// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include "Common/Assert.h" #include "Common/MsgHandler.h" #include "VideoCommon/AbstractStagingTexture.h" #include "VideoCommon/AbstractTexture.h" #include "VideoCommon/ImageWrite.h" #include "VideoCommon/RenderBase.h" AbstractTexture::AbstractTexture(const TextureConfig& c) : m_config(c) { } void AbstractTexture::FinishedRendering() { } bool AbstractTexture::Save(const std::string& filename, unsigned int level) { // We can't dump compressed textures currently (it would mean drawing them to a RGBA8 // framebuffer, and saving that). TextureCache does not call Save for custom textures // anyway, so this is fine for now. ASSERT(!IsCompressedFormat(m_config.format)); ASSERT(level < m_config.levels); // Determine dimensions of image we want to save. u32 level_width = std::max(1u, m_config.width >> level); u32 level_height = std::max(1u, m_config.height >> level); // Use a temporary staging texture for the download. Certainly not optimal, // but this is not a frequently-executed code path.. TextureConfig readback_texture_config(level_width, level_height, 1, 1, 1, AbstractTextureFormat::RGBA8, 0); auto readback_texture = g_renderer->CreateStagingTexture(StagingTextureType::Readback, readback_texture_config); if (!readback_texture) return false; // Copy to the readback texture's buffer. readback_texture->CopyFromTexture(this, 0, level); readback_texture->Flush(); // Map it so we can encode it to the file. if (!readback_texture->Map()) return false; return TextureToPng(reinterpret_cast(readback_texture->GetMappedPointer()), static_cast(readback_texture->GetMappedStride()), filename, level_width, level_height); } bool AbstractTexture::IsCompressedFormat(AbstractTextureFormat format) { switch (format) { case AbstractTextureFormat::DXT1: case AbstractTextureFormat::DXT3: case AbstractTextureFormat::DXT5: case AbstractTextureFormat::BPTC: return true; default: return false; } } bool AbstractTexture::IsDepthFormat(AbstractTextureFormat format) { switch (format) { case AbstractTextureFormat::D16: case AbstractTextureFormat::D24_S8: case AbstractTextureFormat::D32F: case AbstractTextureFormat::D32F_S8: return true; default: return false; } } bool AbstractTexture::IsStencilFormat(AbstractTextureFormat format) { return format == AbstractTextureFormat::D24_S8 || format == AbstractTextureFormat::D32F_S8; } bool AbstractTexture::IsCompatibleDepthAndColorFormats(AbstractTextureFormat depth_format, AbstractTextureFormat color_format) { switch (depth_format) { case AbstractTextureFormat::D16: return color_format == AbstractTextureFormat::R16; case AbstractTextureFormat::D32F: return color_format == AbstractTextureFormat::R32F; default: return false; } } u32 AbstractTexture::CalculateStrideForFormat(AbstractTextureFormat format, u32 row_length) { switch (format) { case AbstractTextureFormat::DXT1: return static_cast(std::max(1u, row_length / 4)) * 8; case AbstractTextureFormat::DXT3: case AbstractTextureFormat::DXT5: case AbstractTextureFormat::BPTC: return static_cast(std::max(1u, row_length / 4)) * 16; case AbstractTextureFormat::R16: case AbstractTextureFormat::D16: return static_cast(row_length) * 2; case AbstractTextureFormat::RGBA8: case AbstractTextureFormat::BGRA8: case AbstractTextureFormat::R32F: case AbstractTextureFormat::D32F: case AbstractTextureFormat::D24_S8: return static_cast(row_length) * 4; case AbstractTextureFormat::D32F_S8: return static_cast(row_length) * 8; default: PanicAlertFmt("Unhandled texture format."); return 0; } } u32 AbstractTexture::GetTexelSizeForFormat(AbstractTextureFormat format) { switch (format) { case AbstractTextureFormat::DXT1: return 8; case AbstractTextureFormat::DXT3: case AbstractTextureFormat::DXT5: case AbstractTextureFormat::BPTC: return 16; case AbstractTextureFormat::R16: case AbstractTextureFormat::D16: return 2; case AbstractTextureFormat::RGBA8: case AbstractTextureFormat::BGRA8: case AbstractTextureFormat::D24_S8: case AbstractTextureFormat::R32F: case AbstractTextureFormat::D32F: return 4; case AbstractTextureFormat::D32F_S8: return 8; default: PanicAlertFmt("Unhandled texture format."); return 0; } } u32 AbstractTexture::GetBlockSizeForFormat(AbstractTextureFormat format) { switch (format) { case AbstractTextureFormat::DXT1: case AbstractTextureFormat::DXT3: case AbstractTextureFormat::DXT5: case AbstractTextureFormat::BPTC: return 4; default: return 1; } } const TextureConfig& AbstractTexture::GetConfig() const { return m_config; }