #include "PowerPC/PPCAnalyst.h" #include "PowerPC/Profiler.h" #include "PowerPC/SymbolDB.h" #include "PowerPC/SignatureDB.h" #include "PowerPC/PPCTables.h" #include "PowerPC/Jit64/Jit.h" #include "PowerPC/Jit64/JitCache.h" // for ClearCache() #include "Plugins/Plugin_DSP.h" // new stuff, to let us open the DLLDebugger #include "Plugins/Plugin_Video.h" // new stuff, to let us open the DLLDebugger #include "../../DolphinWX/Src/PluginManager.h" #include "../../DolphinWX/Src/Config.h" extern "C" // Bitmaps { #include "../resources/toolbar_play.c" #include "../resources/toolbar_pause.c" #include "../resources/toolbar_add_memorycheck.c" #include "../resources/toolbar_delete.c" #include "../resources/toolbar_add_breakpoint.c" } /////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////// // Declarations and definitions // ŻŻŻŻŻŻŻŻŻŻ // and here are the classes class CPluginInfo; class CPluginManager; //extern DynamicLibrary Common::CPlugin; //extern CPluginManager CPluginManager::m_Instance; /////////////////////////////////// void CCodeWindow::CreateSymbolsMenu() { wxMenu *pSymbolsMenu = new wxMenu; pSymbolsMenu->Append(IDM_CLEARSYMBOLS, _T("&Clear symbols")); // pSymbolsMenu->Append(IDM_CLEANSYMBOLS, _T("&Clean symbols (zz)")); pSymbolsMenu->Append(IDM_SCANFUNCTIONS, _T("&Generate symbol map")); pSymbolsMenu->AppendSeparator(); pSymbolsMenu->Append(IDM_LOADMAPFILE, _T("&Load symbol map")); pSymbolsMenu->Append(IDM_SAVEMAPFILE, _T("&Save symbol map")); pSymbolsMenu->AppendSeparator(); pSymbolsMenu->Append(IDM_SAVEMAPFILEWITHCODES, _T("Save code"), wxString::FromAscii("Save the entire disassembled code. This may take a several seconds" " and may require between 50 and 100 MB of hard drive space. It will only save code" " that are in the first 4 MB of memory, if you are debugging a game that load .rel" " files with code to memory you may want to increase that to perhaps 8 MB, you can do" " that from SymbolDB::SaveMap().") ); pSymbolsMenu->AppendSeparator(); pSymbolsMenu->Append(IDM_CREATESIGNATUREFILE, _T("&Create signature file...")); pSymbolsMenu->Append(IDM_USESIGNATUREFILE, _T("&Use signature file...")); pSymbolsMenu->AppendSeparator(); pSymbolsMenu->Append(IDM_PATCHHLEFUNCTIONS, _T("&Patch HLE functions")); pMenuBar->Append(pSymbolsMenu, _T("&Symbols")); wxMenu *pJitMenu = new wxMenu; pJitMenu->Append(IDM_CLEARCODECACHE, _T("&Clear code cache")); pJitMenu->Append(IDM_LOGINSTRUCTIONS, _T("&Log JIT instruction coverage")); pMenuBar->Append(pJitMenu, _T("&JIT")); wxMenu *pProfilerMenu = new wxMenu; pProfilerMenu->Append(IDM_PROFILEBLOCKS, _T("&Profile blocks"), wxEmptyString, wxITEM_CHECK); pProfilerMenu->AppendSeparator(); pProfilerMenu->Append(IDM_WRITEPROFILE, _T("&Write to profile.txt, show")); pMenuBar->Append(pProfilerMenu, _T("&Profiler")); } void CCodeWindow::OnProfilerMenu(wxCommandEvent& event) { if (Core::GetState() == Core::CORE_RUN) { event.Skip(); return; } switch (event.GetId()) { case IDM_PROFILEBLOCKS: jit.ClearCache(); Profiler::g_ProfileBlocks = GetMenuBar()->IsChecked(IDM_PROFILEBLOCKS); break; case IDM_WRITEPROFILE: Profiler::WriteProfileResults("profiler.txt"); File::Launch("profiler.txt"); break; } } void CCodeWindow::OnSymbolsMenu(wxCommandEvent& event) { if (Core::GetState() == Core::CORE_UNINITIALIZED) { // TODO: disable menu items instead :P return; } std::string mapfile = CBoot::GenerateMapFilename(); switch (event.GetId()) { case IDM_CLEARSYMBOLS: g_symbolDB.Clear(); Host_NotifyMapLoaded(); break; case IDM_CLEANSYMBOLS: g_symbolDB.Clear("zz"); Host_NotifyMapLoaded(); break; case IDM_SCANFUNCTIONS: { PPCAnalyst::FindFunctions(0x80000000, 0x80400000, &g_symbolDB); SignatureDB db; if (db.Load(TOTALDB_FILE)) db.Apply(&g_symbolDB); // HLE::PatchFunctions(); NotifyMapLoaded(); break; } case IDM_LOADMAPFILE: if (!File::Exists(mapfile.c_str())) { g_symbolDB.Clear(); PPCAnalyst::FindFunctions(0x80000000, 0x80400000, &g_symbolDB); SignatureDB db; if (db.Load(TOTALDB_FILE)) db.Apply(&g_symbolDB); } else { g_symbolDB.LoadMap(mapfile.c_str()); } NotifyMapLoaded(); break; case IDM_SAVEMAPFILE: g_symbolDB.SaveMap(mapfile.c_str()); break; case IDM_SAVEMAPFILEWITHCODES: g_symbolDB.SaveMap(mapfile.c_str(), true); break; case IDM_CREATESIGNATUREFILE: { wxTextEntryDialog input_prefix(this, wxString::FromAscii("Only export symbols with prefix:"), wxGetTextFromUserPromptStr, _T(".")); if (input_prefix.ShowModal() == wxID_OK) { std::string prefix(input_prefix.GetValue().mb_str()); wxString path = wxFileSelector( _T("Save signature as"), wxEmptyString, wxEmptyString, wxEmptyString, _T("Dolphin Signature File (*.dsy)|*.dsy;"), wxFD_SAVE, this); if (path) { SignatureDB db; db.Initialize(&g_symbolDB, prefix.c_str()); std::string filename(path.ToAscii()); // PPCAnalyst::SaveSignatureDB( db.Save(path.ToAscii()); } } } break; case IDM_USESIGNATUREFILE: { wxString path = wxFileSelector( _T("Apply signature file"), wxEmptyString, wxEmptyString, wxEmptyString, _T("Dolphin Signature File (*.dsy)|*.dsy;"), wxFD_OPEN | wxFD_FILE_MUST_EXIST, this); if (path) { SignatureDB db; db.Load(path.ToAscii()); db.Apply(&g_symbolDB); } } NotifyMapLoaded(); break; case IDM_PATCHHLEFUNCTIONS: HLE::PatchFunctions(); Update(); break; } } void CCodeWindow::NotifyMapLoaded() { g_symbolDB.FillInCallers(); symbols->Show(false); // hide it for faster filling symbols->Clear(); for (SymbolDB::XFuncMap::iterator iter = g_symbolDB.GetIterator(); iter != g_symbolDB.End(); iter++) { int idx = symbols->Append(wxString::FromAscii(iter->second.name.c_str())); symbols->SetClientData(idx, (void*)&iter->second); } symbols->Show(true); Update(); } void CCodeWindow::OnSymbolListChange(wxCommandEvent& event) { int index = symbols->GetSelection(); if (index >= 0) { Symbol* pSymbol = static_cast(symbols->GetClientData(index)); if (pSymbol != NULL) { if(pSymbol->type == Symbol::SYMBOL_DATA) { if(m_MemoryWindow && m_MemoryWindow->IsVisible()) m_MemoryWindow->JumpToAddress(pSymbol->address); } else { JumpToAddress(pSymbol->address); } } } } void CCodeWindow::OnSymbolListContextMenu(wxContextMenuEvent& event) { } ///////////////////////////////////////////////////////////////////////////////////////////////// // Show and hide windows ///////////////////////////////////////////////////////////////////////////////////////////////// void CCodeWindow::OnToggleLogWindow(wxCommandEvent& event) { if (LogManager::Enabled()) { bool show = GetMenuBar()->IsChecked(event.GetId()); if (show) { if (!m_LogWindow) { m_LogWindow = new CLogWindow(this); } m_LogWindow->Show(true); } else // hide { // If m_dialog is NULL, then possibly the system // didn't report the checked menu item status correctly. // It should be true just after the menu item was selected, // if there was no modeless dialog yet. wxASSERT(m_LogWindow != NULL); if (m_LogWindow) { m_LogWindow->Hide(); } } } } void CCodeWindow::OnToggleRegisterWindow(wxCommandEvent& event) { bool show = GetMenuBar()->IsChecked(event.GetId()); if (show) { if (!m_RegisterWindow) { m_RegisterWindow = new CRegisterWindow(this); } m_RegisterWindow->Show(true); } else // hide { // If m_dialog is NULL, then possibly the system // didn't report the checked menu item status correctly. // It should be true just after the menu item was selected, // if there was no modeless dialog yet. wxASSERT(m_RegisterWindow != NULL); if (m_RegisterWindow) { m_RegisterWindow->Hide(); } } } // ======================================================================================= // Toggle Sound Debugging Window // ------------ void CCodeWindow::OnToggleSoundWindow(wxCommandEvent& event) { bool show = GetMenuBar()->IsChecked(event.GetId()); if (show) { // TODO: add some kind of if() check here to? CPluginManager::GetInstance().OpenDebug( GetHandle(), SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str(), false, true // DSP, show ); } else // hide { // Close the sound dll that has an open debugger CPluginManager::GetInstance().OpenDebug( GetHandle(), SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str(), false, false // DSP, hide ); } } // =========== // ======================================================================================= // Toggle Video Debugging Window // ------------ void CCodeWindow::OnToggleVideoWindow(wxCommandEvent& event) { bool show = GetMenuBar()->IsChecked(event.GetId()); //GetMenuBar()->Check(event.GetId(), false); // Turn off if (show) { // It works now, but I'll keep this message in case the problem reappears /*if(Core::GetState() == Core::CORE_UNINITIALIZED) { wxMessageBox(_T("Warning, opening this window before a game is started \n\ may cause a crash when a game is later started. Todo: figure out why and fix it."), wxT("OpenGL Debugging Window")); }*/ // TODO: add some kind of if() check here to? CPluginManager::GetInstance().OpenDebug( GetHandle(), SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoPlugin.c_str(), true, true // Video, show ); } else // hide { // Close the video dll that has an open debugger CPluginManager::GetInstance().OpenDebug( GetHandle(), SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoPlugin.c_str(), true, false // Video, hide ); } } // =========== void CCodeWindow::OnToggleJitWindow(wxCommandEvent& event) { bool show = GetMenuBar()->IsChecked(event.GetId()); if (show) { if (!m_JitWindow) { m_JitWindow = new CJitWindow(this); } m_JitWindow->Show(true); } else // hide { // If m_dialog is NULL, then possibly the system // didn't report the checked menu item status correctly. // It should be true just after the menu item was selected, // if there was no modeless dialog yet. wxASSERT(m_JitWindow != NULL); if (m_JitWindow) { m_JitWindow->Hide(); } } } void CCodeWindow::OnToggleBreakPointWindow(wxCommandEvent& event) { bool show = GetMenuBar()->IsChecked(event.GetId()); if (show) { if (!m_BreakpointWindow) { m_BreakpointWindow = new CBreakPointWindow(this, this); } m_BreakpointWindow->Show(true); } else // hide { // If m_dialog is NULL, then possibly the system // didn't report the checked menu item status correctly. // It should be true just after the menu item was selected, // if there was no modeless dialog yet. wxASSERT(m_BreakpointWindow != NULL); if (m_BreakpointWindow) { m_BreakpointWindow->Hide(); } } } void CCodeWindow::OnToggleMemoryWindow(wxCommandEvent& event) { bool show = GetMenuBar()->IsChecked(event.GetId()); if (show) { if (!m_MemoryWindow) { m_MemoryWindow = new CMemoryWindow(this); } m_MemoryWindow->Show(true); } else // hide { // If m_dialog is NULL, then possibly the system // didn't report the checked menu item status correctly. // It should be true just after the menu item was selected, // if there was no modeless dialog yet. wxASSERT(m_MemoryWindow != NULL); if (m_MemoryWindow) { m_MemoryWindow->Hide(); } } } ////////////////////////////////////////////////////////////////////////////////////////////////////