///////////////////////////////////////////////////////////////////////////// // Name: wx/cocoa/window.h // Purpose: wxWindowCocoa // Author: David Elliott // Modified by: // Created: 2002/12/26 // Copyright: (c) 2002 David Elliott // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef __WX_COCOA_WINDOW_H__ #define __WX_COCOA_WINDOW_H__ #include "wx/cocoa/NSView.h" #ifdef __OBJC__ #import #endif //def __OBJC__ // We can only import Foundation/NSGeometry.h from Objective-C code but it's // nice to be able to use NSPoint and NSRect in the declarations of helper // methods so we must define them as opaque structs identically to the way // they are defined by the real header. // NOTE: We specifically use these regardless of C++ or Objective-C++ mode so // the compiler will complain if we got the definitions wrong. In regular // C++ mode there is no way to know if we got the definitons right so // we depend on at least one Objective-C++ file including this header. #if defined(__LP64__) || defined(NS_BUILD_32_LIKE_64) typedef struct CGPoint NSPoint; typedef struct CGRect NSRect; #else typedef struct _NSPoint NSPoint; typedef struct _NSRect NSRect; #endif DECLARE_WXCOCOA_OBJC_CLASS(NSAffineTransform); class wxWindowCocoaHider; class wxWindowCocoaScrollView; class wxCocoaTrackingRectManager; // ======================================================================== // wxWindowCocoa // ======================================================================== class WXDLLIMPEXP_CORE wxWindowCocoa: public wxWindowBase, protected wxCocoaNSView { DECLARE_DYNAMIC_CLASS(wxWindowCocoa) wxDECLARE_NO_COPY_CLASS(wxWindowCocoa); DECLARE_EVENT_TABLE() friend wxWindow *wxWindowBase::GetCapture(); friend class wxWindowCocoaScrollView; friend class wxCocoaTrackingRectManager; // ------------------------------------------------------------------------ // initialization // ------------------------------------------------------------------------ public: wxWindowCocoa() { Init(); } inline wxWindowCocoa(wxWindow *parent, wxWindowID winid, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxPanelNameStr) { Init(); Create(parent, winid, pos, size, style, name); } virtual ~wxWindowCocoa(); bool Create(wxWindow *parent, wxWindowID winid, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxPanelNameStr); protected: void Init(); // ------------------------------------------------------------------------ // Cocoa specifics // ------------------------------------------------------------------------ public: // Returns the content NSView (where children are added, drawing performed) inline WX_NSView GetNSView() { return m_cocoaNSView; } // Returns the NSView suitable for use as a subview WX_NSView GetNSViewForSuperview() const; // Returns the NSView that may be hidden/is being hidden WX_NSView GetNSViewForHiding() const; // Returns the NSView for non-client drawing virtual WX_NSView GetNonClientNSView() { return GetNSViewForSuperview(); } // Add/remove children void CocoaAddChild(wxWindowCocoa *child); void CocoaRemoveFromParent(void); #ifdef __OBJC__ // Returns an autoreleased NSAffineTransform which can be applied // to a graphics context currently using the view's coordinate system // (such as the one locked when drawRect is called or after a call // to [NSView lockFocus]) such that further drawing is done using // the wxWidgets coordinate system. WX_NSAffineTransform CocoaGetWxToBoundsTransform(); #endif //def __OBJC__ protected: // actually enable/disable the cocoa control, overridden by subclasses virtual void CocoaSetEnabled(bool WXUNUSED(enable)) { } void CocoaCreateNSScrollView(); void InitMouseEvent(wxMouseEvent &event, WX_NSEvent cocoaEvent); virtual wxWindow* GetWxWindow() const; virtual void Cocoa_FrameChanged(void); virtual void Cocoa_synthesizeMouseMoved(void); virtual bool Cocoa_drawRect(const NSRect &rect); virtual bool Cocoa_mouseDown(WX_NSEvent theEvent); virtual bool Cocoa_mouseDragged(WX_NSEvent theEvent); virtual bool Cocoa_mouseUp(WX_NSEvent theEvent); virtual bool Cocoa_mouseMoved(WX_NSEvent theEvent); virtual bool Cocoa_mouseEntered(WX_NSEvent theEvent); virtual bool Cocoa_mouseExited(WX_NSEvent theEvent); virtual bool Cocoa_rightMouseDown(WX_NSEvent theEvent); virtual bool Cocoa_rightMouseDragged(WX_NSEvent theEvent); virtual bool Cocoa_rightMouseUp(WX_NSEvent theEvent); virtual bool Cocoa_otherMouseDown(WX_NSEvent theEvent); virtual bool Cocoa_otherMouseDragged(WX_NSEvent theEvent); virtual bool Cocoa_otherMouseUp(WX_NSEvent theEvent); virtual bool Cocoa_resetCursorRects(); virtual bool Cocoa_viewDidMoveToWindow(); virtual bool Cocoa_viewWillMoveToWindow(WX_NSWindow newWindow); void SetNSView(WX_NSView cocoaNSView); WX_NSView m_cocoaNSView; wxWindowCocoaHider *m_cocoaHider; wxWindowCocoaScrollView *m_wxCocoaScrollView; bool m_isInPaint; wxCocoaTrackingRectManager *m_visibleTrackingRectManager; static wxWindow *sm_capturedWindow; virtual void CocoaReplaceView(WX_NSView oldView, WX_NSView newView); void SetInitialFrameRect(const wxPoint& pos, const wxSize& size); #ifdef __OBJC__ inline NSRect MakeDefaultNSRect(const wxSize& size) { // NOTE: position is 10,10 to make it "obvious" that it's out of place return NSMakeRect(10.0,10.0,WidthDefault(size.x),HeightDefault(size.y)); } // These functions translate NSPoint or NSRect between the coordinate // system of Cocoa's boudns rect and wx's coordinate system. NSPoint CocoaTransformBoundsToWx(NSPoint pointBounds); NSRect CocoaTransformBoundsToWx(NSRect rectBounds); NSPoint CocoaTransformWxToBounds(NSPoint pointWx); NSRect CocoaTransformWxToBounds(NSRect rectWx); #endif //def __OBJC__ static wxPoint OriginInWxDisplayCoordinatesForRectInCocoaScreenCoordinates(NSRect windowFrame); static NSPoint OriginInCocoaScreenCoordinatesForRectInWxDisplayCoordinates(wxCoord x, wxCoord y, wxCoord width, wxCoord height, bool keepOriginVisible); // ------------------------------------------------------------------------ // Implementation // ------------------------------------------------------------------------ public: /* Pure Virtuals */ // Raise the window to the top of the Z order virtual void Raise(); // Lower the window to the bottom of the Z order virtual void Lower(); // Set the focus to this window virtual void SetFocus(); // Warp the pointer the given position virtual void WarpPointer(int x_pos, int y_pos) ; // Change the window's cursor virtual bool SetCursor( const wxCursor &cursor ); // Send the window a refresh event virtual void Refresh(bool eraseBack = true, const wxRect *rect = NULL); // Set/get the window's font virtual bool SetFont(const wxFont& f); // inline virtual wxFont& GetFont() const; virtual void SetLabel(const wxString& label); virtual wxString GetLabel() const; // label handling // Get character size virtual int GetCharHeight() const; virtual int GetCharWidth() const; virtual void DoGetTextExtent(const wxString& string, int *x, int *y, int *descent = NULL, int *externalLeading = NULL, const wxFont *theFont = NULL) const; // Scroll stuff virtual void SetScrollbar(int orient, int pos, int thumbVisible, int range, bool refresh = true); virtual void SetScrollPos(int orient, int pos, bool refresh = true); virtual int GetScrollPos(int orient) const; virtual int GetScrollThumb(int orient) const; virtual int GetScrollRange(int orient) const; virtual void ScrollWindow(int dx, int dy, const wxRect *rect = NULL); virtual void DoSetVirtualSize(int x, int y); // Get the private handle (platform-dependent) virtual WXWidget GetHandle() const; // Convert client to screen coordinates virtual void DoClientToScreen(int *x, int *y) const; // Convert screen to client coordinates virtual void DoScreenToClient(int *x, int *y) const; // Capture/release mouse virtual void DoCaptureMouse(); virtual void DoReleaseMouse(); // Get window position, relative to parent (or screen if no parent) virtual void DoGetPosition(int *x, int *y) const; // Get overall window size virtual void DoGetSize(int *width, int *height) const; // Get/set client (application-useable) size virtual void DoGetClientSize(int *width, int *height) const; virtual void DoSetClientSize(int width, int size); // Set this window's tooltip virtual void DoSetToolTip( wxToolTip *tip ); // Set the size of the wxWindow (the contentView of an NSWindow) // wxTopLevelWindow will override this and set the NSWindow size // such that the contentView will be this size virtual void CocoaSetWxWindowSize(int width, int height); // Set overall size and position virtual void DoSetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO); virtual void DoMoveWindow(int x, int y, int width, int height); // Popup a menu virtual bool DoPopupMenu(wxMenu *menu, int x, int y); /* Other implementation */ // NOTE: typically Close() is not virtual, but we want this for Cocoa virtual bool Close( bool force = false ); virtual bool Show( bool show = true ); virtual void DoEnable( bool enable ); virtual bool IsDoubleBuffered() const { return true; } }; #endif // __WX_COCOA_WINDOW_H__