///////////////////////////////////////////////////////////////////////////// // Name: wx/gtk/gauge.h // Purpose: // Author: Robert Roebling // Copyright: (c) 1998 Robert Roebling // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_GTK_GAUGE_H_ #define _WX_GTK_GAUGE_H_ //----------------------------------------------------------------------------- // wxGauge //----------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxGauge: public wxControl { public: wxGauge() { Init(); } wxGauge( wxWindow *parent, wxWindowID id, int range, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxGA_HORIZONTAL, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxGaugeNameStr ) { Init(); Create(parent, id, range, pos, size, style, validator, name); } bool Create( wxWindow *parent, wxWindowID id, int range, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxGA_HORIZONTAL, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxGaugeNameStr ); void SetShadowWidth( int WXUNUSED(w) ) { } void SetBezelFace( int WXUNUSED(w) ) { } int GetShadowWidth() const { return 0; } int GetBezelFace() const { return 0; } // determinate mode API void SetRange( int r ); void SetValue( int pos ); int GetRange() const; int GetValue() const; // indeterminate mode API virtual void Pulse(); bool IsVertical() const { return HasFlag(wxGA_VERTICAL); } static wxVisualAttributes GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL); virtual wxVisualAttributes GetDefaultAttributes() const; // implementation // ------------- // the max and current gauge values int m_rangeMax, m_gaugePos; protected: // set the gauge value to the value of m_gaugePos void DoSetGauge(); virtual wxSize DoGetBestSize() const; private: void Init() { m_rangeMax = m_gaugePos = 0; } DECLARE_DYNAMIC_CLASS(wxGauge) }; #endif // _WX_GTK_GAUGE_H_