// Copyright 2009 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include #include #include #include "Common/CommonTypes.h" #include "Common/Logging/Log.h" #include "Common/SymbolDB.h" void SymbolDB::List() { for (const auto& func : functions) { DEBUG_LOG(OSHLE, "%s @ %08x: %i bytes (hash %08x) : %i calls", func.second.name.c_str(), func.second.address, func.second.size, func.second.hash, func.second.numCalls); } INFO_LOG(OSHLE, "%zu functions known in this program above.", functions.size()); } void SymbolDB::Clear(const char* prefix) { // TODO: honor prefix functions.clear(); checksumToFunction.clear(); } void SymbolDB::Index() { int i = 0; for (auto& func : functions) { func.second.index = i++; } } Symbol* SymbolDB::GetSymbolFromName(const std::string& name) { for (auto& func : functions) { if (func.second.function_name == name) return &func.second; } return nullptr; } std::vector SymbolDB::GetSymbolsFromName(const std::string& name) { std::vector symbols; for (auto& func : functions) { if (func.second.function_name == name) symbols.push_back(&func.second); } return symbols; } Symbol* SymbolDB::GetSymbolFromHash(u32 hash) { XFuncPtrMap::iterator iter = checksumToFunction.find(hash); if (iter != checksumToFunction.end()) return *iter->second.begin(); else return nullptr; } std::vector SymbolDB::GetSymbolsFromHash(u32 hash) { std::vector symbols; for (const auto& iter : checksumToFunction) if (iter.first == hash) for (const auto& symbol : iter.second) symbols.push_back(symbol); return symbols; } void SymbolDB::AddCompleteSymbol(const Symbol& symbol) { functions.emplace(symbol.address, symbol); }